Anyone miss actually USING the Airlock?
#126
Posté 03 février 2012 - 10:47
#127
Posté 03 février 2012 - 10:48
also i loved earning xp - and seeing it - while i played a level instead of one number at the end of your mission. i think they've brought back that part of it if the "against all odds" trailer is right with the thresher maw.
does anyone know if the devs have confirmed either way if these "mission report" screens are back?
#128
Posté 03 février 2012 - 10:50
#129
Posté 03 février 2012 - 10:52
#130
Posté 03 février 2012 - 10:53
matt-bassist wrote...
elevators, not so much, but the lack of an airlock was an immersion breaker for me for sure. i WISH it would come back, but it wont because the COD crowds all have ADD and cant sit still for 2 seconds.
Ah BSN, blanket generalizations.
I don't miss the elevators, but the airlock thing irked me. Why in the hell in did my ship have to leave port for me to change my head gear in ME2 ?
#131
Posté 03 février 2012 - 10:53
Orkboy wrote...
That's just nitpicking...
You mean to tell me you preffer..
Press a key - teleport to location - have no idea where you are in context to any where else and go WTF where the hell am I?!
over...
Go to elevator - Ride elevator - Get out of elevator and know exactly where you are.
I do have context where I am with load screens. Go to planet=outside Normandy's airlock, or on other planets=outside shuttle, or ride elevator with load screen=appear where the elevator stopped. It just skips the boring parts no one cares about (or shouldn't care about). And again from ealier in this topic, immersion should not beat gameplay. I should not be able to literally count the number of panels that pass the elevator floor on the Normandy in ME1 while riding down to the Mako hangar (it's 17 by the way, install or no install). Immersion is great, but only when it doesn't hurt gameplay. To bring up an example I used earlier, would you like a toilet meter where you have to not let it fill up before reaching a toilet or Shepard poops or pees themselves? It's very immersive after all, Shepard shouldn't have bottemless bowels and bladder. Yet, I know for a fact you would hate it, because that is immersion killing gameplay. The elevators are the same, just on a lesser level. Better, less exteme example; Would you like having to manually go down to the Mako/shuttle bay every time you go to land on a planet? It's much more immersive then even what ME1 did, but everyone would complain if Bioware did that.
By the way, you are forgetting ME1 did the very same thing as ME2, just less often. Fero's elevator goes right to a load screen/black screen of loading, as does Noveria's tram ride (which literally skips you right back to the Normandy when used to leave, just like the "end mission" doors do in ME2, Noveria's elevator out of the hot labs goes to a load screen/ black screen. Yet, everyone forgot about those. Nostalgia colored glasses I guess.
Modifié par andy69156915, 03 février 2012 - 10:56 .
#132
Posté 03 février 2012 - 11:05
#133
Posté 03 février 2012 - 11:05
#134
Posté 03 février 2012 - 11:05



I fail to see how the ME2 load screens somehow broke immersion more than those did, and those first two were unavoidable. You act like ME2's load screens were a static black screen with the word "LOADING" on it, that's hardly the case. Besides, "immersion" seems to be more fragile than Joker's legs for you people. How are schematics and blueprints "immersion breaking?"
Let's also not forget that elevators and the airlock took longer than the loading screens, even within ME1, they took longer. My priority is shortness of load times. I don't really care what they do to mask the time, whatever makes it shorter. If load screens make it shorter, then go with load screens.
#135
Posté 03 février 2012 - 11:06
Epsilon330 wrote...
DECONTAMINATION IN PROGRESS. DECONTAMINATION IN PROGRESS. DECONTAMINATION IN -
Short Answer: No
Long Answer: See above.
She says it once only, plus "XO Pressley has the deck" when you leave, the process takes about 7 seconds for me and you have free camera control, while immersion is not broken.
I see you prefer looking at the always same loading screen of the airlock instead.
#136
Posté 03 février 2012 - 11:16
#137
Posté 03 février 2012 - 11:17
#138
Posté 03 février 2012 - 11:18
DaJe wrote...
Epsilon330 wrote...
DECONTAMINATION IN PROGRESS. DECONTAMINATION IN PROGRESS. DECONTAMINATION IN -
Short Answer: No
Long Answer: See above.
She says it once only, plus "XO Pressley has the deck" when you leave, the process takes about 7 seconds for me and you have free camera control, while immersion is not broken.
No, it is repeated.
2:06
#139
Posté 03 février 2012 - 11:19
wizardryforever wrote...
I love how everyone is acting like ME1 was this golden perfect game devoid of loading screens, where banter and immersion roamed free. Let's not forget these:
I fail to see how the ME2 load screens somehow broke immersion more than those did, and those first two were unavoidable. You act like ME2's load screens were a static black screen with the word "LOADING" on it, that's hardly the case. Besides, "immersion" seems to be more fragile than Joker's legs for you people. How are schematics and blueprints "immersion breaking?"
Let's also not forget that elevators and the airlock took longer than the loading screens, even within ME1, they took longer. My priority is shortness of load times. I don't really care what they do to mask the time, whatever makes it shorter. If load screens make it shorter, then go with load screens.
How can you not see the difference... First of all the loading screens you kindly put into your own post are much different because they actually show the game world, not abstract orange interface animations. Furthermore, these loadingscreens were mixed with loading in the background during elevators or the airlock.
You don't encouter one visual style during gameplay and another during loading. You also don't always completely lose control and you don't lose sight of your player character and the team all the time, you stay in one world without a break. ME2 does the complete opposite, very frequently.
I also can't varify your claim that ME1 loades longer, I just recently played both games back to back and ME1 loads faster with the exception of the elevator from the hangar to c-sec and the citadel elevator, which can be avoided. Specially the loading on the Normandy in ME2 becomes really tedious.
Bioware has acknowleged the problems and promised more seamless loading in ME3, so I hope this discussion can be put to rest once it's out.
Modifié par DaJe, 03 février 2012 - 11:20 .
#140
Posté 03 février 2012 - 11:19
Never had any issue with any of them.
thought the airlock was a great way to hide the loading screen and not break immersion.
The issue was load times on Console and low end PC from what I gather - not the game itself.
#141
Posté 03 février 2012 - 11:20
Valvador wrote...
I love it when a small minority complained about Elevators, the decision was to "Fix" them in the same way that you "Fix" a pet, by neutering it. So now, instead of these "Boring Elevators" with funny character interactions, we have loading screens that interrupt our immersion.
But this isn't the worst of it. Do you remember docking with the Citadel, or landing in Noveria and ACTUALLY WALKING OUT YOUR AIRLOCK, and BOOM, YOU ARE on the planet? No loading screens, now crappy cutscenes, you ACTUALLY WALKED OUT OF YOUR SHIP.
I miss this. A lot.
Yeah, me too.
#142
Posté 03 février 2012 - 11:20
I don't understand. Majority of us say: "Boo load screen!" therefore we liked the load screens in ME?wizardryforever wrote...
I love how everyone is acting like ME1 was this golden perfect game devoid of loading screens, where banter and immersion roamed free. Let's not forget these:
I fail to see how the ME2 load screens somehow broke immersion more than those did, and those first two were unavoidable. You act like ME2's load screens were a static black screen with the word "LOADING" on it, that's hardly the case. Besides, "immersion" seems to be more fragile than Joker's legs for you people. How are schematics and blueprints "immersion breaking?"
Let's also not forget that elevators and the airlock took longer than the loading screens, even within ME1, they took longer. My priority is shortness of load times. I don't really care what they do to mask the time, whatever makes it shorter. If load screens make it shorter, then go with load screens.
I honestly do not want to stare at another ugly orange screen repeating the same thing over and over and over. I mean, this could of been done a bit better. Majority of us found elevators boring due to repetitive banter. Solution? Remove elevators entirely. Quite a baffling move.
#143
Posté 03 février 2012 - 11:21
#144
Posté 03 février 2012 - 11:23
#145
Posté 03 février 2012 - 11:26
Bioware disappointed me with ME2 by taking out the elevators and airlock.
I hate going up and down levels in the Normandy SR2 because of the same exact loading screen every single time.
At least in elevators and airlocks, you can admire Shep's face, armor, or even squadmate armor and faces.
When I played The Arrival DLC, I was honestly happy to go up and down elevators
#146
Posté 03 février 2012 - 11:28
Stephenc13 wrote...
Elevators and Airlocks were revolutionary things that eliminated a lot of loading screens.
Bioware disappointed me with ME2 by taking out the elevators and airlock.
I hate going up and down levels in the Normandy SR2 because of the same exact loading screen every single time.
At least in elevators and airlocks, you can admire Shep's face, armor, or even squadmate armor and faces.
When I played The Arrival DLC, I was honestly happy to go up and down elevators
Same - hell why not appease everyone and put a screen in the elevator and airlock and have the loading screen playing on it.
EVERBODY WINNAR!!!
#147
Posté 03 février 2012 - 11:29
Epsilon330 wrote...
DECONTAMINATION IN PROGRESS. DECONTAMINATION IN PROGRESS. DECONTAMINATION IN -
Short Answer: No
Long Answer: See above.
Or if you have it on PC:
Decon....(fades to black)
#148
Posté 03 février 2012 - 11:29
#149
Posté 03 février 2012 - 11:30
Icinix wrote...
Stephenc13 wrote...
Elevators and Airlocks were revolutionary things that eliminated a lot of loading screens.
Bioware disappointed me with ME2 by taking out the elevators and airlock.
I hate going up and down levels in the Normandy SR2 because of the same exact loading screen every single time.
At least in elevators and airlocks, you can admire Shep's face, armor, or even squadmate armor and faces.
When I played The Arrival DLC, I was honestly happy to go up and down elevators
Same - hell why not appease everyone and put a screen in the elevator and airlock and have the loading screen playing on it.
EVERBODY WINNAR!!!
That's not a bad idea actually, to show the elevator pathway through a schematic playing on the wall.
#150
Posté 03 février 2012 - 11:33





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