Ok, next problem: Rubies improved traps.
I have the mdls/textures and she sent replacements for the nw_t1_spike... scripts. But, that didn't work. There was no change. So I tried it a *little* differently - I changed the scripts to "cc_t1_spike..." and pointed the spike traps at them in traps.2da:
0 MinorSpike cc_t1_spikeminoc 5 10 22 6846 NW_IT_TRAP001 iit_trap_009 1 AverageSpike cc_t1_spikeavgc 20 10 22 6847 NW_IT_TRAP002 iit_trap_009 2 StrongSpike cc_t1_spikestrc 25 10 22 6848 NW_IT_TRAP003 iit_trap_009 3 DeadlySpike cc_t1_spikedeadc 35 22 36 6849 NW_IT_TRAP004 iit_trap_009
The script references the improved spike VFX in visualeffects.2da:
781 VFX_IMP_TRAP_MSPIKE F 0 **** **** **** ccc_trapsp1 ... 782 VFX_IMP_TRAP_ASPIKE F 0 **** **** **** ccc_trapsp2 ... 783 VFX_IMP_TRAP_SSPIKE F 0 **** **** **** ccc_trapsp3 ... 784 VFX_IMP_TRAP_DSPIKE F 0 **** **** **** ccc_trapsp4 ...So, when I lay down a spike trap trigger, it should call the cc_t1... script and that script calls the vfx...
But all I get is Click! and the notice that I've "Triggered a trap!".

What am I missing?
<...pation!>
Modifié par Rolo Kipp, 06 février 2012 - 10:39 .





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