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So who here can wait for DA3??


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#26
AbsoluteApril

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Glad to wait for DA3 until 2014 or 2015 even... the more effort and time they can put into the story and making sure choices (and imports*) play a big role, the happier this Warden/Hawke/Mystery Character will be. DAO was epic, best RPG I've played on a console. DA2 was fun as well, needed work but the characters were great.

*stated before if import flags are unfixable, then at least give us a menu option at the start to enable the player to call out what the prior story choices/LIs were so they are recognized*

Nu-Nu wrote...

DLC for DA2 has not been amazing and not worth the price tag, they should have been part of the game and I couldn't even be bothered with the last dlc for it because of the disappointment of the other two.


that's a shame, I think you're missing out. MOA is a fun DLC, heavy with the humor, adds more lore about the Qunari, plus puzzles and a type of stealth!
Image IPB

(the above is my fangirl opinion)

#27
thats1evildude

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I'd be happy with a 2013 release for DA3. I feel like I'm living on borrowed time these days; I expect I'll be dead when 2015 rolls around.

Modifié par thats1evildude, 07 février 2012 - 11:54 .


#28
K_Tabris

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Every tidbit we've heard regarding DA3 so far seems amazing to me :D I loved DA2, and look forward to playing the game whenever it does come out.

Merrill FTW

#29
Cosmochyck

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AbsoluteApril wrote...

Glad to wait for DA3 until 2014 or 2015 even... the more effort and time they can put into the story and making sure choices (and imports*) play a big role, the happier this Warden/Hawke/Mystery Character will be. DAO was epic, best RPG I've played on a console. DA2 was fun as well, needed work but the characters were great.

*stated before if import flags are unfixable, then at least give us a menu option at the start to enable the player to call out what the prior story choices/LIs were so they are recognized*

Nu-Nu wrote...

DLC for DA2 has not been amazing and not worth the price tag, they should have been part of the game and I couldn't even be bothered with the last dlc for it because of the disappointment of the other two.


that's a shame, I think you're missing out. MOA is a fun DLC, heavy with the humor, adds more lore about the Qunari, plus puzzles and a type of stealth!
Image IPB

(the above is my fangirl opinion)


I agree with the DLC - MoTA was fantastic.  Legacy I enjoyed but I found MoTA really great.  Plus a new setting and new visuals helped.

I'm hoping late 2013 for DA3.  They have to get it right or they will have alienated their entire fan base, so let's hope they have been listening!

Imports are important for sure!!  I want my choices to have mattered!:happy:

#30
Rifneno

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I have never, and probably will never tried MoTA. The fact you have to deal with more gd qunari and there's no option to respond with stabbing is inexcusable to me. To quote Black Mage, "We have clearly reached a point where only rampant and unchecked stabbing can save us." But noooo. Again we have to play nice with that disease. Then they even throw in a few pieces of dialogue to give the illusion of an option and then handwave away anything that doesn't fit their pre-determined outcome. More of exactly what was wrong with DA2 to begin with.

#31
TEWR

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Indeed, MotA's ending was horrific for anti-Qunari people. And it makes it impossible for you to play an anti-Qunari in Act 2 and continue as one later on.

Were I an anti-Qunari person -- which I'm not -- I would rationalize working with Tallis from a viewpoint of "I'll work with her to help get me the hell out of here, and then I'll kill her later on."

Of course, had I made the DLC I would have Hawke fail to kill Tallis, but it would be a believable failure. He would've attempted to kill her and failed, and not just shrugged his shoulders and acted like an idiot.

And... well... I don't need to rehash my ideas for how MotA should've ended. Those can be seen in the Cinematics and Interactive Storytelling thread and LobselVith8's thread "Why must Hawke screw up and let the bad guy walk away every time?".

Or something to that effect anyway

Modifié par The Ethereal Writer Redux, 08 février 2012 - 01:09 .


#32
dragonflight288

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Well, we may see Tallis again in the future. Maybe she has some role to play later on and they can kill her later.

#33
Rifneno

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dragonflight288 wrote...

Well, we may see Tallis again in the future. Maybe she has some role to play later on and they can kill her later.


I have no doubt that's the reason they did it.  The problem is, I don't care what the reason was.  If the player character has given motive and opportunity to kill an NPC, then the player should have the option.  Period.  End of story.  No if's, and's, or but's.  If you want to protect an NPC for a later use then you must keep them away from the PC or only have them near the PC when it isn't possible to kill them. Not "they shouldn't" or "they'd be taking a big risk."  PC's take suicidal risks and do things they shouldn't do on an hourly basis.

It boils down to this.  If the only apparent reason that a PC doesn't kill someone is because the writers didn't give them the option, the writers have failed at their job.  It's amazing that after all the flak they got from forcing Hawke to let Petrice go for no reason whatsoever, they keep doing the same thing.  And they claim they learned their lesson from the complaints DA2?  They clearly have not.  Cullen was another good example, although not as universally annoying as Petrice.

Bethany:  :(
Hawke:  What's going on?
Cullen:  We're taking your sister to a concentration camp.
Hawke:  I just murdered my way deeper into the Deep Roads than the Gray Wardens even thought possible.  Not with a battalion but with four people.  I singlehandedly killed a dragon and a slew of monsters of legend.  If you lay a finger on my sister--
Harbinger:  ASSUMING DIRECT CONTROL.
Hawke:  Take her.  I will go be rich now.

Oh yes.  I can wait forever for DA3.

#34
Guest_FemaleMageFan_*

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Mass effect 3 is already here. DA3 can be an add on so i shall wait

#35
PrinceLionheart

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FemaleMageFan wrote...

Mass effect 3 is already here. DA3 can be an add on so i shall wait


Yep, I'll be playing ME3 well into the summer, so I'm not exactly in a rush more more Dragon Age atm.

#36
Guest_Puddi III_*

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My concept of a bad game must be funny, I'd never play a game I thought had serious problems more than once or twice at most. Lots of the people with varying levels of distaste for this game have played through it way more times than I have, and I'm here defending it.

Of course, my playthroughs of this 40ish hour game were personally over 100, so that might have something to do with it...

Anyway I certainly think DA2 was rushed and since that was a year and a half after DAO, DA3 shouldn't come until at least 2013. But I would like more DLC or an expansion for DA2, unlikely though those may be getting at this point.

#37
Wentletrap

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I'll be playing ME3 for most if not all of 2012.
And when DA3 comes out I'll wait a while for the price to drop, like it did with DA2.

#38
Wolf

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I will wait. DA3 has to be much better. I have confidence Bioware will do it justice. They should take their time with it to make sure it's the best game it can possibly be.

#39
Rifneno

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Filament wrote...

My concept of a bad game must be funny, I'd never play a game I thought had serious problems more than once or twice at most. Lots of the people with varying levels of distaste for this game have played through it way more times than I have, and I'm here defending it.

Of course, my playthroughs of this 40ish hour game were personally over 100, so that might have something to do with it...

Anyway I certainly think DA2 was rushed and since that was a year and a half after DAO, DA3 shouldn't come until at least 2013. But I would like more DLC or an expansion for DA2, unlikely though those may be getting at this point.


You're right, your concept of a bad game is funny.  By your standards, original era Everquest must be the greatest game past, present, and future because it often took months to get a highly contested/desired drop.  Hell, after I finished Final Fantasy VIII I replayed it immediately after specifically BECAUSE it was so bad.  I thought I must have missed something crucial because there's no way my favorite series (at the time) had released something so truly godawful.  Turns out, they did.

I don't think the amount of time they spend on it is as important as whether they learned their lessons.  Stop retconning (and especially stop making up bull**** excuses like "we treat epilogues slides as rumors even though the ones that were actually just rumors were specifically labeled as such"), stop giving us choices that aren't choices, stop refusing to give us choices we should logically have (kill Petrice in Act I, join Thrask's rebellion, ect.), and stop writing stories that revolve around the characters (ESPECIALLY the player character) not being able to notice the blindingly obvious.

No matter how long they take, DA3 will suck if they continue the style they used for 2.  A polished turd is still a turd, and an unpolished diamond is still a diamond.  Which isn't to say they shouldn't take their time of course, just that it's not THE most important factor.

#40
Fast Jimmy

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Rifneno wrote...

I don't think the amount of time they spend on it is as important as whether they learned their lessons.  Stop retconning (and especially stop making up bull**** excuses like "we treat epilogues slides as rumors even though the ones that were actually just rumors were specifically labeled as such"), stop giving us choices that aren't choices, stop refusing to give us choices we should logically have (kill Petrice in Act I, join Thrask's rebellion, ect.), and stop writing stories that revolve around the characters (ESPECIALLY the player character) not being able to notice the blindingly obvious.


Yeah... if those are your problems with DA2, then I don't see many of them being fixed for DA3.

The DA team has shown an aversion to creating stories that go in directions other than their master plan. If you want them to alleviate railroading, you might be seriously disappointed with DA3. Its just not been their MO for a while now. DAO had enough distractions and illusions to make you not notice the railroading and they didn't have previous game's choices to further the options. DA2 wasn't just a bad example of DA story telling telling the story they want to tell - its indicative of how choice and story telling will work in the sequels of DA games.

#41
Cody

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Rifneno wrote...
Hell, after I finished Final Fantasy VIII I replayed it immediately after specifically BECAUSE it was so bad.  I thought I must have missed something crucial because there's no way my favorite series (at the time) had released something so truly godawful.  Turns out, they did.

And it all went furthur down hill from there.


About MotA, Tbh, I am an anti-Qunari and anti-Chantry guy. But I really enjoyed MotA. I mean you didn't know Tallis was a Qunari till later and when you do you can easily have your character not trust her and get into a couple of debates with her about how ****ed up the Qunari are and their Qun. Hell you can even tell her she is brainwashed. I myself felt sorry for her because she was an Elven Qunari that had no place to go but to either join the Qunari or remain a slave. As Fenris pointed out(wasn't expecting such a smart comment from him btw, kinda scared me a little); it was just choosing to be a different type of slave. But she didn't see it that way. Her time from being a slave and the Qunari's own brainwashing obviously took effect on her. Thus both I and my Hawke pitied her.

Which is why I didn't get all hung up over not being able to off her. She was just a brainwashed slave who didn't know any better. But you are able to convince her somewhat that the Qunari are a bunch of facist dictating slavers. You see this when you see the reactions she displays after your debates with her how she becomes truly unsure. Even at the end when she leaves she is unsure whether she should go back to the Qun or not. Combined with what we see in Redemption it is obvious she is unsure about her role in the Qun.

My Hawke(and myself included) were unsure about helping her, but seeing as the plans also had names of those who were smart enough to leave the Naz-erm I mean Qun, that would mean they would be in danger of Prospers wrath as well. Which isn't right since their only crime was freeing themselves from a monstrous dictatorship.

So all in all I found it pretty appealing to an anti-Qunari such as myself. Idk how anyone could say that you couldn't be an anti-Qun during the whole thing.

Modifié par CodyMelch, 08 février 2012 - 02:54 .


#42
Nu-Nu

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People who said that they can wait til 2013, well 2013 seems to soon to release DA3 to me, that would produce a rushed game, creating the same problems as DA2.
[quote]Cutlasskiwi wrote...
[quote]Nu-Nu wrote...
I'm actually suprised by the number of posts people have made saying they can't wait for DA3.
 [/quote]
I'm excited about DA3 so I occasionally use the phrase 'I can't wait for DA3'. That does not mean that I want them to release it right now. I can't wait for the sixth Felix Castor book, (that was said to be released by the end of 2011 but has yet to reach the stores!), but that does not mean I want Mike Carey to just throw a few chapters together and release it.
[/quote]
When I said I can wait, I also mean I'm not excited for DA3, so I have interperted people who can't wait also meaning that they're excited for DA3, which is strange to me. I'm wary of DA3, great if they can get some sort of epic feel of DA1, but not putting hopes up.

quote]PrinceLionheart wrote...

[quote]FemaleMageFan wrote...

Mass effect 3 is already here. DA3 can be an add on so i shall wait[/quote]

Yep, I'll be playing ME3 well into the summer, so I'm not exactly in a rush more more Dragon Age atm.

[/quote]

I am completely excited for ME3, been since ME2 which was an amazing game, they improved instead of subtracting qualities of the game. Can't wait to see what they've done to ME3, I just hope I'm not getting my hopes up too much Image IPB

[quote]Filament wrote...

My concept of a bad game must be funny, I'd never play a game I thought had serious problems more than once or twice at most. Lots of the people with varying levels of distaste for this game have played through it way more times than I have, and I'm here defending it.

Of course, my playthroughs of this 40ish hour game were personally over 100, so that might have something to do with it...

Anyway I certainly think DA2 was rushed and since that was a year and a half after DAO, DA3 shouldn't come until at least 2013. But I would like more DLC or an expansion for DA2, unlikely though those may be getting at this point.[/quote]

You're misunderstanding, DA2 was a bad game compared to DA1, but it was okay enough to play, it just wasn't outstanding or anywhere near the same quality as other Bioware games. It could hae been something special but it wasn't.

[quote]Fast Jimmy wrote...

[quote]Rifneno wrote...

I don't think the amount of time they spend on it is as important as whether they learned their lessons.  Stop retconning (and especially stop making up bull**** excuses like "we treat epilogues slides as rumors even though the ones that were actually just rumors were specifically labeled as such"), stop giving us choices that aren't choices, stop refusing to give us choices we should logically have (kill Petrice in Act I, join Thrask's rebellion, ect.), and stop writing stories that revolve around the characters (ESPECIALLY the player character) not being able to notice the blindingly obvious.[/quote]

Yeah... if those are your problems with DA2, then I don't see many of them being fixed for DA3.

The DA team has shown an aversion to creating stories that go in directions other than their master plan. If you want them to alleviate railroading, you might be seriously disappointed with DA3. Its just not been their MO for a while now. DAO had enough distractions and illusions to make you not notice the railroading and they didn't have previous game's choices to further the options. DA2 wasn't just a bad example of DA story telling telling the story they want to tell - its indicative of how choice and story telling will work in the sequels of DA games.

[/quote]

I do have some leniency towards railroading but in DA2, compared to DA:O, there was just too much hand waving moments.

#43
G00N3R7883

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dragonflight288 wrote...

I can wait. For a good reason. Haste makes waste. Rushed games aren't all they can be. I would rather wait two or three years for a great game than one year and five months for a good game.


I completely agree with this and I don't think I could word it any better.

#44
RazorrX

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The Ethereal Writer Redux wrote...

Of course, had I made the DLC I would have Hawke fail to kill Tallis, but it would be a believable failure. He would've attempted to kill her and failed, and not just shrugged his shoulders and acted like an idiot.


Unfortunately that is the default Hawke.  Look at how many times he does it in
game. 
Two off the top of my head examples are:  
Bethany is taken from him - shrug and let them take her. 
Sister Patrice - Shrug and let her go. 

So of course with Mary Sue Talis -
Shrug and let her do anything she wants.

Modifié par RazorrX, 08 février 2012 - 04:25 .


#45
EmperorSahlertz

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Talis is a Mary Sue now?... Do people even know what a Mary Sue is anymore?

#46
Cody

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EmperorSahlertz wrote...

Talis is a Mary Sue now?... Do people even know what a Mary Sue is anymore?


Apparently not.

#47
EmperorSahlertz

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CodyMelch wrote...

EmperorSahlertz wrote...

Talis is a Mary Sue now?... Do people even know what a Mary Sue is anymore?


Apparently not.

I'm getting old... :(

#48
TEWR

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EmperorSahlertz wrote...

Talis is a Mary Sue now?... Do people even know what a Mary Sue is anymore?


I'd say she's closer to being a Mary Sue than other characters, but in terms of actually being one she isn't one.

That said, the ending to MotA did nothing to make her less of a Mary Sue. That's actually why she's closer to being one than other characters.


RazorrX wrote...

Unfortunately that is the default Hawke.  Look at how many times he does it in
game. 
Two off the top of my head examples are:  
Bethany is taken from him - shrug and let them take her. 
Sister Patrice - Shrug and let her go. 

So of course with Mary Sue Talis -
Shrug and let her do anything she wants.


You've just highlighted two of my main problems with the main game.

My problem with Petrice is that the player -- and effectively Hawke -- isn't given a believable reason why killing her isn't an option. I don't mind her being crucial to DAII's plot. But I would like for there to be a believable reason why my Hawke couldn't act on his urge to shove a Sword of Mercy down her throat.

And wow that sounds dirty. 

My problem with Bethany is that, again, Hawke and again the player isn't given a believable reason why Bethany must be taken to the Circle.

Well, okay, there's a believable reason if you think about it. But I take issue with the presentation of the scene. I expected 50 Templars -- or at least 30 -- led by Meredith, Cullen, Orsino, and Thrask. This would all be happening outside the house.

At least then Hawke would know he can't fight to save Bethany. There would've been an army outside of his house, which would've been in line with the mentality Kirkwall's Templars have towards magic.

Modifié par The Ethereal Writer Redux, 08 février 2012 - 06:37 .


#49
Gabey5

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i can wait, da2 soured my love for the series

used to post her more frequently but not anymore

Take your time bioware

3-4 years if you have to

edit: i hated talis and hawke's idoicy during that quest  line, the lack of control etc

We should have had an option to tell her to F off, and or take the list ourselves

if bioware wanted her to live she could have escaped .. with a backflip or something

as to her mary sue status she is the closest thing, though she has a "troubled background" she is a badass who doesn't afraid of anything and kills who does back flips too boot

Modifié par Gabey5, 08 février 2012 - 06:33 .


#50
Nu-Nu

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The Ethereal Writer Redux wrote...


My problem with Bethany is that, again, Hawke and again the player isn't given a believable reason why Bethany must be taken to the Circle.

Well, okay, there's a believable reason if you think about it. But I take issue with the presentation of the scene. I expected 50 Templars -- or at least 30 -- led by Meredith, Cullen, Orsino, and Thrask. This would all be happening outside the house.

At least then Hawke would know he can't fight to save Bethany. There would've been an army outside of his house, which would've been in line with the mentality Kirkwall's Templars have towards magic.


I was actually more suprised they didn't punish Hawke and her/his family for harbouring a mage, whatever reason they gave was pitiful. I didn't like that Hawke didn't even contemplate breaking Bethany out.