People think that weapon training = badly designed gameplay.
RPG = choices and consequences
Mass Effect was more RPG because
You can't always get what you want. In ME1 it was quite possibly to be pro with all guns, but that would cost you a lot of skill points which are a limited resource.
Mass Effect 2 was still an RPG at least while you were deciding which class to choose, but everything after character creation had a fairly shallow (disclaimer: I fully acknowledge that liking shallow games does not make you a shallow person, don't get upset) effect on the gameplay. Shotguns, pistols, rifles and SMGs all have very distinctive roles in combat, and been able to get better at them for no cost (apart from a negligible sum of credits that may as well be unlimited and some minigames) makes it less RPG than ME1.
Modifié par tetrisblock4x1, 07 février 2012 - 03:01 .