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A personal view of Pargon/ renegade play style and ME3


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#326
BlueMagitek

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Hunter of Legends wrote...

You still shouldn't kill Fist in cold blood.


It isn't cold blood if it's right after a fire fight (where he had everyone under his employ try to kill you).  You didn't just painstakingly plan his death ahead of time.  To kill in cold blood is to kill without being emotionally involved.  After a fire fight, you certainly aren't in a state of "cold blooded".

#327
incinerator950

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Candidate 88766 wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

The Krogan could be angered by you saving the Rachni, but you've also kept their cure.

The Council may be angered by you curing the Krogan, but you saved them too and so they owe you.


So at best you are keeping everybody neutral to you, but not really gaining anything.

You provide just enough reason for as many species as posisble to side with you. The Krogan's desire for a cure will outweigh their anger at Shepard saving the Rachni Queen. I don't care if the Krogan like me for it, I'm just trying to get as much help as possible.


My original point was that a full paragon playthrough, while naive, gives you potential batering chips with near enough every species, while a pure renegade playthrough is more of a placing all your eggs in one basket kind of thing with the focus on helping humanity and Cerberus.


You've also taken a lot of risks, but that's just how Mass Effect works. When a Paragon wants to build a bridge the birdge works. When a Renegade wants to build one the bridge catches on fire.

There's no depth or intelligence or logic to any of it. It is all contrived and arbitrary.

There aren't really any renegade decisions geared towards building bridges though - they're more geared towards eliminating threats. If we imagine it as, say, snakes and ladders - paragon decisions are generally abot creating ladders whereas renegade decisions are about eliminating snakes. Not a great analogy, but it sort of explains how I see it.


It would work, except you don't get any benefit for removing snakes.  If anything, being nice to the snakes somehow magically gives you the option of taking them as allies if you do a cliche rescue or fetch quest. 

You starting to see why I'm getting angry about the Bioware agenda?  

#328
Hunter of Legends

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BlueMagitek wrote...

Hunter of Legends wrote...

You still shouldn't kill Fist in cold blood.


It isn't cold blood if it's right after a fire fight (where he had everyone under his employ try to kill you).  You didn't just painstakingly plan his death ahead of time.  To kill in cold blood is to kill without being emotionally involved.  After a fire fight, you certainly aren't in a state of "cold blooded".


But you've calmed down and he surrendered to you.

Killing him like that is cold blooded.

#329
Labrev

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Saphra Deden wrote...

Thank you for this witty and constructive post.



Why must I always be witty and constructive, can't we just all laugh at each other equally?

#330
Hunter of Legends

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incinerator950 wrote...


You starting to see why I'm getting angry about the Bioware agenda?  


Won't get any argument from me...some of their stuff lately is getting a little off base.

#331
incinerator950

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Hah Yes Reapers wrote...

Saphra Deden wrote...

Thank you for this witty and constructive post.



Why must I always be witty and constructive, can't we just all laugh at each other equally?


No, we must complain about everything and then talk about how previous titles by completely different teams should make up what Companies like Black Isles or Bioware be. 

We should also yell at each other, and then cry in a corner.

#332
Hunter of Legends

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incinerator950 wrote...

Hunter of Legends wrote...

Luc0s wrote...

Hunter of Legends wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

Paragon choices tend to forge alliances and friendships with other species,


No, not really. For every species you befriend you also alienate another.

Curing the krogan is not what the Council wants.

Restoring the rachni is not what the krogan want.

Empowering the geth is not what the quarians want.

Destroying the base is not what Cerberus wants.

Choices exist in a vaccuum though so nobody ever notices how shiftless and underhanded Paragon Shepard is.


It's called Diplomacy and compromise.

Something people on here seem to forget...


No, diplomacy means negotiating a solution. Nobody was there to negotiate when you freed the rachni queen. Nobody was there to negotiate when you rewrote the geth. Nobody was there to negotiate when you took the genophage cure data. Nobody was there to negotiate when you blew up that Collector base.

Paragon Shepard just does whatever the hell he wants. He does whatever he needs to do to feel good about himself. He never thinks twice about the possible consequences of his actions. And why should he? This is a BioWare game after all. BioWare wouldn't dare to punish the pure-Paragon Shepard for his completely irresponsible actions. 


Nobody was there to even explain to EITHER side wether the krogan should be spared.

Or that the Geth weren't all mindless reaper followers.

Or that the Rachni weren't monsters.

You see paragon shepard's actions but do you see the rest of the galaxies, and by extention other peoples actions? I don't disagree that paragon players should be punished (and we will be...sadly not enough) but some of this is just heavy handed emotion driven response.

The collocter base was made by the reapers and would surely "take humanities soul/aka indoctrinate", therefor destroying it was as viable as keeping it.

The geth rewritting I'll give you but you could ask Legion his view on it; it was a hard moral choice to make but again killing vs saving.

The Rachni had been wiped out by the krogan needlessly. The Council never asked them to do so but the Krogan continued to wipe them out. Who was there to defend them?

I don't disagree that paragon shepard does whatever the hell he wants but so does Rengade shepard...that's the whole point of the game.


Paragon Shepard doesn't see what the rest of the Galaxy thinks.  Shepard sees what Shepard thinks is right or wrong for the Galaxy.  Moral dilemas are people's own thoughts, not the 100% fact correct answer.  


But he is doing what he thinks would best help other people...and that's all anyone can do really.

We(in terms of shepard) can read trillions of minds and see every plot thread at once (no, not the player you silly people). I won't disagree that Paragon shep does what HE wants but he does what he THINKS will help everyone.

#333
Hunter of Legends

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incinerator950 wrote...

Hah Yes Reapers wrote...

Saphra Deden wrote...

Thank you for this witty and constructive post.



Why must I always be witty and constructive, can't we just all laugh at each other equally?


No, we must complain about everything and then talk about how previous titles by completely different teams should make up what Companies like Black Isles or Bioware be. 

We should also yell at each other, and then cry in a corner.


Can we throw in "Start insulting when losing an debate" too?

That seems commonplace with certain posters on any board really.

#334
King Minos

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Hunter of Legends wrote...

BlueMagitek wrote...

Hunter of Legends wrote...

You still shouldn't kill Fist in cold blood.


It isn't cold blood if it's right after a fire fight (where he had everyone under his employ try to kill you).  You didn't just painstakingly plan his death ahead of time.  To kill in cold blood is to kill without being emotionally involved.  After a fire fight, you certainly aren't in a state of "cold blooded".


But you've calmed down and he surrendered to you.

Killing him like that is cold blooded.


And why should he get mercy? He sent Tali to die.

We don't know the full extent of his crimes but sending someone into a trap to be killed off so you can loot their corpse for information to save money, why should a man like him live?

#335
incinerator950

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Hunter of Legends wrote...

incinerator950 wrote...

Hunter of Legends wrote...

Luc0s wrote...

Hunter of Legends wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

Paragon choices tend to forge alliances and friendships with other species,


No, not really. For every species you befriend you also alienate another.

Curing the krogan is not what the Council wants.

Restoring the rachni is not what the krogan want.

Empowering the geth is not what the quarians want.

Destroying the base is not what Cerberus wants.

Choices exist in a vaccuum though so nobody ever notices how shiftless and underhanded Paragon Shepard is.


It's called Diplomacy and compromise.

Something people on here seem to forget...


No, diplomacy means negotiating a solution. Nobody was there to negotiate when you freed the rachni queen. Nobody was there to negotiate when you rewrote the geth. Nobody was there to negotiate when you took the genophage cure data. Nobody was there to negotiate when you blew up that Collector base.

Paragon Shepard just does whatever the hell he wants. He does whatever he needs to do to feel good about himself. He never thinks twice about the possible consequences of his actions. And why should he? This is a BioWare game after all. BioWare wouldn't dare to punish the pure-Paragon Shepard for his completely irresponsible actions. 


Nobody was there to even explain to EITHER side wether the krogan should be spared.

Or that the Geth weren't all mindless reaper followers.

Or that the Rachni weren't monsters.

You see paragon shepard's actions but do you see the rest of the galaxies, and by extention other peoples actions? I don't disagree that paragon players should be punished (and we will be...sadly not enough) but some of this is just heavy handed emotion driven response.

The collocter base was made by the reapers and would surely "take humanities soul/aka indoctrinate", therefor destroying it was as viable as keeping it.

The geth rewritting I'll give you but you could ask Legion his view on it; it was a hard moral choice to make but again killing vs saving.

The Rachni had been wiped out by the krogan needlessly. The Council never asked them to do so but the Krogan continued to wipe them out. Who was there to defend them?

I don't disagree that paragon shepard does whatever the hell he wants but so does Rengade shepard...that's the whole point of the game.


Paragon Shepard doesn't see what the rest of the Galaxy thinks.  Shepard sees what Shepard thinks is right or wrong for the Galaxy.  Moral dilemas are people's own thoughts, not the 100% fact correct answer.  


But he is doing what he thinks would best help other people...and that's all anyone can do really.

We(in terms of shepard) can read trillions of minds and see every plot thread at once (no, not the player you silly people). I won't disagree that Paragon shep does what HE wants but he does what he THINKS will help everyone.


So do I, I believe executing dangerous persons help people to.  AKA, Balak and Vido.  Even if I read the script, I wouldn't change my decision.

#336
BlueMagitek

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Hunter of Legends wrote...

But you've calmed down and he surrendered to you.

Killing him like that is cold blooded.


Your adrenaline rush ends immediately when you're done with an activity?  I'm sorry to hear that. :lol:

If there was an option to turn him in, yes, that would be optimal.  However that isn't the case, so the best option is to curry favor with the Shadow Broker and remove a possible threat, rather than just let Fisk walk free.

#337
eye basher

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The whole geth thing Legion says himself that morals are an organic concept that doesn't aply to the because they are not alive.

#338
Guest_Saphra Deden_*

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Hah Yes Reapers wrote...

Saphra Deden wrote...

Thank you for this witty and constructive post.



Why must I always be witty and constructive, can't we just all laugh at each other equally?


I gave you a compliment and a helpful suggestion, what's your problem?

I'm a fan, man, and I'll be on the lookout for more awesome posts.

#339
Hunter of Legends

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King Minos wrote...

Hunter of Legends wrote...

BlueMagitek wrote...

Hunter of Legends wrote...

You still shouldn't kill Fist in cold blood.


It isn't cold blood if it's right after a fire fight (where he had everyone under his employ try to kill you).  You didn't just painstakingly plan his death ahead of time.  To kill in cold blood is to kill without being emotionally involved.  After a fire fight, you certainly aren't in a state of "cold blooded".


But you've calmed down and he surrendered to you.

Killing him like that is cold blooded.


And why should he get mercy? He sent Tali to die.

We don't know the full extent of his crimes but sending someone into a trap to be killed off so you can loot their corpse for information to save money, why should a man like him live?


Because it's the right thing to do "for a paragon" shepard.

In all honesty he should be put on trial not killed without one; that is just me however. I only have Fist alive on ONE playthrough of 10.

#340
Candidate 88766

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incinerator950 wrote...

Candidate 88766 wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

The Krogan could be angered by you saving the Rachni, but you've also kept their cure.

The Council may be angered by you curing the Krogan, but you saved them too and so they owe you.


So at best you are keeping everybody neutral to you, but not really gaining anything.

You provide just enough reason for as many species as posisble to side with you. The Krogan's desire for a cure will outweigh their anger at Shepard saving the Rachni Queen. I don't care if the Krogan like me for it, I'm just trying to get as much help as possible.


My original point was that a full paragon playthrough, while naive, gives you potential batering chips with near enough every species, while a pure renegade playthrough is more of a placing all your eggs in one basket kind of thing with the focus on helping humanity and Cerberus.


You've also taken a lot of risks, but that's just how Mass Effect works. When a Paragon wants to build a bridge the birdge works. When a Renegade wants to build one the bridge catches on fire.

There's no depth or intelligence or logic to any of it. It is all contrived and arbitrary.

There aren't really any renegade decisions geared towards building bridges though - they're more geared towards eliminating threats. If we imagine it as, say, snakes and ladders - paragon decisions are generally abot creating ladders whereas renegade decisions are about eliminating snakes. Not a great analogy, but it sort of explains how I see it.


It would work, except you don't get any benefit for removing snakes.  If anything, being nice to the snakes somehow magically gives you the option of taking them as allies if you do a cliche rescue or fetch quest. 

You starting to see why I'm getting angry about the Bioware agenda?  

Removing snakes does have the rather large benefit of removing risks. If you wanted to form alliances, then surely a mix of paragon and renegade is best. You want Krogan support? Kill the Rachni but save the Genophage cure. You must've realised that going full renegade was never going to win you any favours with anyone.

-Dead Council
-No Genophage cure
-Quarians in disarray upon revelation of Tali's father's experiments
-Legion handed to Cerberus
-No Rachni

It shouldn't be unexpected that doing all of these was going to make victory harder.

#341
Hunter of Legends

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incinerator950 wrote...

Hunter of Legends wrote...

incinerator950 wrote...

Hunter of Legends wrote...

Luc0s wrote...

Hunter of Legends wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

Paragon choices tend to forge alliances and friendships with other species,


No, not really. For every species you befriend you also alienate another.

Curing the krogan is not what the Council wants.

Restoring the rachni is not what the krogan want.

Empowering the geth is not what the quarians want.

Destroying the base is not what Cerberus wants.

Choices exist in a vaccuum though so nobody ever notices how shiftless and underhanded Paragon Shepard is.


It's called Diplomacy and compromise.

Something people on here seem to forget...


No, diplomacy means negotiating a solution. Nobody was there to negotiate when you freed the rachni queen. Nobody was there to negotiate when you rewrote the geth. Nobody was there to negotiate when you took the genophage cure data. Nobody was there to negotiate when you blew up that Collector base.

Paragon Shepard just does whatever the hell he wants. He does whatever he needs to do to feel good about himself. He never thinks twice about the possible consequences of his actions. And why should he? This is a BioWare game after all. BioWare wouldn't dare to punish the pure-Paragon Shepard for his completely irresponsible actions. 


Nobody was there to even explain to EITHER side wether the krogan should be spared.

Or that the Geth weren't all mindless reaper followers.

Or that the Rachni weren't monsters.

You see paragon shepard's actions but do you see the rest of the galaxies, and by extention other peoples actions? I don't disagree that paragon players should be punished (and we will be...sadly not enough) but some of this is just heavy handed emotion driven response.

The collocter base was made by the reapers and would surely "take humanities soul/aka indoctrinate", therefor destroying it was as viable as keeping it.

The geth rewritting I'll give you but you could ask Legion his view on it; it was a hard moral choice to make but again killing vs saving.

The Rachni had been wiped out by the krogan needlessly. The Council never asked them to do so but the Krogan continued to wipe them out. Who was there to defend them?

I don't disagree that paragon shepard does whatever the hell he wants but so does Rengade shepard...that's the whole point of the game.


Paragon Shepard doesn't see what the rest of the Galaxy thinks.  Shepard sees what Shepard thinks is right or wrong for the Galaxy.  Moral dilemas are people's own thoughts, not the 100% fact correct answer.  


But he is doing what he thinks would best help other people...and that's all anyone can do really.

We(in terms of shepard) can read trillions of minds and see every plot thread at once (no, not the player you silly people). I won't disagree that Paragon shep does what HE wants but he does what he THINKS will help everyone.


So do I, I believe executing dangerous persons help people to.  AKA, Balak and Vido.  Even if I read the script, I wouldn't change my decision.


I (not shepard) don't believe letting onncent people die simply for the sake of killing one man is justifiable.

#342
Hunter of Legends

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Candidate 88766 wrote...

incinerator950 wrote...

Candidate 88766 wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

The Krogan could be angered by you saving the Rachni, but you've also kept their cure.

The Council may be angered by you curing the Krogan, but you saved them too and so they owe you.


So at best you are keeping everybody neutral to you, but not really gaining anything.

You provide just enough reason for as many species as posisble to side with you. The Krogan's desire for a cure will outweigh their anger at Shepard saving the Rachni Queen. I don't care if the Krogan like me for it, I'm just trying to get as much help as possible.


My original point was that a full paragon playthrough, while naive, gives you potential batering chips with near enough every species, while a pure renegade playthrough is more of a placing all your eggs in one basket kind of thing with the focus on helping humanity and Cerberus.


You've also taken a lot of risks, but that's just how Mass Effect works. When a Paragon wants to build a bridge the birdge works. When a Renegade wants to build one the bridge catches on fire.

There's no depth or intelligence or logic to any of it. It is all contrived and arbitrary.

There aren't really any renegade decisions geared towards building bridges though - they're more geared towards eliminating threats. If we imagine it as, say, snakes and ladders - paragon decisions are generally abot creating ladders whereas renegade decisions are about eliminating snakes. Not a great analogy, but it sort of explains how I see it.


It would work, except you don't get any benefit for removing snakes.  If anything, being nice to the snakes somehow magically gives you the option of taking them as allies if you do a cliche rescue or fetch quest. 

You starting to see why I'm getting angry about the Bioware agenda?  

Removing snakes does have the rather large benefit of removing risks. If you wanted to form alliances, then surely a mix of paragon and renegade is best. You want Krogan support? Kill the Rachni but save the Genophage cure. You must've realised that going full renegade was never going to win you any favours with anyone.

-Dead Council
-No Genophage cure
-Quarians in disarray upon revelation of Tali's father's experiments
-Legion handed to Cerberus
-No Rachni

It shouldn't be unexpected that doing all of these was going to make victory harder.


Finally someone else gets the meta game.

#343
King Minos

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Hunter of Legends wrote...

King Minos wrote...

Hunter of Legends wrote...

BlueMagitek wrote...

Hunter of Legends wrote...

You still shouldn't kill Fist in cold blood.


It isn't cold blood if it's right after a fire fight (where he had everyone under his employ try to kill you).  You didn't just painstakingly plan his death ahead of time.  To kill in cold blood is to kill without being emotionally involved.  After a fire fight, you certainly aren't in a state of "cold blooded".


But you've calmed down and he surrendered to you.

Killing him like that is cold blooded.


And why should he get mercy? He sent Tali to die.

We don't know the full extent of his crimes but sending someone into a trap to be killed off so you can loot their corpse for information to save money, why should a man like him live?


Because it's the right thing to do "for a paragon" shepard.

In all honesty he should be put on trial not killed without one; that is just me however. I only have Fist alive on ONE playthrough of 10.


He still sent a innocent person to her death (obviously survived but still) without a care in the world, no remorse what so ever.

#344
lobi

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Pointless alignment is pointless. Your choices are Douche Shepard and slightly less Douche Shepard.
Both are stuck in lawful.
Ren and Para are no different because renagade choices also have a paragon excuse and visa- verso.
Mass Effect is an action adventure with dialogue flavouring not an rpg.

#345
Guest_Saphra Deden_*

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Why should the Council being dead make things harder, or the lack of a genophage cure?

Since when is curing the genophage desirable?

Since when are the rachni a force for good? (most especially at the time we make the decision)

Why is the Migrant Fleet being divided up a bad thing?

Legion I'll grant since Cerberus is bad in ME3, but at the time the choice was made it was a perfectly logical decision.

#346
Guest_Luc0s_*

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Hunter of Legends wrote...

Luc0s wrote...

Hunter of Legends wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

Paragon choices tend to forge alliances and friendships with other species,


No, not really. For every species you befriend you also alienate another.

Curing the krogan is not what the Council wants.

Restoring the rachni is not what the krogan want.

Empowering the geth is not what the quarians want.

Destroying the base is not what Cerberus wants.

Choices exist in a vaccuum though so nobody ever notices how shiftless and underhanded Paragon Shepard is.


It's called Diplomacy and compromise.

Something people on here seem to forget...


No, diplomacy means negotiating a solution. Nobody was there to negotiate when you freed the rachni queen. Nobody was there to negotiate when you rewrote the geth. Nobody was there to negotiate when you took the genophage cure data. Nobody was there to negotiate when you blew up that Collector base.

Paragon Shepard just does whatever the hell he wants. He does whatever he needs to do to feel good about himself. He never thinks twice about the possible consequences of his actions. And why should he? This is a BioWare game after all. BioWare wouldn't dare to punish the pure-Paragon Shepard for his completely irresponsible actions. 


Nobody was there to even explain to EITHER side wether the krogan should be spared.

Or that the Geth weren't all mindless reaper followers.

Or that the Rachni weren't monsters.


There is nothing to negotiate or explain if you simply do what the galaxy expects from you.

The krogan wouldn't mind if you kill the last rachni queen. In fact, they would think of you a hero (I'm quite sure they will).

The quarian wouldn't mind if you destroy the heretic geth. In fact, they would think you did a good job by destroying a big bunch of geth with one push of a button.


My Shepard does whatever seems logical. A pure-Paragon Shepard does whatever makes him feel good.


In my opinion, playing either side is incredibly dumb. A pure-paragon Shepard is a naive idealistic moron, but a pure-Renegade Shepard is a mindless, ruthless bastard.

The best thing you can do is mix it up and do whatever seems logical to your Shepard. That way you get the most realistic Shepard and (in my opinion) the most satisfying roleplaying experience.

But I've seen how people from this forum play. I've seen enough "what are your Shepard's decisions?" -threads to know that most of you are painfully idealistic 100% pure-Paragon players.


It doesn't ****** me off that a big bunch on BSN plays a painfully idealistic Paragon Shepard, oh no. What pisses me off is that you get away with it. There are no consequences for an idealistic paladin Paragon Shepard. It goes the other way too. So far, there are hardly any consequences for a ruthless bastard Renegade Shepard.


I would want to see players get punished for not thinking through their decisions.

For example: I want the player to be in big trouble if he/she saved the rachni queen AND cured the genophage. The krogan should be pissed off at that player and you just restored them back to their old numbers. This should have heavy consequences, possibly a new war between the rachni and the krogan.

#347
Dean_the_Young

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Dave of Canada wrote...

Dean_the_Young wrote...

If you wanted to balance rewards and not just cameos, the Noveria executive would be an excellent device to give Renegade players a short-term reward in ME2, while Paragon players get a grander reward in ME3. If Noveria Executive gave resources/credits/a tech upgrade if you killed the Rachni, then you'd get a tactical advantage in ME2 that would be countered by the strategic advantage Rachni saviors would get in ME3. Sparing the Rachni can still be the 'better' choice in terms of War Assets that affect the ending of ME3, but that doesn't mean Renegade choosers have to go without their own (more marginal) advantage.


Could remove the marginal reward, introduce new technology in ME3 they developed while they weren't under public surveillance. Paragon always seemed to be about friends / numbers while Renegade seemed to be about tech / might.

True enough, but it would be hard to balance without being too balanced. I personally agree with the idea that the Rachni alive should be better than the Rachni dead, even if 'overall increased effectiveness' would, technically, be equivalent in effect.

If there were differentiation of War Assets, distinguishing between military assets (for the final battle) and science assets (for the tech program), then the Rachni choice's effects could balance between War Assets (if you kept the Rachni) and Science Assets (if you killed them and let Noveria operate). One helps you win the battle: the other helps you finish the wonder weapon.

#348
Seboist

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I never kill Fist..... I have Wrex do it!

#349
incinerator950

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Candidate 88766 wrote...

incinerator950 wrote...

Candidate 88766 wrote...

Saphra Deden wrote...

Candidate 88766 wrote...

The Krogan could be angered by you saving the Rachni, but you've also kept their cure.

The Council may be angered by you curing the Krogan, but you saved them too and so they owe you.


So at best you are keeping everybody neutral to you, but not really gaining anything.

You provide just enough reason for as many species as posisble to side with you. The Krogan's desire for a cure will outweigh their anger at Shepard saving the Rachni Queen. I don't care if the Krogan like me for it, I'm just trying to get as much help as possible.


My original point was that a full paragon playthrough, while naive, gives you potential batering chips with near enough every species, while a pure renegade playthrough is more of a placing all your eggs in one basket kind of thing with the focus on helping humanity and Cerberus.


You've also taken a lot of risks, but that's just how Mass Effect works. When a Paragon wants to build a bridge the birdge works. When a Renegade wants to build one the bridge catches on fire.

There's no depth or intelligence or logic to any of it. It is all contrived and arbitrary.

There aren't really any renegade decisions geared towards building bridges though - they're more geared towards eliminating threats. If we imagine it as, say, snakes and ladders - paragon decisions are generally abot creating ladders whereas renegade decisions are about eliminating snakes. Not a great analogy, but it sort of explains how I see it.


It would work, except you don't get any benefit for removing snakes.  If anything, being nice to the snakes somehow magically gives you the option of taking them as allies if you do a cliche rescue or fetch quest. 

You starting to see why I'm getting angry about the Bioware agenda?  

Removing snakes does have the rather large benefit of removing risks. If you wanted to form alliances, then surely a mix of paragon and renegade is best. You want Krogan support? Kill the Rachni but save the Genophage cure. You must've realised that going full renegade was never going to win you any favours with anyone.

-Dead Council
-No Genophage cure
-Quarians in disarray upon revelation of Tali's father's experiments
-Legion handed to Cerberus
-No Rachni

It shouldn't be unexpected that doing all of these was going to make victory harder.


Of course, I agree with you.  As well as the Paragade tab in my Signature.  I'm not debating the course that all ladders and good snakes is a good outcome.  I'm saying we should have negative repercussions no matter what we do. 

#350
Candidate 88766

Candidate 88766
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Saphra Deden wrote...

Why should the Council being dead make things harder, or the lack of a genophage cure?

Since when is curing the genophage desirable?

Since when are the rachni a force for good? (most especially at the time we make the decision)

Why is the Migrant Fleet being divided up a bad thing?

Legion I'll grant since Cerberus is bad in ME3, but at the time the choice was made it was a perfectly logical decision.

Killing Council makes things harder if you want their help.
Destroying the Genophage cure makes things harder if you want Krogan help.
Dividing the Migrant Fleet is a bad thing if you want their help.

And it makes sense in the context of ME3's story that you're going to want their help.