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How many guns do you think ME3 will have? AKA Why mass effect 3 will be a stinker


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#101
AgitatedLemon

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John Locke N7 wrote...

again, ZERO placement is untrue. sure was HARD to place you squad, and thats a fault. i totaly agree.
but squad mates in ME2 were FAR LESS USELESS. (utterly useless imo) then in ME2.

in ME 1 if you werent smart and carefull, you biotic or your engineer would be flat DEAD in SECOUNDS. and youd have no debuffs and no biotics. and if you were a biotic or a engy and you just ran in, YOU WOULD BE DEAD in secounds.


Yeah, and if you played an Adept, you could send your squad to death and still have zero problems. On Insanity.

#102
Yuoaman

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AgitatedLemon wrote...

Yuoaman wrote...

Gears of War is already in space though...


No. It isn't.


Yeah it is, it takes place on the planet Sera.

Not Earth - so it's in space. (Stretching the definition a tad, but it still is, technically.)

#103
John Locke N7

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Yuoaman wrote...

Gears of War is already in space though...

And I never found ME2's gameplay to be monotonous, depending on the enemies I'm facing I use different weapons and find different positions. Sniper rifles need a nice protected area by the back to take them out before they get close, assault rifles and shotguns are for more close and personal fights, and so on.

Gears of war takes place on a planet that isnt earth. that doesnt it make it a space game. they dont ever leave the planet or have the ability to. thats not space =p

but while YOU found the gameplay in ME2 to not be monotonous. I felt like i was playing a gears of war clone that was less fun than gears of war itself.

FOR ME, its like dantes inferno vs god of war.

#104
John Locke N7

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AgitatedLemon wrote...

John Locke N7 wrote...

again, ZERO placement is untrue. sure was HARD to place you squad, and thats a fault. i totaly agree.
but squad mates in ME2 were FAR LESS USELESS. (utterly useless imo) then in ME2.

in ME 1 if you werent smart and carefull, you biotic or your engineer would be flat DEAD in SECOUNDS. and youd have no debuffs and no biotics. and if you were a biotic or a engy and you just ran in, YOU WOULD BE DEAD in secounds.


Yeah, and if you played an Adept, you could send your squad to death and still have zero problems. On Insanity.

how could you do that again? im sure you COULD do that. but im sure you also beat darksouls with only useing a dagger. thats not that much of an arguement.

you COULD beat any RPG with level one gear and never leveling up. but thats because its a video game....

EDIT: a tiny bit strawman but i think you get the point

Modifié par John Locke N7, 08 février 2012 - 07:15 .


#105
Yuoaman

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John Locke N7 wrote...

Yuoaman wrote...

Gears of War is already in space though...

And I never found ME2's gameplay to be monotonous, depending on the enemies I'm facing I use different weapons and find different positions. Sniper rifles need a nice protected area by the back to take them out before they get close, assault rifles and shotguns are for more close and personal fights, and so on.

Gears of war takes place on a planet that isnt earth. that doesnt it make it a space game. they dont ever leave the planet or have the ability to. thats not space =p

but while YOU found the gameplay in ME2 to not be monotonous. I felt like i was playing a gears of war clone that was less fun than gears of war itself.

FOR ME, its like dantes inferno vs god of war.


I haven't played either of those games, so I don't know which one is supposed to be good... D:

I always found ME1 to be a little more monotonous - in most of my playthroughs I was primarily a sniper and it never stopped being effective with most enemies to just take them out slowly and let my squad mates take out those that got too close. ME2 had me moving around and thinking a lot more.

#106
AgitatedLemon

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Yuoaman wrote...

AgitatedLemon wrote...

Yuoaman wrote...

Gears of War is already in space though...


No. It isn't.


Yeah it is, it takes place on the planet Sera.

Not Earth - so it's in space. (Stretching the definition a tad, but it still is, technically.)


No, it still isn't. It's not even in our own reality.

Is Warcraft "in space" too? It doesn't take place on earth.

#107
AgitatedLemon

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John Locke N7 wrote...

AgitatedLemon wrote...

John Locke N7 wrote...

again, ZERO placement is untrue. sure was HARD to place you squad, and thats a fault. i totaly agree.
but squad mates in ME2 were FAR LESS USELESS. (utterly useless imo) then in ME2.

in ME 1 if you werent smart and carefull, you biotic or your engineer would be flat DEAD in SECOUNDS. and youd have no debuffs and no biotics. and if you were a biotic or a engy and you just ran in, YOU WOULD BE DEAD in secounds.


Yeah, and if you played an Adept, you could send your squad to death and still have zero problems. On Insanity.

how could you do that again? im sure you COULD do that. but im sure you also beat darksouls with only useing a dagger. thats not that much of an arguement.

you COULD beat any RPG with level one gear and never leveling up. but thats because its a video game....

EDIT: a tiny bit strawman but i think you get the point


Ask anyone, literally anyone who's played an Adept in ME1, and they will tell you how stupidly broken and easy that class was in that game.

#108
Admoniter

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John Locke N7 wrote...
i totaly agree. ME1 was COMPLETELY untraditional. but not only did they go back to more traditional gameplay, they went back to more traditional SHOOTER gameplay and swaped genres almost entirely.

i felt like they really had something will mass effect that was special and i wanted more in ME2.

all i got was Gears of War in space....

I wouldn't say ME1 was that untraditional it used the mechanics that most rpgs used up to that point the only difference was that ME1 featured tps gameplay and the shooting and items that performed the shooting did not mesh well. The kinda of gear that ME1 had is fine in games like ToR and other stat driven games and that is fine it works in those games, a blaster pistol is a blaster pistol they all function the same the only difference being the stats behind them.

Even ME1 was not fully stat driven hence my point it did not mesh, and that was fine at the time, as it really was BWs first foray into the "next gen" market with a game that tried to incorperate tps elements. But weapon variety among other things is the life or death of any shooter game. And IMO this is something BW caught onto and I'm glad they did the system in ME1 was garbage. You may say that in ME2 the rpg elements where stripped out and left to stagnate and I wouldn't argue with you but at the same time, ME1s tps suffered under the rpg elements they were forced to fit into. It's a balancing act that has shifted between being too much towards the rpg end and too much towards the shooter end, hopefully the third time is the charm.

#109
John Locke N7

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Yuoaman wrote...
I always found ME1 to be a little more monotonous - in most of my playthroughs I was primarily a sniper and it never stopped being effective with most enemies to just take them out slowly and let my squad mates take out those that got too close. ME2 had me moving around and thinking a lot more.

I recommend trying playing ME1 on a new character on a hard difficulty. it really does force out the sweatness of that game if your not getting it on default. but again, it might now =0

#110
Yuoaman

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AgitatedLemon wrote...

Yuoaman wrote...

AgitatedLemon wrote...

Yuoaman wrote...

Gears of War is already in space though...


No. It isn't.


Yeah it is, it takes place on the planet Sera.

Not Earth - so it's in space. (Stretching the definition a tad, but it still is, technically.)


No, it still isn't. It's not even in our own reality.

Is Warcraft "in space" too? It doesn't take place on earth.


I've actually never played the games, I assumed there may have been references to it being a colony or somesuch - SHOWS HOW LITTLE I KNOW.

#111
John Locke N7

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Admoniter wrote...

John Locke N7 wrote...
i totaly agree. ME1 was COMPLETELY untraditional. but not only did they go back to more traditional gameplay, they went back to more traditional SHOOTER gameplay and swaped genres almost entirely.

i felt like they really had something will mass effect that was special and i wanted more in ME2.

all i got was Gears of War in space....

I wouldn't say ME1 was that untraditional it used the mechanics that most rpgs used up to that point the only difference was that ME1 featured tps gameplay and the shooting and items that performed the shooting did not mesh well.

i will agree that they dint mesh PERFECTLY, and because of this it wouldnt instantly click for everyone. but meshing RPG elements into TPS gameplay the way they did it was revolutionary to me. A NEW GENRE almost. big leaps yadda yadda.

even though just meshing RPG elements with TPS elements doesnt sounds big, they really are. and when you have something so (not so) new, you cant just up and make it PERFECTLY polished.

but for ME2, i was hopeing for both elements to be polished to a shiny... shinyness.... but all they did was beaf the TPS elements and TAKE OUT the RPG elements.

#112
Chala

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John Locke N7 wrote...

Yuoaman wrote...
I always found ME1 to be a little more monotonous - in most of my playthroughs I was primarily a sniper and it never stopped being effective with most enemies to just take them out slowly and let my squad mates take out those that got too close. ME2 had me moving around and thinking a lot more.

I recommend trying playing ME1 on a new character on a hard difficulty. it really does force out the sweatness of that game if your not getting it on default. but again, it might now =0

I played (and won) it on insanity...
At the begining is challenging, later, you realize that the only difference is that you have to shoot more time than before, not big deal (Same with ME2, but at least they don't take a generous amount of damage as it was in ME1)

#113
DayusMakhina

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John Locke N7 wrote...

Yuoaman wrote...
I always found ME1 to be a little more monotonous - in most of my playthroughs I was primarily a sniper and it never stopped being effective with most enemies to just take them out slowly and let my squad mates take out those that got too close. ME2 had me moving around and thinking a lot more.

I recommend trying playing ME1 on a new character on a hard difficulty. it really does force out the sweatness of that game if your not getting it on default. but again, it might now =0

ME1 Insanity was a cakewalk. ME2 Insanity was also a cakewalk, just slightly less of a cakewalk.

So.. what's this topic about?

Modifié par DayusMakhina, 08 février 2012 - 07:31 .


#114
John Locke N7

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El_Chala_Legalizado wrote...

I played (and won) it on insanity...
At the begining it is challenging, later, you realize that the only difference is that you have to shoot more time than before, not big deal (Same with ME2, but at least they don't take a generous amount of damage as it was in ME1)

even if i thought that way 100%,( i dont think your wrong is what im trying to say....) but if i thought that way with all i think about ME1, id still say that in ME1 you could be far more strategic in how you handle that war of attrition than in ME2. and id also have more gun doing it in ME1 than in ME2

#115
legion999

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This seems to be a ME2 bashing thread in the guiseof a ME3 one.

#116
AgitatedLemon

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DayusMakhina wrote...

John Locke N7 wrote...

Yuoaman wrote...
I always found ME1 to be a little more monotonous - in most of my playthroughs I was primarily a sniper and it never stopped being effective with most enemies to just take them out slowly and let my squad mates take out those that got too close. ME2 had me moving around and thinking a lot more.

I recommend trying playing ME1 on a new character on a hard difficulty. it really does force out the sweatness of that game if your not getting it on default. but again, it might now =0

ME1 Insanity was a cakewalk. ME2 Insanity was also a cakewalk, just slightly less of a cakewalk.

So.. what's this topic about?


Apparently, ME2 was somehow harder than ME1, and ME2 is crap because it has less overall weapons (Despite each weapon being different, as opposed to a slightly different looking clone)

#117
John Locke N7

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AgitatedLemon wrote...

Apparently, ME2 was somehow harder than ME1, and ME2 is crap because it has less overall weapons (Despite each weapon being different, as opposed to a slightly different looking clone)

no no no, ME2 was more BORING, not harder. and its crap because it has less overall weapons. your right about each weapon being different...... BUT THERE WAS ONLY 3. you can alteast say out of all the stats in the 68 par weapons in ME1 that atleast 20 felt better than the last.

Modifié par John Locke N7, 08 février 2012 - 07:35 .


#118
Darth Malice113

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Why is this not locked?

#119
Yuoaman

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John Locke N7 wrote...

AgitatedLemon wrote...

Apparently, ME2 was somehow harder than ME1, and ME2 is crap because it has less overall weapons (Despite each weapon being different, as opposed to a slightly different looking clone)

no no no, ME2 was more BORING, not harder. and its crap because it has less overall weapons. your right about each weapon being different...... BUT THERE WAS ONLY 3. you can alteast say out of all the stats in the 68 par weapons in ME1 that atleast 20 felt better than the last.


I would definitely prefer more variation in my weapons that just the fact that the numbers on their info screens are different - that was literally the only difference between them in ME1.

#120
AgitatedLemon

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John Locke N7 wrote...

AgitatedLemon wrote...

Apparently, ME2 was somehow harder than ME1, and ME2 is crap because it has less overall weapons (Despite each weapon being different, as opposed to a slightly different looking clone)

no no no, ME2 was more BORING, not harder. and its crap because it has less overall weapons. your right about each weapon being different...... BUT THERE WAS ONLY 3. you can alteast say out of all the stats in the 68 par weapons in ME1 that atleast 20 felt better than the last.


Yeah, I can also say the sky is red and that I'm a knight in shining armor riding Rainbow Dash into battle.

And there were more than 3 weapons per category.

#121
ediskrad327

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John Locke N7 wrote...

AgitatedLemon wrote...

Apparently, ME2 was somehow harder than ME1, and ME2 is crap because it has less overall weapons (Despite each weapon being different, as opposed to a slightly different looking clone)

no no no, ME2 was more BORING, not harder. and its crap because it has less overall weapons. your right about each weapon being different...... BUT THERE WAS ONLY 3. you can alteast say out of all the stats in the 68 par weapons in ME1 that atleast 20 felt better than the last.

you should be glad this was fixed

#122
John Locke N7

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AgitatedLemon wrote...


And there were more than 3 weapons per category.

show me the 4th assault rifle...... im DIEING to see it

#123
D.Kain

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We need MORE guns! Oh and a purple ******.

#124
ediskrad327

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John Locke N7 wrote...

AgitatedLemon wrote...


And there were more than 3 weapons per category.

show me the 4th assault rifle...... im DIEING to see it


M-8 Avenger
M-76 Revenant
M-96 Mattock
Geth Pulse Rifle
Collector Assault Rifle
M-15 Vindicator

#125
John Locke N7

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ediskrad327 wrote...

John Locke N7 wrote...

AgitatedLemon wrote...

Apparently, ME2 was somehow harder than ME1, and ME2 is crap because it has less overall weapons (Despite each weapon being different, as opposed to a slightly different looking clone)

no no no, ME2 was more BORING, not harder. and its crap because it has less overall weapons. your right about each weapon being different...... BUT THERE WAS ONLY 3. you can alteast say out of all the stats in the 68 par weapons in ME1 that atleast 20 felt better than the last.

you should be glad this was fixed

4 new guns isnt the best fix ever. and 3 DLC guns makes the think more than twice about how good the system will be