ProneToGlory wrote...
So, back on topic...hopefully haha. In my opinion I feel that Bioware should take as much time as they need and polish Dragon Age 3 to the maximum. The MAXIMUM. I don't want any half assed game coming out, not another Dragon Age 2. Don't get me wrong I liked DA2, it just didn't live up to Dragon age Origins.
I just had a horrible flash of "TO THE MAXIMUM!" being the new Awesome Button catchphrase for DA3...
Isn't marrying Anora a sacrifice? When you think about it?They need to work on immersion. Reading a codex entry about the Hero of Ferelden, and how he gathered the armies and won the rebellion and then saved Ferelden by killing the Archdemon and MAKING THE ULTIMATE SACRIFICE for the greater good only to read in the next paragraph that he married Anora after the blight and is now the Prince-Consort. Really?
I agree that dynamic character movement and actions need to be required. My problem with DA2 is that they placed the entire game in one city, then made that city about as exciting as the Deep Roads. They should have looked to the Assassin's Creed games in trying to make a city that felt truly alive, if they were going to make a single location the focus of the game.Not only immersion but the really crappy textures used for bystanders. I want life! A breathing city! People running errands, the merchants calling out goods, beggers chasing after a character maybe *cough cough Assassin's Creed cough cough* I want to see guards making an arrest. SOMETHING! Look to the Witcher 2 or Skryim for inspiration, but find it somewhere.
DA3 has the potential to be something great. David Gaider's writing has never been better in my opinion, just finished Asunder, and I feel the story could be monumental in setting the end of the Dragon age franchise. Just please, PLEASE, don't make the same mistakes!
I don't want to downplay or feel lke I am being negative towards any one on the writing staff, but I get the feeling that their skills are more honed to being good book writers, but perhaps not good video game writers. A book has set characters, with set events and set timelines, where you control everything, from your characters actions to their very thoughts.
In a video game, you have a unique character for every one who sits down and plays your game. You could be doing things at drastically different times, for different motivations and with different thoughts or ideas as to why you are doing it. In addition, Bioware games have been touted as choice games, so you can't just write one story, but the story of anything that could be. Castrating the effects of those choices seems like a watered down, blatatnt exercise in railroading.
All in all, video game writing is a whole different beast than book writing. Its not just about telling a good story, but its about telling a good story in as many different forms as possible. Its a truly daunting task. But being good at writing a story alone doesn't neccessarily make you a good video game writer.
Again, not trying to say anything negative about anyone on the DA writing team. Just trying to make a point that writing for other forms of media doesn't neccesarily convert perfectly to writing a good branching RPG story.





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