Haasth wrote...
TexasToast712 wrote...
Haasth wrote...
Worst possible outcome?
No one dies. At all. No casualties, everyone lives and makes it out happily ever after.
Mass Effect 2 style.
I hate people like you. ****ing death obsessed emo.
Yes.
I am really emo. All the time. Emo is my nickname.
...
I just don't get the appeal of a "Everyone makes it out alive! It was the toughest, most difficult suicide mission ever known to man but guess what.. Protagonist powers yay!" ending.
I don't want my people to die, I don't really want to kill a lot of people either, but the fact that I can't prevent that from happening generates emotion and could be really good writing. Often when everyone just survives that just means that it is badly written.
That's why Virmire is such a key moment for any Mass Effect player (or well, almost any) you see it brought up almost everywhere. It's a big decision, one people will remember throughout the trilogy.
The fact that the "suicide mission" is really a cakewalk unless you DELIBERATELY make foolish decisions (Rush in without an upgraded ship, send in wrong members for clearly defined roles) is just poorly written.
I love Mass Effect (2) but the fact that everyone survives the toughest mission yet doesn't sit right with me. It's unrealistic. And I don't like that. Now I have to go about and either kill someone off on purpose, so that I can at least say "as expected, there were a few casualties" but then there's the fact I had to be a complete moron to get them killed in the first place. Or I can get through it, save them all (Like I have most of the time), and just can't shake off the feeling it was really meaningless.
I thought it was up to the player to decide who lives and who doesn't ?
The possibility to have different outcomes is exactly why ME shines.If you don't want everyone to live then kill some or everyone.Pick your own version of the story.
Modifié par Nonoru, 05 février 2012 - 07:26 .





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