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Is it possible to carry NO weapons to maximise recharge time?


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#76
CerberusSoldier

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jreezy wrote...

CerberusSoldier wrote...

so that means a vanguard with only a shotgun and a adept with only a pistol is the best way to go

How about a vanguard with a pistol and an adept with a shotgun.

   


that could work as well .

#77
CerberusSoldier

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DaJe wrote...

BiO_MaN wrote...

tonnactus wrote...

Neofelis Nebulosa wrote...


Why is that so?


Because it doesnt make any sense. So what is the explanation for that? Is a adept burning so much more calories by carrying more then two guns or much more less if carrying only one that his cooldown times decreased/increased or what?(great,just eat some kind of energy bar then i guess...)  And how in hell that should affect an engineer?

Why this is even needed instead of implement a variation of bioamps and omnitools with different strenght and weaknesses???


It makes no sense. Its pure nonsense.


Gameplay trumps lore. Always.


Always? No. It depends on the game, but in any case all elements should work together as good as possible.

@Tonnactus
You say it makes no sense, but how do you explain cooldowns in the first place? I would think of it as exhaustion, and the ammount of weight you carry arround logically factors into exhaustion. More stuff would also hinder movement.

It makes sense and at the same time improves the game on many levels.

- A new layer of depth that allows you to customize your character towards firepower or powers.
- One more way to make weapons different and give good reasons to choose a weapon beyond damage.
- Many complained how overloaded Shepard looked in ME2, specially when playing something like an infiltrator or adept. Now you can not take weapon classes that don't factor into you playstyle and get rewarded with shortened cooldowns
- Visual customization and roleplaying. Some people want their character to be the guy that is armed to the teeth and some want a character that focuses one a very specific type of weapon that is part of his image. Again, the system allows you to customize and be rewarded for it.

It is a simple but brilliant concept and in my opinion one of the best new features in ME3.

   



thats a load of horse sh*t so you mean to tell me Bioware is doing this for freaking customization garbage . they must be crazy so now we have stupid weapon weight to prevent us from having shorten cool downs when in ME 2 that was done through power evolutiion . yeah its cute to play dress up and what not but when that crap screws up game play thats when it needs to end .

#78
Wulfram

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lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

#79
Juha81FIN

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If you need to go out at least with single weapon, you can carry heavy weapon and no other weapons then o.0?

#80
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There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.

@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.

#81
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Juha81FIN wrote...

If you need to go out at least with single weapon, you can carry heavy weapon and no other weapons then o.0?


You don't even have to carry a heavy weapon. You can do a single predator pistol run if you really wanted to. Or you could just load up all the weapons possible and play an adept like a soldier.

*Singularity*, snipe snipe, advance on them, shotgun them away. "Oh look, more coming!" *Pulls out AR*, pull field, spam em with bullets.

#82
MELTOR13

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@CerberusSoldier

The weight system isn't the only way to reduce cooldowns...all power evolutions have cooldown reducing branches, and passives still allow for reduced cooldowns as well. Think before you post.

#83
Stardusk78

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I am happy about it all to be honest. This is a good evolution because it allows for many, many different build possibilties.

#84
Juha81FIN

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lightsnow13 wrote...

Juha81FIN wrote...

If you need to go out at least with single weapon, you can carry heavy weapon and no other weapons then o.0?


You don't even have to carry a heavy weapon. You can do a single predator pistol run if you really wanted to. Or you could just load up all the weapons possible and play an adept like a soldier.

*Singularity*, snipe snipe, advance on them, shotgun them away. "Oh look, more coming!" *Pulls out AR*, pull field, spam em with bullets.


Yeah I know what you mean, I was having opposite ideas :). You never really needed fire heavys in ME 2 either.

#85
G3rman

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They would have had to include a no-weapon Shep animations and articulations for combat, as the only part you see him not holding weapons is outside of fighting.

#86
DayusMakhina

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Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.

Modifié par DayusMakhina, 07 février 2012 - 07:59 .


#87
Epic777

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Remember one thing....these guns are not light, the widow weighs 85 pounds.

Modifié par Epic777, 07 février 2012 - 08:02 .


#88
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DayusMakhina wrote...

Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.


The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?

#89
CerberusSoldier

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lightsnow13 wrote...

There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.

@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.

   


It screws up game play. so we are forced with weapon limits because a bunch of dress up loving freaks want that . weapon limits screws with player choice simple as that .  oh yeah playing dress up is all the rage why don't you get a bunch of barbie dolls and sit around play dress up .  this new weapon limit sh*t is a joke. oh yeah increase the weight limit so what less power useage in caster classes really while this game is loaded with dress up and garbage like that. oh me mad nah I am not mad . really yeah enjoy playing dress up my shepard like dress up little pony . if you think allows for that your crazy it restricts player choice when it comes to game play . take your dress up crap and shove it where the sun does not shine .

#90
Stardusk78

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lightsnow13 wrote...

DayusMakhina wrote...

Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.


The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?


I guess it depends on your class. I know I am going to train myself to role with only one weapon with Engineers and Adepts and possibly only 2 for mixed classes but we have to wait for the demo to have an idea of things.

#91
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CerberusSoldier wrote...

lightsnow13 wrote...

There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.

@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.

   


It screws up game play. so we are forced with weapon limits because a bunch of dress up loving freaks want that . weapon limits screws with player choice simple as that .  oh yeah playing dress up is all the rage why don't you get a bunch of barbie dolls and sit around play dress up .  this new weapon limit sh*t is a joke. oh yeah increase the weight limit so what less power useage in caster classes really while this game is loaded with dress up and garbage like that. oh me mad nah I am not mad . really yeah enjoy playing dress up my shepard like dress up little pony . if you think allows for that your crazy it restricts player choice when it comes to game play . take your dress up crap and shove it where the sun does not shine .


Tip: Don't get the game. If you don't get the game you can't complain! :o

#92
Ender1221

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CerberusSoldier wrote...

lightsnow13 wrote...

There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.

@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.

   


It screws up game play. so we are forced with weapon limits because a bunch of dress up loving freaks want that . weapon limits screws with player choice simple as that .  oh yeah playing dress up is all the rage why don't you get a bunch of barbie dolls and sit around play dress up .  this new weapon limit sh*t is a joke. oh yeah increase the weight limit so what less power useage in caster classes really while this game is loaded with dress up and garbage like that. oh me mad nah I am not mad . really yeah enjoy playing dress up my shepard like dress up little pony . if you think allows for that your crazy it restricts player choice when it comes to game play . take your dress up crap and shove it where the sun does not shine .




This guy makes me LOL.

#93
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Stardusk78 wrote...

I guess it depends on your class. I know I am going to train myself to role with only one weapon with Engineers and Adepts and possibly only 2 for mixed classes but we have to wait for the demo to have an idea of things.


Very true. I'm thinking 2 weapons will be good for mixed classes - but I'm not wanting to be thinking about cooldown reduction all the time. I think I'll try a few different combinations and see what works. But, you're right, wait for the demo. Something tells me it'll be fantastic though.

#94
CerberusSoldier

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lightsnow13 wrote...

DayusMakhina wrote...

Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.


The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?

  


Oh they don't want us to play the way we want to . I am sorry what about player choice in this game . This sounds like some of you here on BSN wanted weapon weight installed for your own game play to get better . while forcing the rest of us to play by certain rules . thats a load of sh*t to no matter who explains it . no other freaking video game has weapon weigh limits and it works fine . Bioware needs to come clean on the reason behind this and me and the rest of us fans deserve a dam answer .  I tell you what next week when that demo comes out and if this stupid weapon weight crap is messed up they better listen to us fans .  Gears , COD , Halo , BF 3  all do not deal in weapon weight garbage and they all work fine .

#95
PanzerDivision

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If it's possible, I'll make an Insanity run using only my omni tool.

#96
CerberusSoldier

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Ender1221 wrote...

CerberusSoldier wrote...

lightsnow13 wrote...

There are also evolutions in the passives tree that allow for MORE weight capacity. So you can still load up your weapons if you really feel the need to. Those evolutions also don't ONLY level up weight capacity. I think it also increased your influence and something else.

@cerberus how does this screw up gameplay? It allows for a variety of different ways to play. Or are you just mad you don't get all your weapons? In that case, level up your weight capacity. This is the kind of game that is better with more customization.

   


It screws up game play. so we are forced with weapon limits because a bunch of dress up loving freaks want that . weapon limits screws with player choice simple as that .  oh yeah playing dress up is all the rage why don't you get a bunch of barbie dolls and sit around play dress up .  this new weapon limit sh*t is a joke. oh yeah increase the weight limit so what less power useage in caster classes really while this game is loaded with dress up and garbage like that. oh me mad nah I am not mad . really yeah enjoy playing dress up my shepard like dress up little pony . if you think allows for that your crazy it restricts player choice when it comes to game play . take your dress up crap and shove it where the sun does not shine .




This guy makes me LOL.

  


you got something to say then say it . you want to disagree fine . and if you don't like what I said well sorry about your dam luck because I am not and never will be a ass kisser to any developer

#97
Ender1221

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CerberusSoldier wrote...

lightsnow13 wrote...

DayusMakhina wrote...

Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.


The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?

  


Oh they don't want us to play the way we want to . I am sorry what about player choice in this game . This sounds like some of you here on BSN wanted weapon weight installed for your own game play to get better . while forcing the rest of us to play by certain rules . thats a load of sh*t to no matter who explains it . no other freaking video game has weapon weigh limits and it works fine . Bioware needs to come clean on the reason behind this and me and the rest of us fans deserve a dam answer .  I tell you what next week when that demo comes out and if this stupid weapon weight crap is messed up they better listen to us fans .  Gears , COD , Halo , BF 3  all do not deal in weapon weight garbage and they all work fine .


This guy just said he wants to play a game with no rules.  If you want God Mode, go play Doom. 

As for me, I like the weight system.  It makes sense.  In real life you don't see soldiers running around with a pistol, SMG, Assault Rifle, Sniper rifle, and bazooka strapped to their back, so why should you see one in Mass Effect that can carry all that AND have enough strength and energy to throw people through the air with his mind.  Shepard isn't God.

#98
DayusMakhina

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lightsnow13 wrote...

DayusMakhina wrote...

Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.


The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?

Yeh certainly, it makes sense that carrying too much should nerf your cooldowns, as it does that carrying little will increase them. What wouldn't make sense though is if the moment you took more than 2 weapons that your cooldowns get nerfed a lot for it. There needs to be a balance really so that you can have varied weapon sets without being penalised too much for it. Obviously i'm not talking about lugging around multiple huge weapons like the Revenant and a Widow or anything like that, as that would be silly, but it is perfectly reasonable to expect to be able to take for instance the Viper and Vindicator (im perceiving both of those weapons to be somewhat light) as an Infiltrator without taking major hits to your cooldown. Granted, I wouldn't expect a bonus to do so, I just also wouldn't expect to be penalised for it either.

I should probably point out that i'm somewhat playing the devil's advocate here. I'm very much for this system they've put in place and think it could potentially add so much more replayability to the game provided it's balanced all the way through. Am basically eager to get my hands on the demo to see for myself really.

Modifié par DayusMakhina, 07 février 2012 - 08:20 .


#99
Ender1221

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DayusMakhina wrote...

lightsnow13 wrote...

DayusMakhina wrote...

Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.


The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?

Yeh certainly, it makes sense that carrying too much should nerf your cooldowns, as it does that carrying little will increase them. What wouldn't make sense though is if the moment you took more than 2 weapons that your cooldowns get nerfed a lot for it. There needs to be a balance really so that you can have varied weapon sets without being penalised too much for it. Obviously i'm not talking about lugging around multiple huge weapons like the Revenant and a Widow or anything like that, as that would be silly, but it is perfectly reasonable to expect to be able to take for instance the Viper and Vindicator (im perceiving both of those weapons to be somewhat light) as an Infiltrator without taking major hits to your cooldown. Granted, I wouldn't expect a bonus to do so, I just also wouldn't expect to be penalised for it either.

I should probably point out that i'm somewhat playing the devil's advocate here. I'm very much for this system they've put in place and think it could potentially add so much more replayability to the game provided it's balanced all the way through. Am basically eager to get my hands on the demo to see for myself really.



I agree with you.  From what the video showed, it didn't look like you would take a penalty unless you take too many weapons.  It looks like there's a certain weight limit and anything over that is a penalty, anything under that is a bonus.  I would think you could carry a reasonable amount of weight and, at worst, receive no BONUS to your cooldowns.  That doesn't mean you can't get a bonus elsewhere, but you wouldn't get the "lightweight" bonus. 

It's just like pen-an-paper games.  There are all sorts of scenarios which result in small bonuses or penalties to your dice rolls.

#100
ScaryJeff

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CerberusSoldier wrote...

lightsnow13 wrote...

DayusMakhina wrote...

Wulfram wrote...

lightsnow13 wrote...

It's giving those who want to play "caster" types an option.


Sure, I get that's the intent.  

But in practice, it seems to me that it's more likely to mean that everyone, whether caster or shooter, has one or maybe two weapons.  And I don't see that as a good thing, because part of the enjoyment of the game is intelligently switching between your weapons when the situation calls for it.

Realistically though isn't that just player choice? After all, there's no right or wrong way to play a SP game so as long as you can take a reasonable amount of weapons without being penalised (ie no slower cooldowns than normal, but not necessarily faster either) then you're sorted. After all, it isn't like what others do is going to affect you in any way.

Your concern is somewhat justified though, as how well the system works will very much be dependent on how lenient the weight balancing is. The demo should tell us that.


The cooldowns will be nerfed though - if you overload yourself. It's obvious why, too. They don't want people bringing a revenant, widow, and claymore (though I prefer GPS). Also, it seems squadmates can carry any weapons as well. So liara can bring along a revenant if you really want. But again, you have to consider cooldowns - is it worth it to bring a widow and pistol? Or should you bring a light sniper, light shotgun, and light smg?

  


Oh they don't want us to play the way we want to . I am sorry what about player choice in this game . This sounds like some of you here on BSN wanted weapon weight installed for your own game play to get better . while forcing the rest of us to play by certain rules . thats a load of sh*t to no matter who explains it . no other freaking video game has weapon weigh limits and it works fine . Bioware needs to come clean on the reason behind this and me and the rest of us fans deserve a dam answer .  I tell you what next week when that demo comes out and if this stupid weapon weight crap is messed up they better listen to us fans .  Gears , COD , Halo , BF 3  all do not deal in weapon weight garbage and they all work fine .

Why are you saying that you want player choice when you kinda state you dont? You can choose to take a lot off guns with you for the price of longer power cooldowns or you can only take a small amont off guns with you so that you have shorter cooldowns. Thats a choice. Deciding which goes better with your playstyle. I dont say its the greates sytem ever but it isnt horrible either. Atleast better than ME2s system, now i cna choose wich weapon classes i eqiep instead off being told what my engineer or vanguard can use. More choice for everyone.

Which choice is their without restrictions or penalties. If I can eqiep anything I want then why shouldnt I take everything with me. That leves no room for player choice when i have no reason not to take all weapons with me. If you want that, fine. If you want your caracter to be all powerfull, also fine. But I and as it seems many others dont want that.