ME2 virtually had no narrative. Get team, kill collectors. So equal screentime for the team members was woven through without a problem. With ME3, the devs are trying to tell a story. The LAST story, not just some side-mission. It's the end of the trilogy, end of Shepard, end of the Reaper war - and you want to limit Bioware's possible interpretation of all this by saying they 'should' focus on equal screentime for all characters...?
That would ruin the game. Have no doubts about that. ME2 wasn't tradition, it was an exception. The story allowed it. Here, let Bioware use and prioritize characters as according to their importance to the plot. They promised to resolve every arc, that's what they'll do. But please don't ask for the impossible...
Modifié par LGTX, 04 février 2012 - 11:22 .





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