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How many guns do you think ME3 will have? AKA Why mass effect 3 will be a stinker


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#201
KotorEffect3

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John Locke N7 wrote...

Gaiden96 wrote...

I don't think this will be a problem at all. I mean think about it, Sure there's like 61 weapons but look at it like this:

There are quite a few gun mods to be picked up, most, if not all of which change the look of your gun, so I doubt variety will be an issue..

I understand where your coming from OP (I used to share your concern), but I think you are going to like the way it's handled in ME3.

im open to likeing it

that ME3 demo means ALOT to me. it WILL decide my purchase or not


Well at least you are giving it a chance.

#202
TheBlackBaron

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John Locke N7 wrote...

TheBlackBaron wrote...

No, they were not eleven unique guns. There were eleven different minor variations on the SAME assault rifle(true), that then had up to 10 different even more minor variations each. (true)

That is not variety(true), that is trash. (that your opinion, i enjoy this mechanic)

And no, it does not have nor does it need a SUPER DRAGON SWORD OF AWESOME. You are completely missing the point of what both ME1 and ME2 actually are if you think it does, and should stick to playing Bethsoft games.


Please explain to me the point of ME1 and ME2.

and i used to play bioware games for RPGs before i played bethsoft games....


See that post I made at the top of page 8?

Mass Effect is not a space-themed reskin of Dragon Age or Skyrim. It is it's own game, a semi-hard science fiction game that aspires to have a degree of realism. You do not fight bosses at the ends of dungeons so you can loot a +3 Shotgun of Krogan Slaying from a chest, and you do not get there based on a tip from a townsperson at the local space bar. It never worked that, it was never supposed to work that way, and it never will work that way. 

Modifié par TheBlackBaron, 08 février 2012 - 09:38 .


#203
AlanC9

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John Locke N7 wrote...

TheBlackBaron wrote...

No, they were not eleven unique guns. There were eleven different minor variations on the SAME assault rifle(true), that then had up to 10 different even more minor variations each. (true)

That is not variety(true), that is trash. (that your opinion, i enjoy this mechanic)

And no, it does not have nor does it need a SUPER DRAGON SWORD OF AWESOME. You are completely missing the point of what both ME1 and ME2 actually are if you think it does, and should stick to playing Bethsoft games.


Please explain to me the point of ME1 and ME2.

and i used to play bioware games for RPGs before i played bethsoft games....


Remember, TheBlackBaron, Bio started with D&D. Haven't quite outgrown it yet, either. While Locke here might have terrible taste in RPGs, it's not surprising that we have a few of him in the fanbase.

Modifié par AlanC9, 08 février 2012 - 09:38 .


#204
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...
theres 11 if you dont count the various teirs.


If the tiers count then ME2 gets five tiers because each weapon class has five available upgrades.

and if teirs count ME1 still has 238 guns =0.

actualy it would be really good to see (good for your arguement, which i would like)
if you could change that 19 into however meny is ACTUALY in the game if you were to count teirs

#205
AlanC9

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John Locke N7 wrote...

AlanC9 wrote...

John Locke N7 wrote...
theres 11 if you dont count the various teirs.


If the tiers count then ME2 gets five tiers because each weapon class has five available upgrades.

and if teirs count ME1 still has 238 guns =0.

actualy it would be really good to see (good for your arguement, which i would like)
if you could change that 19 into however meny is ACTUALY in the game if you were to count teirs


Your writing is getting worse as the thread progresses. Are you getting drunk or something?

I have no idea where that 19 in your post came from or what you think I should want to be changing it into.

#206
TheBlackBaron

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AlanC9 wrote...

Remember, TheBlackBaron, Bio started with D&D. Haven't quite outgrown it yet, either.


Admittedly true. Dragon Age obviously takes after the system heavily, but the topic at hand is Mass Effect, after all. 

In any event, the Elder Scrolls series is my personal poster child for that sort of "mile wide, inch deep" philosophy of RPG design. I can enjoy those games as well - New Vegas (I know, not ES or technically Bethsoft) is one of my top five games of the past decade. But it's not what ME is. 

Modifié par TheBlackBaron, 08 février 2012 - 09:42 .


#207
daftPirate

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John Locke N7 wrote...

Gaiden96 wrote...

I don't think this will be a problem at all. I mean think about it, Sure there's like 61 weapons but look at it like this:

There are quite a few gun mods to be picked up, most, if not all of which change the look of your gun, so I doubt variety will be an issue..

I understand where your coming from OP (I used to share your concern), but I think you are going to like the way it's handled in ME3.

im open to likeing it

that ME3 demo means ALOT to me. it WILL decide my purchase or not


While I hope you enjoy the demo, and it has everything you're looking for, I don't know if I'd hang my hopes on it. It's not a free-roaming Reckoning sort of demo, where you do what you like for 45 minutes. There'll likely be two, maybe three missions, which may not entail leveling up(I don't know if the ME1 or 2 demos had that). I'd imagine though, that there'll be some of the "loot" aspect, I think Bioware would want us to toy around with the new weapon mod system, and possibly armor customization. Here's to the demo rocking the sox off, though!

#208
John Locke N7

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TheBlackBaron wrote...


See that post I made at the top of page 8?

Mass Effect is not a space-themed reskin of Dragon Age or Skyrim. It is it's own game, a semi-hard science fiction game that aspires to have a degree of realism. You do not fight bosses at the ends of dungeons so you can loot a +3 Shotgun of Krogan Slaying from a chest, and you do not get there based on a tip from a townsperson at the local space bar. It never worked that, it was never supposed to work that way, and it never will work that way. 

i can completely agree, but to me ME1 felt more like its own thing, were as ME2 and ME3 feel like its trying to be OTHER GAMES in the place of actualy FUN.

the focus of ME2 was not 'let be our own thing' it was 'let makes our game better like that of those other games'
ME2 had the potental to take the best of RPG and TPS and make something completely and wholey special and new, but they (as bioware LOVES TO DO now a days) is simply cop out.

#209
Gaidukk

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I think 20 - 30 guns. Excluding DLC.

#210
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...

AlanC9 wrote...

John Locke N7 wrote...
theres 11 if you dont count the various teirs.


If the tiers count then ME2 gets five tiers because each weapon class has five available upgrades.

and if teirs count ME1 still has 238 guns =0.

actualy it would be really good to see (good for your arguement, which i would like)
if you could change that 19 into however meny is ACTUALY in the game if you were to count teirs


Your writing is getting worse as the thread progresses. Are you getting drunk or something?

I have no idea where that 19 in your post came from or what you think I should want to be changing it into.

the 19 came from the OP lol.

my writing is just as bad as ever

#211
John Locke N7

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Gaidukk wrote...

I think 20 - 30 guns. Excluding DLC.

you think so?

20 to 30 would be kinda alright.

#212
AlanC9

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TheBlackBaron wrote...

In any event, the Elder Scrolls series is my personal poster child for that sort of "mile wide, inch deep" philosophy of RPG design. I can enjoy those games as well - New Vegas (I know, not ES or technically Bethsoft) is one of my top five games of the past decade. But it's not what ME is. 


Indeed it isn't. The funny thing about the ME1 design is how little effort Bio bothered to put into the items. It's almost like they didn't really like the feature themselves, but thought that they had to have it. Kind of like planet exploration. A terrain generation algorithm, a couple of texture swaps, some prefabs, and they called it a day.

#213
incinerator950

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John Locke N7 wrote...

TheBlackBaron wrote...


See that post I made at the top of page 8?

Mass Effect is not a space-themed reskin of Dragon Age or Skyrim. It is it's own game, a semi-hard science fiction game that aspires to have a degree of realism. You do not fight bosses at the ends of dungeons so you can loot a +3 Shotgun of Krogan Slaying from a chest, and you do not get there based on a tip from a townsperson at the local space bar. It never worked that, it was never supposed to work that way, and it never will work that way. 

i can completely agree, but to me ME1 felt more like its own thing, were as ME2 and ME3 feel like its trying to be OTHER GAMES in the place of actualy FUN.

the focus of ME2 was not 'let be our own thing' it was 'let makes our game better like that of those other games'
ME2 had the potental to take the best of RPG and TPS and make something completely and wholey special and new, but they (as bioware LOVES TO DO now a days) is simply cop out.


Originality doesn't make good games great.  If one thing can do it better, its not wrong to either mimic or try it.  You realize your small niche world doesn't offer more sales, where as many people from the old ME 1 community and many useful players agree ME 2 surpassed ME 1 in several fields.  The story gravity lacking because of a decentralized plot in the middle man of the series, to set up the finale.  

I have every achievement for ME 1 and ME 2, anyone who says otherwise for powers not working either doesn't remember how tedius ME 1 is outside its main quest, or doesn't know what they're doing in ME 2.  Granted, ME 1 might be a tps of quake instead of its own shooter, it feels the same with crouching and stats.  

If they're copping out, and large portions of the community who don't talk agree that the game itself is better, they did something right.  With anything new, staying stagnant and not trying to improve will only kill the series off.  You're just being selfish if you don't desire improvement in the game, which is very typical in this community.

Next to DA2 just being a dissapointment to the Baldur's Gate: Origins wannabe community.

#214
TheBlackBaron

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John Locke N7 wrote...

TheBlackBaron wrote...


See that post I made at the top of page 8?

Mass Effect is not a space-themed reskin of Dragon Age or Skyrim. It is it's own game, a semi-hard science fiction game that aspires to have a degree of realism. You do not fight bosses at the ends of dungeons so you can loot a +3 Shotgun of Krogan Slaying from a chest, and you do not get there based on a tip from a townsperson at the local space bar. It never worked that, it was never supposed to work that way, and it never will work that way. 

i can completely agree, but to me ME1 felt more like its own thing, were as ME2 and ME3 feel like its trying to be OTHER GAMES in the place of actualy FUN.

the focus of ME2 was not 'let be our own thing' it was 'let makes our game better like that of those other games'
ME2 had the potental to take the best of RPG and TPS and make something completely and wholey special and new, but they (as bioware LOVES TO DO now a days) is simply cop out.


You are entitled to your opinion, but while I adored ME1, it was far too much a game that wanted to be one thing but was tied down by the genre conventions of another. 

ME2 actually managed to forge its own path. Dumping the crappy loot system that was shoehorned in without regard to the game's setting or lore, merely because RPG's supposedly have to have one to be good, was one step in that direction. 

#215
AlanC9

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John Locke N7 wrote...

i can completely agree, but to me ME1 felt more like its own thing, were as ME2 and ME3 feel like its trying to be OTHER GAMES in the place of actualy FUN.


And by now I guess you've figured that what you think is FUN isn't what I think is FUN. 

the focus of ME2 was not 'let be our own thing' it was 'let makes our game better like that of those other games'
ME2 had the potental to take the best of RPG and TPS and make something completely and wholey special and new, but they (as bioware LOVES TO DO now a days) is simply cop out.


And this is where you're getting it wrong.

ME2 did take the best of RPG. Inventory is the worst of RPG.

#216
John Locke N7

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daftPirate wrote...

While I hope you enjoy the demo, and it has everything you're looking for, I don't know if I'd hang my hopes on it. It's not a free-roaming Reckoning sort of demo, where you do what you like for 45 minutes. There'll likely be two, maybe three missions, which may not entail leveling up(I don't know if the ME1 or 2 demos had that). I'd imagine though, that there'll be some of the "loot" aspect, I think Bioware would want us to toy around with the new weapon mod system, and possibly armor customization. Here's to the demo rocking the sox off, though!

yeah well ifs a demo of the game, im gona go ahead and prejudge it was how they want me to think the game is overall. and if its fun i'll have fun with it.

i can let it be good if its good. hell i LOVED call of duty MW3 this year.

people just programed the CRAP out of themselfs for that game! to the point were their brains could have tasted apple on a orange (was that a good metaphor? did you get it? let me know =0).

#217
TheBlackBaron

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AlanC9 wrote...

TheBlackBaron wrote...

In any event, the Elder Scrolls series is my personal poster child for that sort of "mile wide, inch deep" philosophy of RPG design. I can enjoy those games as well - New Vegas (I know, not ES or technically Bethsoft) is one of my top five games of the past decade. But it's not what ME is. 


Indeed it isn't. The funny thing about the ME1 design is how little effort Bio bothered to put into the items. It's almost like they didn't really like the feature themselves, but thought that they had to have it. Kind of like planet exploration. A terrain generation algorithm, a couple of texture swaps, some prefabs, and they called it a day.


Missed this while I was writing that post. That's pretty much exactly what they did. :lol:

#218
John Locke N7

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AlanC9 wrote...

John Locke N7 wrote...

i can completely agree, but to me ME1 felt more like its own thing, were as ME2 and ME3 feel like its trying to be OTHER GAMES in the place of actualy FUN.


And by now I guess you've figured that what you think is FUN isn't what I think is FUN. 

the focus of ME2 was not 'let be our own thing' it was 'let makes our game better like that of those other games'
ME2 had the potental to take the best of RPG and TPS and make something completely and wholey special and new, but they (as bioware LOVES TO DO now a days) is simply cop out.


And this is where you're getting it wrong.

ME2 did take the best of RPG. Inventory is the worst of RPG.


looking at armor in that game sums it all up to me.
ME2s "RPG" elements were compareing veeery limited option with literaly 3 - 5% differences..... that is some half butt RPG elements.

inventory sucks, but its a necessary evil when it come it come to RPGs. fable 3s "inventory" its better than ME2s.....

#219
daftPirate

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John Locke N7 wrote...

yeah well ifs a demo of the game, im gona go ahead and prejudge it was how they want me to think the game is overall. and if its fun i'll have fun with it.

i can let it be good if its good. hell i LOVED call of duty MW3 this year.

people just programed the CRAP out of themselfs for that game! to the point were their brains could have tasted apple on a orange (was that a good metaphor? did you get it? let me know =0).


Lol, makes sense.

Like I said, take a look at the weapons list thread, the volume of guns and stats will speak for themselves I think. Pretty as sure as long as you go in with that open attitude, you'll find that ME3 is well worth your time.

#220
DayusMakhina

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John Locke N7 wrote...

Gaidukk wrote...

I think 20 - 30 guns. Excluding DLC.

you think so?

20 to 30 would be kinda alright.


social.bioware.com/forum/1/topic/323/index/9028411

51 weapons listed without including the DLC weapons, 13 of which are heavy weapons which i'd presume don't level up. That leaves 38 weapons that do level, and it's been confirmed by achievement list that a gun can go up to level 10 so let's presume that's top tier.

That equates 380 weapons if you class each tier as a seperate weapon as you have been doing with ME1, which is... more than ME1?

All of this information is readily available if you just looked.

Modifié par DayusMakhina, 08 février 2012 - 09:56 .


#221
John Locke N7

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TheBlackBaron wrote...

AlanC9 wrote...

TheBlackBaron wrote...

In any event, the Elder Scrolls series is my personal poster child for that sort of "mile wide, inch deep" philosophy of RPG design. I can enjoy those games as well - New Vegas (I know, not ES or technically Bethsoft) is one of my top five games of the past decade. But it's not what ME is. 


Indeed it isn't. The funny thing about the ME1 design is how little effort Bio bothered to put into the items. It's almost like they didn't really like the feature themselves, but thought that they had to have it. Kind of like planet exploration. A terrain generation algorithm, a couple of texture swaps, some prefabs, and they called it a day.


Missed this while I was writing that post. That's pretty much exactly what they did. :lol:

i also agree with that being what they did o.O. but i ate that crap UP!

but i mean look at borderlands and minecraft. you CAN have limited stuff with WAY TO MUCH of it, with random algorithms and it be FUN.

#222
Gaidukk

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DayusMakhina wrote...

John Locke N7 wrote...

Gaidukk wrote...

I think 20 - 30 guns. Excluding DLC.

you think so?

20 to 30 would be kinda alright.


http://social.biowar...3/index/9028411

51 weapons listed without including the DLC weapons, 13 of which are heavy weapons which i'd presume don't level up. That leaves 38 weapons that do level, and it's been confirmed by achievement list that a gun can go up to level 10 so let's presume that's top tier.

That equates 380 weapons if you class each tier as a seperate weapon as you have been doing with ME1, which is... more than ME1?

All of this information is readily available if you just looked.

Wow, 380 weapons. Cool... but you know, I always used must powerful guns, so i don't need so much weapons.

#223
Wolf

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John Locke N7 wrote...

Gaidukk wrote...

I think 20 - 30 guns. Excluding DLC.

you think so?

20 to 30 would be kinda alright.


There are 51 excluding DLC, all with various tiers.

Ex: Mattock I, Mattock II, III, IV, V, etc.

Got ninja'd.:ph34r:

Modifié par Gaiden96, 08 février 2012 - 10:05 .


#224
daftPirate

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Gaidukk wrote...

Wow, 380 weapons. Cool... but you know, I always used must powerful guns, so i don't need so much weapons.


That's the point. There won't be a "most powerful gun". There may be a most powerful (highest level) version of each individual gun, but no one gun will be better than ALL of them. You roll with the gun that suits your playstyle.

#225
Wolf

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daftPirate wrote...

Gaidukk wrote...

Wow, 380 weapons. Cool... but you know, I always used must powerful guns, so i don't need so much weapons.


That's the point. There won't be a "most powerful gun". There may be a most powerful (highest level) version of each individual gun, but no one gun will be better than ALL of them. You roll with the gun that suits your playstyle.


Which is the way it should be and is what makes it so awesome.