A personal view of Pargon/ renegade play style and ME3
#51
Posté 03 février 2012 - 10:17
#52
Guest_Saphra Deden_*
Posté 03 février 2012 - 10:19
Guest_Saphra Deden_*
SykoWolf wrote...
BSN is for people who like Mass Effect, not rip on it!
I don't recall reading that anywhere in the EULA or whatever.
#53
Posté 03 février 2012 - 10:19
Saphra Deden wrote...
KotorEffect3 wrote...
(btw despite what you and your cerberus cult believes ME 2 was a critical and commerical success and ME 3 will probably be the same)
I agree, but you know what? The critics and the masses loving ME2 and ME3 doesn't prove anything. It doesn't mean that it is good.
Though I don't think ME2 is horrible anyway. It has flaws, but they don't really break the game for me. I played it almost as much as I did ME1.
Oh, and I wouldn't post spoilers because I'm mad at Bioware; it'd be because I don't like you.
Which is about as douchey as you can get. I don't like you either but deliberatly trying to spoil the game is low but with you and the rest of the cerberus cult it is not unexpected.
#54
Posté 03 février 2012 - 10:20
Saphra Deden wrote...
SykoWolf wrote...
BSN is for people who like Mass Effect, not rip on it!
I don't recall reading that anywhere in the EULA or whatever.
At this point haters like you Saphra are here to troll. You people have b!tched and made yourselves heard you are just sticking around to get under the skin of people that are actual fans.
#55
Guest_Saphra Deden_*
Posté 03 février 2012 - 10:21
Guest_Saphra Deden_*
KotorEffect3 wrote...
Which is about as douchey as you can get. I don't like you either but deliberatly trying to spoil the game is low but with you and the rest of the cerberus cult it is not unexpected.
Well you know how Cerberus does things.
We can't let morals or "decency" get in the way of our goals.
#56
Posté 03 février 2012 - 10:23
Saphra Deden wrote...
KotorEffect3 wrote...
Which is about as douchey as you can get. I don't like you either but deliberatly trying to spoil the game is low but with you and the rest of the cerberus cult it is not unexpected.
Well you know how Cerberus does things.
We can't let morals or "decency" get in the way of our goals.
And you obviously seem to take it out of game with you.
#57
Posté 03 février 2012 - 10:23
Saphra Deden wrote...
Nobody has ever complained about that happening, SWM.
What they've complained about is the lack of impact their choices have. Specifically, importing a Renegade into ME2 is in many ways identical to not importing at all. Your decisions don't carry over well if you play Renegade because in many cases you just get a blank space where a cameo would be.
Paragon doesn't get much really, just flavoring, but I'd still have flavor instead of nothing.
Others will go further and say that every Paragon decision turning out for the best is a bit imbalanced and hurts the believability of the setting. I think that's a fair claim, but only over all. There are no specific choices where I think PARAGON MUST FAIL.
So far, that is up to ME2, no Paragon or Renegade choices have had any serious positive or negative effects. I'd like to see that change. I'd like both Paragon and Renegade to have mixed outcomes, good outcomes, and bad outcomes.
I'd like my Renegade decisions to carry over to future games and pay-off (for the player) with exclusive content in the form of exclusive characters and such like the Paragon got in ME2.
I must say that if you see a dialogue that affects you or anyone in a negative way (like killing them) and you still choose it and expect something positive to turn up from it in a pretty surreal fashion, it's your own fault, not the game's.
If I see a choice that I don't like, I won't use it just because it's Paragon or Renegade.
#58
Guest_Saphra Deden_*
Posté 03 février 2012 - 10:27
Guest_Saphra Deden_*
Someone With Mass wrote...
I must say that if you see a dialogue that affects you or anyone in a negative way (like killing them) and you still choose it and expect something positive to turn up from it in a pretty surreal fashion, it's your own fault, not the game's.
Here we go. This is the whole "you deserve it" thing.
I never said I expected something positive, but I expected something. It could be positive or it could be negative. The point is: I want it to carry over to ME2. That's the entire point of the import system in the first place.
Somebody being dead can have as big an effect as them being alive.
#59
Posté 03 février 2012 - 10:29
No sh#t, it also doesn't say you can rip on mass effect and ****** everyone off! Its common courteousy, unspoken ruleSaphra Deden wrote...
SykoWolf wrote...
BSN is for people who like Mass Effect, not rip on it!
I don't recall reading that anywhere in the EULA or whatever.
#60
Posté 03 février 2012 - 10:29
#61
Posté 03 février 2012 - 10:29
Saphra Deden wrote...
Somebody being dead can have as big an effect as them being alive.
I really doubt that.
Especially when you're pretty much sabotaging their work in the process.
#62
Guest_Saphra Deden_*
Posté 03 février 2012 - 10:31
Guest_Saphra Deden_*
Someone With Mass wrote...
I really doubt that.
Especially when you're pretty much sabotaging their work in the process.
I guess that explains why the Council being dead, the most important people the galaxy, has no real effect on anything.
Though it also means that there was no justification to save them in the first place.
#63
Posté 03 février 2012 - 10:32
Saphra Deden wrote...
Someone With Mass wrote...
I really doubt that.
Especially when you're pretty much sabotaging their work in the process.
I guess that explains why the Council being dead, the most important people the galaxy, has no real effect on anything.
Though it also means that there was no justification to save them in the first place.
um spectre reinstatement.
#64
Guest_Saphra Deden_*
Posté 03 février 2012 - 10:35
Guest_Saphra Deden_*
KotorEffect3 wrote...
um spectre reinstatement.
Oh, so it does have an effect. At least in theory.
I think it'd be neat if Shepard executing somebody in one game wound up with him being confronted with a grieving relative in the next.
Or if killing Helena Blake say resulted in decrease in crime and you'd get a nod from some C-Sec official or something for it (instead of meeting Helena Blake).
If I killed Shiala then instead of meeting a nameless colonist I could have met Elizabeth Baynham.
#65
Posté 03 février 2012 - 10:38
I does not matter if youlike something or not or if you dont like anything, you wont buy the game and thats cool, if you do, well you get what you are given because you are not a game developer. Where you see bad things other people see good and at the end of the day, the only person that matters is you playing the game, btw did you consider the council maybe a Chekhovs Gun?
#66
Posté 03 février 2012 - 10:39
Saphra Deden wrote...
I guess that explains why the Council being dead, the most important people the galaxy, has no real effect on anything.
Though it also means that there was no justification to save them in the first place.
It's almost as if they have a successor system so the members can be replaced in case of unfortunate events to make sure that everything is still in motion or something.
Sounds so familiar too.
#67
Posté 03 février 2012 - 10:40
Saphra Deden wrote...
KotorEffect3 wrote...
um spectre reinstatement.
Oh, so it does have an effect. At least in theory.
I think it'd be neat if Shepard executing somebody in one game wound up with him being confronted with a grieving relative in the next.
Or if killing Helena Blake say resulted in decrease in crime and you'd get a nod from some C-Sec official or something for it (instead of meeting Helena Blake).
If I killed Shiala then instead of meeting a nameless colonist I could have met Elizabeth Baynham.
Ok while I hate to say I agree with you on anything because well I don't like you but I do agree with you on those examples.
#68
Guest_Saphra Deden_*
Posté 03 février 2012 - 10:42
Guest_Saphra Deden_*
Someone With Mass wrote...
It's almost as if they have a successor system so the members can be replaced in case of unfortunate events to make sure that everything is still in motion or something.
Sounds so familiar too.
Obama lied!
#69
Posté 03 février 2012 - 11:00
So I'll just enjoy the game with that in mind... sucks for "immersive/tough choices"... but perhaps not every choice will be tied to the baised morality system.
#70
Posté 03 février 2012 - 11:17
Mesina2 wrote...
Paragon = diplomatic hero that wants to save all with less sacrifices possible
Renegade = aggressive anti-hero that doesn't mind to leave destructive path behind to save what can be saved
So I prefer to combine those 2 elements.
You know, to play true pragmatic Shepard not one that pretends to be one.
What?
No response for that?
#71
Posté 03 février 2012 - 11:17
#72
Posté 03 février 2012 - 11:23
Not realistic, but it looks to be beyond fixing now.
#73
Posté 03 février 2012 - 11:34
#74
Posté 03 février 2012 - 11:37
Saphra Deden wrote...
KotorEffect3 wrote...
Which is about as douchey as you can get. I don't like you either but deliberatly trying to spoil the game is low but with you and the rest of the cerberus cult it is not unexpected.
Well you know how Cerberus does things.
We can't let morals or "decency" get in the way of our goals.
Wow, an actual Cerberus operative. I had no idea Cerberus was real. CAN THEY MAKE ME A BIOTIC!?
#75
Posté 03 février 2012 - 11:46





Retour en haut




