Hunter of Legends wrote...
I think the problems for both "sides" is empathy. They don't understand what it's like to look through a paragon shep's or renegade shep's eyes/mind.
Both moralities will have tough choices in ME3.
I'm going to have to disagree with you.
Take the DA decision in ME 1. Now, you have three options (two of which are the same, but allow you another way to roleplay your reason for it).
1) Risk the fate of the galaxy to save the Council; Shepard doesn't know how strong the Geth Armada is, or how strong Sovereign is. He might have a general idea of the Alliance fleet, though.
2) Focus on Sovereign: Shepard does know that Sovereign is trying to open the Citadel into a giant Mass Relay (as told to him by Vigil) to bring in the rest of the Reapers, who killed off the Protheans 50k years ago. Let the DA and Council Fleet absorb as much of the Geth's fire as possible while the fleet focuses entirely on Sovvy.
3) Let the Council die. Never chose this option, so I can't really say anything.
Option 1 is risky; you're gambling the fate of the galaxy for the safety of three people (who will all die if Sovvy's plan works anyway). Option 2 is the safest bet; all firepower will be put on Sovvy. Option 3 is basically Option 2 with a vengence.
Option 1 is a High Risk, "High" Reward situation; you might save the DA and stop Sovvy, or everything will go to hell. Option 2 is a Lower Risk, Lower Reward situation; yeah, the DA is probably going to blow up, but everything the Alliance has is going to hit Sovvy, and if that doesn't take him out then you can die knowing you did everything you could to stop the Reapers.
I feel it's completely irresponsible for
most Shepards to take Option 1. The threat of the Reapers is too great. Now, if Shepard completed Hackett's missions and generally helped out the Alliance and put down the Geth, then they can argue that the Geth fleet is weaker (stopping the Geth in Geth Incursions), or that the Alliance is stronger (having given the Alliance leverage beforehand).
But outside of roleplay, I can see why a person would take it. Why not be the hero, right? Or if you didn't like the Council and were a hardcore humanist (

), why not take Option 3? Unfortunately, this leaves Option 2 as the middle man out, with no difference between it and 3 in ME 2.
Moving on; I can see why a person doesn't want to kill the Rachni; it's genocide
and the first contact (as the Rachni didn't have any contact outside of battle before). But it's easy to make the argument for finishing off the Queen; they're known to be dangerous and the creature is asking you (after fighting through an army of Rachni) to take her at her word, despite her children's actions and her ancestor's actions.
There are more, such as the Base (which there are already enough topics on, so I don't want to convert this one), but let's just talk about David and Overlord for a moment. Yes, yes what happened to him was wrong and horrible. It's completely reasonable for a Shepard to want to take him out of there. BUT, the Geth are still a problem. Having a way to control them, to keep humanity safe (remember, the Geth get off on messing up human colonies), is worth one person's pain, isn't it? And it isn't a "will it work/ won't it work" situation, you've been fighting Geth the entire time, you know it works. Even if you take Legion's word about the Geth as truth (for some reason), why not have a backup just in case?
Empathy isn't the problem; it's one side having almost universally positive outcomes, while the other having negative or less than optimal outcomes almost universally (for the big options). Yes, a lot of the little Renegade interupts do give you help in combat, that's great. But the decisions made, they're treated as the default and rarely turn out as well (or have a positive that's different from what a paragon may have recieved) as the other options.
I don't think anyone wants all paragon decisions to explode in their face, or for all renegade decisions to be the best choice. I know I just want a mix of consequences for both sides; some outcomes are better paragon, some are better renegade. Save the Council and it all worked out for you? Fabulous. Rachni turn out to be an ally? Awesome. How about keeping the Collector Base or keeping David in Overlord working out (as the best option of what to do)?