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Bioware, when are you patching Forcefield?


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#101
Bullets McDeath

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Hey now, smack-talkin' FF6 is fightin' words where I come from!



I see what you're saying but I think my point is still valid. In any system, there are going to be "optimal" builds and strategies. Just because they exist doesn't mean you *have* to use them, and I still maintain that what people call the "Forcefield trick" is no trick at all, it does exactly what the spell description says and behaves in the exact manner I anticipated it would.



Force Field has pulled my ass out of the fire a few times, but it doesn't make me resort to it every time I find myself in a difficult fight.

#102
soteria

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Really? You expected enemies to keep on attacking you when they can't hurt you? Cause when I read the spell description, I totally didn't think, "Oh, I bet I can trivialize every hard encounter in the game with this."



Bioware hasn't confirmed or denied if this is "working as intended" which leads me to believe that it's something they didn't expect and haven't decided whether they want it to stay or not. Maybe the problem isn't with force field, but with taunt generating way too much hostility or normal attacks generating way too little.

#103
Bullets McDeath

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Perhaps my brain works differently or something, but yes, that is what I expected. The spell makes you invulnerable to damage. Ergo, you cast it on characters who are in the thick of sh*t, exposed to a large damage potential. Enemies stay busy with them, allowing you to take advantage of their distraction. As others have pointed out it is no more broken than using Cone of Cold over and over and over and over again. Just because you CAN, doesn't mean you HAVE TO, and honestly before reading these forums it never occured to me to "expolit" it and trivalize every encounter as you say.

#104
Cyrilix2

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outlaworacle wrote...

Perhaps my brain works differently or something, but yes, that is what I expected. The spell makes you invulnerable to damage. Ergo, you cast it on characters who are in the thick of sh*t, exposed to a large damage potential. Enemies stay busy with them, allowing you to take advantage of their distraction. As others have pointed out it is no more broken than using Cone of Cold over and over and over and over again. Just because you CAN, doesn't mean you HAVE TO, and honestly before reading these forums it never occured to me to "expolit" it and trivalize every encounter as you say.


outlaworacle, I will assume that you have read the rest of the posts in this thread (even though that may be a bad assumption). I, and others, have criticized the use of house rules, while you just keep on saying "create your own house rules!" (I'm paraphrasing here). So far, you haven't addressed any of those issues. You've simply said, "it doesn't matter to me, so it shouldn't matter to you" (again, I'm paraphrasing). Well, the problem is, it DOES matter to me.

By the way, I'm glad you mentioned cone of cold. I haven't mentioned it in this thread, but I believe the cooldown should be more akin to 30s. That would be fair. Essentially, just go to a mage spell balance thread, and you'll probably find all of the things I'd like to fix right there.

Modifié par Cyrilix2, 27 novembre 2009 - 04:16 .


#105
Sarakinoi

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Thought of something... I think the best fix for the spell would be to make it a channeling spell. In other words the mage would have to do nothing but keep the shield up. That would balance it I think.

#106
themaxzero

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I find it interesting that my game should be change because other people can't control themselves.

#107
Bullets McDeath

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Cyrilix2 wrote...

outlaworacle wrote...

Perhaps my brain works differently or something, but yes, that is what I expected. The spell makes you invulnerable to damage. Ergo, you cast it on characters who are in the thick of sh*t, exposed to a large damage potential. Enemies stay busy with them, allowing you to take advantage of their distraction. As others have pointed out it is no more broken than using Cone of Cold over and over and over and over again. Just because you CAN, doesn't mean you HAVE TO, and honestly before reading these forums it never occured to me to "expolit" it and trivalize every encounter as you say.


outlaworacle, I will assume that you have read the rest of the posts in this thread (even though that may be a bad assumption). I, and others, have criticized the use of house rules, while you just keep on saying "create your own house rules!" (I'm paraphrasing here). So far, you haven't addressed any of those issues. You've simply said, "it doesn't matter to me, so it shouldn't matter to you" (again, I'm paraphrasing). Well, the problem is, it DOES matter to me.

By the way, I'm glad you mentioned cone of cold. I haven't mentioned it in this thread, but I believe the cooldown should be more akin to 30s. That would be fair. Essentially, just go to a mage spell balance thread, and you'll probably find all of the things I'd like to fix right there.


I don't mean to come off as "it doesn't bother me, shouldn't bother you" but I also wouldn't say I'm advocating house rules. I don't think it requires houserules to not use the same combo in every situation. Perhaps it's just a difference in playstyle. But my main point is, there are ALOT of cheap things you can do in this game if you want to and I don't find the Forcefield "trick" to be any more game-breaking or "trivializing" as repeated Cone of Colds or... Storm of Century, in general. Furthermore, I still maintain that Forcefield works the way it was intended to, or at least as I said before, it certainly behaves the way I expected it to when I read the description. So it's not "broken" in that sense, though like many spells in the game it could certainly lose some effectiveness and still be just fine.

Honestly, most magic in the game is somewhat overpowered but that seems to be the intention of the developers for the purposes of the setting.

#108
Pennoyer

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The problem with house rules is that force field could still be useful without the abuse. A house rule would just remove a potentially useful spell from your spellbook. Kind of like how if in Madden football there are 6 or 7 plays that work nearly every time. That is just one part of the playbook you force yourself to not abuse/use.

#109
JHorwath

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I try not to abuse it. I use it for crowd control more than anything.  In gameplay I think I used it like three times on the warrior.  Once I used it on my archer when she used an arrow of slaying and drew the attention of an ogre.  The archer got hit then the ogre was going to charge.  I figured why waste an injury kit so I cast force field and the ogre charged.  Then I took the aggro back with a taunt.  The only time I really use force field on my tank, as a tactic, was against a dragon.  Get's rid of the grab.  If I have it early enough then I might use it when a powerful spider jumps on a player. 

Modifié par JHorwath, 28 novembre 2009 - 05:56 .


#110
Dmuse

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I agree it should be patched! I mean, it's way too weak as it is. I should be able to attack through it. It should be buffed up as a high tier spell.



ie. Why should they patch the game to meet your preferences instead of mine?