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Is ME3 going the twitchy shooter route?


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#26
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Xzeto wrote...

Good grief. Can anybody infer a question. Forgive me for the FPS reference. Oh my goodness. The point is not about the perspective - first or third. It's not really about the shooter. It's about the nature of the gameplay. From what I'm seeing in the movies it looks like it's going to be a lot harder to play. One person says Gears of War. i hated GoW. Just got tired of it. If ME3 is GoW then I'm in trouble. However, I like the answer about the 3 modes. That gives me hope.


I don't expect Gears of War "epic" difficulty setting in ME3 to be honest and I don't trust them when they say it's gonna to be more difficult. But as some other people said. You just have to play the game with Story Mode instead and all the fight part will be easy. ^_^

#27
clopin

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Twitchy? Mass Effect is hardly twitchy.

Faster paced? Most likely.

Modifié par clopin, 06 février 2012 - 05:07 .


#28
I-am-Biwinning

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No

/thread

#29
Yuoaman

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VolusvsReaper wrote...

Yuoaman wrote...

VolusvsReaper wrote...

Xzeto wrote...

I like to have fun playing my games. I can't stand FPSes because I'm just don't have the patience or the finger speed to play them. It looks to me like that where ME3 is going - to a twichy, itchy, gotta be a good FPS person to play. Any ideas? 


FPS means First Person Shooter....have you ever seen Mass Effect in first person? No it is a 3rd person game...soo this thread is irrelevant.


Well, in Kasumi's room in ME2 you could get Shepard into a position next to the window where it was... sort of first person.


One instance does not make it a FPS game...sorry


I don't know... it sounds like it is to me.

#30
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Explain to me, OP, how in the world is Mass Effect 3 going in the direction of a FIRST PERSON shooter?

Last time I checked, Mass Effect 3 is still a THIRD PERSON video-game.

#31
tetrisblock4x1

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Because thermal clips and blonde femshep duh. obviously catering to the Cod crowd.

#32
Vez04

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inb4

''cod fan boys starts QQing''

#33
Sebbe1337o

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IMO you have to have a fairly good idea about the game to finish it on Insanity. ME1 and 2 are very forgiving games, at least 2. Finishing it on Insanity is only hard if you choose the wrong weapons, are bad at tactics and choose the squadmates that die quickly, like Grunt.

Since ME3 will be harder than ME2, I would guess that you need even more reflexes etc, yes. That is obvious. But it's still not a competitive game. And you can choose difficulty etc. I think this is good.

#34
Arkitekt

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LOL @ thread and OP.

#35
Arkitekt

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tetrisblock4x1 wrote...

Because thermal clips and blonde femshep duh. obviously catering to the Cod crowd.


I am amazed at the intelligent remarks this gentleman is able to regurgitate.

Wait, no, it's actually stupid.

#36
Had-to-say

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I understand what OP is trying to say, but the thread topic is flame bait. Topic should have been: "Can Mass Effect 3 maintain its game play uniqueness" in the myriad of twitchy shooters? It's a good topic worded really bad OP.

#37
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Eragondragonrider wrote...

Twitchy shooter = no real story to draw you in
ME3 = great story with love and squishy things
Twitchy shooter = kill counts that show how much death you can rain down
ME3 = "There will be swooping" and the Maker

:huh:

#38
Wulfram

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VolusvsReaper wrote...

One instance does not make it a FPS game...sorry


Do two?  Sniper Rifle scope is First Person[/pedant]

#39
wrdnshprd

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to the OPs defense.. mass effect IS a shooter.. just because its in the third person view, doesnt make it any less of one.

ME2 was no more an RPG than gears of war was.

at least with ME1, we could customize our squad fairly in depth.. yes, if you played the game a billion times and got everyone to level cap, the customization got a little lacking. but if you started the game at level 1, there were tons of choices to be made.

and yes, the inventory system for ME1 needed to be overhauled.. but the way they went about it in ME2 was IMO the wrong way to do things.. you basically went from a clunky inventory system, to almost a non-existent one. and dont get me started on the skill system (or IMO lack thereof).

games are RPGs because of stat customization. its been that way in pen and paper systems, and its that way in video games. unfortunately ME2 had pretty much zero stat customization, especially if you went with the DLC armor.

its why kingdom of amular is considered an RPG even though its got a hack and slash mechanic to combat. from what ive played, that game is basically god of war with a stat and crafting system behind it. without the loot, crafting, and stat systems behind reckoning, that game would be just that, god of war with a fantasy setting

and sorry, just because ME 2 has 'a good story', it does NOT mean its an RPG. ANY genre can have dialogue choices and a good story if they chose to.

and by the way, anyone saying that ME2 has a good/bad story is making a subjective opinion at best.. i personally thought ME2 had ZERO story, just decent side missions. i did like some of my crew's backstory.. but the overall story arch for ME2 was nonexistent IMO. i know most of you disagree. doesnt make any of us wrong.

thankfully bioware looks to be changing a lot of this with ME3. actually having a skill tree and weapon customization are welcome additions.

#40
AgitatedLemon

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I don't think it is. The action and combat is certainly ramping up to 11, it's a galactic war against Reapers.

That said, the story and writing is still there. It's a far cry from being just another FPS that no one will remember.

#41
SNascimento

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If you are bad at shooting things, you are going to struggle with ME3 (as you probably did with ME2), especially in harder difficulties.
.
Sometimes I think this is one of the reasons some people didn't enjoy ME2 combat so much, they didn't had the shooting skills to play it.

#42
tetrisblock4x1

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wrdnshprd wrote...



and sorry, just because ME 2 has 'a good story', it does NOT mean its an RPG. ANY genre can have dialogue choices and a good story if they chose to.


It is sad that some people need to have this explained to them. People don't seem to realize that story is not a gameplay mechanic, and yet people insist on calling dialogue choices an RPG feature despite the fact that these kinds of interactions are doable in multiple genres and mediums of entertainment.

I don't think I'll ever know why it's so hard for some people to understand these basic facts. I guess that some people on these boards are just very young.

#43
Yuoaman

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wrdnshprd wrote...

to the OPs defense.. mass effect IS a shooter.. just because its in the third person view, doesnt make it any less of one.

ME2 was no more an RPG than gears of war was.

at least with ME1, we could customize our squad fairly in depth.. yes, if you played the game a billion times and got everyone to level cap, the customization got a little lacking. but if you started the game at level 1, there were tons of choices to be made.

and yes, the inventory system for ME1 needed to be overhauled.. but the way they went about it in ME2 was IMO the wrong way to do things.. you basically went from a clunky inventory system, to almost a non-existent one. and dont get me started on the skill system (or IMO lack thereof).

games are RPGs because of stat customization. its been that way in pen and paper systems, and its that way in video games. unfortunately ME2 had pretty much zero stat customization, especially if you went with the DLC armor.

its why kingdom of amular is considered an RPG even though its got a hack and slash mechanic to combat. from what ive played, that game is basically god of war with a stat and crafting system behind it. without the loot, crafting, and stat systems behind reckoning, that game would be just that, god of war with a fantasy setting

and sorry, just because ME 2 has 'a good story', it does NOT mean its an RPG. ANY genre can have dialogue choices and a good story if they chose to.

and by the way, anyone saying that ME2 has a good/bad story is making a subjective opinion at best.. i personally thought ME2 had ZERO story, just decent side missions. i did like some of my crew's backstory.. but the overall story arch for ME2 was nonexistent IMO. i know most of you disagree. doesnt make any of us wrong.

thankfully bioware looks to be changing a lot of this with ME3. actually having a skill tree and weapon customization are welcome additions.


Stat customization is one feature that many RPGs include, it is not necessary.

Not even a little bit.

#44
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wrdnshprd wrote...

to the OPs defense.. mass effect IS a shooter.. just because its in the third person view, doesnt make it any less of one.

ME2 was no more an RPG than gears of war was.

at least with ME1, we could customize our squad fairly in depth.. yes, if you played the game a billion times and got everyone to level cap, the customization got a little lacking. but if you started the game at level 1, there were tons of choices to be made.

It's funny when someone says Mass Effect 2 wasn't an RPG then immediately calls Mass Effect an RPG afterwards.

#45
GnusmasTHX

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It's third person and a console game, it can't be.

#46
wrdnshprd

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jreezy wrote...

wrdnshprd wrote...

to the OPs defense.. mass effect IS a shooter.. just because its in the third person view, doesnt make it any less of one.

ME2 was no more an RPG than gears of war was.

at least with ME1, we could customize our squad fairly in depth.. yes, if you played the game a billion times and got everyone to level cap, the customization got a little lacking. but if you started the game at level 1, there were tons of choices to be made.

It's funny when someone says Mass Effect 2 wasn't an RPG then immediately calls Mass Effect an RPG afterwards.


because mass effect  1 WAS an rpg, and ME2 was not.  it wasnt the shooter mechanic that removed the RPG label from ME2..

however, removing the inventory system (what little they left in was laughable at best), simplifying the skill system as much as they did, and basically leaving ME2 with very little in the way of stat customization, turned the game into basically a simplified version of gears of war.

so yes, CURRENTLY, i no longer classify mass effect an rpg.. however, based on what ive seen so far for ME3, im hopeful that label can return.. we shall see.

again, ANY genre can have dialogue choices and a good story.  doesnt matter if you are COD, twisted metal, street fighter, etc..

if the above games added story and dialogue choice:

COD would still be a pure shooter
twisted metal would still be a combat racing game
street fighter would still be, well, a fighting game.

#47
Xzeto

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Had-to-say wrote...

I understand what OP is trying to say, but the thread topic is flame bait. Topic should have been: "Can Mass Effect 3 maintain its game play uniqueness" in the myriad of twitchy shooters? It's a good topic worded really bad OP.


Point taken and thanks for the advice. Clearly I expected a different mindset in these forums but it appears things have changed since I was here last. I'm still amazed at the rudeness. And rudeness for rudness'
 sake at that. Where is the world going? 

But thanks for your input. I'll be much more careful in the future.

#48
alex90c

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If ME3's gameplay is anything like ME2's it won't be a twitchfest at all.

Gears on the other hand, good lord, you really need to fine tune your reflexes for that game.

#49
wrdnshprd

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Yuoaman wrote...

wrdnshprd wrote...

to the OPs defense.. mass effect IS a shooter.. just because its in the third person view, doesnt make it any less of one.

ME2 was no more an RPG than gears of war was.

at least with ME1, we could customize our squad fairly in depth.. yes, if you played the game a billion times and got everyone to level cap, the customization got a little lacking. but if you started the game at level 1, there were tons of choices to be made.

and yes, the inventory system for ME1 needed to be overhauled.. but the way they went about it in ME2 was IMO the wrong way to do things.. you basically went from a clunky inventory system, to almost a non-existent one. and dont get me started on the skill system (or IMO lack thereof).

games are RPGs because of stat customization. its been that way in pen and paper systems, and its that way in video games. unfortunately ME2 had pretty much zero stat customization, especially if you went with the DLC armor.

its why kingdom of amular is considered an RPG even though its got a hack and slash mechanic to combat. from what ive played, that game is basically god of war with a stat and crafting system behind it. without the loot, crafting, and stat systems behind reckoning, that game would be just that, god of war with a fantasy setting

and sorry, just because ME 2 has 'a good story', it does NOT mean its an RPG. ANY genre can have dialogue choices and a good story if they chose to.

and by the way, anyone saying that ME2 has a good/bad story is making a subjective opinion at best.. i personally thought ME2 had ZERO story, just decent side missions. i did like some of my crew's backstory.. but the overall story arch for ME2 was nonexistent IMO. i know most of you disagree. doesnt make any of us wrong.

thankfully bioware looks to be changing a lot of this with ME3. actually having a skill tree and weapon customization are welcome additions.


Stat customization is one feature that many RPGs include, it is not necessary.

Not even a little bit.


besides mass effect 2, name ONE rpg that didnt have stat customization

...

stil waiting..  thought so.

closest thing i can come up with is the witcher 2.. but even that game had stats, a skill system, and crafting.. its just the story overshadowed those elements so much that i really didnt notice them as much.

even fallout and elder scrolls has stat customization.  it may not be the primary focus, but its there..

so yeah, not really seeing an rpg without stat customization.. 

edit: and even in those games i  mentioned.. i DID have to focus on how i wanted to build my character.. because if i didnt.. well.. i didnt live very long.  i just wouldnt put the customization systems at the top of the list of what made those games great.

you compare that to games like COD and street fighter.. how i built my character doesnt matter in the least.. its how i, the player, react and perform in combat.  and even with the addition of dialogue choice and story, that wouldnt change.

Modifié par wrdnshprd, 06 février 2012 - 07:19 .


#50
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alex90c wrote...

If ME3's gameplay is anything like ME2's it won't be a twitchfest at all.

Gears on the other hand, good lord, you really need to fine tune your reflexes for that game.

Yup. People seem like they have super human speed at times with the way they can move around the map. It's a thing of beauty and scary at the same time.