Pick my class lol
#1
Posté 06 février 2012 - 06:34
#2
Posté 06 février 2012 - 07:09
If you want to cast then it doesn't get much better than Adept or Engineer. Slightly tricky early game, but strong by mid to late game.
Some people play caster Sentinel, but that isn't quite my style. If I was going to take a semi-biotic class and ignore the signature power for casting I would probably play a SlamGuard perhaps also with Shockwave.
Alternatively you could turn a combat class like Soldier or Infiltrator into a caster. Add something like Reave onto the soldier and use that. You could also do that with the Infiltrator, although it also has the bonus of AI Hacking for a little easier time on synthetic heavy missions.
#3
Posté 06 février 2012 - 08:07
capn233 wrote...
You haven't played Insanity before I take it?
If you want to cast then it doesn't get much better than Adept or Engineer. Slightly tricky early game, but strong by mid to late game.
Some people play caster Sentinel, but that isn't quite my style. If I was going to take a semi-biotic class and ignore the signature power for casting I would probably play a SlamGuard perhaps also with Shockwave.
Alternatively you could turn a combat class like Soldier or Infiltrator into a caster. Add something like Reave onto the soldier and use that. You could also do that with the Infiltrator, although it also has the bonus of AI Hacking for a little easier time on synthetic heavy missions.
Yeah ive just finished with hard core, played an adeptlike Vg+warp ammo(shockwave seems very underrated here btw).... im prolly gonna go Grunt+Domingineer+Mordin i think
#4
Posté 06 février 2012 - 09:17
Versatile and tough. To put it into fantasy terms they're your Spellsword, Battlemage or Jack of All Trades. The Sentinel also synergizes well with any pair of squadmates, and buffs their damage output by reseting their powers each time you refresh your Tech Armor example here. That video is more aggressive than caster play but it shows what I'm talking about with the powers resetting.
My two favorite builds for caster play are; (1) Cryo+Throw Sentinel (2) Warpbomb Sentinel you can pretty much switch between both styles with this build. However you lose your bonus power, so if you really want a bonus power I'd do one these two builds. Cryo+Throw Warp Bomb and for your weapons I'd go with the Mattock, Vindicator or Geth Plasma Shotgun. However no matter the build I suggest maxing Tech Armor and the passive first.
Engineer:
This is your summoner/debuffer class. Reminds me of a Warlock from WoW especially if you pick Reave as a bonus power. Think necromancer but instead of summoning a demon or zombie you're summoning a tiny yellow sphere of death. Like the Sentinel they go well with almost any squad combination due to the Engineer being able to strip defenses, control the battlefield and the extra party member(drone).
The builds I suggest are the Puppet Master Engineer, Shotgun Engineer* and if I may humbly say Reave Engineer
*The build with that often uses Neural Shock to replace Cryo Blast for organics. Any shotgun, the vindicator or mattock will work with these builds quite well.
Adept:
I don't really know how to explain the Adept in a fantasy setting. I guess you could say Wizard or Mage, but I always associate fire and ice with them, so it doesn't really fit for me. I'd say it is like a Black-Mage(Final Fantasy), Shadowcaster(Disciples 2 I think), or any caster that has spells that play off of one another to increase its effectiveness.
I suggesting reading Boz's thread for ideas. It can explain the Adept better than I ever could. RedCaesar97 did a neat Shockwave series. You can do quite a bit with the Adept; grab a shotgun and stasis and you can play like a Vanguard from Mass Effect, or grab Energy Drain as your bonus power and play as a Sentinel.
If it is your first time on Insanity I suggest the Sentinel it is quite tanky and quick to pick up on. Although all of them can very good if you put the time into it.
Modifié par strive, 06 février 2012 - 09:19 .
#5
Posté 06 février 2012 - 09:20
#6
Posté 06 février 2012 - 09:31
#7
Posté 06 février 2012 - 10:33
that's how I did it. I always use the shield boost whenever I can and generally try to stay far away from enemies. and when the going gets tough, activate Tactical Cloak and run like a little girl. it's fun! and it definately helped in the Praetorian battle on Horizon.
it also has Incinerate and Disrupter Ammo, which is useful since EVERY enemy has some kind of shield. let's face it, Adept powers are the worst on Insanity because the enemy's shields have to be completely down before they work, and at that point one sniper bullet could take them out.
Modifié par Wonderllama4, 06 février 2012 - 10:42 .
#8
Posté 06 février 2012 - 11:08
Was I supposed to say terminal somewhere before that?
#9
Posté 07 février 2012 - 01:04
#10
Posté 07 février 2012 - 01:27
#11
Posté 07 février 2012 - 02:17
capn233 wrote...
A lot of people don't like the shield powers because cooldowns last an eternity.
Was I supposed to say terminal somewhere before that?
Am I the only one that got that joke? Geth Shield Boost - the weapon damage boost is supposed to last as long as the shields are up, which is not long on insanity, and then the cooldown will prevent you from using cloak or incinerate. There are a lot of infiltrator builds in the sticky that are well tested.
I believe that strive had some good suggestions to look at.
#12
Posté 07 février 2012 - 05:51
Wonderllama4 wrote...
take my word and play as an Infiltrator. use Geth Shield Boost as your special power and upgrade your shields as much as they can be via armor upgrades. also focus on making your weapon damage as strong as possible so you can achieve one hit kills with a sniper rifle.
that's how I did it. I always use the shield boost whenever I can and generally try to stay far away from enemies. and when the going gets tough, activate Tactical Cloak and run like a little girl. it's fun! and it definately helped in the Praetorian battle on Horizon.
it also has Incinerate and Disrupter Ammo, which is useful since EVERY enemy has some kind of shield. let's face it, Adept powers are the worst on Insanity because the enemy's shields have to be completely down before they work, and at that point one sniper bullet could take them out.
Or at that point a Warp bomb can strip the defenses of all three nearby enemies, get them in line for a pull field, which then leads to more Warp 'splosions!
Also if you're never in the fight, GSB is more or less pointless, espescially on Insanity where shield powers don't last long enough to make much of a difference. The only "good" shield power is Energy Drain for a more tanky Overload, or Barrier as it has no animation.
#13
Posté 07 février 2012 - 05:55
#14
Posté 07 février 2012 - 05:57
#15
Posté 07 février 2012 - 06:19
Vol Opt wrote...
Adept seems to be fun in a strategy game kinda way, what with tha combos.... Engy is simpler but drone is a fun power imo.
After finishing my Adept run-through, I gotta say that the Engi is still my favorite class along with the Vanguard. It's less squadmate dependant, and with a shotgun more exciting than a shotgun Adept. The only issues are Barrier heavy missions, but those are relatively rare, and you are no more at a disadvantage than an Adept against on a shield heavy mission - which is most of them.
#16
Posté 07 février 2012 - 06:21
HolyAvenger wrote...
...Adepts are OK, but I get bored shooting to strip protections/warp bombing.
It actually gets a lot better later on in the game. With an energy drain setup and enough extra damage (from research), it only takes ~one warp or energy drain to destroy their barriers/shields/armour. And it only takes one warp explosion to kill an enemy.
With the really fast cool-downs later on, this means that a team of biotics (e.g. jack/samara/miranda/thane/jacob) can wipe enemies as fast, if not faster, than the typical popping-up-to-shoot-from-behind-cover that most other classes rely on. Atm, for me, all that's necessary is to strip defences with a warp/energy drain, pull with jack (she has a ridiculously fast cooldown), then finish it off with a warp from miranda/sheperd; i.e. I can almost instant kill any normal enemy if I use my party. I think samara/thane will probably be better than miranda (her cooldowns are pretty long), but I'm still experimenting with different setups.
also, if my party dies and I cbf healing them, my cooldowns are fast enough that I can strip defences (usually supplemented with guns), throw a singularity, then explode them with a warp while they're still floating around.
so basically adepts start of slow (due to the slow starting cooldowns and their heavy reliance on powers) but become pretty powerful by midgame.
In regards to the OP, I haven't done an engineer yet, so can't compare the two. But generally adepts are pretty different from vanguards - although maybe yours was more adept-like than most..
But yeah, adepts are very party dependent, especially early game when warp explosions require a party memeber to pull for you.
Modifié par mr_afk, 07 février 2012 - 06:29 .
#17
Posté 07 février 2012 - 06:34
clopin wrote...
Vol Opt wrote...
Adept seems to be fun in a strategy game kinda way, what with tha combos.... Engy is simpler but drone is a fun power imo.
After finishing my Adept run-through, I gotta say that the Engi is still my favorite class along with the Vanguard. It's less squadmate dependant, and with a shotgun more exciting than a shotgun Adept. The only issues are Barrier heavy missions, but those are relatively rare, and you are no more at a disadvantage than an Adept against on a shield heavy mission - which is most of them.
Well right now my engineer's party is Grunt(Tank+Incendiary Ammo dispenser) and Mordin(seems to really work well with engineer... I get to pop shields and armor rediculously fast and barriers are a minor inconvenience at best imo.
#18
Posté 07 février 2012 - 06:36
I just don't like warp-bombing, I find it boring.
#19
Posté 07 février 2012 - 06:38
mr_afk wrote...
HolyAvenger wrote...
...Adepts are OK, but I get bored shooting to strip protections/warp bombing.
It actually gets a lot better later on in the game. With an energy drain setup and enough extra damage (from research), it only takes ~one warp or energy drain to destroy their barriers/shields/armour. And it only takes one warp explosion to kill an enemy.
With the really fast cool-downs later on, this means that a team of biotics (e.g. jack/samara/miranda/thane/jacob) can wipe enemies as fast, if not faster, than the typical popping-up-to-shoot-from-behind-cover that most other classes rely on. Atm, for me, all that's necessary is to strip defences with a warp/energy drain, pull with jack (she has a ridiculously fast cooldown), then finish it off with a warp from miranda/sheperd; i.e. I can almost instant kill any normal enemy if I use my party. I think samara/thane will probably be better than miranda (her cooldowns are pretty long), but I'm still experimenting with different setups.
also, if my party dies and I cbf healing them, my cooldowns are fast enough that I can strip defences (usually supplemented with guns), throw a singularity, then explode them with a warp while they're still floating around.
so basically adepts start of slow (due to the slow starting cooldowns and their heavy reliance on powers) but become pretty powerful by midgame.
In regards to the OP, I haven't done an engineer yet, so can't compare the two. But generally adepts are pretty different from vanguards - although maybe yours was more adept-like than most..
But yeah, adepts are very party dependent, especially early game when warp explosions require a party memeber to pull for you.
By adeptlike i mean I used Pull+warp ammo+ shockwave to decimate groups at short range moreso than most videos i've seen of vanguards...in contrast i usually used charge as a dodge... Ymir mech closing in? charge to the farthest mook, kill him and take his cover.
#20
Posté 07 février 2012 - 06:52
Probability indicates that answer is yes.ryoldschool wrote...
Am I the only one that got that joke?
#21
Posté 07 février 2012 - 06:30
Ah, Ryold and your obscure jokes that no one ever gets.capn233 wrote...
Probability indicates that answer is yes.ryoldschool wrote...
Am I the only one that got that joke?
:suddenlyterrified: That reminds me, I gotta go pee. :scampersoffindiscreetly:
...And back on topic... The Adept and Engineer are the most obvious caster classes. The Adept rewards combos and creative use of the game's physics. The Engineer is more about picking your enemies apart with debuffs and cc effects, I'd say.
Also, as Vol Opt was saying, theres the "Pullguard" (or whatever it's called), but it's more rewarding to play that style with some understanding of how the typical Adept and Vanguards play to get the most out of it, imo. It's really surprisingly strong and fun to play though, since you can cc and instakill mobs like the Adept or get in close and personal like the regular Vanguard.
Modifié par Locutus_of_BORG, 07 février 2012 - 06:38 .
#22
Posté 07 février 2012 - 08:34
Yeah, why are you making obscure jokes in this thread ryoldschool? hehLocutus_of_BORG wrote...
Ah, Ryold and your obscure jokes that no one ever gets.
#23
Posté 07 février 2012 - 09:33
Ah, finally... Had to get that out of my system. Wait. He's still here??
:divesunderdeskandhides:
Modifié par Locutus_of_BORG, 07 février 2012 - 09:34 .
#24
Posté 07 février 2012 - 09:46
Mordins Cryo only has a 4.5 second cool down. It is phenomenal.Vol Opt wrote...
clopin wrote...
Vol Opt wrote...
Adept seems to be fun in a strategy game kinda way, what with tha combos.... Engy is simpler but drone is a fun power imo.
After finishing my Adept run-through, I gotta say that the Engi is still my favorite class along with the Vanguard. It's less squadmate dependant, and with a shotgun more exciting than a shotgun Adept. The only issues are Barrier heavy missions, but those are relatively rare, and you are no more at a disadvantage than an Adept against on a shield heavy mission - which is most of them.
Well right now my engineer's party is Grunt(Tank+Incendiary Ammo dispenser) and Mordin(seems to really work well with engineer... I get to pop shields and armor rediculously fast and barriers are a minor inconvenience at best imo.
Modifié par clopin, 07 février 2012 - 09:48 .
#25
Posté 07 février 2012 - 11:49
\\clopin wrote...
Mordins Cryo only has a 4.5 second cool down. It is phenomenal.
/Head asplode.
Really? So. Much. Win.





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