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Is it possible to carry NO weapons to maximise recharge time?


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#51
Stardusk78

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Neofelis Nebulosa wrote...

tonnactus wrote...

They seriously implemented such a bullcrap into the game...


Why is that so?

The system is not much different from the ME2 one if you stick with the standard loadout of a class as was in ME2. And I am sure there will be some possibilities a lá Collector Ship to increase one's loadout capacity to bring another weapon along without any significant penalty.

On the other hand however, it gives great boni to those that deliberately lower their brought arsenal.
It adds depth to the gameplay decisions you make, not "bullcrap" as you put it.


The main way of increasing loadout is via passives, so you can carry more but to me, at least for casters, that defeats the purpose. I mean, if you want to carry 5 weapons and still be an engineer but with a cooldown of 2 minutes or something, what is the point? I guess we will we in a week how it works.

#52
Ruud333

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tonnactus wrote...

Because it doesnt make any sense. So what is the explanation for that? Is a adept burning so much more calories by carrying more then two guns or much more less if carrying only one that his cooldown times decreased/increased or what?(great,just eat some kind of energy bar then i guess...)  And how in hell that should affect an engineer?

Why this is even needed instead of implement a variation of bioamps and omnitools with different strenght and weaknesses???


It makes no sense. Its pure nonsense.


I'm not sure what the in game/lore reason is for this (or if there even is one), but it makes perfect sense in terms of gameplay and class balancing.  If there was no penalty to carrying all the weapons it would reduce the need/point of the Soldier class, and lead to the other classes being ridiculously over powered.

#53
tonnactus

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Ruud333 wrote...


I'm not sure what the in game/lore reason is for this (or if there even is one), but it makes perfect sense in terms of gameplay and class balancing. 


Not even then.

If there was no penalty to carrying all the weapons it would reduce the need/point of the Soldier class,


And i thought the point of soldier class is that they deal the most weapon damage and are the most durable combatants.
Not the amount of weapons they can care...(great packmules then,right?)

Modifié par tonnactus, 07 février 2012 - 05:56 .


#54
TheCreeper

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Preston Watamaniuk wrote...

You have to carry at least 1 gun. The reason is technical not gameplay related. Without a gun all of our combat animations would break, and creating a whole new set of anims for no weapon Shep would cost too much memory. But carrying at least 1 gun is always a good idea. Hope that helped.

So the game actually notices which gun we have instead of summoning a generic assault rifle at random moments? awesome

#55
Wulfram

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Ruud333 wrote...

I'm not sure what the in game/lore reason is for this (or if there even is one), but it makes perfect sense in terms of gameplay and class balancing.  If there was no penalty to carrying all the weapons it would reduce the need/point of the Soldier class, and lead to the other classes being ridiculously over powered.


Not really.  The actual gameplay benefit of having more than two weapons is pretty minor.  More than three is almost pointless.

#56
Bleachrude

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tonnactus wrote...

Neofelis Nebulosa wrote...


Why is that so?


Because it doesnt make any sense. So what is the explanation for that? Is a adept burning so much more calories by carrying more then two guns or much more less if carrying only one that his cooldown times decreased/increased or what?(great,just eat some kind of energy bar then i guess...)  And how in hell that should affect an engineer?

Why this is even needed instead of implement a variation of bioamps and omnitools with different strenght and weaknesses???


It makes no sense. Its pure nonsense.


Wait...the weight system makes no sense yet the class restriction on what type of gun they use makes more?

:pinched::pinched::pinched::pinched:

#57
BiO

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tonnactus wrote...

Neofelis Nebulosa wrote...


Why is that so?


Because it doesnt make any sense. So what is the explanation for that? Is a adept burning so much more calories by carrying more then two guns or much more less if carrying only one that his cooldown times decreased/increased or what?(great,just eat some kind of energy bar then i guess...)  And how in hell that should affect an engineer?

Why this is even needed instead of implement a variation of bioamps and omnitools with different strenght and weaknesses???


It makes no sense. Its pure nonsense.


Gameplay trumps lore. Always.

#58
DaJe

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BiO_MaN wrote...

tonnactus wrote...

Neofelis Nebulosa wrote...


Why is that so?


Because it doesnt make any sense. So what is the explanation for that? Is a adept burning so much more calories by carrying more then two guns or much more less if carrying only one that his cooldown times decreased/increased or what?(great,just eat some kind of energy bar then i guess...)  And how in hell that should affect an engineer?

Why this is even needed instead of implement a variation of bioamps and omnitools with different strenght and weaknesses???


It makes no sense. Its pure nonsense.


Gameplay trumps lore. Always.


Always? No. It depends on the game, but in any case all elements should work together as good as possible.

@Tonnactus
You say it makes no sense, but how do you explain cooldowns in the first place? I would think of it as exhaustion, and the ammount of weight you carry arround logically factors into exhaustion. More stuff would also hinder movement.

It makes sense and at the same time improves the game on many levels.

- A new layer of depth that allows you to customize your character towards firepower or powers.
- One more way to make weapons different and give good reasons to choose a weapon beyond damage.
- Many complained how overloaded Shepard looked in ME2, specially when playing something like an infiltrator or adept. Now you can not take weapon classes that don't factor into you playstyle and get rewarded with shortened cooldowns
- Visual customization and roleplaying. Some people want their character to be the guy that is armed to the teeth and some want a character that focuses one a very specific type of weapon that is part of his image. Again, the system allows you to customize and be rewarded for it.

It is a simple but brilliant concept and in my opinion one of the best new features in ME3.

#59
Guest_lightsnow13_*

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Thank you. I didn't want to create a long post. Now that I've seen someone explaining the (amazing) new system, I don't have to.

#60
tonnactus

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Bleachrude wrote...

Wait...the weight system makes no sense yet the class restriction on what type of gun they use makes more?

:pinched::pinched::pinched::pinched:




Show me where i wrote such a thing.


Gameplay trumps lore.


Such nonsense destroy immersion,the most important reason i play games like this. Otherwise i could just take Gears of War and didnt bother with any kind of logic...

DaJe wrote...
I would think of it as exhaustion, and the ammount of weight you carry arround logically factors into exhaustion.



How much a soldier weights? How much a weapon weights? Lets say a soldier weights 160 pounds and he carrys two weapons with six pounds? Thats 4 percent. How that increase the basal metabolic rate so far that cooldowns are much longer? Actually sprinting and armor weight would be far more important in this case then some weapons,except if they are actually heavy ones.

Its bull.s.h.i.t.
If they reintruced difference in armor(light,medium and heavy) that would be something i could accept. But that ordinary weapons increased exhaustion so much that cooldowns are affected is so stupid i couldnt find words for.

Modifié par tonnactus, 07 février 2012 - 06:43 .


#61
Epic777

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^^ Is this any worse than a spectre candidate, and potential war hero levelling up their weapon skills in ME1? Is it worse than classes being unable to use certain weapons in ME2?

#62
Beerfish

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The least they could do in that case is add "Butter Knife" as a weapon.

#63
Wulfram

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The question I have is whether it'll actually increase depth, or just lead to everyone running around with 1 weapon. Which would really reduce depth.

#64
tonnactus

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Epic777 wrote...

Is this any worse than a spectre candidate, and potential war hero levelling up their weapon skills in ME1?


Yes. Soldiers always have room to improve their already good weapon handling...

#65
CerberusSoldier

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so that means a vanguard with only a shotgun and a adept with only a pistol is the best way to go

#66
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CerberusSoldier wrote...

so that means a vanguard with only a shotgun and a adept with only a pistol is the best way to go

How about a vanguard with a pistol and an adept with a shotgun.

#67
RVNX

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suprhomre wrote...

You mean like the Cerberus Phantom armed with only biotic and a katana sword. Sure why not I'm game for that idea. But, how are you expecting to kill big prey like Atlas and Reapers.


why can't my adept Shep wield a katana??  :(

#68
CerberusSoldier

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Its a load of crap we have to worry about stupid weapon weight in a video game but I am sure some on here like that stupid idea well it sucks. developers need to start making games the way they want to make it .

#69
mybudgee

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I predict a DLC featuring hand-to-hand combat

#70
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CerberusSoldier wrote...
developers need to start making games the way they want to make it .

You mean to tell me they aren't doing that?! PRE-ORDER CANCELLED!!!

#71
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Wulfram wrote...

The question I have is whether it'll actually increase depth, or just lead to everyone running around with 1 weapon. Which would really reduce depth.


It's giving those who want to play "caster" types an option. There will be light/heavy variations of the weapons. So you could potentially run around with 2/3 weapons and not feel much weight. But they're not going to be heavier weapons.

You could just have the widow and short CD. Or if you wanted to, you could mix and match the classes - say bring a shotgun and an smg with an infiltrator. Don't even bother to bring a sniper. Cloak, shotgun, and remain cloaked. Or, with an adept, just bring an AR and sniper. AR their shields down, pull, and snipe em. You could also play a shotgun sentinel or sniper sentinel. Load up on weapons and take them out while advancing and tech armored, or hang back and line up your shots while armored. This new system allows for some really awesome combinations. Not to mention the fact that weapons are going to get incredibly varied mods which will make one sniper feel VERY different from another.

#72
Palidane

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I really like this system. It is kinda shaky from a story perspective, but solid from a gameplay perspective. It's also not a big enough departure from the status quo to warrant in game attention, like Thermal Clips were. I always hated my soldier Shep toting around a shot gun that he never ever used.

I do have on question though. Can you bring two of the same weapon? Like one anti-armor pistol, and one anti-barrier pistol?

#73
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Palidane wrote...

I really like this system. It is kinda shaky from a story perspective, but solid from a gameplay perspective. It's also not a big enough departure from the status quo to warrant in game attention, like Thermal Clips were. I always hated my soldier Shep toting around a shot gun that he never ever used.

I do have on question though. Can you bring two of the same weapon? Like one anti-armor pistol, and one anti-barrier pistol?


No. Only one pistol/shotgun/sniper, etc. 

#74
Epic777

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tonnactus wrote...

Epic777 wrote...

Is this any worse than a spectre candidate, and potential war hero levelling up their weapon skills in ME1?


Yes. Soldiers always have room to improve their already good weapon handling...


True, but you had the extreme cases in ME1, at the start your elite soldier couldn't hot the broadside of a elephants backside, then by the end the same soldier could snipe insects a mile away. We also had the case of an elite soldier (all Shepards' classes are) not knowing how to use an AR. To, me those examples are as ridiculous as the weight/ recharge time, if I can live with them, I can live with this. 

#75
Walker White

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Epic777 wrote...

True, but you had the extreme cases in ME1, at the start your elite soldier couldn't hot the broadside of a elephants backside, then by the end the same soldier could snipe insects a mile away. We also had the case of an elite soldier (all Shepards' classes are) not knowing how to use an AR. To, me those examples are as ridiculous as the weight/ recharge time, if I can live with them, I can live with this. 


I would argue that this was much more ridiculous than the weight system.

All RPGs have situations in which gameplay impacts lore.  Even the pen-and-papers.  You learn to deal with it.  This is actually one of the better ones.