Unbannable wrote...
There's plenty of other factors that go into making a great game, so obviously the statement that all games would be inherently better simply due to having one gender would be false.
How many games even offer two genders anyway? It's a rarity outside of RPGs.
Well, I guess I read your original statement as a blanket 'the dual gender/multiple personality' limited the writers, therefore removing that would have made the game better. Thus I moved from that argument to the assumption that all games not 'suffering' from dual gender et al would be better. It was intended to be a false statement, as I see the inclusion of dual gender et al leading to a weaker, lesser product to also be a false statement.
Unbannable wrote...
And what you end up with in Mass Effect is a character that is much more limited in terms of characterization and interaction, than say Geralt of Rivia.
No, you end up with a character that is *intended* to be imprinted upon by the player, not one who is more limited. You end up with *less* limitations *if you choose to view it this way*. Now, this is *not* everyone's cup o' tea, but I *like* having a character where I can mentally conjure up dozens, if not hundreds, of reasons why "Shepherd does _fill in the blank_". I can't do that with Geralt, because he is Geralt and intended to be what he is: a pre-made, complex, and fascinating character with very little room for the player to insert "fill in the blanks". I *can* do it with Shepherd, if I so choose, because that is what was intended. This isn't poor writing, it is a *choice* made by the writers.
Unbannable wrote...
The choice of gender, rather than having a meaningful impact on the story and plot, is practically reduced to a mere aesthetic concern.
Now some people like this, because both MaleShep and FemShep are supposed to be the same person. But from a realistic perspective, the character ends up being less organic and believable imo, which is a disservice in a heavily character driven game like Mass Effect.
Again, boils down to what you mean by 'character driven'. If you want a fully-developed, everything's been decided for you character (like *most* characters are in video games across the board), then, yes, I would see Shepherd as 'less organic and believable'. But I don't see him/her that way, and therefore I don't see the gender choice as being limited due to that.
To me, ME is very much a 'journey' game, as opposed to a mere 'gameplay' game (thankfully). I see Shepherd - whatever gender - to be deliberately designed to be role-played. If you don't like role-playing, then the 'character' will seem lacking, but it is a disservice to the character and the writers to say that they 'failed' because of choices they made to effect a deliberate end result (whether or not you *agree* with those choices of development). This ultimately boils down to taste, but I prefer ME to many, many games I've played with firmly defined protagonists.
Unbannable wrote...
The Mass Effect IP has been poorly handled, and Bioware itself has admitted that it makes up everything as it goes a long. This has led to quite a few inconsistencies from what I've seen.
Anyway, we're not discussing IP. We're discussing the merits of a defined character vs an open ended one.
Maybe it's the comic book reader in me, but I've become mainly inured to inconsistencies in stories and characters.
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
Give me a good product, I'll consume it. Give me a consistent product that isn't good or doesn't interest me, and I'll leave it on the shelf.
Also, I wouldn't say I'm particularly discussing the "merits" of defined vs open-ended myself. I'd more call it a preference, like preferring FPS to RPG to fighting. Comparing the merits of defined vs open ended is like comparing automatic to manual/standard: you can learn how to drive both easily, but most seem to prefer one over the other, or (like me) you like both *if* they are well done *within their parameters*. I wouldn't want the choice of gender choice in, say, Assassin's Creed, any more than I would want choices that I had previously been presented removed (*sniff*, no dwarf in DA2?).
Defined characters merely serve a different purpose and are used in different kinds of gaming experiences than open-ended, player-defined characters. I certainly don't think that a game would be automagically improved by switching from one to the other, and I think embracing the design philosophy of the game the way the creators intended greatly enhances the enjoyment of the game. So, if you prefer defined characters, avoid Bioware. If you like making your own characters, don't play anything in the Action Adventure genre. *shrug* But I wouldn't want to see Bioware remove those choices, at all.
Modifié par tklivory, 07 février 2012 - 08:13 .