Failed to find lightmap-atlas info for xyz
#1
Posté 24 novembre 2009 - 12:02
The program reported a lightmap-atlas error and did not render the lightmap.
So I read a bit and did the following two suggested things:
1. I removed the python26 that I actually needed for another programm and installed the python 2.5.4, the only one that could be installed on my PC (the others did not want to) which was the x86 file. I did in fact not find a python installer that was specified to be only 32 bit on the official homepage.
I restarted the computer.
2. Tried it and failed.
3. I put a downloaded python25.dll file into the lightmapper folder of "dragon age origins/tools" and tried it with both, then only the python25.dll. Neither worked. I tried it multiple times, since I read somewhere that it won't work the first try. But for me I didn't on the second either.
So my question is:
Does anyone have any idea on what the heck is going on?
Why does that little thing resist me in spite of all my effort?
#2
Posté 24 novembre 2009 - 12:21
http://downloads.act...4-win32-x86.msi
btw ... the atlas errors should be ignored. they are not going to make your render fail.
#3
Posté 24 novembre 2009 - 12:48
I'm afraid I am not very helpful stating that it worked for me after uninstalling 2.6.4.8 and installing 2.5.4.4 from the download found at this website:
https://www.activest...thon/downloads/
Perhaps you have installed another version? Or perhaps something went awry with the uninstallation?
#4
Posté 24 novembre 2009 - 02:45
I deinstalled the python I downloaded (the installer was a lot smaller, 10mb instead of 25), restarted the pc, installed the Python version you linked me to, and restarted the pc - without any success. It still produces the lightmap-atlas error repeatedly.
Without the python25.dll in the lightmapper folder, it now claims to successfully create the lightmap (despite all the errors it reports in the process), however the result is far from very light-mapy. Shadows of objects are not produced on the ground, so the lightmap, in fact, did not work.
Any help would be appreciated.
#5
Posté 24 novembre 2009 - 03:25
follow the steps in this thread:http://social.bioware.com/forum/1/topic/74/index/275454
#6
Posté 24 novembre 2009 - 10:25
#7
Posté 24 novembre 2009 - 11:40
In the tutorial video I watched, the person didn't. And his shadows were visible and working. Mine, sadly, are not.
@Kusako
Yes, I haven't changed the installation directory, and it is in C:\\python25.
Can you guys please check your registry (->start->run->regedit) and look into HKEY_CURRENT_USER\\Software\\Bioware\\Dragon Age and tell me whether there is a registry entry for the lightmapper with a path for you. Especially within Dragon Age\\Toolset and \\Enviroment.
Because I have no entry for the lightmapper, and if you guys do, then I'd like to know in which folder so that I can add that entry to the registry and see whether it changes anything. Thanks.
#8
Posté 24 novembre 2009 - 12:33
HKEY_CURRENT_USER\\Software\\BioWare\\Dragon Age\\Toolset\\Common\\LevelEditor\\LightMapperCommand = $(TOOLSET)\\Lightmapper\\EclipseRay.exe LightMapper.py --terse -cpus=2
HKEY_CURRENT_USER\\Software\\BioWare\\Dragon Age\\Toolset\\Common\\LevelEditor\\LightMapperWorkingDir = $(TOOLSET)\\lightmapper\\
#9
Posté 24 novembre 2009 - 12:57
While I did lack both entries in the registry, adding them sadly changed nothing.
Second question: Where did you guys get the toolset you use from, and are there *any* additional materials, utilities, etc. that should be downloaded?
EDIT: Well, I have moved my shadow light and changed its color to a darker one, saved it again and NOW it works. Perhaps after all the things I did, I also needed to ensure that the room is "new" and thus the new lightmap things apply. So anyone who still has that problem might want to try changing the color and moving the light as well as refreshing and saving the room.
Thanks for all the good suggestions.
Modifié par Kuraiken, 24 novembre 2009 - 02:35 .
#10
Posté 24 novembre 2009 - 05:50
Kuraiken wrote...
Hm, thank you.
While I did lack both entries in the registry, adding them sadly changed nothing.
Second question: Where did you guys get the toolset you use from, and are there *any* additional materials, utilities, etc. that should be downloaded?
EDIT: Well, I have moved my shadow light and changed its color to a darker one, saved it again and NOW it works. Perhaps after all the things I did, I also needed to ensure that the room is "new" and thus the new lightmap things apply. So anyone who still has that problem might want to try changing the color and moving the light as well as refreshing and saving the room.
Thanks for all the good suggestions.
http://social.biowar...ing_the_toolset





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