Why is the Engineer so unpopular? and do you think ME3 will change this?
#176
Posté 06 février 2012 - 09:06
#177
Posté 06 février 2012 - 12:25
clopin wrote...
hitorihanzo wrote...
I know that this has been stated before but my problem with the Engineer was that they were boring to me. I also HATED the weapon restrictions imposed (Pistol & shotgun? GTFOH), and the global cooldowns means that I am out of the action a lot more than I would like. Not my thing.
Where do people keep getting that Shotguns are standard Engineer equipment?
Sorry. My mistake. Pistol + SMG (which is a pistol before you do Kasumi's loyalty mission, or Tali's recruitment mission) = GTFOH. Only played the Engineer class once and was going based off memory.
#178
Guest_Guest12345_*
Posté 06 février 2012 - 12:48
Guest_Guest12345_*
#179
Posté 06 février 2012 - 01:10
#180
Posté 06 février 2012 - 01:13
#181
Posté 06 février 2012 - 01:16
shield / barrier strip most powerful enemy - and Dominate lvl 4
Bring Krogan with squad fire ammo.
destroy everything, with ease
#182
Posté 06 février 2012 - 01:21
hitorihanzo wrote...
clopin wrote...
hitorihanzo wrote...
I know that this has been stated before but my problem with the Engineer was that they were boring to me. I also HATED the weapon restrictions imposed (Pistol & shotgun? GTFOH), and the global cooldowns means that I am out of the action a lot more than I would like. Not my thing.
Where do people keep getting that Shotguns are standard Engineer equipment?
Sorry. My mistake. Pistol + SMG (which is a pistol before you do Kasumi's loyalty mission, or Tali's recruitment mission) = GTFOH. Only played the Engineer class once and was going based off memory.
As someone who loves the Engi, yeah I'm gald we're getting rid of the "Lol pistol/SMG" status we had in ME2. It's one of the reasons I think the Soldier and Vanguard are popular - they aren't stuck with joke weapons for a third of the game.
#183
Posté 06 février 2012 - 03:28
Nonoru wrote...
Engineer is my favorite.Main Shep is an Engineer.
Really interested to see what are all possibilities for builds.
I can see how a majority of people prefer Vanguards,Adept or Soldier though.
Engineer needs a bit more of carefulness and tactics to survive.
You also rely more on Squadmates.
Okay.
The top 3 clases were: Vanguard, Soldier and Infiltrator
Bottom 3 classes were: Adept, then Sentinel then Engineer
Only a very small minority prefer adepts.
Check out this poll.
http://social.biowar...575/polls/1827/
Engineers came last sadly
Adepts and Sentinels didn't fare much better either:crying:
People prefer the weapon classes.
#184
Posté 06 février 2012 - 04:24
What I have to say for those who don't like engineers: "You underestimate the power of the
*actually, I droped out (of both) for personal reasons, but I'm going back to college in march (it's summer here, so the semester begins in march). Plans: major in math, master in differential geometry, phd in computer graphics... Later, maybe a job at Bioware.***nudge nudge, wink wink *** Dr. Zeschuk, Dr. Muzyka *** wink, wink ***
Modifié par DiegoProgMetal, 06 février 2012 - 04:26 .
#185
Posté 06 février 2012 - 06:42
Sentinel was very over powered. I do adept alot
#186
Posté 06 février 2012 - 08:12
Abraham_uk wrote...
Nonoru wrote...
Engineer is my favorite.Main Shep is an Engineer.
Really interested to see what are all possibilities for builds.
I can see how a majority of people prefer Vanguards,Adept or Soldier though.
Engineer needs a bit more of carefulness and tactics to survive.
You also rely more on Squadmates.
Okay.
The top 3 clases were: Vanguard, Soldier and Infiltrator
Bottom 3 classes were: Adept, then Sentinel then Engineer
Only a very small minority prefer adepts.
Check out this poll.
http://social.biowar...575/polls/1827/
Engineers came last sadly
Adepts and Sentinels didn't fare much better either:crying:
People prefer the weapon classes.
So it seems.
#187
Posté 06 février 2012 - 08:13
clopin wrote...
hitorihanzo wrote...
clopin wrote...
hitorihanzo wrote...
I know that this has been stated before but my problem with the Engineer was that they were boring to me. I also HATED the weapon restrictions imposed (Pistol & shotgun? GTFOH), and the global cooldowns means that I am out of the action a lot more than I would like. Not my thing.
Where do people keep getting that Shotguns are standard Engineer equipment?
Sorry. My mistake. Pistol + SMG (which is a pistol before you do Kasumi's loyalty mission, or Tali's recruitment mission) = GTFOH. Only played the Engineer class once and was going based off memory.
As someone who loves the Engi, yeah I'm gald we're getting rid of the "Lol pistol/SMG" status we had in ME2. It's one of the reasons I think the Soldier and Vanguard are popular - they aren't stuck with joke weapons for a third of the game.
I think the Phalanx, Tempest, and Locust Spoiled me. That, or I've forgotten how all the weapons feel again. Pistol and SMG were not a joke. Just the concept of having only those for half the game is.
I am not surprised by the class poll. Caster classes get very boring, very easily if you've done all of them more than twice on insanity. I'm enjoying my Vanguard run right now. I don't even plan on using Pull until later again.
Modifié par incinerator950, 06 février 2012 - 08:15 .
#188
Posté 06 février 2012 - 08:48
You deploy a drone and then what, unable to deploy any of your other powers for how long and in the meanwhile fragile drone is already destroyed...
Modifié par Mettyx, 06 février 2012 - 08:49 .
#189
Posté 06 février 2012 - 08:50
Mettyx wrote...
Engineer is broken for the same reason Adept is, when you use one ability it causes cooldown for all abilities.
You deploy a drone and then what, unable to deploy any of your other powers for how long and in the meanwhile fragile drone is already destroyed...
Oh brother...
#190
Posté 06 février 2012 - 08:53
Stardusk78 wrote...
Mettyx wrote...
Engineer is broken for the same reason Adept is, when you use one ability it causes cooldown for all abilities.
You deploy a drone and then what, unable to deploy any of your other powers for how long and in the meanwhile fragile drone is already destroyed...
Oh brother...
I feel like singing Military Cadence, "Here we go again! Same old **** Again!"
#191
Posté 06 février 2012 - 08:54
Modifié par King Minos, 06 février 2012 - 08:54 .
#192
Posté 06 février 2012 - 08:54
Not really. All of them require you use tactics best designed for their class. Sentinel and soldier are the only ones in which you may get away with tanking like an idiot, and only with tech armour and adrenaline rush/armour upgrades/high damage weapons, respectively. Vanguard has charge, but the second you charge like an idiot, you are dead.Engineer needs a bit more of carefulness and tactics to survive.
If you don't play the classes to their strengths, you end up hunkered behind a piece of cover taking potshots, regardless of specialisation.
Here, here.As a Engineering student, in reality, we are badass.
Modifié par Random Jerkface, 06 février 2012 - 08:54 .
#193
Posté 06 février 2012 - 08:59
And all of that combo is completely passive which means he has additional perfect evasion via cloak and additionl power via incinerate.
Modifié par Mettyx, 06 février 2012 - 09:02 .
#194
Posté 06 février 2012 - 09:09
I am not wrong. Here I bolded the relevant words. You seem to argue that the engineer is effective, but thats not the point at all. None of the above is "point and KILL.". Engineers set people on fire, freeze and distract them, or outmanover. Which is fun for about a minute. Than its boring, other classes are killing the enemy instead.Jog0907 wrote...
You couldnt be more wrong, incinerate is one of the most effective dmg skills in the game, add overload against synthetics (being the best dmg skill against them), cryo for inmobilizing and the combat drone for maneuvering (getting enemies out of cover or distracting them) and some proper use of the tempest and you have the class that relies the least on squadmates for insanity. That being my experience with the class.
Engineers are not a support class if anything they are the ones closest to not needing any support from others.
Now _I_ personally do not believe its boring, i play a support class in MMO's. And let me tell you, there is always a lack of people who buff, debuff or heal, no matter how flashy or cool the class is. Everyone wants to play a SOLDIER/mage/dagger etc.
The Engineer is impossible to fix.
Modifié par ncknck, 06 février 2012 - 09:10 .
#195
Posté 06 février 2012 - 09:19
ncknck wrote...
I am not wrong. Here I bolded the relevant words. You seem to argue that the engineer is effective, but thats not the point at all. None of the above is "point and KILL.". Engineers set people on fire, freeze and distract them, or outmanover. Which is fun for about a minute. Than its boring, other classes are killing the enemy instead.Jog0907 wrote...
You couldnt be more wrong, incinerate is one of the most effective dmg skills in the game, add overload against synthetics (being the best dmg skill against them), cryo for inmobilizing and the combat drone for maneuvering (getting enemies out of cover or distracting them) and some proper use of the tempest and you have the class that relies the least on squadmates for insanity. That being my experience with the class.
Engineers are not a support class if anything they are the ones closest to not needing any support from others.
Now _I_ personally do not believe its boring, i play a support class in MMO's. And let me tell you, there is always a lack of people who buff, debuff or heal, no matter how flashy or cool the class is. Everyone wants to play a SOLDIER/mage/dagger etc.
The Engineer is impossible to fix.
But nothing is impossible to fix for an Engineer.
Modifié par King Minos, 06 février 2012 - 09:20 .
#196
Posté 06 février 2012 - 10:48
The engineer is just as capable of killing as any other class in this game. Their powers can soften up or destroy enemies, a pistol can hit pretty hard and an SMG can strip shields and barriers.ncknck wrote...
I am not wrong. Here I bolded the relevant words. You seem to argue that the engineer is effective, but thats not the point at all. None of the above is "point and KILL.". Engineers set people on fire, freeze and distract them, or outmanover. Which is fun for about a minute. Than its boring, other classes are killing the enemy instead.
The Engineer is impossible to fix.
The only thing they lack compared to classes with more weapons is playstyle augmenting weapons. A Infiltrator focuses mostly on sniping and several of his power complement this. A vanguard closes the distance to shotgun an enemy to the face. A soldier get's the versatile assualt rifle and every other weapon as well.
The engineer doesn't need fixing. It just needs people to do more than just shoot.
I'd also say an adept is more a support class than an engineer. Their powers mostly center around crowd control and distraction. The only way to kill someone directly with biotics is to make them fall from great height.
#197
Posté 06 février 2012 - 10:53
King Minos wrote...
But nothing is impossible to fix for an Engineer.
CHYEAH
#198
Posté 06 février 2012 - 10:53
#199
Posté 06 février 2012 - 11:00
incinerator950 wrote...
Shifty-looking Chicken wrote...
The engineer is the worst class because it can't do anything your squadmates can't do. It's essentially Tali and Mordin taped together; and as those squadmates are some of my most-used anyway, playing engineer would be pointlessly redundant.
Compare that to the Vanguard and its ability to charge; nobody on your team can charge, so by playing a Vanguard, you're bringing something unique and different to the battlefield.
Actually,
Soldier/Sentinel
Vanguard/Infiltrator
Engineer/Adept
This was basically confirmed a fiew years ago by several boards.
Actually, I'd say the Easy - Hard Tier tends to go this way:
Sentinel
Soldier
Infiltrator
Engineer
Adept
Vanguard
Of course, it really does come down to which class you mastered.
As for engineer? Meh, just not a fan of the castor classes in general. In ME1, Infiltrator is Engineer on Steroids, making the class rather redundant.
#200
Posté 06 février 2012 - 11:02
Mettyx wrote...
I guess Infiltrator is the most popular because of the cryo ammo/viper sniper/passive slow time combo. This combo makes infiltrator the most efficient killing machine, even better than soldier with Mattock.
And all of that combo is completely passive which means he has additional perfect evasion via cloak and additionl power via incinerate.
Yeah, no. Soldier with Mattock is easily the most overpowered class in ME2.





Retour en haut







