Darth Malice113 wrote...
Why is this not locked?
Because it's a legitimate question. You may not agree with the OP's assessment, but it's a legitimate point/topic.
Guest_EternalAmbiguity_*
Darth Malice113 wrote...
Why is this not locked?
John Locke N7 wrote...
show me the 4th assault rifle...... im DIEING to see itAgitatedLemon wrote...
And there were more than 3 weapons per category.
you have more guns that ME2, and they have stats, so i fail to see the problemJohn Locke N7 wrote...
4 new guns isnt the best fix ever. and 3 DLC guns makes the think more than twice about how good the system will beediskrad327 wrote...
you should be glad this was fixedJohn Locke N7 wrote...
no no no, ME2 was more BORING, not harder. and its crap because it has less overall weapons. your right about each weapon being different...... BUT THERE WAS ONLY 3. you can alteast say out of all the stats in the 68 par weapons in ME1 that atleast 20 felt better than the last.AgitatedLemon wrote...
Apparently, ME2 was somehow harder than ME1, and ME2 is crap because it has less overall weapons (Despite each weapon being different, as opposed to a slightly different looking clone)
John Locke N7 wrote...
I recommend trying playing ME1 on a new character on a hard difficulty. it really does force out the sweatness of that game if your not getting it on default. but again, it might now =0Yuoaman wrote...
I always found ME1 to be a little more monotonous - in most of my playthroughs I was primarily a sniper and it never stopped being effective with most enemies to just take them out slowly and let my squad mates take out those that got too close. ME2 had me moving around and thinking a lot more.
John Locke N7 wrote...
show me the 4th assault rifle...... im DIEING to see itAgitatedLemon wrote...
And there were more than 3 weapons per category.
Geth Pulse Rifle - secret weapon, i can give this one to you, i though it was the DLC shotgun you get from the geth boss.ediskrad327 wrote...
John Locke N7 wrote...
show me the 4th assault rifle...... im DIEING to see itAgitatedLemon wrote...
And there were more than 3 weapons per category.
M-8 Avenger
M-76 Revenant
M-96 Mattock
Geth Pulse Rifle
Collector Assault Rifle
M-15 Vindicator
Modifié par John Locke N7, 08 février 2012 - 07:44 .
daftPirate wrote...
John Locke N7 wrote...
I recommend trying playing ME1 on a new character on a hard difficulty. it really does force out the sweatness of that game if your not getting it on default. but again, it might now =0Yuoaman wrote...
I always found ME1 to be a little more monotonous - in most of my playthroughs I was primarily a sniper and it never stopped being effective with most enemies to just take them out slowly and let my squad mates take out those that got too close. ME2 had me moving around and thinking a lot more.
I'd argue that you'll get the same experience playing ME2 with a new character at a higher difficulty. I haven't played GoW in any incarnation before, but I know the style, and don't see why people (seem to) find it so subpar. Cover, for example, is part of real battle. You'd never (nor should you) get away with dancing around in the middle of the battlefield shooting at people, and there was PLENTY of cover hugging int ME1. In both games, though, its part of tactics. If you're hugging the same rock/waste-high wall the hall fight, you're probably doing something wrong. You should be able to move around.
As for the weapon variety described in the OP, I strongly disagree. The stat increasing weapons, for one thing, are not so different from the research upgraded weapons of ME2. Secondly, the difference between the Avenger and Vindicator in ME2 isn't the same as between a class I and class V in ME1. Vindicator is not necessarily the better weapon. In ME2, for once, the weapons catered to play style. A run-and-gun strategy favored the Avenger, and precise take down's favored the Vindicator. I admit it's not better variety than ME1, but with later access to the Revenant and Geth Pulse Rifle adds more, plus the Mattock, which isn't a particularly costly buy.
I'm mostly just surprised that (apparent) harcore RPG fans are offended by the idea of variety. Isn't that what it's all about? I love loot (literally picking up weapons off enemies in ME3 ftw!), but I don't think ME1 got it quite right, and firing literally the same weapon(only made stronger by a stat) the whole game sounds really dull. Why not reflect the improvement of the weapon with a different mode of fire? A few more skins would've actually gone a long way, imho.
John Locke N7 wrote...
Geth Pulse Rifle - secret weapon, i can give this one to you, i though it was the DLC shotgun you get from the geth boss.ediskrad327 wrote...
John Locke N7 wrote...
show me the 4th assault rifle...... im DIEING to see itAgitatedLemon wrote...
And there were more than 3 weapons per category.
M-8 Avenger
M-76 Revenant
M-96 Mattock
Geth Pulse Rifle
Collector Assault Rifle
M-15 Vindicator
Collector Assault Rifle - a weapon i can never have because i dont buy a certain version
M-15 Vindicator - costs extra money.
besides the pulse rifle, counting DLC guns is scummy.
although i would buy a pack of 20 (non heavy) weapons that were got as loot for ME2 for 1 million dollars.... just to have it
AgitatedLemon wrote...
John Locke N7 wrote...
show me the 4th assault rifle...... im DIEING to see itAgitatedLemon wrote...
And there were more than 3 weapons per category.
Avenger
Vindicator
Collector
Revenant
Mattock
Geth
There's your four, plus 2 bonus.
the vindicator doesn't cost anything extra :|John Locke N7 wrote...
Geth Pulse Rifle - secret weapon, i can give this one to you, i though it was the DLC shotgun you get from the geth boss.ediskrad327 wrote...
John Locke N7 wrote...
show me the 4th assault rifle...... im DIEING to see itAgitatedLemon wrote...
And there were more than 3 weapons per category.
M-8 Avenger
M-76 Revenant
M-96 Mattock
Geth Pulse Rifle
Collector Assault Rifle
M-15 Vindicator
Collector Assault Rifle - a weapon i can never have because i dont buy a certain version
M-15 Vindicator - costs extra money.
besides the pulse rifle, counting DLC guns is scummy.
although i would buy a pack of 20 (non heavy) weapons that were got as loot for ME2 for 1 million dollars.... just to have it
Modifié par ediskrad327, 08 février 2012 - 07:46 .
It may have been new and unique but it was a far cry from functional. But here's my problem meshing genres is difficult especially when it comes to meshing shooters and rpgs and I can honestly say I have yet to find a game that does it perfectly. Simply due to how different they are; rpg mechanics relying on stats where as shooter mechanics operate on the skills of the player. And I doubt that it is possible to get it perfect as each genres mechanics will inevitably bleed into one another and weigh on eachother.John Locke N7 wrote...
i will agree that they dint mesh PERFECTLY, and because of this it wouldnt instantly click for everyone. but meshing RPG elements into TPS gameplay the way they did it was revolutionary to me. A NEW GENRE almost. big leaps yadda yadda.
even though just meshing RPG elements with TPS elements doesnt sounds big, they really are. and when you have something so (not so) new, you cant just up and make it PERFECTLY polished.
but for ME2, i was hopeing for both elements to be polished to a shiny... shinyness.... but all they did was beaf the TPS elements and TAKE OUT the RPG elements.
EternalAmbiguity wrote...
Darth Malice113 wrote...
Why is this not locked?
Because it's a legitimate question. You may not agree with the OP's assessment, but it's a legitimate point/topic.
incinerator950 wrote...
AgitatedLemon wrote...
John Locke N7 wrote...
show me the 4th assault rifle...... im DIEING to see itAgitatedLemon wrote...
And there were more than 3 weapons per category.
Avenger
Vindicator
Collector
Revenant
Mattock
Geth
There's your four, plus 2 bonus.
Avenger
Vindicator
Geth Pulse Rifle
Revenant (Light Machine Gun)
Collector Assault Rifle
Mattock Heavy Rifle
I've organized it a little better.
Modifié par AgitatedLemon, 08 février 2012 - 07:50 .
Guest_EternalAmbiguity_*
Darth Malice113 wrote...
Legitimate to whom?
Or do you think " AKA why mass effect 3 will be a stinker" is a good way to have a mature and rational discussion about weapons variety?![]()
If so then flame away.
EternalAmbiguity wrote...
Darth Malice113 wrote...
Legitimate to whom?
Or do you think " AKA why mass effect 3 will be a stinker" is a good way to have a mature and rational discussion about weapons variety?![]()
If so then flame away.
I think OP is doing a far better job of having a mature discussion than going into a thread and asking "why is this not locked?" Without contributing anything. You don't have much room to talk.
Darth Malice113 wrote...
EternalAmbiguity wrote...
Darth Malice113 wrote...
Legitimate to whom?
Or do you think " AKA why mass effect 3 will be a stinker" is a good way to have a mature and rational discussion about weapons variety?![]()
If so then flame away.
I think OP is doing a far better job of having a mature discussion than going into a thread and asking "why is this not locked?" Without contributing anything. You don't have much room to talk.
I think I have plenty of room to talk. Being as the purpose of this thread is to incite/bait/troll people into flaming eachother.
I think I'm on pretty solid ground. I don't create threads just to get a rise out of people. Maybee I should start.
Paragraph 1 =0 - While i hate just dismissing an entire arguement. the argument was based on realism. just because something unrealistic doesnt mean.... well anything at all when it comes to video games.daftPirate wrote...
I'd argue that you'll get the same experience playing ME2 with a new character at a higher difficulty. I haven't played GoW in any incarnation before, but I know the style, and don't see why people (seem to) find it so subpar. Cover, for example, is part of real battle. You'd never (nor should you) get away with dancing around in the middle of the battlefield shooting at people, and there was PLENTY of cover hugging int ME1. In both games, though, its part of tactics. If you're hugging the same rock/waste-high wall the hall fight, you're probably doing something wrong. You should be able to move around.
As for the weapon variety described in the OP, I strongly disagree. The stat increasing weapons, for one thing, are not so different from the research upgraded weapons of ME2. Secondly, the difference between the Avenger and Vindicator in ME2 isn't the same as between a class I and class V in ME1. Vindicator is not necessarily the better weapon. In ME2, for once, the weapons catered to play style. A run-and-gun strategy favored the Avenger, and precise take down's favored the Vindicator. I admit it's not better variety than ME1, but with later access to the Revenant and Geth Pulse Rifle adds more, plus the Mattock, which isn't a particularly costly buy.
I'm mostly just surprised that (apparent) harcore RPG fans are offended by the idea of variety. Isn't that what it's all about? I love loot (literally picking up weapons off enemies in ME3 ftw!), but I don't think ME1 got it quite right, and firing literally the same weapon(only made stronger by a stat) the whole game sounds really dull. Why not reflect the improvement of the weapon with a different mode of fire? A few more skins would've actually gone a long way, imho.
Guest_EternalAmbiguity_*
Darth Malice113 wrote...
I think I have plenty of room to talk. Being as the purpose of this thread is to incite/bait/troll people into flaming eachother.
I think I'm on pretty solid ground. I don't create threads just to get a rise out of people. Maybee I should start.
Modifié par Alraiis, 08 février 2012 - 08:02 .
EternalAmbiguity wrote...
Darth Malice113 wrote...
Legitimate to whom?
Or do you think " AKA why mass effect 3 will be a stinker" is a good way to have a mature and rational discussion about weapons variety?![]()
If so then flame away.
I think OP is doing a far better job of having a mature discussion than going into a thread and asking "why is this not locked?" Without contributing anything. You don't have much room to talk.
Guest_EternalAmbiguity_*
incinerator950 wrote...
Why isn't this locked?
There, I said it and I contributed to the discussion earlier.
Alraiis wrote...
Weapon selection in ME1:
"Oh, this gun does 215 damage instead of 186. Time to junk the old model."
Weapon selection in ME2:
"Hm... this gun is a lot more accurate, but the ammo capacity and rate of fire are lower than this other one... well, this third one is powerful, but I'd have to get in closer... I wonder which one I should use?"
Sorry if that doesn't work for you, but I know which method I prefer.
I was able (and still am) to have everything that ME1 function. not perfectly, but i wouldnt say a "far cry from functional".Admoniter wrote...
It [ME1] may have been new and unique but it was a far cry from functional.
DayusMakhina wrote...
ME1 Insanity was a cakewalk. ME2 Insanity was also a cakewalk, just slightly less of a cakewalk.