Just how the hell are we going to defeat the Reapers???
#151
Posté 06 février 2012 - 09:14
#152
Posté 06 février 2012 - 11:10
knightnblu wrote...
I have said all along that you don't need a Deus Ex Machina to take out the Reapers
When a single reaper can - from the codex and in-game evidence - take out 50 of your ships and escape without loosing it's barriers.....
No, you can't wing in a fight
Modifié par Lotion Soronnar, 06 février 2012 - 11:10 .
#153
Posté 06 février 2012 - 11:22
and a toilet
#154
Posté 06 février 2012 - 11:38
Lotion Soronnar wrote...
From yours more likely...
Oh, spare me your hypocrisy.
#155
Posté 06 février 2012 - 02:30
knightnblu wrote...
The fact that there are divisions within the Reaper fleet means that there are varying degrees of offensive and defensive capability. Further, the specialized ships within the Reaper fleet underscores this fact. Previous reaping cycles relied upon secrecy, surprise, and the early decapitation of galactic government coinciding with the surprise destruction of the elite forces protecting the Citadel. Further the Citadel is the master controller of the mass relay gates. The Reapers would then lock everything down and take the galaxy apart piece by piece. That didn't happen this time.
I have said all along that you don't need a Deus Ex Machina to take out the Reapers. What you do need is a few damned good Admirals, some Generals, and the cooperation of the races to take them down once and for all using conventional warfare. Their technology isn't millions of years more advanced than ours, just hundreds.
The Reapers don't take raw materials, they take the tech. If they take the tech, they take it because they can use it. That is why they left behind artifacts that lead people to copy their tech and direct them down the Reaper's technology path. That doesn't mean that they will be pushovers though.
Without a united galaxy standing as one, we are lost. There will be a lot of fighting in ME3, but in the end diplomacy will prove far more important to our goals.
Unfortunately, Bioware has given the Reapers what amounts ot magical abilities -- they're a pure fantasy element in an otherwise science fiction setting (and anyone who says that ME was space fantasy doesn't understand the basic elements of speculative fiction).
They're pure goofball silliness, Lovecraftian machinegods, and so they're going to take some special hocus-pocus to defeat.
#156
Posté 06 février 2012 - 03:32
#157
Posté 06 février 2012 - 03:46
Descy_ wrote...
EPIC RAP BATTLES OF HISTORYYYYYY.
COMMANDER SHEPARD.
VERSUS.
HARBINGERRRRRRRRR
BEGIN!!!!!
THIS I would love to hear!
#158
Posté 06 février 2012 - 03:49
And PUSH IT SOMEWHERE ELSE!
#159
Posté 06 février 2012 - 08:03
-It is telepathic sex, Grayson has it with Aria's doomed daughter in Retribution.Lotion Soronnar wrote...
ODST 3 wrote...
Which part, the humanoid aliens all speaking English (yeah I know Shepard supposedly has translation software implants but that doesn't explain the lip synching)?Lotion Soronnar wrote...
Believability was a stroing point.
Seriously... two legs, two eyes, a mouth, roughly the same height. Isn't that a bit coincidental? Or what about the manipulation of "dark energy" to throw stuff around?
How about the idea of FTL travel, which current science indicates is impossible? Sound effects in space battles taking place in a vacuum? A corpse coming back to life? A ship that has just one bedroom but a full crew? Telepathic sex? An ancient artifact that implants memories into the hero's brain? Incendiary rounds that completely disintegrate bodies? Species that live for centuries? Don't let these things in ME3 bother you anymore than they did in the other games. It'll still be good.
Degrees my silly friend. Degrees. A Sci-Fi like ME will by necessity have some things that arne't realistic. FTL is a must, for example.
Also, believable and relistic arne' the same thing (altough relistic things are by defintiion believable)
English peaking and sound in space is there for player/viewer convenience - fluff-wise, they aren't in the ME universe any morethan my mouse clicking is. You COULD have all alien races speak in their native tounges and have a translation appear, but that would be tedious
FTL, is a necessity - so that's one of the things where they HAD to break "realism" to have traveling to other planets and stuff.
Corpse coming back to life - I assume you mean Lazarus - is uneccesary, and something I complaned about earlier.
I can't recall if Normady MK1 has a ship area you couldn't enter (I assume the small bunks would be there). Sure seemed like there's enough room inside the ship.
I have no love for asari or telepathy, but I'd hardly call it a problem. I don't know if it is "telpathic sex"
Why couildnt' species live for centuries? What's unbelievable about that?
Incendiary rounds - they exist for the same reason dissapearing bodies do - for graphics performance.
Two legs, two mouths - there's nothing to indicate that such a shape ins't optimal. You can't relaly tell ahead of time how aliens will look. Msot might end up lookign like us - how would you know? Hardly unbelievable. Also, animation, resources and other behind-the-scebes stuff affect that decision.
Etc, etc...
ME1 was better than ME2 which will be better than ME2 (apparently) in terms of believabiltiy, writing of main plot and general atmosphere.
-You "complained" about Shepard's resurrection, yet clearly you accepted it and stuck with the series cause you're still here. Nothing you said beforehand changed a plot point that essential so why not just let Bioware do their thing and accept whatever it is about ME 3 that causes you pause? For your own sake, not mine or anyone else's. It allows you to enjoy the game more, trust me.
-Obviously convenience and engine limitations caused certain unrealisms but does that mean they don't exist? What is presented is what is accepted, after all, why else would they make excuse about the females of certain species never leaving the home systems? If you're willing to suspend your disbelief to a certain point, why not just follow Bioware all the way like most people will?
Just as a sci-fi universe must by definition have certain unrealistic elements so must a story of this nature, as it must from the very beginning, or at least since the Reapers were introduced. I don't know what you find specifically wrong with Mass Effect 3 but I assume it has to do with the unlikeliness of defeating a foe like the Reapers, being that is the topic of this thread. If we ever intended to beat them, we knew it was going to be a miracle. The long shot of victory is what makes it so dramatic.
#160
Posté 06 février 2012 - 08:05
#161
Posté 06 février 2012 - 08:05





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