John Locke N7 wrote...
i totaly agree. ME1 was COMPLETELY untraditional. but not only did they go back to more traditional gameplay, they went back to more traditional SHOOTER gameplay and swaped genres almost entirely.
i felt like they really had something will mass effect that was special and i wanted more in ME2.
all i got was Gears of War in space....
I wouldn't say ME1 was that untraditional it used the mechanics that most rpgs used up to that point the only difference was that ME1 featured tps gameplay and the shooting and items that performed the shooting did not mesh well. The kinda of gear that ME1 had is fine in games like ToR and other stat driven games and that is fine it works in those games, a blaster pistol is a blaster pistol they all function the same the only difference being the stats behind them.
Even ME1 was not fully stat driven hence my point it did not mesh, and that was fine at the time, as it really was BWs first foray into the "next gen" market with a game that tried to incorperate tps elements. But weapon variety among other things is the life or death of any shooter game. And IMO this is something BW caught onto and I'm glad they did the system in ME1 was garbage. You may say that in ME2 the rpg elements where stripped out and left to stagnate and I wouldn't argue with you but at the same time, ME1s tps suffered under the rpg elements they were forced to fit into. It's a balancing act that has shifted between being too much towards the rpg end and too much towards the shooter end, hopefully the third time is the charm.