Kaiser Shepard wrote...
The one in which no good points where made, as is custom by Cheez and her mindless followers?
In the end, it all came down to "I couldn't stand losing my virtual space waifu/husbando, please don't have them die.".
You're just jealous because you don't have any mindless followers of your own.
Seriously, I think I made my points fair enough: Death is okay. Some unavoidable death is okay. Death of important NPCs is okay. Realism is okay. But ridiculous amounts of unavoidable death of squadmates is not okay because it's not
fun.People play these games for
fun. And it's not like Halo: Reach where everything is predetermined and you're just along for the ride. When you step into the space boots of Commander Shepard, you have a responsiblity to your crew. Furthermore, your squadmates are tools that you need to fully utilize in order to play the game successfully.
It it not fun to give players a resource, one they can bond with, one they are told to take close care of, one that they must take close care of in order to do the best they can at the game, one that they will invest a great deal of time and resources in, and then arbitrarily take that resource away. It's a kick in the pants no one needs.
Now, situations like Virmire and the Suicide Mission are good because the player is personally responsible there. The player needs to take what she's learned and use it, and if she has to make a sacrifice, it's through her own will. She isn't railroaded into doing the exact same thing every time--she has a choice.
Plus there's the whole fantasy fulfillment thing: We like pretending to have power we don't have in real life. We like being successful. And, realistically speaking, it's not a stretch to keep fuor to seven specific people alive.
So, let's review:
1. The player has a responsibility to take care of her squad as a commander.
2. Squadmates are important for various gameplay reasons, and take player investment to maintain.
3. Player agency, especially in determining squad makeup, should not be removed in a semi-linear or non-linear game.
4. People like to be rewarded with success in videogames.
5. Not mentioned above: fanwangst and space waifus (which are, yeah, a factor).
And this is why it's possible to keep your squad alive, or at least determine who lives and dies (either accidentally or by design), in ME3.
Please note that ME3 is by no means devoid of loss and angst and tears and grimdark. Two of my favorite characters unavoidably bite it, IIRC.