I have started building an adventure for Dragon Age and am wondering what the general opinion is on re-using areas from the official campaign?
Personally I would think that the "star" areas are worth building new, but when it comes to things like odd country roads and such one could save a lot of time using existing assets. Same goes for filling in small rooms and shops. In the end, as much time as possible should be spent on "fun" rather than re-inventing the wheel.
Anyone care to comment? Thanks!
General Opinion on Reusing Areas from the OC?
Débuté par
XtopherWa
, nov. 24 2009 01:54
#1
Posté 24 novembre 2009 - 01:54
#2
Posté 26 novembre 2009 - 07:07
A lot of our random encounter areas are reused in different random encounters, redressed by having the player appear at a different start point and by using a few strategic placeables as barriers to change which spots are accessible. So the "pros" do it sometimes too. 
At some point we're going to release the sources for the game's levels, so you'll be able to use those as a basis for more extensive modification and reuse. I don't know when that's planned for. When the time comes, a caveat to bear in mind is that we use a different lightmapper internally than the one that ships with the toolset so the level lighting won't look the same and may need to be redone.
At some point we're going to release the sources for the game's levels, so you'll be able to use those as a basis for more extensive modification and reuse. I don't know when that's planned for. When the time comes, a caveat to bear in mind is that we use a different lightmapper internally than the one that ships with the toolset so the level lighting won't look the same and may need to be redone.





Retour en haut






