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Will letting Vido escape and sparing Kasumi's Greybox have ramifications in ME3?


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#51
Epsilon330

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pmac_tk421 wrote...

Haasth wrote...

Is the Kasumi DLC actually worth it? It's one of the few DLCs I haven't bothered picking up.

I'd say so.

Good character with very useful abilites (LV2 Shadow Strike 1-hit-kills most normal enemies in Casual and Normal, and when fully upgraded to Deadly, it can do the same on the other two difficulties).
Great mission with brilliant change of pace and a fabulous new SMG.
Good potential bonus power for Infiltrators and Vanguards.
New alternative for Pipe-Tech in the Suicide Mission.
Witty banter on the Normandy, and Normandy gets a lounge.

...

Hell yeah, it's worth it.

#52
Foxtrot 212

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Ramus Quaritch wrote...

I forget, is the paragon choice destroying the greybox and the renegade one keeping it? Or is it the other way around? So does keeping it have potential ramifications for that certain race or does destroying it have that potential bad outcome?


Its like the Canadian Mentioned, Theres Sacrifice A which saves the race and Sacrifice B which destroys the race but saves what was sacrificed with A, keeping the box apparantly opens an Option C (Or at least thats how alot of decisions are and they are TOUGH)

Modifié par Foxtrot 212, 05 février 2012 - 04:51 .


#53
Chewin

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Kronner wrote...

Mesina2 wrote...

Kronner wrote...

I always kill Vido. He deserves to die.


And so do those refinery workers?


I do not really care for them tbh. They could escape on their own if they weren't cowards.


I've always found saving the refinery workers to be the "smarter" solution. The refinery is a rich human mining facility, and by letting it get destroyed will require millions of credits to repair. I couldn't care less for the workers.

Letting Zaeed get his lousy revenge compared to something like that feels kinda ludicrous.

#54
Dave of Canada

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Ramus Quaritch wrote...

I forget, is the paragon choice destroying the greybox and the renegade one keeping it? Or is it the other way around? So does keeping it have potential ramifications for that certain race or does destroying it have that potential bad outcome?


Paragon: Keep.
Renegade: Destroy.

If you destroyed it:
You have a choice between sacrificing A or sacrificing B.
If you keep it:
You have a choice between sacrificing A, sacrificing B or going down road C.

#55
TexasToast712

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andy69156915 wrote...

ddv.rsa wrote...

wirelesstkd wrote...


But I would be VERY surprised (pleasantly) if either choice makes a big difference, one way or another.


[MINOR SPOILER]

The survival of a certain race depends on the Kasumi decision. Unless you kept it there is going to be death.


WHAT?!?! Even my paragon Shepard always tells her to destroy it with the "it's what he wanted" logic, because the Alliance could be in giant trouble if anyone caught wind of its contents (making keeping it seem more renegade then destorying it, to my eyes). But now you're saying that keeping it just causes extra scenes and saves an entire race from extinction? How the heck can destroying implicating info on the Alliance save a non-human race? Oh this is just weird. Guess I have to let her keep it from now on.

Kasumi is DLC. I highly doubt the greybox decision will be as big as he is making it out to be.

#56
Epsilon330

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So, is this the only "Option C" incident, or will other choices present themselves too?

#57
CroGamer002

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Kronner wrote...

I do not really care for them tbh. They could escape on their own if they weren't cowards.


So wait, people that are surrounded by fire and have no way to escape unless someone outside can shut down fires, are now cowards?

What?

#58
Dave of Canada

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Epsilon330 wrote...

So, is this the only "Option C" incident, or will other choices present themselves too?


Mm... good question, I seem to recall the other options being present but it's possible only option C transpires. I see no reason why A and B would present themselves with the C alternative. I'd need to recheck when I have the chance.

#59
Foxtrot 212

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Epsilon330 wrote...

So, is this the only "Option C" incident, or will other choices present themselves too?


There are other instances where Option Cs Pop up and there are also times where choices from ME 1 have no Option C and you MUST pick Sacrifice A or Sacrifce B

(Paragons are getting punished in directly which makes decisions ALOT harder)

#60
Epsilon330

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Mesina2 wrote...

Kronner wrote...

I do not really care for them tbh. They could escape on their own if they weren't cowards.


So wait, people that are surrounded by fire and have no way to escape unless someone outside can shut down fires, are now cowards?

What?

This.
Also, if you can go past the area where the workers would be when taking the Renegade option, and calmly walk past while hearing the anguished screaming coming from inside as the workers are incinerated slowly without feeling a tinge of guilt; then you've passed the Moral Event Horizon.

#61
Haasth

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Epsilon330 wrote...

pmac_tk421 wrote...

Haasth wrote...

Is the Kasumi DLC actually worth it? It's one of the few DLCs I haven't bothered picking up.

I'd say so.

Good character with very useful abilites (LV2 Shadow Strike 1-hit-kills most normal enemies in Casual and Normal, and when fully upgraded to Deadly, it can do the same on the other two difficulties).
Great mission with brilliant change of pace and a fabulous new SMG.
Good potential bonus power for Infiltrators and Vanguards.
New alternative for Pipe-Tech in the Suicide Mission.
Witty banter on the Normandy, and Normandy gets a lounge.

...

Hell yeah, it's worth it.


Hmm. I don't plan on using SMGs over Shotguns anytime soon, and her abilities don't really seem useful to me as I play an Infiltrator or Engineer plus mostly have Tali with me.. But fine, she returns in ME3 and the SMG is always nice to import over as well. 

Least that gives me something new to do in ME2 for the time being. :lol:

As for Vido.. 
Well I mostly let him go. Honestly, I'm there to 'liberate' the facility and I think Zaeed is an ass. He started blowing up the place, his own damn fault for having Vido escape. That being said, I paragon persuade him to keep on going most of the time if just to see what becomes of him in Mass Effect 3. The thought of doing it after the Collector Mission and then leaving Zaeed to die is tempting. 
Saving the numerous workers there seems much more of a priority to me than killing one Blue Suns guy that will be replaced by someone else anyway. I do hope ME3 has some gratitute for saving the workers at least. 

Modifié par Haasth, 05 février 2012 - 04:57 .


#62
incinerator950

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Chewin3 wrote...

Kronner wrote...

Mesina2 wrote...

Kronner wrote...

I always kill Vido. He deserves to die.


And so do those refinery workers?


I do not really care for them tbh. They could escape on their own if they weren't cowards.


I've always found saving the refinery workers to be the "smarter" solution. The refinery is a rich human mining facility, and by letting it get destroyed will require millions of credits to repair. I couldn't care less for the workers.

Letting Zaeed get his lousy revenge compared to something like that feels kinda ludicrous.


Not really, its his mission.  If he wants to scrub his mission for revenge, cost thirty civilians, and destroy a Refinery, why the hell not.  Besides, killing Vido will hopefully reduce long term Blue Sun criminal activity.  Unless their new leadership didn't learn anything.

Or we can get another spoiler like someone did for the Batarians, and then find out Vido is critical at gathering a Mercenary and Pirate fleet with Aria, or something equally stupid.

#63
Dave of Canada

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Foxtrot 212 wrote...

(Paragons are getting punished in directly which makes decisions ALOT harder)


Can you PM me the cases which this occurs? I've seen no such thing and I've pretty much combed through the leak.

Modifié par Dave of Canada, 05 février 2012 - 04:55 .


#64
incinerator950

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Haasth wrote...

Epsilon330 wrote...

pmac_tk421 wrote...

Haasth wrote...

Is the Kasumi DLC actually worth it? It's one of the few DLCs I haven't bothered picking up.

I'd say so.

Good character with very useful abilites (LV2 Shadow Strike 1-hit-kills most normal enemies in Casual and Normal, and when fully upgraded to Deadly, it can do the same on the other two difficulties).
Great mission with brilliant change of pace and a fabulous new SMG.
Good potential bonus power for Infiltrators and Vanguards.
New alternative for Pipe-Tech in the Suicide Mission.
Witty banter on the Normandy, and Normandy gets a lounge.

...

Hell yeah, it's worth it.


Hmm. I don't plan on using SMGs over Shotguns anytime soon, and her abilities don't really seem useful to me as I play an Infiltrator or Engineer plus mostly have Tali with me.. But fine, she returns in ME3 and the SMG is always nice to import over as well. 

Least that gives me something new to do in ME2 for the time being. :lol:


It's not very critical.  She's squishier than Tali or Miranda, and if you maximize her Stealth attack and recharge, her Flash Bang and Overload don't do that much.  Really, the only thing worth it is the Tech Damage and the Locust if you actually haven't done any of it.  Otherwise, she's a glorified sneak thief with another powerful DLC weapon.

#65
Epsilon330

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Foxtrot 212 wrote...

Epsilon330 wrote...

So, is this the only "Option C" incident, or will other choices present themselves too?


There are other instances where Option Cs Pop up and there are also times where choices from ME 1 have no Option C and you MUST pick Sacrifice A or Sacrifce B

(Paragons are getting punished in directly which makes decisions ALOT harder)

Hmm, well, i'll just deal with things as they come. Thanks.
At least I have my priorities sorted:

Salarians > Krogan (because Salarians are friendly, Krogans... not so much)
Geth > Quarians (at least the Geth will be able to actually fight)
Turians > Rachni (Turians will pack a greater punch, and saving them might just make them friendly for good)
Everyone > Volus, Vorcha, Elcor and Batarians (Obvious)

#66
incinerator950

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Dave of Canada wrote...

Foxtrot 212 wrote...

(Paragons are getting punished in directly which makes decisions ALOT harder)


Can you PM me the cases which this occurs? I've seen no such thing and I've pretty much combed through the leak.


That't not the problem.  The problem is the outcomes for Paragons, regardless of difficult sacrifices or decisions, is that they get a better reward, with no severe repercussions.  It's been this way the entire series, and so far (not looking at the Leak), nothing has directly changed.  Now you just get to sacrifice dozens or hundreds of people, to save larger population.  Save base, save war assets.  That's not new, thats just pushing it over.  Combined with the damn Ranting Saphra keeps spouting, it really is starting to sound worse.

Its making me want to stab the lot of you, not cancel my delicious pre-order.

Modifié par incinerator950, 05 février 2012 - 04:59 .


#67
Kronner

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incinerator950 wrote...

Not really, its his mission.  If he wants to scrub his mission for revenge, cost thirty civilians, and destroy a Refinery, why the hell not.  Besides, killing Vido will hopefully reduce long term Blue Sun criminal activity.  Unless their new leadership didn't learn anything.

Or we can get another spoiler like someone did for the Batarians, and then find out Vido is critical at gathering a Mercenary and Pirate fleet with Aria, or something equally stupid.


Yeah, that's why I always kill the guy. I killed Balak in ME: BDtS as well. I absolutely loathe these mercs/terrorists and do whatever it takes to kill them. If civilians get killed, too bad, but I do not really care.

#68
Dave of Canada

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incinerator950 wrote...

That't not the problem.  The problem is the outcomes for Paragons, regardless of difficult sacrifices or decisions, is that they get a better reward, with no severe repercussions.


I know, I've been arguing against it since right after ME2 came out.

Modifié par Dave of Canada, 05 février 2012 - 05:00 .


#69
Chewin

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incinerator950 wrote...
Not really, its his mission.  If he wants to scrub his mission for revenge, cost thirty civilians, and destroy a Refinery, why the hell not.


Except I'm the commander and I'm making the choices here. If he can't follow orders, he is off the ship.

Besides, killing Vido will hopefully reduce long term Blue Sun criminal activity.  Unless their new leadership didn't learn anything.


Perhaps, though I don't see how hard it is for the Suns to get a new leader. They get crippled for a time, sure, but the refinery is still more important. You can't go dealing with "what ifs", can you?

#70
Foxtrot 212

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incinerator950 wrote...

Dave of Canada wrote...

Foxtrot 212 wrote...

(Paragons are getting punished in directly which makes decisions ALOT harder)


Can you PM me the cases which this occurs? I've seen no such thing and I've pretty much combed through the leak.


That't not the problem.  The problem is the outcomes for Paragons, regardless of difficult sacrifices or decisions, is that they get a better reward, with no severe repercussions.  It's been this way the entire series, and so far (not looking at the Leak), nothing has directly changed.  Now you just get to sacrifice dozens or hundreds of people, to save larger population.  Save base, save war assets.  That's not new, thats just pushing it over.  Combined with the damn Ranting Saphra keeps spouting, it really is starting to sound worse.

Its making me want to stab the lot of you, not cancel my delicious pre-order.



Oh no no no no no, Paragons will get LOTS of penalties this game, the particular choice im thinking of is a tough one and it affects from a Paragon choice in ME 1 

Edit: But paragons dont go rushing to make a Renegade, Renegades are near in the same boat.

Modifié par Foxtrot 212, 05 février 2012 - 05:03 .


#71
CroGamer002

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Also, Vido is not a leader of Blue Suns anymore.

It's Batarian Solem Del'Serah.


Kill Vido?

Whatever, Solem is there.


Besides, I think you might need Blue Suns help in ME3.
We already know we will seek help from Eclipse.

#72
Kronner

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Mesina2 wrote...

Also, Vido is not a leader of Blue Suns anymore.

It's Batarian Solem Del'Serah.

Kill Vido?

Whatever, Solem is there.

Besides, I think you might need Blue Suns help in ME3.
We already know we will seek help from Eclipse.


Actually, I think killing Vido will bring you some benefits in ME3. He is definitely more important than a bunch of workers IMHO.

#73
Chewin

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Mesina2 wrote...

Also, Vido is not a leader of Blue Suns anymore.

It's Batarian Solem Del'Serah.


Kill Vido?

Whatever, Solem is there.


Besides, I think you might need Blue Suns help in ME3.
We already know we will seek help from Eclipse.


It's confirmed then. Saving the refinery is the better option.

#74
Chewin

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Kronner wrote...
Actually, I think killing Vido will bring you some benefits in ME3. He is definitely more important than a bunch of workers IMHO.


The refinery is more important than Vido and a bunch of workers.

#75
Dave of Canada

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Kronner wrote...

Actually, I think killing Vido will bring you some benefits in ME3. He is definitely more important than a bunch of workers IMHO.


[SPOILERS]
[SPOILERS] 
It changes nothing, Vido dies off-screen.
[SPOILERS]

[SPOILERS]

Modifié par Dave of Canada, 05 février 2012 - 05:11 .