I personally was a big fan of playing as a mage and especially relished the idea of playing as an Arcane Warrior. The downer came when I realized how much I had to sheath my weapon in order to use the spells that I considered the most devastating for my character. What I wanted was to be able to wield a sword and stun/paralyze/debilitate my enemies just as they thought they had a squishy mage in their sights as well as dish out some crowd control. I realized rather quickly that this was not doable (as a Mage) in a way that satisfied me, so I did some lateral thinking. I decided that playing as I wished was simply a matter of perspective. Thus, if I decided I was a Warrior-Mage, I had to build a character that gave me that feel. So I switched to playing as a Warrior and chose the Champion/Reaver or Champion/Templar specializations. I then focused my stats on Dexterity... So that when I swung my weapon I actually hit something (repeatedly), Strength because this is the bread and butter for the Warrior. and Constitution which made me hard to kill. Also being a Warrior includes the abilities that allow you to (1) stay on your feet, (2) restore Stamina, (3) knock opponents on their asses when they get too close, (4) damage enemies when they get too close. Now, I know many will say that the Reaver specialization is not that good or sucks all together. Let me say that I disagree wholeheartedly, as I've found that it depends on how you build your character. If you go about building your character strictly as a Warrior, then being a Reaver may seem underwhelming and you may end up killing yourself in the process. However, if you build him/her with sustainability in mind (think: restore health), then the Reaver specialization makes you a hard to kill, damage dealing SOB... Who knocks enemies on their asses if they get too close. Of course, you could go the other route and use the Templar specialization which many think is only useful against mages. <_< Of course, if you go this route, you'd need to add a bit more to Willpower in order realize it's true potential. Mind you, I'm not talking about "loads" of points in Willpower. Personally, I got mine to 25 and was fine. What's more, the
pièce de résistance for the Warrior is the fact that they don't have to sheath their weapons (ever) in order to use their talents.
In essence, what I'm saying here is that playing the game the way you want may be more a question of style than class and then building your character accordingly. At the end of the day it's your perspective that counts. Don't be afraid to experiment or start over completely in order to find what you want. Had I not done this, I'd probably still be stuck with ideas that I've read in these forums that turned out (for me) to be simply a matter of perspective. It's often said that this or that skill/ability/class is broken/underpowered/sucks, et al... It really comes down to how you build your character in accordance to how you want to play.
Good luck!

P.S. There's also the possibility (via mods) to adjust your stats to suit your style... (shrugs) Why not?
Modifié par GabrielXL, 29 février 2012 - 01:37 .