SMGs vs. ARs in ME3...differentiated enough?
#126
Posté 04 février 2012 - 09:35
#127
Posté 04 février 2012 - 09:46
Stardusk78 wrote...
The Spamming Troll wrote...
Stardusk78 wrote...
CerberusSoldier wrote...
You have a choice now of what to carry with you . smgs will never beat a AR . simple as that
We don't know that but that is the point of the whole question, if SMGs are inferior to ARs in almost every way and you can carry any kind of weapon, why ever use an SMG?
becasue if the locust still tocks, ill save some weight capacity which in turn makes my powers cooldown faster.
im leveling up my characters weight capacity, not to carry more weapons, but to get more of a cooldown. even if its as insignificant as spectre training in ME1.
You assume there is a direct correlation between increasing weight capacity and cooldowns, which we don't know yet.
wouldnt it work this way tho?
if im carrying a pistol with a vangaurd, ill have a big boost to cooldowns being under capacity. if i increase my wieght capacity, then that cooldown boost would grow in relation, wouldnt it? a pistol only vangaurd invested in weapons weight capacity wouldnt gain more cooldowns then one that didnt?
#128
Posté 04 février 2012 - 09:56
#129
Posté 04 février 2012 - 09:56
#130
Posté 04 février 2012 - 10:00
So Troll, yeah, if you go with a pistol only Vanguard ..as silly and absurd as that is >.> you'd have a sizeable cooldown bonus. Probably to the point of being able to charge every second. Makes me wonder how much that shotgun pistol weighs. Probably to much to be worth using over an actual Shotgun but still.
That sticky-grenade pistol weighs A LOT so... its not just 'pistols' its which gun in general and im sure the lower end pistols don't weigh to much. From all the video/screens we've seen we know the Predator, the basic starter weighs nothing compared to everything else so that one for sure would get you absurd cooldown speeds.
#131
Posté 04 février 2012 - 10:09
Adhin wrote...
That sticky-grenade pistol weighs A LOT so... its not just 'pistols' its which gun in general and im sure the lower end pistols don't weigh to much. From all the video/screens we've seen we know the Predator, the basic starter weighs nothing compared to everything else so that one for sure would get you absurd cooldown speeds.
it fisrt i was upset about this, thinking the mattock weighing more then the avenger was a bad idea.
it good that weight will reflect more of the weapon instead of the weapons category. im sure the weapon variety will be good enough, but to add to the ungrouping of weapons and their category, i wonder if being able to carry multi-weapons of the same kind wouldnt be so bad either.
shotgun pistol/predetor pistol/grenade pistol comboed would be pretty cool. but i dont think thats possible.
Modifié par The Spamming Troll, 04 février 2012 - 10:09 .
#132
Posté 04 février 2012 - 10:11
Colintastic wrote...
A sentinel that can have both Fortification and Tech Armor, then going Melee build should be really fun. At that point you don't really need your powers anymore. Who needs warp/overload when you can just march up to things and omniblade with impunity?
I was under the impression that you couldn't combine defensive powers still, or before.
#133
Posté 04 février 2012 - 10:15
....Space Magic!...
#134
Posté 04 février 2012 - 10:17
#135
Posté 04 février 2012 - 10:24
All armor powers now have no duration, they're on/off toggles. Toggling off incurs the cooldown and gives a bonus for a short duration. Power Armor as you'd expect probably does the AoE blast on deactivation. This means you can use it offensively if your shields are low to send out a pulse, then turn it back on once the CD is finished.
They all come with encumbrance however. Basically pushing your weight bar up higher with each one thats on, eating into your universal cooldown bonus. It's kind of nifty when you think about it that way as it basically takes advantage of that existing system for weapons. They also seem to have a rank 5 or 6 that reduces the encumbrance which could prove useful.
I plan to spec melee on my Sentinel 'and' my Vanguard. Not sure if Ill use Reave or Fortification on my Sentinel, Reave fits more with my RP of that characters name I use in other RPG's. But it seems Fortify actually comes with a passive regeneration like Krogen have so... I mean that would be delicious to combine with Power Armor heh.
#136
Posté 05 février 2012 - 12:15
SMG's are light rapid fire weapons that are good at taking down shields and barriers. They tend to have short range and compliment power heavy classes such as adepts, engineers and sentinels well due to lack of weight.
Assault Rifles are more focused, long range weapons that are good at not only stripping all defences but killing foes quickly. The perfect weapons for itchy trigger fingers. High power, high damage, good rate of fire and very accurate with mid and long range effectiveness. They are good for soldiers and are also a nice compliment to infiltrators and vanguards.
Why have an assault rifle if you're one of the power heavy classes? In addition to the loss of cool down bonuses and maybe even a peanality it seems pointless at first. Here is why. It adds some extra versatility. If you want to be an effective comando and use powers, here is the thing. You can. Because you're shooting and using powers tactically that little extra waiting time will be spent gunning down foes. So you won't notice a couple of extra seconds waiting for next power.
Why choose both. When you run out of ammo for one rapid fire weapon, you have a back up SMG to keep you going until you pick up more ammo.
#137
Posté 05 février 2012 - 06:25
Adhin wrote...
@incinerator950: You could in ME2, actually, but armor powers didn't last long other then Power Armor so it wasn't as... ehh, effective I guess? Was a tweet recently (which I missed but its been commented on a few times in other threads) about one of them running around as a Sentinel with Power Armor 'and' Fortification on at the same time.
All armor powers now have no duration, they're on/off toggles. Toggling off incurs the cooldown and gives a bonus for a short duration. Power Armor as you'd expect probably does the AoE blast on deactivation. This means you can use it offensively if your shields are low to send out a pulse, then turn it back on once the CD is finished.
They all come with encumbrance however. Basically pushing your weight bar up higher with each one thats on, eating into your universal cooldown bonus. It's kind of nifty when you think about it that way as it basically takes advantage of that existing system for weapons. They also seem to have a rank 5 or 6 that reduces the encumbrance which could prove useful.
I plan to spec melee on my Sentinel 'and' my Vanguard. Not sure if Ill use Reave or Fortification on my Sentinel, Reave fits more with my RP of that characters name I use in other RPG's. But it seems Fortify actually comes with a passive regeneration like Krogen have so... I mean that would be delicious to combine with Power Armor heh.
Interesting. So the Sentinel will allow for widely divergent builds, pure in your face punchy punchy vs. power focused, etc.





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