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Insanity Infiltrator ME2


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#1
Mabari Owns High Dragon

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Since my Mass Effect playthrough is coming to an end I decided to think about what  kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it).

*LASTEST EDIT TAKES INTO ACCOUNT POSTS 2-8*

Shepherd- Infiltrator
Bonus Power: Warp Ammo
Bonus Weapon: Widow

Armor Bonus Total:
+10% Headshot Damage
+10% Ammo Capacity
+10% Storm Speed
-10% Shield Recharge Delay
+5% Power Damage


Heavy Disrupter Ammo
Assassination Cloak
Incineration Blast
AI Hacking: 1
Assassin
Squad Warp Ammo


Squadmates-v

-Grunt-
Heavy Concussive Shot
Incendiary Ammo: 1
Krogan Berserker
Heavy Fortification

-Kasumi-
Rapid Shadow Strike
Overload: 1
Master Sabotuer
Improved Flashbang Grenade

Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. Kasumi aids in crowd control with Flashbang Grenade to keep enemies still so I can snipe them. Concussive shot is for barriers while overload helps with shields (Possibly pointless because of my ammo power).

Modifié par Mabari Owns High Dragon, 07 février 2012 - 11:38 .


#2
ryoldschool

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You can look at the sticky at the top of this thread for nine guides for infiltrator.

Couple of comments about ammo powers, you going with squad warp ammo, and heavy distuptor.

I'm not a big fan of distruptor ammo, except for geth missions. And unless you are an adept warp ammo ( does double damage on enemies under biotic effects ), does not do much for you - except for collector missions.

The best ammo powers in the game are incendiary and cryo, because of their secondary effects. When playing non-vanguard classes I rely on Jacob and Grunt for squad incendiary ammo a lot of the time, and even for soldier early in the game.

Cryo ammo is pretty amazing - there are several infiltrator builds using it in the sticky.

#3
Locutus_of_BORG

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^Agreed on the stickies - but based on his choices, I'm assuming that the OP's already pored through them somewhat.

Heavy Disruptor is reasonable for Widow builds, as it gets that little bit of shields out of the way before the actual weapon damage is dealt. Warp Ammo should be taken with the same kind of reasoning; I think Heavy Warp will prove to be the most helpful... The actual damage bonus of ammo powers diminishes drastically as the game progresses, so there is actually little need to buff your whole squad with them; the only real value of Squad Ammo Powers are CC effects, so Squad Cryo is actually most ideal for this... Basically, Squad Cryo will result in a lot less aggro on you.

Heavy Incineration is good, though Blast is also worth it for its AoE. Either way, use this power to cancel your weapon reload animations.

Assassin is a better choice for pure sniper builds. You won't necessarily *need* it, but from experience I'd say that you'll really want to max out your burst damage potential (esp. on Insanity).

Energy Drain is worth considering as a bonus power (even at 1 pt), since it gives you a bit of extra regen / shield busting - two things that sniper builds like.

With squadmates, you get like 11 guys in ME2, so there's no need to build up just one "ideal" team. More rewarding to build each one up as a specialist, imo. Search up the squaddie threads for more details - some of them are more flexible than others. Eg: Kasumi's passive is broken, so there's no point in levelling it. Better to max her three other powers - SS and FB are unique, so start there.

That's my 2c. GLHF

Modifié par Locutus_of_BORG, 07 février 2012 - 08:07 .


#4
Mabari Owns High Dragon

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Locutus_of_BORG wrote...

^Agreed on the stickies - but based on his choices, I'm assuming that the OP's already pored through them somewhat.

Heavy Disruptor is reasonable for Widow builds, as it gets that little bit of shields out of the way before the actual weapon damage is dealt. Warp Ammo should be taken with the same kind of reasoning; I think Heavy Warp will prove to be the most helpful... The actual damage bonus of ammo powers diminishes drastically as the game progresses, so there is actually little need to buff your whole squad with them; the only real value of Squad Ammo Powers are CC effects, so Squad Cryo is actually most ideal for this... Basically, Squad Cryo will result in a lot less aggro on you.

Heavy Incineration is good, though Blast is also worth it for its AoE. Either way, use this power to cancel your weapon reload animations.

Assassin is a better choice for pure sniper builds. You won't necessarily *need* it, but from experience I'd say that you'll really want to max out your burst damage potential (esp. on Insanity).

Energy Drain is worth considering as a bonus power (even at 1 pt), since it gives you a bit of extra regen / shield busting - two things that sniper builds like.

With squadmates, you get like 11 guys in ME2, so there's no need to build up just one "ideal" team. More rewarding to build each one up as a specialist, imo. Search up the squaddie threads for more details - some of them are more flexible than others. Eg: Kasumi's passive is broken, so there's no point in levelling it. Better to max her three other powers - SS and FB are unique, so start there.

That's my 2c. GLHF


The guide on the Wiki said Cryo isn't as useful on Insanity becasue of special protection, but I will take a look at the sticky, thanks for the help!

I also prefer to use only two squadmates for the game as it feels more... Like I'm forming a team bred to kill, something like that, lol.

#5
capn233

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I just started an infiltrator the other day for fun, and because I hadn't actually done an infiltrator with the Widow so I might do that.

I like Disruptor Ammo, but I prefer the Squad evolution. If we are talking Widow, most of the enemies with shields don't have a ridiculous amount of them, or they have armor underneath so I don't think the extra bit with Heavy is worthwhile. You will also see the squad causing enemy weapons to overheat, which is little more CC than you would have had. Your choice though.

As for Warp Ammo, I wouldn't bother with that as your only bonus power unless you really don't want to change it out. In that case I would use Heavy Warp ammo for max damage to Harbi.

The other powers are pretty decent. I might do Area Incinerate for group armor stripping.

Squad Cryo is very helpful on certain missions, Right of Passage and Derelict Reaper being the two main storyline missions with the most benefit. If you were planning to flashbang Harbinger this might also be a better route for you to take on the other Collector missions as well. You no longer have to worry about one-shotting Harbinger, and Cryo will help with scattered husks and also a bit with the Collectors. Also move the 1 pt from AI Hacking into Neural Shock for these missions, and really most organic heavy missions, then transition back to Hacking for Geth missions or Loki heavy ones.

As far as the squad goes, hard to argue against creating various specialists. Even if I tend to play with squad members I like just for the hell of it most of the time. But for those two I prefer something like this"

Grunt
CS3
Inferno
Pureblood
Fortification

You can manipulate Fortification vs Concussive Shot. I like him to have Inferno on his Claymore though. Also the extra regen and health seems to come in handy with his passive maxed, although there isn't a huge difference in the two evolutions. Fortification is ok, but I would rather have the other powers.  In fact after LOTSB I am just as likely to drop it and go to Concussive Blast.

Kasumi
Rapid Shadow Strike
Master Saboteur (or Infiltrator, but her cooldown doesn't really work)
Improved Flashbang

Reasons are that if you really want Overload then Garrus or Miranda are better for that. Additionally, Shadow Strike does fairly significant damage to shields. Also you will be casting Flashbang more than either power anyway. Passive is bugged as far as cooldown, but the extra health is nice.

Modifié par capn233, 07 février 2012 - 08:24 .


#6
Mabari Owns High Dragon

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capn233 wrote...

I just started an infiltrator the other day for fun, and because I hadn't actually done an infiltrator with the Widow so I might do that.

I like Disruptor Ammo, but I prefer the Squad evolution. If we are talking Widow, most of the enemies with shields don't have a ridiculous amount of them, or they have armor underneath so I don't think the extra bit with Heavy is worthwhile. You will also see the squad causing enemy weapons to overheat, which is little more CC than you would have had. Your choice though.

As for Warp Ammo, I wouldn't bother with that as your only bonus power unless you really don't want to change it out. In that case I would use Heavy Warp ammo for max damage to Harbi.

The other powers are pretty decent. I might do Area Incinerate for group armor stripping.

Squad Cryo is very helpful on certain missions, Right of Passage and Derelict Reaper being the two main storyline missions with the most benefit. If you were planning to flashbang Harbinger this might also be a better route for you to take on the other Collector missions as well. You no longer have to worry about one-shotting Harbinger, and Cryo will help with scattered husks and also a bit with the Collectors. Also move the 1 pt from AI Hacking into Neural Shock for these missions, and really most organic heavy missions, then transition back to Hacking for Geth missions or Loki heavy ones.

As far as the squad goes, hard to argue against creating various specialists. Even if I tend to play with squad members I like just for the hell of it most of the time. But for those two I prefer something like this"

Grunt
CS3
Inferno
Pureblood
Fortification

You can manipulate Fortification vs Concussive Shot. I like him to have Inferno on his Claymore though. Also the extra regen and health seems to come in handy with his passive maxed, although there isn't a huge difference in the two evolutions. Fortification is ok, but I would rather have the other powers.  In fact after LOTSB I am just as likely to drop it and go to Concussive Blast.

Kasumi
Rapid Shadow Strike
Master Saboteur (or Infiltrator, but her cooldown doesn't really work)
Improved Flashbang

Reasons are that if you really want Overload then Garrus or Miranda are better for that. Additionally, Shadow Strike does fairly significant damage to shields. Also you will be casting Flashbang more than either power anyway. Passive is bugged as far as cooldown, but the extra health is nice.


Exactly my thoughts on Overload. By the way, I'm on 360, is it still bugged there? Thanks for the help btw.

#7
RedCaesar97

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Mabari Owns High Dragon wrote...
The guide on the Wiki said Cryo isn't as useful on Insanity becasue of special protection, but I will take a look at the sticky, thanks for the help!

I tend to ignore the Wiki since pretty much anyone can update it, and I think that was written soon after the game was released. Cryo Ammo (particularly Squad Cryo Ammo) gets a lot of support now compared to when the game first came out.

Since every enemy on Insanity has some form of protection (Shields, Armor, or barriers), Cryo Ammo will not freeze them until the protection is gone and then you hit them when they are down to health. When people first started playing Insanity, Cryo Ammo seemed like a waste since it provided no extra weapon damage and was only crowd-control. After a while, players caught on to the fact that since enemies could deal a lot of damage very quickly on Insanity, crowd-control powers were very important and (Squad) Cryo Ammo was fantastic at keeping enemies locked down and out of the fight. Plus frozen enemies take +100% extra damage from weapons.

I also prefer to use only two squadmates for the game as it feels more... Like I'm forming a team bred to kill, something like that, lol.

Considering that you are forced to take specific squadmates for about a little less than half the game (loyalty missions), taking the same two squadmates is impossible.

#8
RedCaesar97

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Mabari Owns High Dragon wrote...

capn233 wrote...

Kasumi
Rapid Shadow Strike
Master Saboteur (or Infiltrator, but her cooldown doesn't really work)
Improved Flashbang

Reasons are that if you really want Overload then Garrus or Miranda are better for that. Additionally, Shadow Strike does fairly significant damage to shields. Also you will be casting Flashbang more than either power anyway. Passive is bugged as far as cooldown, but the extra health is nice.


Exactly my thoughts on Overload. By the way, I'm on 360, is it still bugged there? Thanks for the help btw.

I am on 360, but have never tested it. As far as I know, Kasumi's cooldown passive is bugged across all versions of the game.

#9
Locutus_of_BORG

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Mabari Owns High Dragon wrote...
The guide on the Wiki said Cryo isn't as useful on Insanity becasue of special protection, but I will take a look at the sticky, thanks for the help!

I also prefer to use only two squadmates for the game as it feels more... Like I'm forming a team bred to kill, something like that, lol.

Well the wiki's gameplay advice usually isn't very good, but I started there and it's a decent starting point despite it all.

On Insanity, everyone will have protections in addition to dramatically higher HP, so all powers are diminished in effectiveness. So Cryo Ammo is 'less useful' in that you need to strip protections before it starts working, but so is everything else. Frankly, pure damage powers/combos are hurt even more, as there is additional health to contend with, in addition to more protections. At least with Squad Cryo the CC and damage buff effects are unhindered by extra health.

I think the wiki also fails to point out that Cryo can inhibit sniping and biotics to a degree, but it's still worth it imo. After all, one frozen enemy still means one less guy shooting at you, even if you lose LOS of him or miss the odd warp combo now and then.

#10
Mabari Owns High Dragon

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Locutus_of_BORG wrote...

Mabari Owns High Dragon wrote...
The guide on the Wiki said Cryo isn't as useful on Insanity becasue of special protection, but I will take a look at the sticky, thanks for the help!

I also prefer to use only two squadmates for the game as it feels more... Like I'm forming a team bred to kill, something like that, lol.

Well the wiki's gameplay advice usually isn't very good, but I started there and it's a decent starting point despite it all.

On Insanity, everyone will have protections in addition to dramatically higher HP, so all powers are diminished in effectiveness. So Cryo Ammo is 'less useful' in that you need to strip protections before it starts working, but so is everything else. Frankly, pure damage powers/combos are hurt even more, as there is additional health to contend with, in addition to more protections. At least with Squad Cryo the CC and damage buff effects are unhindered by extra health.

I think the wiki also fails to point out that Cryo can inhibit sniping and biotics to a degree, but it's still worth it imo. After all, one frozen enemy still means one less guy shooting at you, even if you lose LOS of him or miss the odd warp combo now and then.


Adding Squad Cryo significantly changes around my Squad Points. I don't particularly want to use it as it also limits points for my bonus power.

By the way, I've been through Mass Effect 2 quite a few times so I'm aware I can't ALWAYS use certain squad members...

Updating my first post, btw.

#11
capn233

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Mabari Owns High Dragon wrote...

Adding Squad Cryo significantly changes around my Squad Points. I don't particularly want to use it as it also limits points for my bonus power.

Yes but on the missions that it is very good on it is much better than Warp Ammo, and Hacking will be useless.

For instance on Derelict Reaper something like this would be more effective:

Disruptor Ammo 2
Squad Cryo Ammo
Incineration Blast
Assassination Cloak
Agent
Neural Shock 3

NS is for instakilling husks, and so rank 1 is sufficient.  Disruptor Ammo 3 or Hacking wouldn't help there anyway.  This build is also better on Tuchanka and Pragia compared to Warp Ammo.

Alternatively on the missions where Hacking is worthwhile you could have Squad Disruptor and Improved AI Hacking.

Squad Disruptor Ammo
Incineration Blast
Assassination Cloak
Improved AI Hacking
Agent

That leaves 1pt for a bonus power or Cryo ammo, neither of which are really a vast improvement somewhere like Haestrom (unless you want to abuse Stasis).

Spending the 7500 eezo for Advanced Training and Retrain Powers isn't a huge deal.

But if you insist on never changing bonus power from Warp then I would do this:

Squad Disruptor Ammo
Incineration Blast
Assassination Cloak
AI Hacking 1
Agent
Heavy Warp Ammo

If you are retraining per mission type this wouldn't be terrible on Collector missions as well.

edit: also I think Concussive Blast is better than Heavy because CS doesn't do much damage to barriers anyway, but Blast can instakill a larger group of husks.

Modifié par capn233, 08 février 2012 - 12:45 .


#12
ryoldschool

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Warp ammo - I made this video about a week ago.  The difference between warp ammo ( +50 % against barriers ) on the widow vs inferno ammo ( no extra damage vs barriers ) is about a quarter of a health bar on an elite with barrier on insanity difficulty ( shepard at level 19 ).

That is with three sniper upgrades, headshot upgrade, and heightened Arush.  That is why I say unless you are an adept and can easily put a lot of guys under biotic effect and double the damage, then its really not worth it, imo.

#13
HolyAvenger

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I'm pretty sure that's what Widow Infiltrator build was, and it owned on Insanity. I had Energy Drain as my bonus power however.

If you can headshot regularly, combat will essentially become a cakewalk.

Modifié par HolyAvenger, 08 février 2012 - 01:44 .


#14
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IMO you don't need either Warp or Disruptor Ammo for the damage boost - the only reason you should get an Ammo power is for CC without cooldown.

This is especially true for an Infiltrator: On any boss enemy with large Shield/Barrier, e.g. YMIR, Praetorian, Tempest SMG + Cloak is overkill. On basic mooks headshot Widow is overkill.

I suggest Area Drain/Neural Shock as your usual bonus power, with a possible respec into Warp Ammo for Collector missions only.

Also, as an Assassin, be sure to stay in Sniper Zoom as often as possible. Enemy movement and fire speed will slow down but your power cooldown won't. In fact, if you stay in Sniper Zoom often enough you will have better cooldowns than an Agent.

Modifié par iOnlySignIn, 08 février 2012 - 02:43 .


#15
PsychoWARD23

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I just started one on Insanity, and I'm gonna go some combination of Zaeed, Miranda, Grunt, and Garrus.

I'm planning on doing something like

Heavy Disruptor Ammo
Squad Cryo ammo
Assassination Cloak
Heavy Incinerate
Either Agent or Assassin (Haven't decided yet)
And then I have no idea about my bonus power


I'll get rid of incinerate and use Improved AI Hacking on Geth missions though

#16
capn233

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Incinerate is still good against shields. Personally I think Cryo is what you should get rid of on Geth missions. Squad Disruptor gives you anti-shield and CC against them.

Essentially, to reiterate, what I believe a good versatile Infiltrator build looks like is this

Squad Disruptor Ammo
Squad Cryo Ammo
Assassination Cloak
Incineration Blast
Agent (or Assassin)
Neural Shock 1

Now it could be debated that on certain missions dropping Cryo for Neural Shockwave might be better.  I don't know, this works and saves a little eezo.

Then for Geth missions "Retrain Powers" to

Squad Disruptor
Assassination Cloak
Incineration Blast
Improved AI Hacking
Agent

Then NS1 or Cryo 1 or whatever, it doesn't really matter. That last pt isn't a game changer.  If you really want then you could switch out the Incinerate for Area Energy Drain.

Modifié par capn233, 13 février 2012 - 04:34 .


#17
goofyomnivore

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I personally love ScroguBlitzen's Biotic Infiltrator. Viper+Shotgun+Cryo+Reave nothing you can't do. Honestly any Infiltrator with the Viper can't do no wrong in my mind.