In your opinion, which DA game did each class better? and why?
#1
Posté 05 février 2012 - 10:21
DA:O
S/S Warrior - In DA2 it felt like I was just there to sop up damage and was pretty insignificant. In DA:O my S/S warrior was doing pretty decent damage and had good survivability.
Healing Mage - In DA2 it doesn't feel like theres a need for a mage dedicated to healing, unlike in DA:O when a healer was a staple on some of the tougher fights if you didn't want to break the bank on healing pots.
DA2
Melee Rogue - I just couldn't have fun as a melee rogue in DA:O, the constant need to backstab just took all the fun out of it for me. In DA2 the feels a lot more powerful and its fun taking half a bar of a bosses health with just one attack.
Archer - Pretty much the same reasons as melee rogue. It just feels like it has more substance to it and I'm making more of an impact.
Melee Mage - In DA:O the mage was fun, but it just seemed to powerful to me. Mana Clash was ungodly powerful and pretty much every battle was made a cakewalk with Storm of the Century. I liked the more action paced version in DA2.
Its a tie for 2H warrior though. On the DA:O side it feels like I'm more than just a button spammer, but in DA2 its just so much fun plowing through 4 enemies at a time and zooming aroound the battlefield.
So, whats your opinion on the thread subject?
#2
Posté 05 février 2012 - 10:23
That said, I love that Rogues have become the "Single Target Slayer" in DA2 instead of being "Backstab the enemy to death" like they were in DAO.
#3
Posté 06 février 2012 - 04:07
Most of the min-maxing in DAO is ensuring that you don't go over the attack speed cap (i.e. no haste, balms, or too much +%speed equipment). That's not to say that a well built archer in DAO isn't impossible.
From memory, the best archer build in DAO is the cunning rogue archer, gaining attack/damage/crit-chance from the song of courage (from the bard spec) and a boost to armour penetration from cunning. Using cunning like this only works with the 'lethality' talent, so archer warriors are pretty uninspiring (i.e. no auto-crit). So maybe that's your problem. And then no matter the class, in Awakening archery becomes so ridiculously overpowered that it's not even fun. I'll leave it at that.
The only nice thing about archers in DAO was the whole 'shatter' concept. It was great fun to have a mage wade in and freeze everything with a cone of cold then proceed to shatter all the enemies with my archers. Archer's Lance/Assassinate CCCs are good, but not quite the same.
Overall, DA2 is much better with archers as things like dual haste actually aren't bugged out. Also the sound and vibrations of the arrows (if you're a console player) are a lot more solid.
In regards to the OP, I'm slightly biased towards all the DA2 classes as I'm much better at DA2 and can create min-maxed builds that actually work.
imo, the only classes/builds which DAO had better are the more alternative cross-class setups (e.g. arcane warriors) which DA2's slightly stricter system doesn't allow.
Modifié par mr_afk, 06 février 2012 - 04:10 .
#4
Posté 06 février 2012 - 10:29
#5
Posté 06 février 2012 - 09:47
To me Da2 improved the fighting a bit, many agree is a bit too fast but is way better than dao fighting, without the mods of course.
I dont play archers so not sure what up with that, I only play DPS meaning dual wield warrior, rogues with daggers and an assasin and mages without any heal spells, yes I leave the other things to the companions, my main character is the hero so she pwns and only pwns.
Modifié par Huntress, 06 février 2012 - 09:48 .
#6
Posté 08 février 2012 - 08:03
2H goes to DA2 while S/S goes to DAO. I realy liked the new atk speed Berserker/ Vanguard style that DA2 implemented, but the good ol' S/S of DA:O was just very fun to play since cc and actual tanking was the fun part for me back then... also the durability of a good speced S/S was beyond that of any boss xD i wont go into the Dualwield or Ballistia/Archer (that nobody liked/played) Warrior in DA:O since there isnt one in DA2.
Mage:
im biased here since both have there highlights. and as a hardcore/nightmare player i never abused AoE spam that much to realy say that build A is way OP when compared to build B... but Arcane Warrior/ Bloodmages sure make the exception here^^
Rouge:
Dualwield... DA2 hands down. there trippling around the batlefield just get to your opponents back arc was so damn annoying even after just a couple of hours of gameplay (and a throughfully extended gameplay took a good 40+h).
Archery. i'm biased here again. DA:O had the uber OP 1hit crit/kill cunning build, while DA2 has the more agile and less buggy version of the best kiter ever (2H vanguards come close in 2nd place). and DPS wise they are both very good.
which DA did i enjoy more? i'd have to say origins in general. but that's due to a more personal character creation and a deeper story. NPCwise i liked the characters in DA2 more. and in terms of gameplay i find both equal in their own way. DA:O was more build up on tactics and CC while DA2 is more action packed... and both parts where grind fests. at some point i was thinking that i must have killed at least the population of a small state in both games xD
#7
Posté 08 février 2012 - 10:26
#8
Posté 09 février 2012 - 04:33
DA 2: Combat was a HELLAVA lot better here **Top marks** Fast and effective, made you feel the intensity of battle a bit more, but the skill trees were worse and more thrown together. No more dual wield warrior and type specifics.
#9
Posté 09 février 2012 - 08:44
No, DA2 combat was not a "HELLAVA" lot better.
#10
Posté 09 février 2012 - 10:56
That said:
2-Handed: DA:O wins. Easily. Those blows really feels like they're got serious weight behind them.
S&S: Not a great fan of them in either, tbh. In fact, I think it's the one class I've not completed eithe rgame as. But going on Alistair v Aveline, I'll go Aveline simply because it makes more sense to build a tank from strength and constitution rather than dexterity.
Archer: DA2 hands down. It's now a fun and viable build, whereas it was totally gimped before. Plus I like that the rogue has been given the role of crowd controller.
DW rogue: If there's one class that can make me forgive DA2 for it's ridiculous gymnastic combat, it's this one. Vendetta + Assassinate = win.
Mage: Tough call. In DA;O a healer mage was a build in itself. In DA2 even the most dedicated Healer will spend at least as much time slinging other spells around. Not sure which one I prefer, really. I do like DA2 for the new Force Mage spec, but I despise it for the Blood Mage spec. Being a blood mage stretched credulity enough in DA:O, but being one in DA2 is just thoroughly ridiculous.
So in short I do think DA2 handled the classes better (which surprised even me) but I still far prefer Origins' combat style.
#11
Posté 11 février 2012 - 05:21
#12
Posté 11 février 2012 - 08:59
Seriously, though, DA2 mage battle animations for the win! Okay, seeing Wynne pull some of them would've been more funny than cool, maybe, but most of the time DAO mages do stabbing-gestures and kick the ground a lot. Not very epic...
Modifié par MissOuJ, 11 février 2012 - 09:03 .
#13
Posté 11 février 2012 - 10:54
MissOuJ wrote...
I have to say I prefer DA2 combat with almost all classes, sword+shield being the only exception (and maybe 2-hander, if for nothing else, then for those weapons in DA2 which look ridiculous way too often). But I play on the PS3, and the ridiculous AI+lack of tactic slots+no tactical camera+control issues made DAO really annoying to play on the console, so that might affect my opinion somewhat.
Seriously, though, DA2 mage battle animations for the win! Okay, seeing Wynne pull some of them would've been more funny than cool, maybe, but most of the time DAO mages do stabbing-gestures and kick the ground a lot. Not very epic...
DA2's twirling routine was awful.
DA:O's poke-poke-poke was boring.
They both sucked.
#14
Posté 11 février 2012 - 11:30
alex90c wrote...
DA2's twirling routine was awful.
DA:O's poke-poke-poke was boring.
They both sucked.
Nah, I loved the piruette routines, but then again, I've always been a fan of ballet and figure skating. Also, there's something really beautiful in having your Hawke/Anders/Beth/Merrill taking down enemies like there's no tomorrow while performing what's essentially a top-notch dance routine. Add Haste = looks even more kick-ass. Love it!
#15
Posté 11 février 2012 - 08:15
I kind of wish the mages treated their staffs like primitive muskets. They don't do any of that twirling ****, stand in a line, and fire as much magic as they can until the enemy is dead. If the enemy gets close, have a blade on the same end as the spell caster, so they don't have to twirl their staff, like a bayonet.
#16
Posté 11 février 2012 - 08:37
DA2's twirling routine was awful.
DA:O's poke-poke-poke was boring.
They both sucked.
I don't think it's awful for them to twirl, given the nature of the weaponry. Mage staff bolts always hit their target, unless the target is behind something.
This was made as lore in one of DAO's loading screens. You could fire straight into the air and it would find its target.
So while you may not like the twirl, it's there for added flair considering that the mage's bolt won't ever miss.
Though it would be nice to call the mages show offs for doing that, simply for fun.
Additionally, the element of the staff kinda helps keep most enemies at bay. Immolation, electrocution, cryonics, poison, and damage to the soul.
If DA's magic existed in real life and the whole "bolts always hit target" thing happened here, mages could do whatever the hell they wanted when firing their staves because their enemies would be on fire, electrocuted, frozen solid, poisoned, or taking damage to their soul.
They could spin like crazy and the bolts would hit their target.
Modifié par The Ethereal Writer Redux, 11 février 2012 - 09:43 .
#17
Guest_Puddi III_*
Posté 11 février 2012 - 09:20
Guest_Puddi III_*
So they'd basically be douchebags.The Ethereal Writer Redux wrote...
If DA's magic existed in real life and the whole "bolts always hit target" thing happened here, mages could do whatever the hell they wanted in firing their staves because their enemies would be on fire, electrocuted, frozen solid, poisoned, or taking damage to their soul.
Modifié par Filament, 11 février 2012 - 09:20 .
#18
Posté 11 février 2012 - 09:42
#19
Posté 11 février 2012 - 10:17
The Ethereal Writer Redux wrote...
DA2's twirling routine was awful.
DA:O's poke-poke-poke was boring.
They both sucked.
I don't think it's awful for them to twirl, given the nature of the weaponry. Mage staff bolts always hit their target, unless the target is behind something.
This was made as lore in one of DAO's loading screens. You could fire straight into the air and it would find its target.
So while you may not like the twirl, it's there for added flair considering that the mage's bolt won't ever miss.
Though it would be nice to call the mages show offs for doing that, simply for fun.
Additionally, the element of the staff kinda helps keep most enemies at bay. Immolation, electrocution, cryonics, poison, and damage to the soul.
If DA's magic existed in real life and the whole "bolts always hit target" thing happened here, mages could do whatever the hell they wanted when firing their staves because their enemies would be on fire, electrocuted, frozen solid, poisoned, or taking damage to their soul.
They could spin like crazy and the bolts would hit their target.
The problem with twirling, if it were taken realistically, is that mages could never fire en masse. A rank of mages would be hitting each other with their staffs.
#20
Posté 11 février 2012 - 10:37
The problem with twirling, if it were taken realistically, is that mages could never fire en masse. A rank of mages would be hitting each other with their staffs.
Well, the first four animations don't present this problem. The fifth however might, but I can't quite recall if the actual animation only looks that way because of the speed or because of how it's performed. I actually did a little examination of the animations back when I was playing DAII and I think what the animation really was differed from what the speed of it made it look like. If that makes sense
At any rate, the first four animations are fine. The fifth -- which is the only instance of "twirling". Remember that I did an examination of it, so I'm skeptical on whether it really was twirling or if that's simply how it appeared due to speed. It might be in my blog regarding combat in DAII -- is the only possible problematic one on that count.
Modifié par The Ethereal Writer Redux, 11 février 2012 - 10:41 .
#21
Posté 12 février 2012 - 09:21
The Ethereal Writer Redux wrote...
DA2's twirling routine was awful.
DA:O's poke-poke-poke was boring.
They both sucked.
I don't think it's awful for them to twirl, given the nature of the weaponry. Mage staff bolts always hit their target, unless the target is behind something.
This was made as lore in one of DAO's loading screens. You could fire straight into the air and it would find its target.
So while you may not like the twirl, it's there for added flair considering that the mage's bolt won't ever miss.
Though it would be nice to call the mages show offs for doing that, simply for fun.
Additionally, the element of the staff kinda helps keep most enemies at bay. Immolation, electrocution, cryonics, poison, and damage to the soul.
If DA's magic existed in real life and the whole "bolts always hit target" thing happened here, mages could do whatever the hell they wanted when firing their staves because their enemies would be on fire, electrocuted, frozen solid, poisoned, or taking damage to their soul.
They could spin like crazy and the bolts would hit their target.
I don't really care that it would technically make sense in the lore, it just looks retarded.
Oh look, a massive dragon, 3-2-1 DANCE!
#22
Posté 12 février 2012 - 12:52
DA:2 had much more balanced classes (though mage are still more powerful and in DA:2 case more versatile than other classe in the game).
That being said DA:2 classes are monolithic and require optimal build so the game is walk in the park even at the highest difficulties with added bonus of being tedious when fighting bosses.
For me the main adventage of DA:0 classes was that they are more versatile and since suboptimal classes are much more viable. It leaves the player more choice to play the concept that he wants.
phil
Modifié par philippe willaume, 12 février 2012 - 12:53 .
#23
Posté 12 février 2012 - 03:19
alex90c wrote...
I don't really care that it would technically make sense in the lore, it just looks retarded.
Oh look, a massive dragon, 3-2-1 DANCE!
Relevant to your interests!
Seriously though, I always thought it looks rather neat, especially when Haste is on.
Also, Force Mage specialization in DA2 was pretty awesome as well. It's really useful and loads of fun - I actually like it better than Archane Warrior and I loved that specialization!
Modifié par MissOuJ, 12 février 2012 - 03:32 .
#24
Posté 16 février 2012 - 08:20
Maybe I'm just The Worst Player when it comes to DA:O (unless mr_afk has already claimed that title as well) and onle seemed to bo doing any reasonable dmg when I played either Arcane Warrior or DW Rogue.
Warriors in DA:O not only took a decade to perform a swing with their weapon but also their dmg was... nonexistenst in comparison to other classes. I remember building my Alistair Tank - str, con to equip armor and dex to increase chance of dogding. Eventually, he ended up swinging a dagger. Pfffff.
Arcane Warrior was absolutely overpowered, especially when you still could go AW/BMage (sth to dpo with a patch and mana issues, if I remember correctly). Nukers were very much okay, but as soon as I saw what mages can do in DA2, this AOE monster from DA:O became just a distant memory for me.
As for Rogues, it was really the class I enjoyed the most in DA:O. Shadow backstabber in Awakening was pretty ridiculous in terms of firepower. Add to it tweaking stats a bit to equip a shield, apply the Legion of the Dead heraldy... we know what happened when this glitch was involved.
My absolute favourite class in DA2 is Warrior. Barrage to Haste to Fervor to PLR to 200+ % attack speed to Claymore to Stagger to Chain Reaction. BERSERKER FOR EVAR!
But all that's kinda sorta beside the point.
Whic game did the classes better? You meant in terms of gameplay?
For me, DA2 did all of them better. Just my opinion.
Modifié par Scott_Press, 16 février 2012 - 08:24 .
#25
Posté 16 février 2012 - 10:36
Haha it's not like I went out of my way to claim that title...or ever claimed it in the first place. <_<
Modifié par mr_afk, 16 février 2012 - 10:39 .





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