Imo, the weakest part about this game is...
#1
Posté 24 novembre 2009 - 12:29
#2
Posté 24 novembre 2009 - 12:31
#3
Posté 24 novembre 2009 - 12:37
#4
Posté 24 novembre 2009 - 12:39
#5
Posté 24 novembre 2009 - 12:39
adam_nox wrote...
I like long dungeon crawls, but it would be nice if we had something like a town portal so we could go sell in the middle of it.
There is a portal, well not a portal but a character. If you talk to a certain npc that gives you a mini quest and you are successful in the encounter you can sell and trade. You can use this as a hub. I think it's just about in the middle.
Modifié par JHorwath, 24 novembre 2009 - 12:43 .
#6
Posté 24 novembre 2009 - 12:42
#7
Posté 24 novembre 2009 - 12:43
Ditto. I was rich after coming out of there.JHorwath wrote...
I feel when you get through that you are ready for anything.
#8
Posté 24 novembre 2009 - 12:53
Anyway, weakest part is probably the fact that some abilities are absolutely awesome and some are absolutely useless. But, it's not like a few patches can't fix that. Oh, also that a 2h master fights like he has no idea how to wield a 2h weapon. And can barely lift the thing. (Aside from a couple special attacks)
Modifié par Slayer D, 24 novembre 2009 - 01:15 .
#9
Posté 24 novembre 2009 - 12:55
#10
Posté 24 novembre 2009 - 01:05
The best examples are the ones you get in Denerim to save the refugees, or help the troops against Logain's men, or "clear out the back streets," etc. All of these are nothing more than a random encounter in which the only option is kill or be killed. And even after you complete the killfest there's not even a decent conversation tree to be had with the survivors - move along, nothing to see, do or be interested in here...very disappointing:(
Modifié par yarac, 24 novembre 2009 - 01:06 .
#11
Posté 24 novembre 2009 - 01:12
#12
Posté 24 novembre 2009 - 01:17
#13
Posté 24 novembre 2009 - 01:21
I enjoyed Orzammar too. I love dorves (yes I call them Dorves sometimes, live with it) and am a huge fan of how they handled them in DA:O. True the deep roads got a bit tiresome, but they were broken up nicely in my opinion. I'd agree with Angeljoe that the mage tower was the worst. It was long, samey, and the detour near the end was waaaaay too tiresome and boring. The forests/ruins were a bit long, but nothing bad. Plus there was a lot more plot development along the way there than "omg demons kill!"
#14
Posté 24 novembre 2009 - 01:23
#15
Posté 24 novembre 2009 - 01:24
#16
Posté 24 novembre 2009 - 01:27
You can go back to town any time you're on the Deep Roads map.adam_nox wrote...
I like long dungeon crawls, but it would be nice if we had something like a town portal so we could go sell in the middle of it.
#17
Posté 24 novembre 2009 - 01:41
#18
Posté 24 novembre 2009 - 01:43
#19
Posté 24 novembre 2009 - 01:56
*****Spoilers******
Sneaked from Carridins Cross to the next area transition.
Then sneaked to trigger the cutscene with R*** and the spider fight
Fought my way to the spider queen
Sneaked from the Bridge past a lot of Darkspawn till I triggered the cutscene with the female D****
Fought the rest of it
Modifié par SeanMurphy2, 24 novembre 2009 - 01:59 .
#20
Posté 24 novembre 2009 - 02:28
I came to Orzammar right out of the gate (well after Lothering, second playthrough). I got into Orzammar with 3 hours on the clock... I'm now at 11. That's 8 hours of seeing the same scenery and the same style of encounters and having to run back to shop and dungeoun over and over again. PURE exploration/combat on the 8 hours in Orz - I've been hitting "Esc" through all of the dialogue because I know exactly what's going on. I've only been playing an hour or two a day the past several days, so I've basically been in Orzammar for a week, and I've still got a ways to go.
Really wears. I just want it done already.
Modifié par cipher86, 24 novembre 2009 - 02:41 .
#21
Posté 24 novembre 2009 - 02:55
I think the only locations where you don't leave till the end is the Mage Tower and the first bit of Redcliffe village.
#22
Posté 24 novembre 2009 - 02:58
#23
Posté 24 novembre 2009 - 02:59
SeanMurphy2 wrote...
Each of the mid game locations can be very long. It may be better to finish part of it. Then go do another location for a bit of variety.
I think the only locations where you don't leave till the end is the Mage Tower and the first bit of Redcliffe village.
The good thing about the Mage Tower is that once you know how it works, you can finish it in a couple hours. Redcliffe village takes about an hour and a half.
Orzimmar, however... there's just no way to speed it up. It's a long ass dungeoun crawl. I have been tempted to leave and do other things, but I want Oghren to be fully open and conversible... but until you get to the point-of-no-return-until-you-finish-it spot in the Deep Roads, all he says is "Stop wasting time Warden, I'm not here to chat!". I'm compelled to finish it first so I can take him with me, as last playthrough I got him at the end and sidelined him.
Modifié par cipher86, 24 novembre 2009 - 03:00 .
#24
Posté 24 novembre 2009 - 02:59
cipher86 wrote...
Orzammar. It's a major grind. Reminds me of my WoW days.
The Mage's Circle is way worse.
#25
Posté 24 novembre 2009 - 03:08





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