jreezy wrote...
How about a vanguard with a pistol and an adept with a shotgun.CerberusSoldier wrote...
so that means a vanguard with only a shotgun and a adept with only a pistol is the best way to go
that could work as well .
jreezy wrote...
How about a vanguard with a pistol and an adept with a shotgun.CerberusSoldier wrote...
so that means a vanguard with only a shotgun and a adept with only a pistol is the best way to go
DaJe wrote...
BiO_MaN wrote...
tonnactus wrote...
Neofelis Nebulosa wrote...
Why is that so?
Because it doesnt make any sense. So what is the explanation for that? Is a adept burning so much more calories by carrying more then two guns or much more less if carrying only one that his cooldown times decreased/increased or what?(great,just eat some kind of energy bar then i guess...) And how in hell that should affect an engineer?
Why this is even needed instead of implement a variation of bioamps and omnitools with different strenght and weaknesses???
It makes no sense. Its pure nonsense.
Gameplay trumps lore. Always.
Always? No. It depends on the game, but in any case all elements should work together as good as possible.
@Tonnactus
You say it makes no sense, but how do you explain cooldowns in the first place? I would think of it as exhaustion, and the ammount of weight you carry arround logically factors into exhaustion. More stuff would also hinder movement.
It makes sense and at the same time improves the game on many levels.
- A new layer of depth that allows you to customize your character towards firepower or powers.
- One more way to make weapons different and give good reasons to choose a weapon beyond damage.
- Many complained how overloaded Shepard looked in ME2, specially when playing something like an infiltrator or adept. Now you can not take weapon classes that don't factor into you playstyle and get rewarded with shortened cooldowns
- Visual customization and roleplaying. Some people want their character to be the guy that is armed to the teeth and some want a character that focuses one a very specific type of weapon that is part of his image. Again, the system allows you to customize and be rewarded for it.
It is a simple but brilliant concept and in my opinion one of the best new features in ME3.
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Guest_lightsnow13_*
Guest_lightsnow13_*
Juha81FIN wrote...
If you need to go out at least with single weapon, you can carry heavy weapon and no other weapons then o.0?
lightsnow13 wrote...
Juha81FIN wrote...
If you need to go out at least with single weapon, you can carry heavy weapon and no other weapons then o.0?
You don't even have to carry a heavy weapon. You can do a single predator pistol run if you really wanted to. Or you could just load up all the weapons possible and play an adept like a soldier.
*Singularity*, snipe snipe, advance on them, shotgun them away. "Oh look, more coming!" *Pulls out AR*, pull field, spam em with bullets.
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Modifié par DayusMakhina, 07 février 2012 - 07:59 .
Modifié par Epic777, 07 février 2012 - 08:02 .
Guest_lightsnow13_*
DayusMakhina wrote...
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.
lightsnow13 wrote...
There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.
@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.
lightsnow13 wrote...
DayusMakhina wrote...
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.
The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?
Guest_lightsnow13_*
CerberusSoldier wrote...
lightsnow13 wrote...
There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.
@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.
It screws up game play. so we are forced with weapon limits because a bunch of dress up loving freaks want that . weapon limits screws with player choice simple as that . oh yeah playing dress up is all the rage why don't you get a bunch of barbie dolls and sit around play dress up . this new weapon limit sh*t is a joke. oh yeah increase the weight limit so what less power useage in caster classes really while this game is loaded with dress up and garbage like that. oh me mad nah I am not mad . really yeah enjoy playing dress up my shepard like dress up little pony . if you think allows for that your crazy it restricts player choice when it comes to game play . take your dress up crap and shove it where the sun does not shine .
CerberusSoldier wrote...
lightsnow13 wrote...
There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.
@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.
It screws up game play. so we are forced with weapon limits because a bunch of dress up loving freaks want that . weapon limits screws with player choice simple as that . oh yeah playing dress up is all the rage why don't you get a bunch of barbie dolls and sit around play dress up . this new weapon limit sh*t is a joke. oh yeah increase the weight limit so what less power useage in caster classes really while this game is loaded with dress up and garbage like that. oh me mad nah I am not mad . really yeah enjoy playing dress up my shepard like dress up little pony . if you think allows for that your crazy it restricts player choice when it comes to game play . take your dress up crap and shove it where the sun does not shine .
Guest_lightsnow13_*
Stardusk78 wrote...
I guess it depends on your class. I know I am going to train myself to role with only one weapon with Engineers and Adepts and possibly only 2 for mixed classes but we have to wait for the demo to have an idea of things.
lightsnow13 wrote...
DayusMakhina wrote...
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.
The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?
Ender1221 wrote...
CerberusSoldier wrote...
lightsnow13 wrote...
There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.
@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.
It screws up game play. so we are forced with weapon limits because a bunch of dress up loving freaks want that . weapon limits screws with player choice simple as that . oh yeah playing dress up is all the rage why don't you get a bunch of barbie dolls and sit around play dress up . this new weapon limit sh*t is a joke. oh yeah increase the weight limit so what less power useage in caster classes really while this game is loaded with dress up and garbage like that. oh me mad nah I am not mad . really yeah enjoy playing dress up my shepard like dress up little pony . if you think allows for that your crazy it restricts player choice when it comes to game play . take your dress up crap and shove it where the sun does not shine .
This guy makes me LOL.
CerberusSoldier wrote...
lightsnow13 wrote...
DayusMakhina wrote...
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.
The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?
Oh they don't want us to play the way we want to . I am sorry what about player choice in this game . This sounds like some of you here on BSN wanted weapon weight installed for your own game play to get better . while forcing the rest of us to play by certain rules . thats a load of sh*t to no matter who explains it . no other freaking video game has weapon weigh limits and it works fine . Bioware needs to come clean on the reason behind this and me and the rest of us fans deserve a dam answer . I tell you what next week when that demo comes out and if this stupid weapon weight crap is messed up they better listen to us fans . Gears , COD , Halo , BF 3 all do not deal in weapon weight garbage and they all work fine .
Yeh certainly, it makes sense that carrying too much should nerf your cooldowns, as it does that carrying little will increase them. What wouldn't make sense though is if the moment you took more than 2 weapons that your cooldowns get nerfed a lot for it. There needs to be a balance really so that you can have varied weapon sets without being penalised too much for it. Obviously i'm not talking about lugging around multiple huge weapons like the Revenant and a Widow or anything like that, as that would be silly, but it is perfectly reasonable to expect to be able to take for instance the Viper and Vindicator (im perceiving both of those weapons to be somewhat light) as an Infiltrator without taking major hits to your cooldown. Granted, I wouldn't expect a bonus to do so, I just also wouldn't expect to be penalised for it either.lightsnow13 wrote...
DayusMakhina wrote...
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.
The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?
Modifié par DayusMakhina, 07 février 2012 - 08:20 .
DayusMakhina wrote...
Yeh certainly, it makes sense that carrying too much should nerf your cooldowns, as it does that carrying little will increase them. What wouldn't make sense though is if the moment you took more than 2 weapons that your cooldowns get nerfed a lot for it. There needs to be a balance really so that you can have varied weapon sets without being penalised too much for it. Obviously i'm not talking about lugging around multiple huge weapons like the Revenant and a Widow or anything like that, as that would be silly, but it is perfectly reasonable to expect to be able to take for instance the Viper and Vindicator (im perceiving both of those weapons to be somewhat light) as an Infiltrator without taking major hits to your cooldown. Granted, I wouldn't expect a bonus to do so, I just also wouldn't expect to be penalised for it either.lightsnow13 wrote...
DayusMakhina wrote...
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.
The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?
I should probably point out that i'm somewhat playing the devil's advocate here. I'm very much for this system they've put in place and think it could potentially add so much more replayability to the game provided it's balanced all the way through. Am basically eager to get my hands on the demo to see for myself really.
Why are you saying that you want player choice when you kinda state you dont? You can choose to take a lot off guns with you for the price of longer power cooldowns or you can only take a small amont off guns with you so that you have shorter cooldowns. Thats a choice. Deciding which goes better with your playstyle. I dont say its the greates sytem ever but it isnt horrible either. Atleast better than ME2s system, now i cna choose wich weapon classes i eqiep instead off being told what my engineer or vanguard can use. More choice for everyone.CerberusSoldier wrote...
lightsnow13 wrote...
DayusMakhina wrote...
Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.Wulfram wrote...
lightsnow13 wrote...
It's giving those who want to play "caster" types an option.
Sure, I get that's the intent.
But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons. And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.
Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.
The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?
Oh they don't want us to play the way we want to . I am sorry what about player choice in this game . This sounds like some of you here on BSN wanted weapon weight installed for your own game play to get better . while forcing the rest of us to play by certain rules . thats a load of sh*t to no matter who explains it . no other freaking video game has weapon weigh limits and it works fine . Bioware needs to come clean on the reason behind this and me and the rest of us fans deserve a dam answer . I tell you what next week when that demo comes out and if this stupid weapon weight crap is messed up they better listen to us fans . Gears , COD , Halo , BF 3 all do not deal in weapon weight garbage and they all work fine .