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How many guns do you think ME3 will have? AKA Why mass effect 3 will be a stinker


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#226
TheBlackBaron

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John Locke N7 wrote...

i also agree with that being what they did o.O. but i ate that crap UP!

but i mean look at borderlands and minecraft. you CAN have limited stuff with WAY TO MUCH of it, with random algorithms and it be FUN.


You keep bringing up Borderlands. I don't know if you've noticed this, but since the entire point of Borderlands is the guns, it has an extremely robust loot generation algorithim that puts pretty much every other game I can think of to shame. And surprise surprise, these guns manage to actually have unique characteristics, mechanisms, and appearances beyond "oh look, I get a 1% increase in stats for going from the IV to V model of this recolor". 

Borderlands is essentially ME2/ME3 loot on steroids. It has little to nothing to do with ME1-style loot.

Modifié par TheBlackBaron, 08 février 2012 - 10:08 .


#227
John Locke N7

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DayusMakhina wrote...

John Locke N7 wrote...

Gaidukk wrote...

I think 20 - 30 guns. Excluding DLC.

you think so?

20 to 30 would be kinda alright.


social.bioware.com/forum/1/topic/323/index/9028411

51 weapons listed without including the DLC weapons, 13 of which are heavy weapons which i'd presume don't level up. That leaves 38 weapons that do level, and it's been confirmed by achievement list that a gun can go up to level 10 so let's presume that's top tier.

That equates 380 weapons if you class each tier as a seperate weapon as you have been doing with ME1, which is... more than ME1?

All of this information is readily available if you just looked.

each tier in ME1 increased accuracy, damage, AND overheat. but not by much

the ME3 upgrades consist of things like light weight material, more ammo capacity and scopes. those dont really increse the WEAPONS performance. 

SMGs seem to have 4 legit stats upgrades
pistols 4
shotguns 3
assault rifles 5 
snipers 4

the number of weapons in the game is shotty, and no were neat confirmed, but from the list there seem to be

assault rifles - 10
pistols - 8 AKA a sh** load
shotguns - 9
SMGs 4 - =/ sure there will be more
snipers - 7

and if heavy weapons are anything like ME2 heavy weapons then there all useless.

so thats 158 guns in comparison to ME1.

hey thats sounds perfect!

now all that is based off of half official half speculation so its not all that perfect. and heck games just change in HUUUUUUGE ways just before there launched.

but if its anywhere close to that 158 mark, that dawg gone perfect. we'll all see soon enough though

Modifié par John Locke N7, 08 février 2012 - 10:16 .


#228
AlanC9

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John Locke N7 wrote...


looking at armor in that game sums it all up to me.
ME2s "RPG" elements were compareing veeery limited option with literaly 3 - 5% differences..... that is some half butt RPG elements.


Of course, when you say "literally 3-5% differences" you don't actually mean it literally. A single ME2 upgrade is a 10% difference.

Unless you were talking about weapons there. In which case you're just wrong, but since you don't seem to have understood how the ME2 weapons worked it's understandable.

Modifié par AlanC9, 08 février 2012 - 10:11 .


#229
John Locke N7

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TheBlackBaron wrote...

Borderlands is essentially ME2/ME3 loot on steroids. It has little to nothing to do with ME1-style loot.

mmmh =/ i dont really think so. it seems more like ME1 loot, and me 2 dint have loot =0.

but yeah, opinion =/.  borderlands guns all felt very samey, but EVENTUALY you would find a beafy blaster. but it was all numbers.

#230
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...


looking at armor in that game sums it all up to me.
ME2s "RPG" elements were compareing veeery limited option with literaly 3 - 5% differences..... that is some half butt RPG elements.


Of course, when you say "literally 3-5% differences" you don't actually mean it literally. A single ME2 upgrade is a 10% difference.

Unless you were talking about weapons there. In which case you're just wrong, but since you don't seem to have understood how the ME2 weapons worked it's understandable.

not an armor upgrade.

armor was literaly 3 - 5% differences, not even upgrades. skill were 10% diferences sure. but i wasnt my cool down to be TRIPPLE the speed at some point. that means starting off real slow and becomeing powerfull by the end,

ME2 stuff felt like it was went from meh, to MEH

#231
John Locke N7

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DayusMakhina wrote...

John Locke N7 wrote...

Gaidukk wrote...

I think 20 - 30 guns. Excluding DLC.

you think so?

20 to 30 would be kinda alright.


social.bioware.com/forum/1/topic/323/index/9028411

51 weapons listed without including the DLC weapons, 13 of which are heavy weapons which i'd presume don't level up. That leaves 38 weapons that do level, and it's been confirmed by achievement list that a gun can go up to level 10 so let's presume that's top tier.

That equates 380 weapons if you class each tier as a seperate weapon as you have been doing with ME1, which is... more than ME1?

All of this information is readily available if you just looked.

each tier in ME1 increased accuracy, damage, AND overheat. but not by much

the ME3 upgrades consist of things like light weight material, more ammo capacity and scopes. those dont really increse the WEAPONS performance.

SMGs seem to have 4 legit stats upgrades
pistols 4
shotguns 3
assault rifles 5
snipers 4

the number of weapons in the game is shotty, and no were neat confirmed, but from the list there seem to be

assault rifles - 10
pistols - 8 AKA a sh** load
shotguns - 9
SMGs 4 - =/ sure there will be more
snipers - 7

and if heavy weapons are anything like ME2 heavy weapons then there all useless.

so thats 158 guns in comparison to ME1.

hey thats sounds perfect!

now all that is based off of half official half speculation so its not all that perfect. and heck games just change in HUUUUUUGE ways just before there launched.

but if its anywhere close to that 158 mark, that dawg gone perfect. we'll all see soon enough though

EDIT: this the most important post in the thread so far, and i think it should be focused on right now

Modifié par John Locke N7, 08 février 2012 - 10:17 .


#232
DayusMakhina

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John Locke N7 wrote...
each tier in ME1 increased accuracy, damage, AND overheat. but not by much

the ME3 upgrades consist of thing like light weight material, more ammo capacity and scopes. those dont realt increse the WEAPONS performance. 

SMGs seem to have 4 legit stats upgrades
pistols 4
shotguns 3
assault rifles 5 
snipers 4


the number of weapons in the game is shotty, and no were neat confirmed, but from the list there seem to be

assault rifles - 10
pistols - 8 AKA a sh** load
shotguns - 9
SMGs 4 - =/ sure there will be more
snipers - 7

and if heavy weapons are anything like ME2 heavy weapons then there all useless.

so thats 158 guns in comparison to ME1.

hey thats sounds perfect!

now all that is based off of half official half speculation so its not all that perfect. and heck games just change in HUUUUUUGE ways just before there launched.

but if its anywhere close to that 158 mark, that dawg gone perfect. we'll all see soon enough though


My god... you're clearly misinterpreting, somehow.

So here it is... With regards to the bold part:

We know NOTHING about how each weapon levels per tier, that link says NOTHING about that. The link explains MODS which are ENTIRELY SEPERATE to each weapons levelling. I'll say it again, just so we're clear: the weapon mod system is entirely seperate to the levelling of weapons. That has been confirmed.

Edit: Toned my lack of patience down.

Modifié par DayusMakhina, 08 février 2012 - 10:19 .


#233
John Locke N7

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DayusMakhina wrote...

My god...  I've been kind enough to direct you to a topic which listed every single weapon we know of and even gone to the effort of adding it all up for you because you are apparently incapable of doing anything yourself. Now, instead of thanking me for that you spout absolute rubbish. 

So here it is... With regards to the bold part:

We know NOTHING about how each weapon levels per tier, that link says NOTHING about that. The link explains MODS which are ENTIRELY SEPERATE to each weapons levelling. I'll say it again, just so we're clear: the weapon mod system is entirely seperate to the levelling of weapons. That has been confirmed.


were does it say weapons level and have a tier to them? all that has are the weapons, and how each weapons type can be moded.

calm down.

EDIT: you did calm down =0, also if MODs are the only way they level then its still a concession about there MABYE being a good chunk of guns in the game...

Modifié par John Locke N7, 08 février 2012 - 10:22 .


#234
DayusMakhina

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John Locke N7 wrote...

DayusMakhina wrote...

My god...  I've been kind enough to direct you to a topic which listed every single weapon we know of and even gone to the effort of adding it all up for you because you are apparently incapable of doing anything yourself. Now, instead of thanking me for that you spout absolute rubbish. 

So here it is... With regards to the bold part:

We know NOTHING about how each weapon levels per tier, that link says NOTHING about that. The link explains MODS which are ENTIRELY SEPERATE to each weapons levelling. I'll say it again, just so we're clear: the weapon mod system is entirely seperate to the levelling of weapons. That has been confirmed.


were does it say weapons level and have a tier to them? all that has are the weapons, and how each weapons type can be moded.

calm down.

EDIT: you did calm down =0, also if MODs are the only way they level then its still a concession about there MABYE being a good chunk of guns in the game...

Sorry, my bad, I suffer from very limited patience. Anywho, as I mentioned in my original post to you we know that each weapon has a tier to them from the achievement list. Here's that: 

www.xbox360achievements.org/game/mass-effect-3/achievements/

If you don't want to click that for fear of spoilers here's the one that is relevant to the discussion: 

Gunsmith

Upgrade any weapon to level 10.

^ That conclusively shows there is a tier system as there was in ME1, plus devs have also talked about it briefly via twitter. That said, I very much doubt you can pick it multiple versions of each weapon like you could in ME1, but that's something we can only speculate on.

Modifié par DayusMakhina, 08 février 2012 - 10:28 .


#235
John Locke N7

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DayusMakhina wrote...

Sorry, my bad, I suffer from very limited patience. Anywho, as I mentioned in my original post to you we know that each weapon has a tier to them from the achievement list. Here's that: 

www.xbox360achievements.org/game/mass-effect-3/achievements/

If you don't want to click that for fear of spoilers here's the one that is relevant to the discussion: 

Gunsmith

Upgrade any weapon to level 10.

^ That conclusively shows there is a tier system as there was in ME1, plus devs have also talked about it briefly via twitter.

What the difference is in teirs is not final yet, but alteast YOU have swaped my hopes froms dismaly bad, to skepticaly optimistic.

im not an idoit...i just care, ALOT.

now if each tier ups the performance of the gun up then my mind will = BLOOOOOWN. but if all it means is we need the gun to be in tier X before we can apply mod Y then it'll be..... pretty much exactly how i mathed it up to be in my origial reply to your post, which is still not bad.

Modifié par John Locke N7, 08 février 2012 - 10:31 .


#236
AlanC9

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John Locke N7 wrote...

not an armor upgrade.

armor was literaly 3 - 5% differences, not even upgrades.


What kind of bizarre math are you using there? Seriously, those numbers make no sense.

skill were 10% diferences sure. but i wasnt my cool down to be TRIPPLE the speed at some point. that means starting off real slow and becomeing powerfull by the end,


That'd work great in some fantasy world where an untrained kid becomes an all-powerful archmage by the end of the game, but that world's got nothing to do with ME. And really powerful items were part of the problem with ME1, where game balance broke down completely by 1/3 into the game.

Anyway, since it looks like you're getting enough of ME1's suckiness back to make you happy, I suppose we're done here.

Modifié par AlanC9, 08 février 2012 - 10:40 .


#237
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...

not an armor upgrade.

armor was literaly 3 - 5% differences, not even upgrades.


What kind of bizarre math are you using there? Seriously, those numbers make no sense.

Anyway, since it looks like you're getting enough of ME1's suckiness back to make you happy, I suppose we're done here.

ummmm, one item of armor would do 3% better shields..... the other one would do 5% health. another item might do 4% better recharge of your shields. thats the number ON THE ARMOR IN THE GAME. not bizarre math.

as for the secound comment, i dont know what "looks like you're getting enough of ME1's suckiness back to make you happy" means. but  i think in light of recent posts made by others. i think that we are, indeed-

done here.

#238
AlanC9

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John Locke N7 wrote...

ummmm, one item of armor would do 3% better shields..... the other one would do 5% health. another item might do 4% better recharge of your shields. thats the number ON THE ARMOR IN THE GAME. not bizarre math.


Oh, OK. When I said upgrades I was talking about upgrades, not armor pieces. You know, the things you research.

Changing armor pieces was the equivalent of using different models of armor.It wasn't supposed to make you more powerful, it was supposed to allow you to customize how your armor worked. You really didn't understand that?

#239
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...

ummmm, one item of armor would do 3% better shields..... the other one would do 5% health. another item might do 4% better recharge of your shields. thats the number ON THE ARMOR IN THE GAME. not bizarre math.


Oh, OK. When I said upgrades I was talking about upgrades, not armor pieces. You know, the things you research.

Changing armor pieces was the equivalent of using different models of armor.It wasn't supposed to make you more powerful, it was supposed to allow you to customize how your armor worked. You really didn't understand that?

you know how my arguements work..... ME1 has like 200 sets of armor. ME2 has ONE SINGLE UNO suit of armor.

#240
Darth Malice113

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AlanC9 wrote...

John Locke N7 wrote...

ummmm, one item of armor would do 3% better shields..... the other one would do 5% health. another item might do 4% better recharge of your shields. thats the number ON THE ARMOR IN THE GAME. not bizarre math.


Oh, OK. When I said upgrades I was talking about upgrades, not armor pieces. You know, the things you research.

Changing armor pieces was the equivalent of using different models of armor.It wasn't supposed to make you more powerful, it was supposed to allow you to customize how your armor worked. You really didn't understand that?


Apparently. Might as well stop posting in this thread. You shouldn't have to explain the same things over and over again. Things that are readily apparent to the rest of us.

#241
Gibb_Shepard

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AlanC9 wrote...

John Locke N7 wrote...

ummmm, one item of armor would do 3% better shields..... the other one would do 5% health. another item might do 4% better recharge of your shields. thats the number ON THE ARMOR IN THE GAME. not bizarre math.

 it was supposed to allow you to customize how your armor worked. 


How the armour worked? They all functioned exactly the same, with negligible bonuses to stats. They were just fashionista accessories.

#242
DayusMakhina

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John Locke N7 wrote...

DayusMakhina wrote...

Sorry, my bad, I suffer from very limited patience. Anywho, as I mentioned in my original post to you we know that each weapon has a tier to them from the achievement list. Here's that: 

www.xbox360achievements.org/game/mass-effect-3/achievements/

If you don't want to click that for fear of spoilers here's the one that is relevant to the discussion: 

Gunsmith

Upgrade any weapon to level 10.

^ That conclusively shows there is a tier system as there was in ME1, plus devs have also talked about it briefly via twitter.

What the difference is in teirs is not final yet, but alteast YOU have swaped my hopes froms dismaly bad, to skepticaly optimistic.

im not an idoit...i just care, ALOT.

now if each tier ups the performance of the gun up then my mind will = BLOOOOOWN. but if all it means is we need the gun to be in tier X before we can apply mod Y then it'll be..... pretty much exactly how i mathed it up to be in my origial reply to your post, which is still not bad.

One would presume each tier would up the performance in some way (though it best not magically make a gun weigh less) akin to how each tier adjusted the stats on ME1 but alas shall just have to wait to find out. As of yet there's been no indication that a gun needs to be a certain level to equip a mod and hopefully that is indeed the case as it just wouldn't make sense to do so. 

An i'm glad you're now somewhat optimistic with regards to it. I think pretty much everyone can agree that the customisation hasn't been perfect in either ME1 or ME2 so hopefully ME3 hits the sweet spot. Indications are good so far on the weapons front.

#243
Wolf

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DayusMakhina wrote...

John Locke N7 wrote...

DayusMakhina wrote...

Sorry, my bad, I suffer from very limited patience. Anywho, as I mentioned in my original post to you we know that each weapon has a tier to them from the achievement list. Here's that: 

www.xbox360achievements.org/game/mass-effect-3/achievements/

If you don't want to click that for fear of spoilers here's the one that is relevant to the discussion: 

Gunsmith

Upgrade any weapon to level 10.

^ That conclusively shows there is a tier system as there was in ME1, plus devs have also talked about it briefly via twitter.

What the difference is in teirs is not final yet, but alteast YOU have swaped my hopes froms dismaly bad, to skepticaly optimistic.

im not an idoit...i just care, ALOT.

now if each tier ups the performance of the gun up then my mind will = BLOOOOOWN. but if all it means is we need the gun to be in tier X before we can apply mod Y then it'll be..... pretty much exactly how i mathed it up to be in my origial reply to your post, which is still not bad.

One would presume each tier would up the performance in some way (though it best not magically make a gun weigh less) akin to how each tier adjusted the stats on ME1 but alas shall just have to wait to find out. As of yet there's been no indication that a gun needs to be a certain level to equip a mod and hopefully that is indeed the case as it just wouldn't make sense to do so. 

An i'm glad you're now somewhat optimistic with regards to it. I think pretty much everyone can agree that the customisation hasn't been perfect in either ME1 or ME2 so hopefully ME3 hits the sweet spot. Indications are good so far on the weapons front.


The system I envision is something akin to ME1's where weapons have various tiers, with the weight factor and the new mod system to complement it, so as to make sure we have a lot of visual variety and can be in control of our guns' stats.

I hope the same principle is aplied to armor.

#244
HolyAvenger

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Man I love ME1 and I thought the loot system sucked hard- pointless palette swap loot weapons were a primary reason for that.

#245
tobynator89

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There was one version of each weapon type in ME1. They all felt the same. there were perhaps 2 maybe 3 models.

#246
Arkitekt

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I just wished ME had billions of different weapons coz it would so greatly expand my experience of the game....

/sarcasm

#247
jackyboy666

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Never too many Kablamo devices