JeffNichols wrote...
If you aren't comepelled to always use the best strategic move, then you simpyl play games differently than other people. Not our fault we like to play perfectly and be challenged when doing so.
Theres two implications:
1 - You *need* to use Forcefield, which doesnt help any argument that using the mechanic is unrequired and thus exploiting.
2 - You dont need to use Forcefield but are unable to prevent yourself doing so. That you are unable to limit yourself in the way you play the game is not a qualification for limiting how others play the game.
I barely use the force field trick, as I like having the damage/stuns/knockdowns - but when Ive got a dozen guys plus an emissary wailing on me, then I'm happy to have the option. The other practical options for such a situation are hardly any more honourable...
relhart wrote...
I've gotten to the point where I don't even use mages, but I'd LIKE to use them, if would be nice if I could use them without feeling I am just cheesing through the game.
Spec them as Shapechangers and dont pick any decent spells.
relhart wrote...
people say this is a strategic game then complain when someone uses a strategy other than 'build one really strong tank character, and have a dedicated healer, and two dps'?
Yep, it's puzzling. One of the great attractions of these sort of games to me is you are given a toolbox of characters, skills, talents, spells and an AI to beat the hell out of with them. Im worried if the AI is challenging - its a set of fairly simple "Detect player? Move to player? Hit player? Use spell" conditions. If I'm given a big tool box of stuff and cant find something utterly crazed that destroys that sort of AI then I'm a little dissapointed. And worried.
Others like to tie one arm behind their back, to "prove" something either to themselves or others and thats fine. Plenty of people play using house rules like "no reloads" and so on. Thats how they find their enjoyment and good for them. No one would argue that Bioware needs to remove the reload option to ensure everyone has to play to the house rules of a player who wants to limit himself? I hope.
What's next? Bioware patching to prevent kiting?
T0rin3 wrote...
I've done 4 playthroughs so far, 2 on nightmare, and I had 2-3 mages in every group, and I did not use forcefield on my tank a single time in any playthrough.
Yeah, I sleep plenty, and well. I'm just offended that you think that forcefield may be the only way to beat "impossible dragons". I've done it at level 10 myself.
Well, yes, but let's not make it too easy for them to disguise their abuse of the game as legitimate play.
Yes, well, that is pretty much a given, but sometimes, people need to be saved from themselves
The abuse of forcefield trivializes any challenge the game could pose, now and forever.
Wow....just.....wow.
You're aware that this is a game and it doesnt matter what difficulty you finish the game on, or how "honourably" you did it, or at what level you beat <insert boss X here>? You're not getting a medal or anything. I mean, its nice youre enjoying the game. Everyone else is too, thanks.
Force field isnt even that big of a deal, I barely use it in that fashion that clearly bothers you so much - instead I use anyone of the other OMGWTF! Mage crowd contol/AoE spells and keep my tank happily chopping away rather than stuck there with a stupid grin on his face.
I am however half tempted to try a "Force Field+Tank+Taunt" playthrough and use it for every single encounter I possibly can, just for the knowledge that someone out there is so bothered that I *might* be doing that.
Tell you what would be even better: you get your wish and everyone elses game is patched to your specifications. And your game gets patched to my specifications: Im thinking group AI directing all attacks as a single mob to a Warrior, with their basic attacks having a Force Field effect. It'll be great.
T0rin3 wrote...
The BG series of games always had an aspect of difficulty that most other games did not. I for one loathe the fact that everyone thinks games need to get easier and easier, because players get lazier and suckier.
Heh, the BG series had an aspect of amazingly unbalanced, clearly exploitive tricks ( Thieves and traps turning uber monsters into pincusions about 2 seconds after they turned red) that I and many others loved using. Of course, just as often we didnt becuase it was *work* to set up all those traps. But the option was there. And it was fun.
You remember fun? Right?





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