You shouldn't expect to cross paths with people you've helped again, either. It's a big galaxy, and there's no real excuse that half the ME1 cameos exist in the same two hundred meters on an Asari colony at the same time you happen to be there.G3rman wrote...
I think its a joke that Renegades call for realistic encounters for their choices as well as cameos for more in-game action. Your outcome to your renegade choice is that criminal not being alive, that is your reward because you killed them. You shouldn't expect them to have a sister come complain to you about it or assassins out for revenge.
Either you should make a design decision to include character cameos, and do it consistently, or you consistently don't do cameos. Half and half is bad.
Good things can result from people being dead, and bad things occuring if they're alive. If nothing changed when people died, there'd be no point in killing: the after-effects people leave behind when killed are also reasons to kill (or not kill) someone.The entire point you made when you killed them in ME1 or 2 was to get rid of them, cut off the head, finish them off so they wouldn't appear anymore. Your reward is just that, absolutely nothing.
Take Helena Blake, the crime lord who's argument was that she would make her criminal cartel a less malevolent one, refusing the drug and slavery trades and restricting to less harmful crimes. You could agree with that and let her go, convince her to give up a life of crime and become a charity worker, or try and arrest her (and thus kill her when she arrests).
The reasons why people would do the various choices vary, but we can predict some simple ones that could result from them. If you kill her or convince her to quit crime, it's easily foreseeable that someone else would step back into the void... someone not inclined towards less harmful crimes and reduced profits. Yes, she's no longer a threat, but you left a power void that wouldn't have fallen if you had let her be. The affects of your decision extend beyond her.
So a consequence we could have would be a report on galactic crime. If you left her in place, you get a report about a smuggling ring broken up. If you killed her or convinced her to quit, then instead of a smuggling ring you could have a slaver ring being broken up. If you killed her or convinced her to quit, one of Aria's own lietenants could be the person who rose to power in Helen'a death, just like how Helena is an Aria lieutenant if you left her be.
That's not hard to implement, nor is it unreasonable consequence for your action.





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