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Dragon Age Origin Mage Or Rogue Archer?


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7 réponses à ce sujet

#1
Cody2Hottie

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 this is my first playthrough and im having troubling picking either a mage or a rogue who's a archer so pretty much i enjoy attacking people at a range magic seems powerful but at the moment the spells don't seem that great but i know its just the begining and the archer seems fun and since im leveling up cunning i can unlock stuff getting gold and stuff quite easily in your playthrough which one did you enjoy and why cause i they both seem fun but im not too sure what to pick

also which race would be best for a archer or a mage if you don't mind me asking

Modifié par Cody2Hottie, 05 février 2012 - 07:53 .


#2
galelabriel

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One of my playthroughs I have going right now is as a Human Mage. I'm traveling with Morrigan full time and picking spells to compliment each other. She's got cold spells, I've got lightening, she's got the animate line, I've got the crushing prison line, we're both doing the hex line and death cloud line, I've got the Sleep spell as well. Basic heal and spirit healer spec for me. Blood Mage spec for Morrigan. I'm having a lot of fun. This is just my example of playing through with a Mage at the moment. There are several ways ofcourse. I don't think it really matters which Race. Just personal preference.

I've never done an archer playthrough, but I believe my next character will be a Dalish Rogue Archer. I've had one in mind for some time now. Though I will probably also grab some dual wield talents as well to switch it up from time to time. I don't know if I'll be content with sitting back and shooting a bow the whole time.

You really are the only one to say which playthrough you want to continue with at the moment. Just pick one and run with it. In time you'll want to do every possible playthrough there is and even re-do some of them multiple times... well, if you're like me. ;)

#3
gandanlin

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I may be getting into spoiler terrritory here, but I'd say that Dalish Elf is best for archer. I think elves (Dalish and City) get some sort of attribute bonus in the mage origin story, as well.

#4
Ferretinabun

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I strongly recommend going mage. Archers are notoriously the weakest build in the whole game. They get good eventually, but it takes a LONG time, and that's if you know exactly how to build them. I tried one on my first playthrough and got totally stuck. I wasn't really sure how to build a character very efficiently, and without that my character just became unplayable.

Mages, on the other hand, are not only powerful, but easy to build. With XP points dumped into magic (maybe the odd few in willpower) you just pick whatever spells you fancy. Can't really go wrong. The level 4 spells are more powerful than the level 1 spells, so it's better to pick a line and build it fully, but that's just a general rule; don't feel you need to stick to it religiously.

As for race, there really is no difference for a mage. I suppose archery feels quite Dalish Elfy, but really it works fine with other races too (except maybe Dwarves. The logictics might have you scratching your head a bit there).

Modifié par Ferretinabun, 06 février 2012 - 12:34 .


#5
jammerculture

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The best part of this game is you can switch between your characters during combat so that your main doesn't necesarrily have to be the character you control. When i play I am constantly pausing and switching characters to give orders, in this way you get to play with all the styles.

With that in mind there is already two mages and a decent archer which you get early in the game. To me the choice would be based on the characterisations and who you like to have in the party. If you hate the mages that are the characters, pick mage, for example.

My current play through is a mage and quite honestly its kind of redundant. I have two other mages that stay home in camp. Imo the best class for the main is a DW rogue, since you almost want to always have one for locks and traps, and the DW in game comes late. Archery is pretty gimped as it takes awhile to get good, which kind of rules out the early rogue. There are two early warriors which are as good as you can build, as well as two early mages. Imo, a warrior, warrior, mage, rogue party allows you to get the best balance out of the game, and to experience the most it has to offer.

#6
Skadison

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I want to ask a question about building a versatile mage who I went to eventually turn into an arcane warrior. I want to boost my dex so I don't rely entirely on spells, but the wiki states this reduces your spellcasting power. How exactly? Obvoulsy if you spend more points on dex this means you have less points to spend on willpower and magic, but apart from that is there anything else in the game mechanics that makes this so?

I'm also a little confused about weapons. Mages can use weapons if we have the right dex and strength but somehow even if we pick combat tactics we are somehow not going to reap the same benefits as a warrior or rogue will?

#7
gandanlin

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The ability to dodge a physical attack (melee) is governed by dexterity.

You might want to have a look at the Arcane Warrior specialization for mages. Dragon Age wiki has some good info.

#8
Tremere

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I personally was a big fan of playing as a mage and especially relished the idea of playing as an Arcane Warrior. The downer came when I realized how much I had to sheath my weapon in order to use the spells that I considered the most devastating for my character. What I wanted was to be able to wield a sword and stun/paralyze/debilitate my enemies just as they thought they had a squishy mage in their sights as well as dish out some crowd control. I realized rather quickly that this was not doable (as a Mage) in a way that satisfied me, so I did some lateral thinking. I decided that playing as I wished was simply a matter of perspective. Thus, if I decided I was a Warrior-Mage, I had to build a character that gave me that feel. So I switched to playing as a Warrior and chose the Champion/Reaver or Champion/Templar specializations. I then focused my stats on Dexterity... So that when I swung my weapon I actually hit something (repeatedly), Strength because this is the bread and butter for the Warrior. and Constitution which made me hard to kill. Also being a Warrior includes the abilities that allow you to (1) stay on your feet, (2) restore Stamina, (3) knock opponents on their asses when they get too close, (4) damage enemies when they get too close. Now, I know many will say that the Reaver specialization is not that good or sucks all together. Let me say that I disagree wholeheartedly, as I've found that it depends on how you build your character. If you go about building your character strictly as a Warrior, then being a Reaver may seem underwhelming and you may end up killing yourself in the process. However, if you build him/her with sustainability in mind (think: restore health), then the Reaver specialization makes you a hard to kill, damage dealing SOB... Who knocks enemies on their asses if they get too close. Of course, you could go the other route and use the Templar specialization which many think is only useful against mages. <_< Of course, if you go this route, you'd need to add a bit more to Willpower in order realize it's true potential. Mind you, I'm not talking about "loads" of points in Willpower. Personally, I got mine to 25 and was fine. What's more, the pièce de résistance for the Warrior is the fact that they don't have to sheath their weapons (ever) in order to use their talents.

In essence, what I'm saying here is that playing the game the way you want may be more a question of style than class and then building your character accordingly. At the end of the day it's your perspective that counts. Don't be afraid to experiment or start over completely in order to find what you want. Had I not done this, I'd probably still be stuck with ideas that I've read in these forums that turned out (for me) to be simply a matter of perspective. It's often said that this or that skill/ability/class is broken/underpowered/sucks, et al... It really comes down to how you build your character in accordance to how you want to play.

Good luck! ;)

P.S. There's also the possibility (via mods) to adjust your stats to suit your style... (shrugs) Why not?

Modifié par GabrielXL, 29 février 2012 - 01:37 .