Admoniter wrote...
I'd actually say ME2 is functional it just went about it the wrong way achieving it. ME2s motto seemed to be if it wasn't perfect cut it rather than improve it, that is what I have a problem with. However, the shooting portions of ME2 are superior, and honestly they should be because that seems to be where the most focus went.
And here was my problem (with ME1) among the unpolished gameplay, the clunky inventory that I'm sure even you can agree needed much more time in the oven was the big one the shooter portions being reigned in and forced to fit into a mold that they weren't designed for. Weapon variety being IMO something that suffered the most. You had four types of weapons no matter which you chose, nor matter what level they were they functioned the exact same within their class. Sure within a tier there were options but they rarely amounted to anything automatic AR 1 might do 10 more points of damage compared to AR 2 which had maybe 5 more shots before overheating. But at the end of the day your tactics with weapons depended on the mods not on the weapons themselves. You could min/max for the most benefit ofcourse but really in the end I would hardly say it made a noticable difference. And to round it all out there was always a BIS weapon that was leagues above everything else and were not that difficult to aquire. The only exception to this being the Geth Pules Rifle X which offered superior accuracy at the expense of damage and shots before overheat. But then again it had no mod slots and as such was easily outshined by the HWMA.
You may not care that much about weapon balance or functional variety, but I do immensly. Did ME2 still have this problem... sure the avenger was useless, the mattock was OP, the shuriken was useless, etc. But there was always some functional variety to most of the weapons and for the most part you could choose most weapons and not be gibbing yourself in the process.. As far as your ARs went you had about three full autos, one semi auto, one burst fire with capacity for full auto at a significant accuracy cost and a high capacity full auto. You never saw this kind of variety within the base weapons for ME1, never and that was a problem. I will take 10 weapons that each function differently from one another over 200 weapons that are just reskins and fucntion the exact same with a minor star change, any day. And thankfully for me atleast ME3 looks like it has taken a step in the right direction when it comes to weapon variety.
another biggin o.O
paragraph 1 - Id actualy say that ME2 is MORE FUNCTIONAL of a game AS A WHOLE. to me, that (barely) functioning product wasnt nearly as FUN as the (to you broken, to me, semi broken but i can make it work) product of ME1.
p1 - part 2 - sure the act of shooting a guy is better. but to me it took out bits that made the game as a whole fun. and with only the shooting for me judge for ME2, and when judgeing it as a shooter, it just doesnt live up to GoW.
(even if gears of war singleplayer isnt any fun, mutiplayer and horde mode are a RIOT).
when i feel like its just a shooter my brain just has a higher stanard for what i can enjoy when it comes to shooters.
p2 - i think the inventory worked in ME1..... after you used it for 100 plus hours =p. sure thats NOT GOOD, i would even say it
inexcusable for a game to have an inventory that takes that long to get used to. and it is. its just when i play ME1 NOW the inventory isnt in my way at all. again, super bad and ultra not good.
But for me ME2 inventory just doesnt work not matter how hard i try
p2 part 2- weapons varied wasnt perfect. the differences in weapons were colors....... but as ashamed as i am to say it, my first RPG ever was Runescape..... i know i know. completely lame. but i grew into RPGs with weapons simply looking EXACTLY the same except different colors with highest teir weapons having ONE extra look (like spectre weapons) so it dint hurt me TO MUCH.
every gun looking different is OBJECTIVLY better to have. but i can handle high number of lesser looking and acting weapons. i think borderlands proves that we all can to some degree
p2 part 3 - choosing between weapons did feel a bit odd, but after so meny (mabye more than 300) hours of playing i found a pattern.
2 weapons manufacters stood out. and they were the best of the loot in the game.
Haliat Armory and Armax
Haliat weapons were always the BEST in terms of damage of ALL the weapons in the game. but all there guns had huge overheat and HORRIBLE accuracy.
Armax (i think its armax o.O) had THE BEST accuracy of all the weapons and OK overheat. just not so best damage.
sure you could slap better accuracy mods in the haliant, but you could always slap better damage mods in the Armax. or even better, damage mods in the already beafy haliant! or better accuracy and over heat in the arm..... you get it. to me choosing between those 2 manufacters was chooseing variaty. and yes Spectre weapons ruined the whole party......
p3 - and im gona keep this short
i COMPLETELY agree with balancing. nothing should be TO powerfull, and more importantly, nothing should be TO weak when its suppose to be a better than something its not stronger than.
so for me, i got a sense of getting better guns BUT THEN TO POWERFULL guns, in ME1
but in ME2 i felt like all my guns SUCKED. an RPG should atleast have one SUPER DRAGON SWORD OF AWESOME.