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How many guns do you think ME3 will have? AKA Why mass effect 3 will be a stinker


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#151
Darth Malice113

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EternalAmbiguity wrote...

Darth Malice113 wrote...

I think I have plenty of room to talk.  Being as the purpose of this thread is to incite/bait/troll people into flaming eachother.

I think I'm on pretty solid ground.  I don't create threads just to get a rise out of people.  Maybee I should start.


Except there isn't any baiting/inciting/trolling going on. OP is serious.

  The title alone dispells that theory. If the OP wanted a frank discussion about the variety of weapons from ME1 vs ME2  fine. But the title is a juvenile poke at the evolution of the series.

Lets say that I wanted to talk about Tali. And the pros and cons of her character. You know how I feel about her, and what she means to each of us. Then I create a thread titled  " Tali is a piece of ****"  .   Do you think that is a good title for what I wanted to discuss?

BTW I don't hate Tali. No need to start another ****storm.

Modifié par Darth Malice113, 08 février 2012 - 08:13 .


#152
Litany of Fury

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I much preferred ME2's actual VARIETY over ME1's dozens of reskinned guns with different numbers attached.

Also, slightly off topic, but why does everyone say that ME2 removed loads of the RPG stuff? The only real difference I noticed was that you didn't have to worry about whether your squaddies were minmaxed or not, and actually seeing an improvement with every level up rather than endless streams of 1% bonuses to something...

#153
Juha81FIN

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John Locke N7 wrote...

ediskrad327 wrote...

John Locke N7 wrote...

AgitatedLemon wrote...


And there were more than 3 weapons per category.

show me the 4th assault rifle...... im DIEING to see it


M-8 Avenger
M-76 Revenant
M-96 Mattock
Geth Pulse Rifle
Collector Assault Rifle
M-15 Vindicator


Geth Pulse Rifle - secret weapon, i can give this one to you, i though it was the DLC shotgun you get from the geth boss.
Collector Assault Rifle -  a weapon i can never have because i dont buy a certain version
M-15 Vindicator -  costs extra money.

besides the pulse rifle, counting DLC guns is scummy.

although i would buy a pack of 20 (non heavy) weapons that were got as loot for ME2 for 1 million dollars.... just to have it


Don't forget Chakram Launcher if you play Kingdoms of Amalur: Reckoning demo (you'll get armor aswell), without extra charge.

#154
SirEtchwart

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John Locke N7 wrote...

Admoniter wrote...

It [ME1] may have been new and unique but it was a far cry from functional.

I was able (and still am) to have everything that ME1 function. not perfectly, but i wouldnt say a "far cry from functional".

what scares me about ME3 is that in ME2, they made bad decisions to try to get it to be functional. HORRIBLE decisions.
and i know you agree with me that ME2 isnt functional

were i think we differ (besides the obvious 'i like mass effect 1 alot') is that i think the direction ME1 was taking is the right DIRECTION. and that ME2s direction came out of NOWARE.

unless you think that also idk....


I don't understand what didn't function about Mass Effect 2, besides the incredibly boring level design and the neurtering of the RPG elements.



And aren't both of those being fixed in ME3?

#155
John Locke N7

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Alraiis wrote...

Weapon selection in ME1:
"Oh, this gun does 215 damage instead of 186. Time to junk the old model."
x20

Weapon selection in ME2:
"Hm... this gun is useful in comparison to this other one which is useless... well, this third one  seems powerful, but i cant really tell because theres no stats.

fixed =0

to for real, the ME1 system, as you state, is broken...... and i AGREE!!!!!

but the ME2 system is, IMO, just as broken, just broken in a different way.

you when you got the 3 burst gun, it was hard to tell what the crap made it better than the other. FOR ME, when i tryed to use the high clipped weapons it felt like it did NO DAMAGE. and then when i got the revenant i assumed it was better then the other. but when i checked online everyone was saying how it sucked!!!

sure swaping out new guns for tiny differences is broken, but the ME2 system is also broken.
the diference between us is you enjoy the other one MORE.

i think we both can agree that we want a system that melds TPS and RPG WELL, for ME3

#156
AlanC9

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John Locke N7 wrote...

and i know you agree with me that ME2 isnt functional


Why isn't ME2 functional?

#157
Guest_EternalAmbiguity_*

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Darth Malice113 wrote...
The title alone dispells that theory. If the OP wanted a frank discussion about the variety of weapons from ME1 vs ME2  fine. But the title is a juvenile poke at the evolution of the series.

Lets say that I wanted to talk about Tali. And the pros and cons of her character. You know how I feel about her, and what she means to each of us. Then I create a thread titled  " Tali is a piece of ****"  .   Do you think that is a good title for what I wanted to discuss?

BTW I don't hate Tali. No need to start another ****storm.


Don't blow things out of proportion. Saying something will "be a stinker" is nowhere near the same as saying someone is a "piece of ****."

That said, you do have a point. OP is lowering himself by putting that in the title. However, hopefully everyone knows better than to judge a thread by its title. That doesn't nullify the topic.

#158
SirEtchwart

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John Locke N7 wrote...

Alraiis wrote...

Weapon selection in ME1:
"Oh, this gun does 215 damage instead of 186. Time to junk the old model."
x20

Weapon selection in ME2:
"Hm... this gun is useful in comparison to this other one which is useless... well, this third one  seems powerful, but i cant really tell because theres no stats.

fixed =0

to for real, the ME1 system, as you state, is broken...... and i AGREE!!!!!

but the ME2 system is, IMO, just as broken, just broken in a different way.

you when you got the 3 burst gun, it was hard to tell what the crap made it better than the other. FOR ME, when i tryed to use the high clipped weapons it felt like it did NO DAMAGE. and then when i got the revenant i assumed it was better then the other. but when i checked online everyone was saying how it sucked!!!

sure swaping out new guns for tiny differences is broken, but the ME2 system is also broken.
the diference between us is you enjoy the other one MORE.

i think we both can agree that we want a system that melds TPS and RPG WELL, for ME3



I wouldn't go so far as to say it's broken, but I'd agree that some legitimate stats would have been good for the guns in ME2.

#159
incinerator950

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EternalAmbiguity wrote...

Darth Malice113 wrote...
The title alone dispells that theory. If the OP wanted a frank discussion about the variety of weapons from ME1 vs ME2  fine. But the title is a juvenile poke at the evolution of the series.

Lets say that I wanted to talk about Tali. And the pros and cons of her character. You know how I feel about her, and what she means to each of us. Then I create a thread titled  " Tali is a piece of ****"  .   Do you think that is a good title for what I wanted to discuss?

BTW I don't hate Tali. No need to start another ****storm.


Don't blow things out of proportion. Saying something will "be a stinker" is nowhere near the same as saying someone is a "piece of ****."

That said, you do have a point. OP is lowering himself by putting that in the title. However, hopefully everyone knows better than to judge a thread by its title. That doesn't nullify the topic.


I judged the thread by the second page that the OP was a ME 1 player who didn't really learn the elements of both games without everyone hitting him in the head with a rock.  

#160
John Locke N7

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SirEtchwart wrote...

I don't understand what didn't function about Mass Effect 2, besides the incredibly boring level design and the neurtering of the RPG elements.



And aren't both of those being fixed in ME3?

Mass effect 2 funtioned just fine on its own. What made it not click with me is that it dint function better than mass effect 2, it simply functioned differently.

while ME1 tryed to pull off the 2 genre mix, they failed in way i could enjoy.
FOR ME, ME2 felt like if Epic games tryed to mix RPG with FPS or TPS. not bioware.

ME2 wasnt fixed, the scaled were just tipped, and yes THIS ALL RELATES TO ME3.

how? if all ME3 does is top the scales in the middle IT WILL STILL TURN OUT A STINKER. inventory will still SUCK, envirements will still SUCK, all those broken things ill still be broken. tipping the scale isnt enough

#161
John Locke N7

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incinerator950 wrote...

I judged the thread by the second page that the OP was a ME 1 player who didn't really learn the elements of both games without everyone hitting him in the head with a rock.  

why are you creepin around this post trying reeeeal hard to say things that are purely insulting? o wait, your troll. now i get it =p. carry on

#162
SirEtchwart

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John Locke N7 wrote...

SirEtchwart wrote...

I don't understand what didn't function about Mass Effect 2, besides the incredibly boring level design and the neurtering of the RPG elements.



And aren't both of those being fixed in ME3?

Mass effect 2 funtioned just fine on its own. What made it not click with me is that it dint function better than mass effect 2, it simply functioned differently.

while ME1 tryed to pull off the 2 genre mix, they failed in way i could enjoy.
FOR ME, ME2 felt like if Epic games tryed to mix RPG with FPS or TPS. not bioware.

ME2 wasnt fixed, the scaled were just tipped, and yes THIS ALL RELATES TO ME3.

how? if all ME3 does is top the scales in the middle IT WILL STILL TURN OUT A STINKER. inventory will still SUCK, envirements will still SUCK, all those broken things ill still be broken. tipping the scale isnt enough


They've made a point about the environments dynamically changing, along with a whole new level of verticality. That sounds to me like it holds promise for diversity, which is really the problem that ME2 had. The inventory in ME2 wasn't much of a problem to begin with, as far as I'm concerned. Yeah, there was no loot, but there also didn't need to be. The manner of getting weapons and armor as you went worked just fine.

#163
daftPirate

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John Locke N7 wrote...

Paragraph 1 =0 - While i hate just dismissing an entire arguement. the argument was based on realism. just because something unrealistic doesnt mean.... well anything at all when it comes to video games.


I guess my first point comes down to personal preference, which I wouldn't begrudge you. For me, I have a lot of fun with immersion (not as extremely as some people *eyes face mask thread*), so the realism adds to my experience. If it doesn't to yours, well I can see why that'd make it moot and even bothersome.

P2 - i wont disagree that the research from the ship was SIMILAIR to the (getting more weapons with better stats) of ME1. and i wont say that the way you got loot in ME1 is slick and clean. so there both a little broken. but getting only 4 upgrades that do very little, and SCANNING PLANETS!!!! IMO is far worse.

P2- part 2 - the weapons system in ME2 made it great for run in gun. sure. but not ANY other gameplay style. in ME1 the powers you got from a lack of weapons were powerfull. I think most people agree the revenant was junk.
and again, paying cash for the game to work fundamentaly better doesnt sit well with me.


I can only give the planet scanning to you. It was a failed attempt at originality, but it was an attempt. ME3, though, has every indication of overcoming BOTH of these setbacks, with combination weapon variety, leveling, and mods, not to mention improved planet interaction(not just landing, but no mindless scanning).

I didn't mention powers before because I have no complaint about them from either game. In ME1, sure enemies would sometimes spam Immunity, and sure I could sometimes end a fight before it started with one singularity, BUT I was able to lift/throw/singularity whoever, whenever, regardless of defenses. ME2, well you said it earlier, not quite so powerful, but quicker to use(though I don't agree with spamability since there was shared cooldown). ME2 powers were, for me, just more varied (maybe I'm just obssesed with variety), and I DID feel there was more noticeable difference when leveled/evolved.

p3 - ME1 dint get it perfect. but for me it was new enough for my brain to love it as if it was a perfectly polished game in a established genre variety is AWESOME! and if all the weapons in ME1 looked and sounded different you bet your sweat twin cans that would be a HUGE improvement. but ME2 had the SAME 2 WEAPON SKINS. and instead of different colors, just 2 guns....... with acception of ONE new gun, the revenant.


True, not enough new guns, or HUGE variety, something ME3 will definitely change. Though it sounds like part of your problem with ME2 was that you either expected ANOTHER ME1, something as new and revolutionary. I think Bioware wanted that, too, and ME2 tried implementing lots of new things. Other, unpolished aspects of ME1 may not have gotten the polish they needed in ME2, but I think ME3 will deliver it all(again, opinion, based on non-leak info released so far).

if ME2 had even 10 more guns as special and different as the revenant that you got via loot or earned in an progressive way, it would have been HUNDREDS of times better.


Absolutely.

which to me is why i think ME3 will just throw you a gun because your at this level, and it will work better more along the lines of a new gun in.... hell, DOOM.


This I don't understand, because from what I've seen, ME3 is going to do exactly what you want: not only give you more guns(several of EACH type), but offer mods AND weapon leveling, and not based on your level! You just decide what weapon suits the job best, never a case of "Best weapon in the game, I need no more!"

#164
Darth Malice113

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EternalAmbiguity wrote...

Darth Malice113 wrote...
The title alone dispells that theory. If the OP wanted a frank discussion about the variety of weapons from ME1 vs ME2  fine. But the title is a juvenile poke at the evolution of the series.

Lets say that I wanted to talk about Tali. And the pros and cons of her character. You know how I feel about her, and what she means to each of us. Then I create a thread titled  " Tali is a piece of ****"  .   Do you think that is a good title for what I wanted to discuss?

BTW I don't hate Tali. No need to start another ****storm.


Don't blow things out of proportion. Saying something will "be a stinker" is nowhere near the same as saying someone is for " a piece of ****."

That said, you do have a point. OP is lowering himself by putting that in the title. However, hopefully everyone knows better than to judge a thread by its title. That doesn't nullify the topic.


A "stinker" is a more polite euphemism  for  " a piece of ****" .  Haven't you ever stunk up a bathroom?

But to the topic at hand. I liked the weapons more in ME2 as opposed to ME1. I just wished there was a few more in ME2. But numbers in the hundreds would be overkill.

Modifié par Darth Malice113, 08 février 2012 - 08:28 .


#165
SirEtchwart

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If it helps any, OP, I understand where you're coming from. You and I just enjoyed different aspects about the Mass Effect games. Nothing wrong with that.

#166
AlanC9

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John Locke N7 wrote...

but the ME2 system is, IMO, just as broken, just broken in a different way.

you when you got the 3 burst gun, it was hard to tell what the crap made it better than the other. FOR ME, when i tryed to use the high clipped weapons it felt like it did NO DAMAGE. and then when i got the revenant i assumed it was better then the other. but when i checked online everyone was saying how it sucked!!!


So actual experience with the guns doesn't tell you which gun is better? 

This sounds like a problem with you, not the game.

Edit: I agree that they shoud have given the stats, but put those  numbers up and it's still the same game

Modifié par AlanC9, 08 février 2012 - 08:30 .


#167
John Locke N7

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SirEtchwart wrote...

John Locke N7 wrote...

SirEtchwart wrote...

I don't understand what didn't function about Mass Effect 2, besides the incredibly boring level design and the neurtering of the RPG elements.



And aren't both of those being fixed in ME3?

Mass effect 2 funtioned just fine on its own. What made it not click with me is that it dint function better than mass effect 2, it simply functioned differently.

while ME1 tryed to pull off the 2 genre mix, they failed in way i could enjoy.
FOR ME, ME2 felt like if Epic games tryed to mix RPG with FPS or TPS. not bioware.

ME2 wasnt fixed, the scaled were just tipped, and yes THIS ALL RELATES TO ME3.

how? if all ME3 does is top the scales in the middle IT WILL STILL TURN OUT A STINKER. inventory will still SUCK, envirements will still SUCK, all those broken things ill still be broken. tipping the scale isnt enough


They've made a point about the environments dynamically changing, along with a whole new level of verticality. That sounds to me like it holds promise for diversity, which is really the problem that ME2 had. The inventory in ME2 wasn't much of a problem to begin with, as far as I'm concerned. Yeah, there was no loot, but there also didn't need to be. The manner of getting weapons and armor as you went worked just fine.

i dint hear the environments point, but i GUESS i could mabye believe it will be better. but i never trust developers anymore (skyim was suppose to have AMAZING animation and NIGHT AND DAY difference in hearing the same 3 voice actors. did it happen, no. did i care, no.)
 
but ME2 getting weapons might have been ok if the weapons felt good. i whenever i got a new gun (all 2 times) they ether felt more functional, or applicable (but not more powerfull or fun) or i just confusing on how it was better or worse then my other guns.

and armor......... armor in ME2 is a travesty

#168
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...

but the ME2 system is, IMO, just as broken, just broken in a different way.

you when you got the 3 burst gun, it was hard to tell what the crap made it better than the other. FOR ME, when i tryed to use the high clipped weapons it felt like it did NO DAMAGE. and then when i got the revenant i assumed it was better then the other. but when i checked online everyone was saying how it sucked!!!


So actual experience with the guns doesn't tell you which gun is better? 

This sounds like a problem with you, not the game.

A developer would say differently. If i dint feel what im suppose to, it would be the developers fault. and any developer would agree

#169
SirEtchwart

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John Locke N7 wrote...

SirEtchwart wrote...

John Locke N7 wrote...

SirEtchwart wrote...

I don't understand what didn't function about Mass Effect 2, besides the incredibly boring level design and the neurtering of the RPG elements.



And aren't both of those being fixed in ME3?

Mass effect 2 funtioned just fine on its own. What made it not click with me is that it dint function better than mass effect 2, it simply functioned differently.

while ME1 tryed to pull off the 2 genre mix, they failed in way i could enjoy.
FOR ME, ME2 felt like if Epic games tryed to mix RPG with FPS or TPS. not bioware.

ME2 wasnt fixed, the scaled were just tipped, and yes THIS ALL RELATES TO ME3.

how? if all ME3 does is top the scales in the middle IT WILL STILL TURN OUT A STINKER. inventory will still SUCK, envirements will still SUCK, all those broken things ill still be broken. tipping the scale isnt enough


They've made a point about the environments dynamically changing, along with a whole new level of verticality. That sounds to me like it holds promise for diversity, which is really the problem that ME2 had. The inventory in ME2 wasn't much of a problem to begin with, as far as I'm concerned. Yeah, there was no loot, but there also didn't need to be. The manner of getting weapons and armor as you went worked just fine.

i dint hear the environments point, but i GUESS i could mabye believe it will be better. but i never trust developers anymore (skyim was suppose to have AMAZING animation and NIGHT AND DAY difference in hearing the same 3 voice actors. did it happen, no. did i care, no.)
 
but ME2 getting weapons might have been ok if the weapons felt good. i whenever i got a new gun (all 2 times) they ether felt more functional, or applicable (but not more powerfull or fun) or i just confusing on how it was better or worse then my other guns.

and armor......... armor in ME2 is a travesty


I guess we just disagree, then. Getting a new gun for me in ME2 was a blast, being able to play with a new toy. As for the armor...yeah, there wasn't enough of that.

#170
GnusmasTHX

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ME1 has like 8 weapons. Each weapon in a specific type did the same thing as others in the same type.

ME2 and ME3 have more weapons, and each weapon in a specific type varies greatly in function than all the others in that type.

#171
AlanC9

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Yeah, we get it, Locke. You think RPG = lots of equipment.

Usually this is where I pull out my RPG Elitist badge and start snarking about how decent RPG systems don't have tons of equipment, and it's a shame that a rotten lowest-common-denominator system like D&D ended up being the basis for so damn many CRPGs that a whole generation of fans don't know any better, and so on. But unless Gatt9 or Terror_K show up I won't bother.

It doesn't matter. Either ME3 will have enough inventory crap for you to like it, or it won't.

#172
AlanC9

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John Locke N7 wrote...

AlanC9 wrote...
So actual experience with the guns doesn't tell you which gun is better? 

This sounds like a problem with you, not the game.

A developer would say differently. If i dint feel what im suppose to, it would be the developers fault. and any developer would agree


Only if you represent a large fraction of the playerbase. It's simply not possible for every single player of an RPG to be perceptive enough to understand what's going on. Some of them aren't going to figure it out.

Modifié par AlanC9, 08 février 2012 - 08:39 .


#173
John Locke N7

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daftPirate wrote...



which to me is why i think ME3 will just throw you a gun because your at this level, and it will work better more along the lines of a new gun in.... hell, DOOM.


This I don't understand, because from what I've seen, ME3 is going to do exactly what you want: not only give you more guns(several of EACH type), but offer mods AND weapon leveling, and not based on your level! You just decide what weapon suits the job best, never a case of "Best weapon in the game, I need no more!"





just want to start off by saying the arguements to my arguement to your arguements (lolwut) were perfectly reasonable and i read all of them =]

but what i ment by what i said up top, is that ME3 seems like you get a new gun at a certain stage its just different (and more powerfull sorta) like DOOM. where you go from pistol, to shotgun, to minigun, to rocket launching. and all that jazz.

yes thats AWESOME. but thats not an RPG. i want to improve in a unique skill (like axe, sword etc.) and get better at THAT. like an RPG. ME1 for me just replaced swords in axes with sniper rifles and shotguns..... and thats what burned me about ME2, and more ME2  in ME3 sounds like more burning =/

but please give be the stats about ME3 with a spin that will make me think positively about ME3. cause i would like to do so =]

Modifié par John Locke N7, 08 février 2012 - 08:41 .


#174
incinerator950

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John Locke N7 wrote...

incinerator950 wrote...

I judged the thread by the second page that the OP was a ME 1 player who didn't really learn the elements of both games without everyone hitting him in the head with a rock.  

why are you creepin around this post trying reeeeal hard to say things that are purely insulting? o wait, your troll. now i get it =p. carry on


I'm an ***-****, not a troll.  I'm more honest than subtle.

#175
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...

AlanC9 wrote...
So actual experience with the guns doesn't tell you which gun is better? 

This sounds like a problem with you, not the game.

A developer would say differently. If i dint feel what im suppose to, it would be the developers fault. and any developer would agree


Only if you represent a large fraction of the playerbase. It's simply not possible for every single player of an RPG to be perceptive enough to understand what's going on. Some of them aren't going to figure it out.

when skyrim was still unreleased i read an article about a girl who played skyrim early.

she found some hide armor and put it on and when she dint become naked she got really confused. she though she should have become naked!

is she stupid? ye. but Todd FRIGGIN Howard told her it was HIS fault. a developers mistake in not having the proper concept come across to the player.

i guess just i just compared my self to a complete moron........ but you unstand what i ment. i hope