He's talking about the room not about the Collector's armour... and yeah I heard that theory tooIce Cold J wrote...
SPOILER!!!!!Candidate 88766 wrote...
Luckily I already knew about that, but that really needs some spoiler tags.GnusmasTHX wrote...
ajniedo wrote...
Posted a topic about this n saw it in the Customizable Arsenal vid but havent seen these screens on here yet so i took em...Any idea what's up with this room? I've seeen a leaked screenshot of it before too, anyone know what it is? Something to do with the spoiler DLC character? That was a theory i heard before, but idk. It looks very Geth-ish
-snip-
Don't really consider this a spoiler.
1. It's just Shepard in his Collector Armor from ME2.
2. He never said what he BELIEVES it to be/what LEAK it might be, so I wouldn't consider it a spoiler.
And, just to be a d***, the best avatars I remember seeing were Timbaroo's dancing stormtrooper and Chewin3's Deus Ex/Garrus "mashup."
New Mass Effect 3 Website. New videos! New Info! Check it out!
#1001
Posté 10 février 2012 - 01:46
#1002
Posté 10 février 2012 - 02:15
Chewin3 wrote...
The PLC wrote...
Why? It clearly is.
If you're already judging the game what we've seen from the trailers, you must be really naive.
Because it matters.
#1003
Posté 10 février 2012 - 02:18
Someone With Mass wrote...
BiO_MaN wrote...
Mind linking me to said explanation? I must have missed it.
Omni-Tool Weapons
Although melee-combat applications for the omni-tool are almost as old as the device itself, the feature was largely unused prior to the Reaper invasion. The need to take on multiple husks in close quarters forced the Alliance to develop ways to enhance the tool’s offensive capability.
The most common melee design is the “omni-blade,” a disposable silicon-carbide weapon flash-forged by the tool’s mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user’s skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent.
More technically-adept soldiers frequently modify their omni-tools to maximize stopping power through electrical, kinetic, or thermal energy. Some troops integrate the weapon with their kinetic barriers, transforming the omni-tool into a wrist-mounted bludgeon; others fabricate flammable gases, held in place by a mass effect field and ignited upon impact. All prove deadly surprises for opponents who expect a disarmed Alliance warrior.
This is, at least, a fair attempt at technobabble.
It still boils down to "laser swords and assssinations behind cover will help this sell more, so advertise the crap out of it" but I appreciate that they're making at least a token effort to justify why the omniblade exists and how it could conceivably work.
(Using the minifabricator function is a nice nod to the codex, I don't think that was ever really used in ME2)
#1004
Posté 10 février 2012 - 02:20
ElitePinecone wrote...
Someone With Mass wrote...
BiO_MaN wrote...
Mind linking me to said explanation? I must have missed it.
Omni-Tool Weapons
Although melee-combat applications for the omni-tool are almost as old as the device itself, the feature was largely unused prior to the Reaper invasion. The need to take on multiple husks in close quarters forced the Alliance to develop ways to enhance the tool’s offensive capability.
The most common melee design is the “omni-blade,” a disposable silicon-carbide weapon flash-forged by the tool’s mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user’s skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent.
More technically-adept soldiers frequently modify their omni-tools to maximize stopping power through electrical, kinetic, or thermal energy. Some troops integrate the weapon with their kinetic barriers, transforming the omni-tool into a wrist-mounted bludgeon; others fabricate flammable gases, held in place by a mass effect field and ignited upon impact. All prove deadly surprises for opponents who expect a disarmed Alliance warrior.
This is, at least, a fair attempt at technobabble.
It still boils down to "laser swords and assssinations behind cover will help this sell more, so advertise the crap out of it" but I appreciate that they're making at least a token effort to justify why the omniblade exists and how it could conceivably work.
(Using the minifabricator function is a nice nod to the codex, I don't think that was ever really used in ME2)
Really... Drones dude, drones. Compared to that, the omni-blade might as well be a butter knife.
#1005
Posté 10 février 2012 - 04:02
1. I saw we get our DLC armor in ME3, that's awesome!
2. I love the guns and mods section.
Thanks guys!
#1006
Posté 10 février 2012 - 04:11
Modifié par Kargsure, 10 février 2012 - 04:13 .
#1007
Posté 10 février 2012 - 04:40
#1008
Posté 10 février 2012 - 04:43
#1009
Posté 10 février 2012 - 04:44
darthnick427 wrote...
Fem Shep trailer is out! check it out here
HOLY **** -- IT IS!
#1010
Posté 10 février 2012 - 05:07
#1011
Posté 10 février 2012 - 05:15
Bleachrude wrote...
Figure this might be a good place to ask, but how do I reset the age verification thing? By mistake I entered the wrong date and now I can't change it....
Clear your cookies for a reset.
#1012
Posté 10 février 2012 - 05:15
#1013
Posté 10 février 2012 - 05:58
spychi wrote...
He's talking about the room not about the Collector's armour... and yeah I heard that theory tooIce Cold J wrote...
Don't really consider this a spoiler.
1. It's just Shepard in his Collector Armor from ME2.
2. He never said what he BELIEVES it to be/what LEAK it might be, so I wouldn't consider it a spoiler.
I get that. but someone accused him of posting spoilers when I don't think any were posted... just saying.
He never said what he considered the room MIGHT be, so how is that a spoiler. Feel me?
Mendelevosa wrote...
So I've seen the "Mass Effect 3: Ruthless and Intelligent Enemies" trailer, but can we get a "Mass Effect 3: Ruthless and Intelligent Squadmates" trailer? Or are they going to stand out of cover constantly and get shot and killed like they do in the previous games?
In one of the gameplay demos from E3 or something else, there was a clip where they showed Liara being closed-in upon by Cerebus troops. Rather than just standing in cover and getting overwhelmed, she broke out of cover, backpedaled while firing, and I believe hit the bogeys with a biotic power affording her time to get to a new cover point.
#1014
Posté 10 février 2012 - 06:52
#1015
Posté 10 février 2012 - 07:01
#1016
Guest_SkyeHawk89_*
Posté 10 février 2012 - 07:36
Guest_SkyeHawk89_*
#1017
Posté 10 février 2012 - 07:44
Ice Cold J wrote...
After getting b*tch-slapped around by Husks in ME2, I'm looking forward to actually giving them a good one-two-stomp in ME3.spychi wrote...
He's talking about the room not about the Collector's armour... and yeah I heard that theory tooIce Cold J wrote...
Don't really consider this a spoiler.
1. It's just Shepard in his Collector Armor from ME2.
2. He never said what he BELIEVES it to be/what LEAK it might be, so I wouldn't consider it a spoiler.
I get that. but someone accused him of posting spoilers when I don't think any were posted... just saying.
He never said what he considered the room MIGHT be, so how is that a spoiler. Feel me?Mendelevosa wrote...
So I've seen the "Mass Effect 3: Ruthless and Intelligent Enemies" trailer, but can we get a "Mass Effect 3: Ruthless and Intelligent Squadmates" trailer? Or are they going to stand out of cover constantly and get shot and killed like they do in the previous games?
In one of the gameplay demos from E3 or something else, there was a clip where they showed Liara being closed-in upon by Cerebus troops. Rather than just standing in cover and getting overwhelmed, she broke out of cover, backpedaled while firing, and I believe hit the bogeys with a biotic power affording her time to get to a new cover point.
That is nice to hear. I always dsiliked how teammates would constantly do everything wrong in combat in the first two games.
#1018
Posté 10 février 2012 - 08:03
#1019
Posté 10 février 2012 - 08:27
It warmed my heart to see the Mako mowing down hordes of Husks with it's machine gun. And that was a pretty good (but too brief) shot of the psycho "cereal" killer Kai Leng.
#1020
Posté 10 février 2012 - 08:49
Would be nice to know if you need to have low health for them to occur, or if every banshee can phase to my Shepard and rearrange the spine through the bellybutton.
Modifié par TekFanX, 10 février 2012 - 09:15 .
#1021
Posté 10 février 2012 - 09:05
#1022
Posté 10 février 2012 - 09:10
Modifié par Brightspoon, 10 février 2012 - 09:14 .
#1023
Posté 10 février 2012 - 09:20
#1024
Posté 10 février 2012 - 10:24
Mendelevosa wrote...
Ice Cold J wrote...
In one of the gameplay demos from E3 or something else, there was a clip where they showed Liara being closed-in upon by Cerebus troops. Rather than just standing in cover and getting overwhelmed, she broke out of cover, backpedaled while firing, and I believe hit the bogeys with a biotic power affording her time to get to a new cover point.
That is nice to hear. I always dsiliked how teammates would constantly do everything wrong in combat in the first two games.
Haha, I hear that. They NEVER went to cover unless SPECIFFICALLY instructed to and would often pop out of it too long and get ripped to shreds.
"Oh, look, Jack is down... what else is new? Some 'all-powerful b*tch,' huh?"
Again, I'm not positive about squad AI, but hopefully it's been tightened up. To the best of my knowledge, one of my favorite games taht no one ever played (Star Wars: Republic Commando) had, as I recall, EXCELLENT teammate AI, modelled after real SWAT/Spec Ops tactics, movements, and tendencies. I would LOVE to see a true next gen shooter with that.
Anyway, that clip showed promise, so I hope our squadmates earn their rep as being "the best the galaxy has to offer" this time around.
spychi wrote...
Am I the only one that isnt quite sure if reprogramming the heretics was such a good idea...?
No, but I think I only had them destroyed in one or two playthroughs.
Geth SEEM to be creatures of logic. If you alter their logic, it seems to follow they will follow it.
But, of course, maybe the "original" Geth change their minds and the newly re-written Heretics follow.
We just don't know, but I'm willing to take that chance, cause I'm a Paragon through and thorough.
#1025
Posté 11 février 2012 - 01:23
Don't worry you weren't the only one that played the awesome game known as Commando. For the geth, I may have a theory as to why they are fighting us. The geth are still computers at their core and a computer can be manually hacked right. In that case, all it would take is a reaper to latch on to a geth dreadnought, manually hack its AI core and bam! You now have a ship full of geth loyal to the reapers.Ice Cold J wrote...
Mendelevosa wrote...
Ice Cold J wrote...
In one of the gameplay demos from E3 or something else, there was a clip where they showed Liara being closed-in upon by Cerebus troops. Rather than just standing in cover and getting overwhelmed, she broke out of cover, backpedaled while firing, and I believe hit the bogeys with a biotic power affording her time to get to a new cover point.
That is nice to hear. I always dsiliked how teammates would constantly do everything wrong in combat in the first two games.
Haha, I hear that. They NEVER went to cover unless SPECIFFICALLY instructed to and would often pop out of it too long and get ripped to shreds.
"Oh, look, Jack is down... what else is new? Some 'all-powerful b*tch,' huh?"
Again, I'm not positive about squad AI, but hopefully it's been tightened up. To the best of my knowledge, one of my favorite games taht no one ever played (Star Wars: Republic Commando) had, as I recall, EXCELLENT teammate AI, modelled after real SWAT/Spec Ops tactics, movements, and tendencies. I would LOVE to see a true next gen shooter with that.
Anyway, that clip showed promise, so I hope our squadmates earn their rep as being "the best the galaxy has to offer" this time around.spychi wrote...
Am I the only one that isnt quite sure if reprogramming the heretics was such a good idea...?
No, but I think I only had them destroyed in one or two playthroughs.
Geth SEEM to be creatures of logic. If you alter their logic, it seems to follow they will follow it.
But, of course, maybe the "original" Geth change their minds and the newly re-written Heretics follow.
We just don't know, but I'm willing to take that chance, cause I'm a Paragon through and thorough.
The reapers can use this to their advantage to start a war with the Quarians. The Quarians are still very determined to take their homeworld and by seeing Han Garrel and Daro'Xen viewpoints on the geth conflict. All that the reapers would need to do then is send one or two of those hacked dreadnoughts into the migrant fleet and there you got a war going on as seen in the trailers. It is not very far-fetched if you remember that the reapers were behind the rachni wars. I wouldn't put it past them if it meant more chaos for the organics to make it easier for the reapers to cleanse the galaxy.
In the end, I think we may have a rehash of Legion's loyalty mission except if you have legion then you will have the option of able to bring the geth to the final battle or if you don't then you would just destroy the geth. I hope Bioware can come up with a better geth storyline than I did, but if the geth are going to be enemies in this game no matter what then I see no other options.
Modifié par Derahu, 11 février 2012 - 01:31 .







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