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SMGs vs. ARs in ME3...differentiated enough?


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#101
Arppis

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Ryuzetsu wrote...

To my mind, the SMG has always been used more like a machine pistol then a true SMG anyway so pistols and SMG's should take the same spot in category. A main battle rifle is big and higher caliber, the first rifle from ME2 is more what you could call a true SMG.


It's a rifle alright.

#102
TexasToast712

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Arppis wrote...

incinerator950 wrote...

Arppis wrote...

I hope they will atleast shoot faster or something.

But I'll be using my assault rifle and shotgun for my Vanguard. I don't care if it makes my power recharge time slower.

I love AR's.


Do whatever you feel comfortable.  My guess is you can be able to use an AR or a Shotgun.

I was beginning to think you need the pistol, but seeing these pics makes me retract that view..interesting.  

I was planning AR, HW, and pistol.  Probably the Collector Particle Beam and the Collector Assault Rifle.  Hopefully I get the Armor as well.


Sounds good. :)

Oh yeah are heavy weapons optional this time around. Does anyone know?

My friend wouldn't want to carry one.

I believe they are. I can't wait to run around with just the N7 Valkryie and N7 eagle as my Vanguard. High caliber firepower FTW!:devil:

Modifié par TexasToast712, 04 février 2012 - 07:34 .


#103
Yakko77

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SMG take down shields/barriers fast and AR for armor penetration. You could of course get a bit of both as I tended to put Warp/Disruptor Ammo on my AR in ME2 for example.

#104
Thargorichiban

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I'm probably going to skip the SMG this go around. I always hated how it shared the same slot on your body as the pistol.

#105
Adhin

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For whoever asked if you have to carry Heavy Weapons around no. I also haven't seen any GUI of you equipping them but they state you can still carry them around so... no idea how thats handled. But no they're no longer forced, none of it is which is great.

And yeah SMG like Tempest in ME2 are faster then the other full-auto rifles. I think the new non-DLC SMG may fire even faster then the Tempest which is a little crazy.

@Thargorichiban - same here. My 2 biggest gripes and why I have issue carrying the SMG around is it magically occupies the same slot as the pistol, why I was hoping pistol would be on the right-hip this time graphically but from that demonstration video its not. That and the SMG aren't held in any manner that makes sense. You wouldn't hold a Mac10 or UZI like that and there pretty damn small.

I may do a char that carries the 3-shot machine pistol around instead of a pistol, or uses one of the other SMG as his side arm over a pistol but... I wont ever carry an SMG 'and' a Pistol. Not unless they occupy different physical hip locations.

#106
incinerator950

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TexasToast712 wrote...

Arppis wrote...

incinerator950 wrote...

Arppis wrote...

I hope they will atleast shoot faster or something.

But I'll be using my assault rifle and shotgun for my Vanguard. I don't care if it makes my power recharge time slower.

I love AR's.


Do whatever you feel comfortable.  My guess is you can be able to use an AR or a Shotgun.

I was beginning to think you need the pistol, but seeing these pics makes me retract that view..interesting.  

I was planning AR, HW, and pistol.  Probably the Collector Particle Beam and the Collector Assault Rifle.  Hopefully I get the Armor as well.


Sounds good. :)

Oh yeah are heavy weapons optional this time around. Does anyone know?

My friend wouldn't want to carry one.

I believe they are. I can't wait to run around with just the N7 Valkryie and N7 eagle as my Vanguard. High caliber firepower FTW!:devil:


They are, I've seen several videos without them, and a video with the Missile Launcher, and pics with the Cryo Blaster. 

I assume the Firestorm could be one of the lightest HWs.  If so, it could be decent compensation for those who forsake the Shotgun on classes.  Then again, if you don't take a shotgun, you probably don't want a Flamethrower either.  

:(

#107
Aumata

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They should have placed the smg and the heavy pistol in the same slot, seing as they are the same thing. The SMG is a machine pistol, they should have just done carbines, as they are taking the same slot of SMG's anyway.

#108
TexasToast712

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incinerator950 wrote...

They are, I've seen several videos without them, and a video with the Missile Launcher, and pics with the Cryo Blaster. 

I assume the Firestorm could be one of the lightest HWs.  If so, it could be decent compensation for those who forsake the Shotgun on classes.  Then again, if you don't take a shotgun, you probably don't want a Flamethrower either.  

:(

Vanguard charging with the firstorm is always fun and is quite deadly. Especially on scions. Which is why I always carried one.^_^

Modifié par TexasToast712, 04 février 2012 - 08:07 .


#109
incinerator950

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TexasToast712 wrote...

incinerator950 wrote...

They are, I've seen several videos without them, and a video with the Missile Launcher, and pics with the Cryo Blaster. 

I assume the Firestorm could be one of the lightest HWs.  If so, it could be decent compensation for those who forsake the Shotgun on classes.  Then again, if you don't take a shotgun, you probably don't want a Flamethrower either.  

:(

Vanguard charging with the firstorm is always fun and is quite deadly. Especially on scions. Which is why I always carried one.^_^


Unfortunately the Vanguard, Sentinel, and Soldier were the only classes that could effectively use one.

As to what someone also said, I just noticed there is no weight slots in that picture noted for HWs.  ****.

#110
The Spamming Troll

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Stardusk78 wrote...

CerberusSoldier wrote...

You have a choice now of what to carry with you . smgs will never beat a AR . simple as that


We don't know that but that is the point of the whole question, if SMGs are inferior to ARs in almost every way and you can carry any kind of weapon, why ever use an SMG?


becasue if the locust still tocks, ill save some weight capacity which in turn makes my powers cooldown faster.

im leveling up my characters weight capacity, not to carry more weapons, but to get more of a cooldown. even if its as insignificant as spectre training in ME1.

#111
Adhin

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@incinerator950: Yeah, they've stated on multiple occasions you can take HW with you though, so... It's probably just not part of that loadout screen. Maybe there is a second screen after that where you pick a HW if you want? Maybe its handled via another screen all together. It's really hard to say but I hope its there somewhere.

While I don't really care about HW I would still like the option. Partly cause my Revanant tottin' Sentinel could probably really use that Geth plasma-launching mini-gun HW heh heh heh...

#112
Stardusk78

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The Spamming Troll wrote...

Stardusk78 wrote...

CerberusSoldier wrote...

You have a choice now of what to carry with you . smgs will never beat a AR . simple as that


We don't know that but that is the point of the whole question, if SMGs are inferior to ARs in almost every way and you can carry any kind of weapon, why ever use an SMG?


becasue if the locust still tocks, ill save some weight capacity which in turn makes my powers cooldown faster.

im leveling up my characters weight capacity, not to carry more weapons, but to get more of a cooldown. even if its as insignificant as spectre training in ME1.


You assume there is a direct correlation between increasing weight capacity and cooldowns, which we don't know yet.

#113
incinerator950

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Adhin wrote...

@incinerator950: Yeah, they've stated on multiple occasions you can take HW with you though, so... It's probably just not part of that loadout screen. Maybe there is a second screen after that where you pick a HW if you want? Maybe its handled via another screen all together. It's really hard to say but I hope its there somewhere.

While I don't really care about HW I would still like the option. Partly cause my Revanant tottin' Sentinel could probably really use that Geth plasma-launching mini-gun HW heh heh heh...


Well, the weapon list that is given has several Heavy weapons, it would be a shame if they were all temporary pickups, because some of the weapons wouldn't make sense to randomly find.

I'm looking through one of the Multiplayer betas for the Missile Launcher, trying to see who picked it up and where it went. 

#114
Arppis

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Sounds good if they are optional. :)

#115
Adhin

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I can see Heavy Weapons being temporary pickups in MP. I'd be shocked if you could carry a HW in multiplayer permanently to be honest. SP Its perm, unless they changed it a month-ish ago with out saying anything.

Honestly I didn't think Heavy Weapons would be part of Multiplayer at all. If they're temporary I wanna pick up that geth mini-gun plasma thrower thing. It's literally the first heavy weapon I've wanted to actually use heh. Fully Automatic plasma flinging death in a constant stream of destruction.... just no better way to mow down some baddies.

#116
Guest_lightsnow13_*

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Mesina2 wrote...

Assault Rifles are heavy and weight in ME3 will matter.

And more weight you have, bigger penalty you have for powers.


Ninja'd:ph34r:


Not just that - watching the beta videos, it seems AR are not as good against shields now. They're fine - but the SMG just TEAR through 'em.

so taking into account their weight is significantly less, and they're beastly against shields - I think they can stand their ground now. I, personally, love them. If it's the locust vs. vindicator/mattock..I'm going with the locust.

Modifié par lightsnow13, 04 février 2012 - 08:39 .


#117
incinerator950

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Adhin wrote...

I can see Heavy Weapons being temporary pickups in MP. I'd be shocked if you could carry a HW in multiplayer permanently to be honest. SP Its perm, unless they changed it a month-ish ago with out saying anything.

Honestly I didn't think Heavy Weapons would be part of Multiplayer at all. If they're temporary I wanna pick up that geth mini-gun plasma thrower thing. It's literally the first heavy weapon I've wanted to actually use heh. Fully Automatic plasma flinging death in a constant stream of destruction.... just no better way to mow down some baddies.


Its the Missile Launcher.  Meant to help with Brutes and the Atlas. 

#118
TexasToast712

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Adhin wrote...

I can see Heavy Weapons being temporary pickups in MP. I'd be shocked if you could carry a HW in multiplayer permanently to be honest. SP Its perm, unless they changed it a month-ish ago with out saying anything.

Honestly I didn't think Heavy Weapons would be part of Multiplayer at all. If they're temporary I wanna pick up that geth mini-gun plasma thrower thing. It's literally the first heavy weapon I've wanted to actually use heh. Fully Automatic plasma flinging death in a constant stream of destruction.... just no better way to mow down some baddies.


Heavy weapons are in MP


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#119
DJStarstryker

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SMGs were worth it in ME2 if you were a class that can't use ARs, because they got off more shots than the heavy pistol. My Shepard was an engineer, and I used SMGs as my main gun. I picked sniper rifle as my additional gun on the collector ship, because it was helpful to snipe things in certain situations.

Honestly, in ME3, I'll still probably pick SMGs as my main gun if weight matters that much. I got used to SMGs in ME2 and they'll probably be lighter than ARs, so I'd rather not be bogged down. Especially because engineers are best when they can use their powers a lot.

#120
Adhin

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Right I was saying I don't think there permanent, and we don't know if all of them are in. I'd imagine most if not all are but you never really know.

On a side note, that picture also kinda confirms that the DLC armor is in there, that Kehtsrel or whatever the hell it was called. You know from Firepower pack? That's the exact same full set right there. Legs arms shoulders and torso. Different helm though.

#121
AtreiyaN7

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Kronner wrote...

CerberusSoldier wrote...


So we have to deal with weight limit crap as far as power recharge goes . that really sucks so now Vangurad and Adept and Sentinel classes are basically locked into using the stupid pistol or smg as far as weapons go . oh ggod job Bioware for screwing 3 of your 6 classes . then I see no point in ever playing a biotic class since its so restrictive . I might as well roll soldier


Way to go. You have no information about the gameplay mechanics, and yet you claim BioWare screwed up 3/6 classes. LOL


Encumbrance is certainly something that shows up in a number of RPGs (like Fallout, etc.), and I actually like that it's a factor in combat because it seems quite reasonable and logical. As someone who play a Vanguard pretty exclusively, I don't think I'll be locked into using a pistol or SMG instead of my shottie. Kronner is right, because I'm effectively writing off that post as "I know absolutely nothing about how encumbrance will impact my class but am going to rant about it anyway."

#122
Slothful Koala

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Wait, do people not like the SMG?

#123
Adhin

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I don't, not really, mostly due to how it was implemented in ME2. It may of been changed but they didn't bother giving it there own hip slot or there own holding/firing animations which... makes it seem a bit sloppy considering there all big enough to be held like an AR or hold the front-grip all but the 3 shot have.

I did see new reload animation for pistols that the 3-shot used that the other SMG didn't. SMG still use the old reload animation so perhaps they also have a new fire/hold animation I just haven't seen. But the recent footage is making that unlikely.

That nitpicking aside, I like em as far as how they function though I disliked the Tempest having a forced 5-shot burst. Damn thing was a full auto, forced 5-shot was just a bit odd.

#124
Someone With Mass

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I like what I've seen so far of the Tempest and the Shuriken in ME3.

The Shuriken has been remade to a six-burst pistol with 36 rounds per clip, by the way.

#125
ItsFreakinJesus

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Ryuzetsu wrote...

To my mind, the SMG has always been used more like a machine pistol then a true SMG anyway so pistols and SMG's should take the same spot in category. A main battle rifle is big and higher caliber, the first rifle from ME2 is more what you could call a true SMG.

The Avenger is a carbine, more along the lines of an M4 rather than an M-16, not an SMG.