1) I want to modify, say, item_singletarget in Ability_Scripts. I thought the best idea would be duplicate the file, and then somehow manage to override the original one with the duplicate I had with some changes.
I can't seem to find the way to do that, however. Could anyone give me a hand?
Do I export? What do I do after I performed the necessary changes on the duplicate?
2) Where can I find the part that handles the derived stats from attributes? I want CON to provide some stamina, or affect the fatigue you receive from items, but I can't find this anywhere.
3) I did find this:
//This function is duplicated within the game executable. Any change made to this function will
//result in GUI glitches and other bugs. Sorry.
fModifier += GetCreatureProperty(oCaster, PROPERTY_ATTRIBUTE_FATIGUE)*0.01f;
fCost = FloatToInt(fCost*fModifier+0.5) * 1.0;
Is there any way to modify that? Maybe I could add another line somewhere?
EDIT:
4) I found the motherload of abilities in abi_base.xml. My question is - how do I make a mod change something in that Excel? I want to make the Shield talents require CON instead of DEX -- so I change prereqattribute from 2 (Dexterity) to 6. How do I make a mod do that for every game?
Modifié par Midgetface, 24 novembre 2009 - 01:04 .





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