Weirdly enough my BMU made from a CBR mp3 into a BMU with mp3toBMU will play fine in the toolset, but in the live game it won't play at all... I don't get any errors reported in the serverlog nor the player log..... any ideas what could be causing this?
Custom Music not playing in game, but working in toolset
Débuté par
Silvercloudjes
, févr. 08 2012 04:43
#1
Posté 08 février 2012 - 04:43
#2
Posté 08 février 2012 - 05:28
Two things come to mind.
One, you have loaded the module with a time set for day when you set the music to play at night or vice versa.
Two, the MP3 in question that was converted to BMU is not of the suggested quality - 128kbps @ 44kHz in 16 Bit stereo format.
FP!
One, you have loaded the module with a time set for day when you set the music to play at night or vice versa.
Two, the MP3 in question that was converted to BMU is not of the suggested quality - 128kbps @ 44kHz in 16 Bit stereo format.
FP!
Modifié par Fester Pot, 08 février 2012 - 05:31 .
#3
Posté 09 février 2012 - 12:31
Fester Pot wrote...
Two, the MP3 in question that was converted to BMU is not of the suggested quality - 128kbps @ 44kHz in 16 Bit stereo format.
That's what I've usually found is the cause when I've had this problem. Re-creating the BMU should fix it.





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