Hunter of Legends wrote...
incinerator950 wrote...
Hunter of Legends wrote...
incinerator950 wrote...
GamerrangerX wrote...
-give collector base to ceberus
-kicking blue suns merc out of the window to his death"thane mission"
-lets the workers to die in the refinery on Zorya"Zaeed lotal mission?
I won't turn the topic into a moral debate about the base. Especially because of the dilema of Metagaming and ME3's plot.
Yes, its also because you gave the Merc a chance to cooperate. he'd order his squad to come running to attack you if the game allowed it (I've always had the moralty points to convince him to give you intel.)
I think you can even look at the Collector Base as not being a moral choice.
It was built by the reapers and surely would allow indoctrination. It also would give valuable insight and intel on the enemy. It's less a moral decision than a tactical one.
I edited the post, go look at it too. However, I agree on the Tactical decision. I gave the base to Cerberus not for the Cerberus loyalty. I did it because of trying to build assets, gathering technology and intel. Even if I were to scrub the base and vent the Reaper Tech after TIM's..experiments. The Collector Tech still surpasses Alliance warship technology. Any edge we can get will help.
I'm not gonna lie, I always destroy the base because the threat of indontrination is too great.
If we only actually learned more about it on virmire than simple "Oh it rots your brain".
Only the Reaper Tech. Collector Tech looks like it was an analogue probably based off the Prothean tech that the Reapers gave them to work with.
Teh only Reaper tech I noticed was the frame they were making. Maybe some other parts.





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