I just started an infiltrator the other day for fun, and because I hadn't actually done an infiltrator with the Widow so I might do that.
I like Disruptor Ammo, but I prefer the Squad evolution. If we are talking Widow, most of the enemies with shields don't have a ridiculous amount of them, or they have armor underneath so I don't think the extra bit with Heavy is worthwhile. You will also see the squad causing enemy weapons to overheat, which is little more CC than you would have had. Your choice though.
As for Warp Ammo, I wouldn't bother with that as your only bonus power unless you really don't want to change it out. In that case I would use Heavy Warp ammo for max damage to Harbi.
The other powers are pretty decent. I might do Area Incinerate for group armor stripping.
Squad Cryo is very helpful on certain missions, Right of Passage and Derelict Reaper being the two main storyline missions with the most benefit. If you were planning to flashbang Harbinger this might also be a better route for you to take on the other Collector missions as well. You no longer have to worry about one-shotting Harbinger, and Cryo will help with scattered husks and also a bit with the Collectors. Also move the 1 pt from AI Hacking into Neural Shock for these missions, and really most organic heavy missions, then transition back to Hacking for Geth missions or Loki heavy ones.
As far as the squad goes, hard to argue against creating various specialists. Even if I tend to play with squad members I like just for the hell of it most of the time. But for those two I prefer something like this"
Grunt
CS3
Inferno
Pureblood
Fortification
You can manipulate Fortification vs Concussive Shot. I like him to have Inferno on his Claymore though. Also the extra regen and health seems to come in handy with his passive maxed, although there isn't a huge difference in the two evolutions. Fortification is ok, but I would rather have the other powers. In fact after LOTSB I am just as likely to drop it and go to Concussive Blast.
Kasumi
Rapid Shadow Strike
Master Saboteur (or Infiltrator, but her cooldown doesn't really work)
Improved Flashbang
Reasons are that if you really want Overload then Garrus or Miranda are better for that. Additionally, Shadow Strike does fairly significant damage to shields. Also you will be casting Flashbang more than either power anyway. Passive is bugged as far as cooldown, but the extra health is nice.
Modifié par capn233, 07 février 2012 - 08:24 .