Just how the hell are we going to defeat the Reapers???
#126
Posté 05 février 2012 - 07:13
#127
Posté 05 février 2012 - 07:15
string3r wrote...
Spells and magic.
Combat and Tactics.
Skills and powers.
And other players options.
#128
Posté 05 février 2012 - 07:22
Which part, the humanoid aliens all speaking English (yeah I know Shepard supposedly has translation software implants but that doesn't explain the lip synching)?Lotion Soronnar wrote...
ODST 3 wrote...
Why have you stuck with the ME franchise so far then?Lotion Soronnar wrote...
Ahglock wrote...
It doesn't have to make sense or be a good story, just have some awesome lines and cool action scenes with some big explosions and it will be popular. And that isn't a knock, I love movies like this.
I hate moveis like that. Which is why every second sentance from the script irks me.It's not like believability is it's strong point, it's just fun.
Believability was a stroing point.
Seriously... two legs, two eyes, a mouth, roughly the same height. Isn't that a bit coincidental? Or what about the manipulation of "dark energy" to throw stuff around?
How about the idea of FTL travel, which current science indicates is impossible? Sound effects in space battles taking place in a vacuum? A corpse coming back to life? A ship that has just one bedroom but a full crew? Telepathic sex? An ancient artifact that implants memories into the hero's brain? Incendiary rounds that completely disintegrate bodies? Species that live for centuries? Don't let these things in ME3 bother you anymore than they did in the other games. It'll still be good.
#129
Posté 05 février 2012 - 09:41
ODST 3 wrote...
Which part, the humanoid aliens all speaking English (yeah I know Shepard supposedly has translation software implants but that doesn't explain the lip synching)?Lotion Soronnar wrote...
Believability was a stroing point.
Seriously... two legs, two eyes, a mouth, roughly the same height. Isn't that a bit coincidental? Or what about the manipulation of "dark energy" to throw stuff around?
How about the idea of FTL travel, which current science indicates is impossible? Sound effects in space battles taking place in a vacuum? A corpse coming back to life? A ship that has just one bedroom but a full crew? Telepathic sex? An ancient artifact that implants memories into the hero's brain? Incendiary rounds that completely disintegrate bodies? Species that live for centuries? Don't let these things in ME3 bother you anymore than they did in the other games. It'll still be good.
Degrees my silly friend. Degrees. A Sci-Fi like ME will by necessity have some things that arne't realistic. FTL is a must, for example.
Also, believable and relistic arne' the same thing (altough relistic things are by defintiion believable)
English peaking and sound in space is there for player/viewer convenience - fluff-wise, they aren't in the ME universe any morethan my mouse clicking is. You COULD have all alien races speak in their native tounges and have a translation appear, but that would be tedious
FTL, is a necessity - so that's one of the things where they HAD to break "realism" to have traveling to other planets and stuff.
Corpse coming back to life - I assume you mean Lazarus - is uneccesary, and something I complaned about earlier.
I can't recall if Normady MK1 has a ship area you couldn't enter (I assume the small bunks would be there). Sure seemed like there's enough room inside the ship.
I have no love for asari or telepathy, but I'd hardly call it a problem. I don't know if it is "telpathic sex"
Why couildnt' species live for centuries? What's unbelievable about that?
Incendiary rounds - they exist for the same reason dissapearing bodies do - for graphics performance.
Two legs, two mouths - there's nothing to indicate that such a shape ins't optimal. You can't relaly tell ahead of time how aliens will look. Msot might end up lookign like us - how would you know? Hardly unbelievable. Also, animation, resources and other behind-the-scebes stuff affect that decision.
Etc, etc...
ME1 was better than ME2 which will be better than ME2 (apparently) in terms of believabiltiy, writing of main plot and general atmosphere.
#130
Posté 05 février 2012 - 09:46
Someone With Mass wrote...
Mesina2 wrote...
Something that certain people will complain it's bad writing and it's a fact, since their opinion is based on fact.
A page taken from smudboy's book?
Ha.
From yours more likely...
#131
Posté 05 février 2012 - 09:58
#132
Posté 05 février 2012 - 10:24
We already know they have insides and that their systems are exposed on the insides from the derelict reaper.
#133
Posté 05 février 2012 - 11:03
PrinceOfFallout13 wrote...
nanomachines
#134
Posté 05 février 2012 - 11:16
Ahglock wrote...
string3r wrote...
Spells and magic.
Combat and Tactics.
Skills and powers.
And other players options.
Setting the difficulty to easy?
#135
Posté 05 février 2012 - 11:48
I have said all along that you don't need a Deus Ex Machina to take out the Reapers. What you do need is a few damned good Admirals, some Generals, and the cooperation of the races to take them down once and for all using conventional warfare. Their technology isn't millions of years more advanced than ours, just hundreds.
The Reapers don't take raw materials, they take the tech. If they take the tech, they take it because they can use it. That is why they left behind artifacts that lead people to copy their tech and direct them down the Reaper's technology path. That doesn't mean that they will be pushovers though.
Without a united galaxy standing as one, we are lost. There will be a lot of fighting in ME3, but in the end diplomacy will prove far more important to our goals.
#136
Posté 06 février 2012 - 01:26
#137
Posté 06 février 2012 - 03:02
#138
Posté 06 février 2012 - 03:05
#139
Posté 06 février 2012 - 03:07
#140
Posté 06 février 2012 - 03:29
#141
Posté 06 février 2012 - 03:36
-Polite
#142
Posté 06 février 2012 - 03:49
How original (sarcasm). And false (sincere).Slidell505 wrote...
Off button
On topic, we should make them read a play script about the Salem Witch Trials.
Modifié par Blacklash93, 06 février 2012 - 03:50 .
#143
Posté 06 février 2012 - 07:24
Epic777 wrote...
Ingrate the reaper hardware with Windows ME
haha!
THe protheans hacked the citadel, maybe those of us who saved the collectors base can learn how to interfere with the Reaper communication system. Maybe make them sleep again? The normandy 2 uses reaper technology, as told by EDI.
(now for something funny)
Reapers study the organics through our communication systems. Humans create a lot of porn, and spam. Let's spam the reapers with porn!!! lol That'll slow them down!
#144
Guest_aLucidMind_*
Posté 06 février 2012 - 07:41
Guest_aLucidMind_*
Modifié par aLucidMind, 06 février 2012 - 07:59 .
#145
Posté 06 février 2012 - 07:49
#146
Posté 06 février 2012 - 07:54
#147
Guest_Arcian_*
Posté 06 février 2012 - 07:57
Guest_Arcian_*
Actually, there are plenty of stars and planets in dark space - they are just extremely far apart.Yuoaman wrote...
Homeworld.
That's a little odd considering that dark space has no stars or planets, but alright.
#148
Posté 06 février 2012 - 08:42
#149
Posté 06 février 2012 - 09:12
#150
Posté 06 février 2012 - 09:13
mcneil_1 wrote...
Iddqd mode
Hahahahahhaha.
Idkfa





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