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I cannot start a new game :(


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#1
Zeleen

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this problem just started...
I can play saved games but when I try to start a new game the game stops working for Origins and the add ons Awakenings, witch hunt, etc.  this is what it reports.. when I click on detail of problem



anybody have this problem.. I tried starting a new game in Dragon Age - then the game stops working and I get this message
Problem signature:
Problem Event Name: APPCRASH
Application Name: daorigins.exe
Application Version: 1.5.13263.0
Application Timestamp: 4eb1a54c
Fault Module Name: daorigins.exe
Fault Module Version: 1.5.13263.0
Fault Module Timestamp: 4eb1a54c
Exception Code: c0000005
Exception Offset: 0040d0e4
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

help pleasePosted Image

My saved games play just fine.

Modifié par Zeleen, 08 février 2012 - 02:22 .


#2
Zeleen

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Oh yeah I tried the help site - nothing listed there helped - and when I tried to connect and email the problem it had stared fields that did not apply and I did not know.. and since the problem isn't my internet.. did not apply... so hope they see my problem here..

#3
RaenImrahl

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Please read this post:  http://social.biowar...8/index/7280573

It details what information you need to supply so people here can troubleshoot with you.  Also, have you added any 3rd party mods to the game or experienced any other, seemingly non-related PC issues lately? 

#4
Zeleen

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one of the things I had to do was restore my PC's system

#5
mulch00

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Hi,

Did you install the toolset lately? If so, did you set up a new module for whatever you were doing, I assume you were making morphs.
 You can find a solution for the problem at hand, being unable to start new game, in this thread or the short version:
RavenNightsight:
...However, I have found that just going into owner->documents->Bioware->Dragonage->modules and
completely deleting the "Single Player" Folder always fixes my problem..."

Solution are also described here and here 

It is best to create a "Custom Morphs Module" so nothing like this happends again:
Sensory:
...

Custom Morphs Module

I've created a custom module for my morphs which allows me to enable/disable morph files without manually editing file names or moving files. Working within this module prevents problems occurring with the Single Player module, and any "Single Player" directory generated in the modules folder is completely empty and harmless.

I personally would recommend doing this, as doing so prevents the unnecessary hassles of deleting generated folders, manually saving .mop files, or moving files around. To create your own module for your morphs:

[*]Go to File > Manage Modules

[*]Click on "New..."

[*]General section, "Name" field, name the module whatever you wish. I call mine "Custom Morphs".

[*]General section, "UID" field, give your module a unique
identifier. This will be the name of the folder that will appear in your AddIns folder, e.g. "my_custom_morphs".

[*]General section, "Script" field, click on "..." and select "(None)".

[*]Info section, "Extended Module" field, select "Single Player", as you're extending the single player game.

[*]Click OK.

[*]Back in the Manage Modules window, make sure your new module is highlighted. Click "Open" to open the module (this will also close the Manage Modules window). The name of module should now appear in the title bar of the Toolset to show that you're now working within your custom module.

[*]Go back to File > Manage Modules.

[*]Select your module and click on "Hierarchy..."

[*]Check the "Single Player" checkbox.

[*]Click OK, and close the Manage Modules window.

Now whenever you go to Tools > Export > Post to Local, your .mor or .mop file will be automatically exported to Addins/[Module UID]/core/override/toolsetexport with the correct name (race/gender prefix). If you want a .mop to be exported, make sure you enable the appropriate setting under the "Export Settings" tab. You don't need to rename or manually move the file, so long as your module is enabled in the game (it should appear under Installed Content). This also benefits from no extra files being generated, so your single player module is not corrupted, and any "Single Player" directory generated is completely empty and harmless.

As an extra precaution, make sure nothing gets exported to Documents/BioWare/Dragon Age/packages/core/override/toolsetexport. If you find exported files that aren't meant to be there (i.e. you find names that you don't recognise from your module), delete them.

Note: The above steps describe creating a module for morph files only. You should not use the module for other content, especially items or content that requires scripting.
(source)

#6
mulch00

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double post, sorry. Internet is sort of strange today

Modifié par mulch00, 10 février 2012 - 12:03 .