Aller au contenu

Photo

SMGs vs. ARs in ME3...differentiated enough?


  • Veuillez vous connecter pour répondre
136 réponses à ce sujet

#76
Drake-Shepard

Drake-Shepard
  • Members
  • 1 086 messages

Stardusk78 wrote...

Drake-Shepard wrote...

Stardusk78 wrote...

Adhin wrote...

@Drake-Shepard: That's the beauty of it Drake - your not forced to carry any specific weapons. So if you weanna roll with just a Widow and a Shotgun - rock it dude.


Can you carry no weapon?


it would be cool if you could be a weaponless infiltrator , cloak, melee, cloak again 1.1 seconds later and repeat


Apparently cloak cooldown is directly tied to how long you are cloaked, not sure how that works or maybe it has no real duration but you are penalised for staying cloaked too long?



interesting. considering you come out of early cloak once you shoot/change weapon/or reload in me2 they would be penalising you for not shooting?

The demo is out in a few days, i'm going to stop speculating now lol

#77
Adhin

Adhin
  • Members
  • 2 997 messages
That I'm not sure about. Looking at it in the power list of 'what we know' currently it states theres duration % increases which kinda hints it 'does' have a duration. Maybe its a duration before a impact on the cooldown once it fades? I dunno. And no idea if you can go sans weapons all together but I'd imagine that's a no go heh.

That said, however, they do have A LOT of ways to spec for melee. Think Infiltrators melee ability is kinda like the Engineer but its electrical double-blade... thing. Screenshot that showed up recently showed what looked like a Prong with electricity coming out of his omni-blade, using the same backhand motion the Engineer uses for his flame backhand.

So I'd imagine it does electrical dmg, that'd be x2 vs shields and stuns enemies it doesn't kill. Which would be pretty sexy. Anyway heres what they got written down in the ME3 Power thread.

Tactical Cloak
Rank 2: Damage incr. by x%
Rank 3: Duration incr. by x%
Rank 4: [Melee Dmg. incr. by x%] -or- [Recharge reduced by x%]
Rank 5: [One Power Use while cloaked] -or- [Sniper Rifle Damge incr. by x%]
Rank 6: [???] -or- [???]

So Duration is still there in some capacity. Not sure if you can extend beyond that and incur a cooldown penalty for it or what but... yeah. Kinda nifty if Rank 5 is still as listed here, One Power Use with out disrupting the shield? Could be pretty interesting...

#78
Stardusk78

Stardusk78
  • Members
  • 2 844 messages

Adhin wrote...

That I'm not sure about. Looking at it in the power list of 'what we know' currently it states theres duration % increases which kinda hints it 'does' have a duration. Maybe its a duration before a impact on the cooldown once it fades? I dunno. And no idea if you can go sans weapons all together but I'd imagine that's a no go heh.

That said, however, they do have A LOT of ways to spec for melee. Think Infiltrators melee ability is kinda like the Engineer but its electrical double-blade... thing. Screenshot that showed up recently showed what looked like a Prong with electricity coming out of his omni-blade, using the same backhand motion the Engineer uses for his flame backhand.

So I'd imagine it does electrical dmg, that'd be x2 vs shields and stuns enemies it doesn't kill. Which would be pretty sexy. Anyway heres what they got written down in the ME3 Power thread.

Tactical Cloak
Rank 2: Damage incr. by x%
Rank 3: Duration incr. by x%
Rank 4: [Melee Dmg. incr. by x%] -or- [Recharge reduced by x%]
Rank 5: [One Power Use while cloaked] -or- [Sniper Rifle Damge incr. by x%]
Rank 6: [???] -or- [???]

So Duration is still there in some capacity. Not sure if you can extend beyond that and incur a cooldown penalty for it or what but... yeah. Kinda nifty if Rank 5 is still as listed here, One Power Use with out disrupting the shield? Could be pretty interesting...


Cloak will definitely be nerfed, that much we know.

#79
BatmanPWNS

BatmanPWNS
  • Members
  • 6 392 messages
Locust and Mattock need a nerf. There too good and, once you get the locust, there seems to be no point of any other SMG (or some Assault Rifle's)

#80
andy6915

andy6915
  • Members
  • 6 590 messages
Weird place to ask, but it was because of one of my post in this thread/topic, so I might as well ask here. What is this *username liked this* thing in my post profile? I've never had this before, and it's weirding me out. Is it a glitch, or can you somehow "like" posts in some way I've never discovered?

Modifié par andy69156915, 04 février 2012 - 03:11 .


#81
Stardusk78

Stardusk78
  • Members
  • 2 844 messages

BatmanPWNS wrote...

Locust and Mattock need a nerf. There too good and, once you get the locust, there seems to be no point of any other SMG (or some Assault Rifle's)


They get nerfs. Devs said so.

#82
Total Biscuit

Total Biscuit
  • Members
  • 887 messages

Stardusk78 wrote...

BatmanPWNS wrote...

Locust and Mattock need a nerf. There too good and, once you get the locust, there seems to be no point of any other SMG (or some Assault Rifle's)


They get nerfs. Devs said so.


That's annoying, they should have just made harder enemies, rather than taking away what made most people love those weapons. 

As for the cloak cool down, from what I've read it basically acts as normal, but you now have the option of ending it early, which reduces it's cool down time.

#83
BatmanPWNS

BatmanPWNS
  • Members
  • 6 392 messages

Stardusk78 wrote...

BatmanPWNS wrote...

Locust and Mattock need a nerf. There too good and, once you get the locust, there seems to be no point of any other SMG (or some Assault Rifle's)


They get nerfs. Devs said so.


*Little girl scream*

#84
Spectre 007

Spectre 007
  • Members
  • 60 messages

CerberusSoldier wrote...

Kronner wrote...

CerberusSoldier wrote...


So we have to deal with weight limit crap as far as power recharge goes . that really sucks so now Vangurad and Adept and Sentinel classes are basically locked into using the stupid pistol or smg as far as weapons go . oh ggod job Bioware for screwing 3 of your 6 classes . then I see no point in ever playing a biotic class since its so restrictive . I might as well roll soldier


Way to go. You have no information about the gameplay mechanics, and yet you claim BioWare screwed up 3/6 classes. LOL

   


Bioware will have to prove me wrong in the demo but its clear from the pic that weight limit effects power recharge so there in will have a huge impact on the biotics classes . but I stand by what I said . they are screwing up the 3 biotic classes if this is true . 




Dont worry Bioware will always prove you wrong. :devil:

#85
incinerator950

incinerator950
  • Members
  • 5 617 messages
I'm liking the new system, now I don't have to worry about training unlocks.

#86
incinerator950

incinerator950
  • Members
  • 5 617 messages

Total Biscuit wrote...

Stardusk78 wrote...

BatmanPWNS wrote...

Locust and Mattock need a nerf. There too good and, once you get the locust, there seems to be no point of any other SMG (or some Assault Rifle's)


They get nerfs. Devs said so.


That's annoying, they should have just made harder enemies, rather than taking away what made most people love those weapons. 

As for the cloak cool down, from what I've read it basically acts as normal, but you now have the option of ending it early, which reduces it's cool down time.


I've seen the Mattock in the Beta, its not nerfed.  They rebalanced the weapons so they don't replace everything else as the end all broken part, like they intentionally released them in ME 3.  It wasn't a bad idea, but now they needed it.

#87
eye basher

eye basher
  • Members
  • 1 822 messages
I don't use the mattock so i don't care the vidicator works well for me.

#88
BiO

BiO
  • Members
  • 2 057 messages
Here's what I think should be the balance.

The SMG should win against AR in terms of damage when it's close-quarters combat. The AR should win against SMG when it's mid-range to long-range combat. The logic being that the SMG is more innacurate but has better DMG output, and the AR doing less DMG but being more accurate and with less damage fall-off. OR, one has faster rate of fire than the other, while mantaining similar damage factors.

eye basher wrote...

I don't use the mattock so i don't care the vidicator works well for me.


But the Mattock is basically a better Vindicator. =]

Modifié par BiO_MaN, 04 février 2012 - 05:55 .


#89
incinerator950

incinerator950
  • Members
  • 5 617 messages

BiO_MaN wrote...

The SMG should win against AR in terms of damage when it's close-quarters combat.


Yes, because higher muzzle velocity and ballistics, as well as the round will make the AR lose that naturally.  

Good one. 

#90
tomorrowstation

tomorrowstation
  • Members
  • 311 messages

BatmanPWNS wrote...

Locust and Mattock need a nerf. There too good and, once you get the locust, there seems to be no point of any other SMG (or some Assault Rifle's)


Most of the time, I agree. But the Tempest's "spray nozzle" is essential for my vanguard when she jumps into a crowd. Plus the sound it makes is so much more satisfying than the Locust.

#91
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages
I think the SMGs can do more damage against shields.

Also, they can be modded with lighter frames to weigh less and not harm your cooldown like some assault rifles would.

#92
TexasToast712

TexasToast712
  • Members
  • 4 384 messages
 SMG's are poor man's ARs. Always have, always will be.

#93
incinerator950

incinerator950
  • Members
  • 5 617 messages

Someone With Mass wrote...

I think the SMGs can do more damage against shields.

Also, they can be modded with lighter frames to weigh less and not harm your cooldown like some assault rifles would.


This.  The SMGs were designed with the machine-pistol to fully automatic SMG mindframe, most of them specifically designed for overcoming Biotic fields and Kinetic Barriers.  Add in the fact they are ligher than AR's, compact, and are easier to maneuver with.  That, and they are not as loud.

Oh wait, I'm starting to use real-world examples. 

#94
Aumata

Aumata
  • Members
  • 417 messages
I can understand the guy fears with the weight limit. It might be really restrictive, to the point that you might be forced to do pistol/smg. Good thing from the adepts biotic mastery skill set is that you have a choice between lower cooldowns or increase biotic squad mate damage (rank 4) and capacity and power damage or again increasing power damage and force (rank 6). From my guess everybody starts with 20 capacity and soldiers get 50 increase, Vanguards and Infiltrators get 40, and the rest gets 30, so that should give you the flexibility that one would need. That being said they should really show off the weight system to cast these fears away.

Anyway it won't matter much to me anyway as my adept is going on either AR/Pistol, or AR/SMG that deals damage to armor. Might put in a shotgun in a slot depending on what they do with the GPS.

#95
TexasToast712

TexasToast712
  • Members
  • 4 384 messages
The only time I ever used a SMG in ME2 was when my Vanguard ran out of Mattock ammo and there were too many enemies rushing me for my Phalanx to blow holes in. Mainly Husk missions. I also used it like many others say, a shield/barrier buster, mainly on Praetorians, Heavy Mechs, Geth Primes, and Hock's gunship.

#96
AndyXTheXGamer360

AndyXTheXGamer360
  • Members
  • 393 messages
In ME2 my engineer was forced to get a training so i picked AR, i have never used an AR on my engineer all i need is my SMG and maybe a pistol so my power recharge will be great.

#97
Arppis

Arppis
  • Members
  • 12 750 messages
I hope they will atleast shoot faster or something.

But I'll be using my assault rifle and shotgun for my Vanguard. I don't care if it makes my power recharge time slower.

I love AR's.

#98
incinerator950

incinerator950
  • Members
  • 5 617 messages

Arppis wrote...

I hope they will atleast shoot faster or something.

But I'll be using my assault rifle and shotgun for my Vanguard. I don't care if it makes my power recharge time slower.

I love AR's.


Do whatever you feel comfortable.  My guess is you can be able to use an AR or a Shotgun.

I was beginning to think you need the pistol, but seeing these pics makes me retract that view..interesting.  

I was planning AR, HW, and pistol.  Probably the Collector Particle Beam and the Collector Assault Rifle.  Hopefully I get the Armor as well.

#99
Arppis

Arppis
  • Members
  • 12 750 messages

incinerator950 wrote...

Arppis wrote...

I hope they will atleast shoot faster or something.

But I'll be using my assault rifle and shotgun for my Vanguard. I don't care if it makes my power recharge time slower.

I love AR's.


Do whatever you feel comfortable.  My guess is you can be able to use an AR or a Shotgun.

I was beginning to think you need the pistol, but seeing these pics makes me retract that view..interesting.  

I was planning AR, HW, and pistol.  Probably the Collector Particle Beam and the Collector Assault Rifle.  Hopefully I get the Armor as well.


Sounds good. :)

Oh yeah are heavy weapons optional this time around. Does anyone know?

My friend wouldn't want to carry one.

#100
Ryuzetsu

Ryuzetsu
  • Members
  • 470 messages
To my mind, the SMG has always been used more like a machine pistol then a true SMG anyway so pistols and SMG's should take the same spot in category. A main battle rifle is big and higher caliber, the first rifle from ME2 is more what you could call a true SMG.