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Anyone miss actually USING the Airlock?


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#126
matt-bassist

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elevators, not so much, but the lack of an airlock was an immersion breaker for me for sure. i WISH it would come back, but it wont because the COD crowds all have ADD and cant sit still for 2 seconds.

#127
eldon_tyrell

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i would agree with everyone on enjoying the immersion factor of the airlock and elevators. what really ruined it for me in me2 was TIM's "mission summary" screen at the end. like, i had a negative physical reaction when i saw it because it felt like i was "just" playing a game.

also i loved earning xp - and seeing it - while i played a level instead of one number at the end of your mission. i think they've brought back that part of it if the "against all odds" trailer is right with the thresher maw. 

does anyone know if the devs have confirmed either way if these "mission report" screens are back?

Image IPB

#128
AcidGlow

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I liked the air lock and elevators more then loading screens. It didnt take you out of game which was awesome.

#129
KrazyKiko

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Yes...it's these 'small' details I loved about the first ME; it immersed me more than the second did; made the game feel more 'authentic' - more real (for a video game that is). I felt they neutered the small details like this in ME2.

#130
Darth Malice113

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matt-bassist wrote...

elevators, not so much, but the lack of an airlock was an immersion breaker for me for sure. i WISH it would come back, but it wont because the COD crowds all have ADD and cant sit still for 2 seconds.



Ah BSN, blanket generalizations.  Image IPB

I don't miss the elevators, but the airlock thing irked me.  Why in the hell in did my ship have to leave port for me to change my head gear in ME2 ?   Image IPB

#131
andy6915

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Orkboy wrote...
That's just nitpicking...

You mean to tell me you preffer..

Press a key - teleport to location - have no idea where you are in context to any where else and go WTF where the hell am I?!

over...

Go to elevator - Ride elevator - Get out of elevator and know exactly where you are.


I do have context where I am with load screens. Go to planet=outside Normandy's airlock, or on other planets=outside shuttle, or ride elevator with load screen=appear where the elevator stopped. It just skips the boring parts no one cares about (or shouldn't care about). And again from ealier in this topic, immersion should not beat gameplay. I should not be able to literally count the number of panels that pass the elevator floor on the Normandy in ME1 while riding down to the Mako hangar (it's 17 by the way, install or no install). Immersion is great, but only when it doesn't hurt gameplay. To bring up an example I used earlier, would you like a toilet meter where you have to not let it fill up before reaching a toilet or Shepard poops or pees themselves? It's very immersive after all, Shepard shouldn't have bottemless bowels and bladder. Yet, I know for a fact you would hate it, because that is immersion killing gameplay. The elevators are the same, just on a lesser level. Better, less exteme example; Would you like having to manually go down to the Mako/shuttle bay every time you go to land on a planet? It's much more immersive then even what ME1 did, but everyone would complain if Bioware did that.

By the way, you are forgetting ME1 did the very same thing as ME2, just less often. Fero's elevator goes right to a load screen/black screen of loading, as does Noveria's tram ride (which literally skips you right back to the Normandy when used to leave, just like the "end mission" doors do in ME2, Noveria's elevator out of the hot labs goes to a load screen/ black screen. Yet, everyone forgot about those. Nostalgia colored glasses I guess.

Modifié par andy69156915, 03 février 2012 - 10:56 .


#132
Slewiso

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Apart from when you first land on Noveria,and you walk up to the cockpit to talk to Joker, then walk back to the galaxy map afterwards. even though the airlock is right next to the cockpit. Shepard clearly liked the walk

#133
Kwest253

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I am good either way. less load screens would be more fun though

#134
wizardryforever

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I love how everyone is acting like ME1 was this golden perfect game devoid of loading screens, where banter and immersion roamed free.  Let's not forget these:
Image IPB
Image IPB
Image IPB

I fail to see how the ME2 load screens somehow broke immersion more than those did, and those first two were unavoidable.  You act like ME2's load screens were a static black screen with the word "LOADING" on it, that's hardly the case.  Besides, "immersion" seems to be more fragile than Joker's legs for you people.  How are schematics and blueprints "immersion breaking?" 

Let's also not forget that elevators and the airlock took longer than the loading screens, even within ME1, they took longer.  My priority is shortness of load times.  I don't really care what they do to mask the time, whatever makes it shorter.  If load screens make it shorter, then go with load screens.

#135
DaJe

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Epsilon330 wrote...

DECONTAMINATION IN PROGRESS. DECONTAMINATION IN PROGRESS. DECONTAMINATION IN -

Short Answer: No
Long Answer: See above.


She says it once only, plus "XO Pressley has the deck" when you leave, the process takes about 7 seconds for me and you have free camera control, while immersion is not broken.

I see you prefer looking at the always same loading screen of the airlock instead.

#136
ReallyRue

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I'd be happy for the lifts to return, if the ride lasted about the same length as the squad conversations at the time. In ME1 it was like one minute of conversation and then four minutes of standing around waiting to arrive. I like the airlock though. It felt like Shepard was properly going out of the ship to explore.

#137
VinWizzy

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I guess the elevators are not that bad really. I mean use a that transport thing if you want to get there a bit quicker. But the airlock.... NO.

#138
andy6915

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DaJe wrote...

Epsilon330 wrote...

DECONTAMINATION IN PROGRESS. DECONTAMINATION IN PROGRESS. DECONTAMINATION IN -

Short Answer: No
Long Answer: See above.


She says it once only, plus "XO Pressley has the deck" when you leave, the process takes about 7 seconds for me and you have free camera control, while immersion is not broken.


No, it is repeated.



2:06

#139
DaJe

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wizardryforever wrote...

I love how everyone is acting like ME1 was this golden perfect game devoid of loading screens, where banter and immersion roamed free.  Let's not forget these:
Image IPB
Image IPB
Image IPB

I fail to see how the ME2 load screens somehow broke immersion more than those did, and those first two were unavoidable.  You act like ME2's load screens were a static black screen with the word "LOADING" on it, that's hardly the case.  Besides, "immersion" seems to be more fragile than Joker's legs for you people.  How are schematics and blueprints "immersion breaking?" 

Let's also not forget that elevators and the airlock took longer than the loading screens, even within ME1, they took longer.  My priority is shortness of load times.  I don't really care what they do to mask the time, whatever makes it shorter.  If load screens make it shorter, then go with load screens.


How can you not see the difference... First of all the loading screens you kindly put into your own post are much different because they actually show the game world, not abstract orange interface animations. Furthermore, these loadingscreens were mixed with loading in the background during elevators or the airlock.
You don't encouter one visual style during gameplay and another during loading. You also don't always completely lose control and you don't lose sight of your player character and the team all the time, you stay in one world without a break. ME2 does the complete opposite, very frequently.
I also can't varify your claim that ME1 loades longer, I just recently played both games back to back and ME1 loads faster with the exception of the elevator from the hangar to c-sec and the citadel elevator, which can be avoided. Specially the loading on the Normandy in ME2 becomes really tedious.

Bioware has acknowleged the problems and promised more seamless loading in ME3, so I hope this discussion can be put to rest once it's out.

Modifié par DaJe, 03 février 2012 - 11:20 .


#140
Icinix

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Elevators, Airlock and Mako.

Never had any issue with any of them.

thought the airlock was a great way to hide the loading screen and not break immersion.

The issue was load times on Console and low end PC from what I gather - not the game itself.

#141
Random citizen

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Valvador wrote...

I love it when a small minority complained about Elevators, the decision was to "Fix" them in the same way that you "Fix" a pet, by neutering it. So now, instead of these "Boring Elevators" with funny character interactions, we have loading screens that interrupt our immersion.

But this isn't the worst of it. Do you remember docking with the Citadel, or landing in Noveria and ACTUALLY WALKING OUT YOUR AIRLOCK, and BOOM, YOU ARE on the planet? No loading screens, now crappy cutscenes, you ACTUALLY WALKED OUT OF YOUR SHIP.

I miss this. A lot. :(



Yeah, me too.

#142
Slothful Koala

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wizardryforever wrote...

I love how everyone is acting like ME1 was this golden perfect game devoid of loading screens, where banter and immersion roamed free.  Let's not forget these:




I fail to see how the ME2 load screens somehow broke immersion more than those did, and those first two were unavoidable.  You act like ME2's load screens were a static black screen with the word "LOADING" on it, that's hardly the case.  Besides, "immersion" seems to be more fragile than Joker's legs for you people.  How are schematics and blueprints "immersion breaking?" 

Let's also not forget that elevators and the airlock took longer than the loading screens, even within ME1, they took longer.  My priority is shortness of load times.  I don't really care what they do to mask the time, whatever makes it shorter.  If load screens make it shorter, then go with load screens.

I don't understand. Majority of us say: "Boo load screen!" therefore we liked the load screens in ME?

I honestly do not want to stare at another ugly orange screen repeating the same thing over and over and over. I mean, this could of been done a bit better. Majority of us found elevators boring due to repetitive banter. Solution? Remove elevators entirely. Quite a baffling move.

#143
eoinnx02

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No I actually prefer the Mass Effect 2 way, but then again, its no biggie for me either way

#144
andy6915

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I think the real reason everyone misses them is the party dialog. But really, elevators and party dialog do not have to be stuck together. Dragon Age managed to have party dialog without elevators, why can't Mass Effect. Actually, ME2 did do it like DA one time, in the already mentioned talk between Garrus and Tali. ME3 should just take that route.

#145
Stephenc13

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Elevators and Airlocks were revolutionary things that eliminated a lot of loading screens.

Bioware disappointed me with ME2 by taking out the elevators and airlock.

I hate going up and down levels in the Normandy SR2 because of the same exact loading screen every single time.



At least in elevators and airlocks, you can admire Shep's face, armor, or even squadmate armor and faces.

When I played The Arrival DLC, I was honestly happy to go up and down elevators

#146
Icinix

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Stephenc13 wrote...

Elevators and Airlocks were revolutionary things that eliminated a lot of loading screens.

Bioware disappointed me with ME2 by taking out the elevators and airlock.

I hate going up and down levels in the Normandy SR2 because of the same exact loading screen every single time.



At least in elevators and airlocks, you can admire Shep's face, armor, or even squadmate armor and faces.

When I played The Arrival DLC, I was honestly happy to go up and down elevators


Same - hell why not appease everyone and put a screen in the elevator and airlock and have the loading screen playing on it.

EVERBODY WINNAR!!! 

#147
Computer_God91

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Yes, loading screens SUCK. I don't care who you are, if you tell me you'd rather have some jarring loading screen in place of an immersive elevator, airlock, etc. then you're a moron.

Epsilon330 wrote...

DECONTAMINATION IN PROGRESS. DECONTAMINATION IN PROGRESS. DECONTAMINATION IN -

Short Answer: No
Long Answer: See above.


Or if you have it on PC:

Decon....(fades to black)

#148
the almighty moo

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i liked the elevators, there were just so many of them and just getting from the normandy to the nearest fast travel location was a chore, only to be brightened up by Wrex and usually Garrus.

#149
Stephenc13

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Icinix wrote...

Stephenc13 wrote...

Elevators and Airlocks were revolutionary things that eliminated a lot of loading screens.

Bioware disappointed me with ME2 by taking out the elevators and airlock.

I hate going up and down levels in the Normandy SR2 because of the same exact loading screen every single time.



At least in elevators and airlocks, you can admire Shep's face, armor, or even squadmate armor and faces.

When I played The Arrival DLC, I was honestly happy to go up and down elevators


Same - hell why not appease everyone and put a screen in the elevator and airlock and have the loading screen playing on it.

EVERBODY WINNAR!!! 


That's not a bad idea actually, to show the elevator pathway through a schematic playing on the wall.

#150
hawat333

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Yep, me right here.