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In your opinion, which DA game did each class better? and why?


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#26
frustratemyself

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Scott_Press wrote...

Maybe I'm just The Worst Player when it comes to DA:O (unless mr_afk has already claimed that title as well) and onle seemed to bo doing any reasonable dmg when I played either Arcane Warrior or DW Rogue.


How? My Arcane Warrior was indestructable but couldn't hit anything even with the help of an automated targetting system. That class was so broken.

#27
Huntress

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Filament wrote...

The Ethereal Writer Redux wrote...

If DA's magic existed in real life and the whole "bolts always hit target" thing happened here, mages could do whatever the hell they wanted in firing their staves because their enemies would be on fire, electrocuted, frozen solid, poisoned, or taking damage to their soul.

So they'd basically be douchebags. :lol:


If people could do that in real life ..  Then I would ask God to nerf the ...ers:lol:

#28
Autochthon

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Mages in general are better in DA2, but the lack of a "warrior mage" makes things a little sad for me.

Wariors and Rogues are way better in DA2 than DAO. The problem is that bioware doesn't understand the difference between GOOD character crossover and bad. Good character crossover is something like giving a mage the ability to tank/melee at the cost of (say) an offensive specialization. They screwed up in DAO w/ Arcane Warrior and were too scared to try it again.

Despite the fact that they not only created GREAT rogue tank options in DAO but also pretty damn good DPS or suport options for warriors. Even gave them a mDPS option!!! That one class (and the fact that EVERY OTHER MAGE SPEC WAS WORTHLESS COMPARED TO IT) made them too afraid to mess up to actually try something cool.

I'm hoping arcane warror returns. At least I can do tank spec mges and rogues in DA2 with some creativity (rogues have lots of threat management and mages can go Blood Mage... which once again invalidates wariors from a CC/tank perspective because it's TOO GOOD). Next time you do Blood Mage bioware why not try to make it an actual trade off? I mean it's cool to do a Magic/Con mage with 100% sustains but you could have at least TRIED to balance it.

DA3 won't have blood mage because Bioware will be scared after their poor balance on it. So we're gonna be stuck with glass mages and further in-class homogenization. Consider that once you play a class there's no reason to REALLY play it a second time because specializations don;t create any mechanical differences and changing weapon type won;t change your role. Just means you'll be doing your role with a minor change in kit.

#29
Carmen_Willow

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Shadow Rogues in DA:2 both archers and dual wielders were great. There's a lot you can do with Shadow/Assassin or Shadow/Duelist and basic attacks. [Thanks to mr-afk for the Shadow build],

Controller Mages in DA:2: Force mage plus Spirit Healing and other assorted spells.

2-handed in DA:2.

Tanks in DA:O

[Edited to add credit]

Modifié par Carmen_Willow, 02 avril 2012 - 04:32 .


#30
FKA_Servo

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Generally speaking, I like the pace and aesthetic of combat in DA2, especially with regards to rogues and pure mages - the only thing I miss are the interesting spec options. I want a DW warrior and arcane warrior again.

#31
FaeQueenCory

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philippe willaume wrote...

Mage in DA:0 were massively overpowered. And two mage in the team made the game a walk in the park at the highest difficulty.
DA:2 had much more balanced classes (though mage are still more powerful and in DA:2 case more versatile than other classe in the game).
That being said DA:2 classes are monolithic and require optimal build so the game is walk in the park even at the highest difficulties with added bonus of being tedious when fighting bosses.

For me the main adventage of DA:0 classes was that they are more versatile and since suboptimal classes are much more viable. It leaves the player more choice to play the concept that he wants.

phil

I agree!
Though I like the way skills were (webs as opposed to chains) in DA2. And Archer in DA2 was like Archer in Awakening: Fun and crazy awesome.

But the fact that the DA2 classes are so superficially narrow... gets HUGE minus marks from me.
When it comes to limited builds but greater roll diversity.... I'll always prefer the variability in the builds that Origins offered. (And I HATE the way spirit healer was in DA2.... having to constantly toggle that damn aura on and off.... ANNOYING!)

#32
Davillo

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I'd like for Bioware to release Dragon age origins in DA2 engine would it really take very long to develop?, they could do it I mean regular folks made morooblivion.

#33
wowpwnslol

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DA2 classes and talent trees is about the only thing the game has done right. Specializations were done better as well.

#34
Zubie

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The animations in this game made all the classes look ridiculous. Warriors jumping 20 feet in the air, rogues flipping, jumping and teleporting around and the mages jumping around while casting spells....

Definitely preferred my 2H warrior in DAO. It felt and looked like I was wielding a big 2 handed weapon.

Now as far as the gameplay is concerned I've only played 2H warriors in DA2 but I still found them more fun in DAO.

Modifié par easygame88, 13 avril 2012 - 05:58 .


#35
keesio74

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easygame88 wrote...

The animations in this game made all the classes look ridiculous. Warriors jumping 20 feet in the air, rogues flipping, jumping and teleporting around and the mages jumping around while casting spells....

Definitely preferred my 2H warrior in DAO. It felt and looked like I was wielding a big 2 handed weapon.

Now as far as the gameplay is concerned I've only played 2H warriors in DA2 but I still found them more fun in DAO.


I thought the 2H warrior was way underpowered in DA:O. And while I agree that the antics in DA2 for attack animations is too arcade cartoony, the attack animations for 2H warriors in DA:O looked ridiculous also. The 2H warriors swing their weapons like they are inexperienced to them and are too heavy for them. Look how off-balanced they look when they swing. 2H weapons are heavy but a strong skilled warrior can look controlled and swing it at a decent speed.

#36
wowpwnslol

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keesio74 wrote...
I thought the 2H warrior was way underpowered in DA:O.


They were, but mainly due to the broken defense mechanic, where investing into dexterity made you immune to all physical damage except auto hit attacks like grab/overwhelm. Since 2H warriors in DAO didn't invest into dex, they had to actually play without god mode.

In DA2, 2H warriors are overpowered not because of any particular skill, but because of how well and intuitive everything flows together. The talent trees complement each other,  specializations are excellent, STR/CON are both great stats to invest in and it just so happens they are warrior's primary stats. There is a great amount of awesome 2h weapons etc. Compared to other classes like mage/rogue who, prepatch, could be stagger locked to death by 2-3 trash mobs, this class appears god like.

#37
Amaranthy

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I liked my DW dagger rogue in DA: O for picking off strong enemies easily and being able to disarm traps and pick locks. In DA 2, rogues have much more utility and again, very strong class for killing bosses fast.

I now started playing as a 2H warrior and I like the idea of 2-handed weapons doing AoE damage with normal hits.

I didn't play a mage in DA: O although storywise point, they seemed to be the best option but I wasn't a big fan of friendly fire. In DA 2, they are a must have asset but playing as a mage yourself just breaks any immersion the game has because everyone ignores that you're a mage or if you're using blood magic.

#38
ChaosAgentLoki

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Okay, to answer your question. Here are my opinions on which classes were better in each game.

DA:O
Sword and Shield: I've noticed many people mention this, but it's quite true. The S&S in DA2 is only decent when using Aveline, aside from that it is a pretty terrible class. In DA:O, my primary character is a S&S warrior and can easily hold his own on the frontlines. I even completed the game on Normal with him only acquiring three injuries total (not including all the injuries my party suffered...). This class has also allowed me to lead the charge and draw most of the enemy fire onto me. Combine with high dexterity, decent constitution and high attack and I can pretty much use this class to protect my party from anything.

Dual Wield Rogue: I know a lot of people hate the Backstabbing aspect to combat, but I found it to be better than the super-speed warrior that the 2-Handed Rogue became in DA2. I found that there was more strategy involved in the Rogue in Origins and I preferred it that way. I actually felt sneaky and...well...rogue-like.


DA2

Mages: The entire class is superior in DA2. For me, I enjoy the new tactics included and the easy mix of close and distanced combat. Combined with more enjoyable spellcasting and this class is easily one of the most fun to play in DA2, compared to the boring and insanely overpowered version found in Origins.

2-Handed Warrior: Okay, I just enjoy going around and hacking things to bits with a giant sword. Yes, I'm a Dynasty Warriors fan, and that does help me with my decision here that the 2-Handed Warrior is superior in DA2. I really enjoy being able to blaze around the battlefield making mince meat out of any foe that gets in my way, with a massive sword.

So, those are my opinions on which classes (of the ones that I've played) are better in each of the games.

Modifié par ChaosAgentLoki, 18 avril 2012 - 03:35 .


#39
The Prime Magus

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Coming from a purely Nightmare perspective, I feel mages were much better in DA:O, but its a combination of how the class was built as well as influencing factors to how each game's combat was designed. Mages in DA:0 felt well balanced to me. Powerful, but costly and fragile without AW. Every single spell thrown in a fight in DA:O was a big deal and changed the battlefield, and picking the wrong one, or using the right one in a poor manner could change the fight entirely. I wasn't one to really potion chug either or abuse the infinite gold cartel, so my lyrium potions were a decently managed commodity, not just an infinite mana button, so it helped play a decent strategic role.

By comparison the mage in DA2 felt ludicrously weak. The game shifted from dealing with having enemies who were all potentially lethal if not dealt with appropriately, but had life bars relatively as fragile as the party characters, to the ridiculous HP sinks and flat resistance and (illogical, un-intuitive, and poorly presented/documented)immunities. My spells suddenly seemed very lackluster and felt very poor at their job by comparison, especially when rogues or warriors were doing the standard mage things much, much better. I actually like their animations in DA2 alot more. It puts alot more oomph into the visuals of spellcasting; makes them look involved and intensive. But the effects themselves seemed to fall off and get outshone if you're anything other than a healbot, which not a mage style I liked to indulge in either game.

Rogues in general I like more in DA2. Their impact always felt harder to manage in DA:O. Which isn't to say I didn't like them there, but in DA2 they are definitely more impactful and live up to the rogue, although some of their new skills just feel silly. I never did quite get into drop kicking a glass bomb :P

#40
r3dKrypt0nite

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Origins did everything better than that other game did. In origins you not confined to playing just one style you could always change it up. 2's combat system just plain sucked.

Modifié par r3dKrypt0nite, 27 avril 2012 - 05:36 .


#41
JLyric10

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Shield and Sword is more playable in DA:O. Rogues in general are much better in DA2, but with the duel wielding I actually would prefer going around for the backstab for RP quality. I'm personally saying mages equally because of how lame they are at the start of DA2, force maging and healing suck imo, and the timing between staff attacks bothers me (mages are not bo staffing, baton twirling kung fu masters, nor are they Gandorf). With a terrible specialization and the chain talent building, mages were a pain to level because you had mill through 2 or 3 bad spells before getting to a good one. With that said, they get a tie breaker just for being overpowered (like all other stereotypical mages).

DA:O > DA2 in combat in general. Origins is more challenging in general and requires more strategy than its sequel.