Trying to change the subject, eh? I'll consider that a tacit admission of defeat.Terror_K wrote...
If sci-fi isn't niche these days, how come there aren't any strong sci-fi shows on television any more? Gone are the times of Star Trek, Stargate, Firefly, Farscape, etc. there's pretty much nothing now but the new Dr. Who series.
No, you're just putting words in my mouth because I wasn't specific enough for you and didn't explain every intricate detail about what I was talking about. Let me put it this way: Halo and Gears are sci-fi, yes,, but they're a completely different style than the type of thing Mass Effect was originally going for. If Mass Effect was Blade Runner, Dune, Star Trek II, etc. then Halo and Gears are more akin to Michael Bay's Transformers, J.J. Abrams Star Trek and Stargate Universe.
That is one of the worst analogies I have ever seen. "Apples and Oranges" doesn't even begin to describe it. Michael Bay's Transformers is about robots on modern-day earth, SGU was basically a soap-opera in space, and JJ Abrams Star Trek felt far more like the first ME than Gears or Halo. I don't what you're watching, but it's apparently not what I watched.
And as for the last poist, nothing to say here except that I disagree completely. Not every action-packed, epic battle is "Michael Bay-ish" it's all to do with the context, style and execution. If you're putting style ahead of substance with the likes of having squaddies non-sensically running around in spandex in dangerous environments just to make them look badass then you're doing it wrong. It's hard to explain because it's very much a "feel" thing, but ME2 reminded me too much of the likes of today's modern action movies and felt too willing to throw sense out the window in favour of being "teh badassorz!!1"
I was referring solely to the whole "stuff blowing up" aspect; don't try to drag squad uniforms into this. The Citadel sequence felt ripped straight out of a Bay film. Whenever ME2 had action sequences it felt far more natural and with more purpose.
With all due respect, TK (and you know what I mean by that line:devil:), if I'm "blind", then so are the millions of gamers, game reviewers, and graphics designers who all consider Uncharted's graphical accomplishments a "holy grail" in the industry, and I trust their judgement (and my own eyes) far more than yours.BioWare said the same thing about their Dragon Age 2 visual retcon, but I personally found it far more generic by today's standards. Uncharted seems to have a permanent yellow-ish brown filter over the lens, and you're quite frankly blind if you can't see it.
For starters, I have played most of the Halo games, and the only Gears game I haven't played is the third one. So... yeah.
Then you should know that your accusations regarding their trailers were a bunch of BS.
Secondly: What, so just because these things have supplementary material it's automatically good, deep stuff? I have a close friend who has read all the Halo novels and he says the damn things are always contradicting the game lore and each other and retconning things all over the show. I've actually seen Halo Legends, and that was pretentious ass.
You accused them of "lacking in depth". If they were lacking in depth, then they wouldn't have such a large expanded universe (even bigger than ME's). Contradictions are inevitable once a franchise gets large enough. Star Trek has them all over the place, yet you've held that up as "good" sci-fi. And of course there's ME Deception, if you acknowledge its existence.
As for Gears, it doesn't deserve to be given that much supplementary material. It's a fun game series and all, but it really is overhyped and doesn't warrant getting a bunch of novels and comics considering what it is. I quite frankly find it an insult that it gets so much given other games that deserve it more. I remember back on the old BioWare boards shortly after ME1 had come out expressing my frustration that I could buy generic Locust Soldier #7 and Random Red Spartan #3, but there wasn't even a Wrex, Tali, Garrus, Liara or Saren figure.
Cry me a river. Gears got them because it's a big seller and they provided the best medium to expand on the game's story and characters. I've never cared about figures so I can't comment on that.
And here's the thing: both these IPs are getting so much stuff not because they're fantastic and deep, but because they're popular, and they're popular because they pander to the mainstream so much. Gears of War in particular which pretty much just is, "you play a thick-necked muscle guy with a gun, there are Locust, kill them!" in the end. It's the opposite of rocket science, and that's why it became popular: it requires no thought and players can just jump in and go hard without having to engage the grey-matter at all.
There you go again with the mainstream-bashing. It's really getting old and tiresome. Everytime there's a popular game you don't like, you blame it on those ignorant mainstream masses. Have you ever considered the idea that maybe many people just have different tastes than you? And don't bring the word "pander" into this. Everytime someone uses it in a negative sense, I know what they really mean is "pandering that isn't directed at me".
Popular games get supplemental material precisely because they're popular. Personally, you should be grateful ME gets the stuff it does considering its sales are below most other games that get loads of supplemental material. Besides, any game can be made to sound simplistic if you sum it up in one sentence. How would you like it if someone described ME1 as "You play a male model with a gun, there are Geth, kill them!"?
As far as requiring thought goes, that depends on what kind of "thought" you're talking about. Gameplay-wise, I actually had to do far more thinking in Gear's combat than in ME1's, because the latter's combat system encouraged laziness and tediousness with its broken weapon systems and poor AI. If you're talking about story-wise, of course ME would make you think more about that since you make choices that drive the story. But I don't consider one type of thinking "better" than the other. As I said before, the primary appeal of Halo and Gears is their multiplayer, where thinking is required to play well. Do you think all those Halo and GoW tournaments are just for show?





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