John Locke N7 wrote...
Paragraph 1 =0 - While i hate just dismissing an entire arguement. the argument was based on realism. just because something unrealistic doesnt mean.... well anything at all when it comes to video games.
I guess my first point comes down to personal preference, which I wouldn't begrudge you. For me, I have a lot of fun with immersion (not as extremely as some people *eyes face mask thread*), so the realism adds to my experience. If it doesn't to yours, well I can see why that'd make it moot and even bothersome.
P2 - i wont disagree that the research from the ship was SIMILAIR to the (getting more weapons with better stats) of ME1. and i wont say that the way you got loot in ME1 is slick and clean. so there both a little broken. but getting only 4 upgrades that do very little, and SCANNING PLANETS!!!! IMO is far worse.
P2- part 2 - the weapons system in ME2 made it great for run in gun. sure. but not ANY other gameplay style. in ME1 the powers you got from a lack of weapons were powerfull. I think most people agree the revenant was junk.
and again, paying cash for the game to work fundamentaly better doesnt sit well with me.
I can only give the planet scanning to you. It was a failed attempt at originality, but it was an attempt. ME3, though, has every indication of overcoming BOTH of these setbacks, with combination weapon variety, leveling, and mods, not to mention improved planet interaction(not just landing, but no mindless scanning).
I didn't mention powers before because I have no complaint about them from either game. In ME1, sure enemies would sometimes spam Immunity, and sure I
could sometimes end a fight before it started with one singularity, BUT I was able to lift/throw/singularity whoever, whenever, regardless of defenses. ME2, well you said it earlier, not quite so powerful, but quicker to use(though I don't agree with spamability since there was shared cooldown). ME2 powers were, for me, just more varied (maybe I'm just obssesed with variety), and I DID feel there was more noticeable difference when leveled/evolved.
p3 - ME1 dint get it perfect. but for me it was new enough for my brain to love it as if it was a perfectly polished game in a established genre variety is AWESOME! and if all the weapons in ME1 looked and sounded different you bet your sweat twin cans that would be a HUGE improvement. but ME2 had the SAME 2 WEAPON SKINS. and instead of different colors, just 2 guns....... with acception of ONE new gun, the revenant.
True, not enough new guns, or HUGE variety, something ME3 will definitely change. Though it sounds like part of your problem with ME2 was that you either expected ANOTHER ME1, something as new and revolutionary. I think Bioware wanted that, too, and ME2 tried implementing lots of new things. Other, unpolished aspects of ME1 may not have gotten the polish they needed in ME2, but I think ME3 will deliver it all(again, opinion, based on non-leak info released so far).
if ME2 had even 10 more guns as special and different as the revenant that you got via loot or earned in an progressive way, it would have been HUNDREDS of times better.
Absolutely.
which to me is why i think ME3 will just throw you a gun because your at this level, and it will work better more along the lines of a new gun in.... hell, DOOM.
This I don't understand, because from what I've seen, ME3 is going to do exactly what you want: not only give you more guns(several of EACH type), but offer mods AND weapon leveling, and not based on your level! You just decide what weapon suits the job best, never a case of "Best weapon in the game, I need no more!"