Is your Shepard an extension of yourself? Or just a character?
#76
Posté 09 février 2012 - 01:14
#77
Posté 09 février 2012 - 01:16
It's way more fun, and I have more diverse playthroughs because of it. Inserting oneself into the story doesn't seem quite as fun to me and would lessen the need to replay the game if all I ever did was "roleplay" myself.
#78
Posté 09 février 2012 - 01:25
However, I am also a writer by hobby and a former D&D DM so... it probably makes sense that I do that.
#79
Posté 09 février 2012 - 01:25
Modifié par NightAntilli, 09 février 2012 - 01:26 .
#80
Posté 09 février 2012 - 01:42
#81
Guest_iOnlySignIn_*
Posté 09 février 2012 - 01:53
Guest_iOnlySignIn_*
btw I call my right hand Bastila.
#82
Posté 09 février 2012 - 01:59
#83
Posté 09 février 2012 - 02:00
#84
Posté 09 février 2012 - 02:03
#85
Posté 09 février 2012 - 02:08
#86
Posté 09 février 2012 - 02:09
Apart from two things she's done that I don't agree with, I'd say she's just a more hardcore version of my "true" avatar. And consequently my favorite.
#87
Posté 09 février 2012 - 02:15
#88
Posté 09 février 2012 - 02:16
#89
Posté 09 février 2012 - 02:38
BlueMagitek wrote...
The first Shepard was, yes. However, the rest of them are a product of their backstory and how it altered them. =D
Seems to be a reoccuring theme.
#90
Posté 09 février 2012 - 02:47
#91
Posté 09 février 2012 - 02:55
#92
Posté 09 février 2012 - 03:59
Kakita Tatsumaru wrote...
I tried parangon and renegade Shepard, but my real one is just a projection of me. That's why I already know my Shepard will survive, because he will never sacrifice himself.
You wouldn't sacrifice yourself to save the galaxy? Even if your survival simply meant a few more days or weeks (optimistically months) of life?
#93
Posté 09 février 2012 - 01:08
Modifié par Kakita Tatsumaru, 09 février 2012 - 01:11 .
#94
Posté 09 février 2012 - 01:09
#95
Posté 09 février 2012 - 01:27
#96
Posté 09 février 2012 - 01:46
Commander Shepard is his own man with a very weird and lucky name. Like many before him - namely Ninten, Ness, and Lucas to name but three, he comes to me for help. (seriously, if you haven't played the Mother games you really ought to sometime)
As Ness can attest, I don't just boss characters around.
As Lucas knows, I'm quite nice really.
As Ninten knows, I hate overdone random encounters a lot
As Shepard knows, I'm quite goddamned ruthless - but only when necessary. Although being ruthless usually means doing the right thing anyhow, given what Shep's capable of.
I know ME3 won't have a secret ending like M3 which breaks the forth wall to thank you personally at the end, but that also works as an in-headcanon justification for metagaming and new game plusses. Plus it's incredibly weird, which I find amusing. But I don't want to be spoiled on ME3, so yeeeeah.
Modifié par N7Kopper, 09 février 2012 - 01:47 .
#97
Posté 09 février 2012 - 01:49
#98
Posté 09 février 2012 - 01:57
Then I make up stories and play my characters according to them (like proTemplar Hawke, proHuman Shep, Good/Paragon or Evil/Renegade).
#99
Posté 09 février 2012 - 01:59
why yes yes it isGnusmasTHX wrote...
It's a game.
And a very good one at that. But that good sir is kind of off topic. How are you playing this fine game?
#100
Posté 09 février 2012 - 02:17
Berkilak wrote...
I generally see three schools of thought when my friends play Mass Effect.
Firstly, you have the Purists - these types of players simply pick a corner and mash it for the entire story. As such, it's actually pretty boring to watch their stories, but they tend to be the better players during combat.
Secondly, you have the Concepts - these guys develop a personality for their specific Shepard during character creation (or even before, as they've watched others play). From pragmatists to pacfists, these playthroughs are usually quite interesting to watch play out, storywise.
Lastly, you have the Avatars - these are the guys that simply play their Shepard in a manner that fits with their own personality. They're usually the most fun to watch, as well, during major moral decisions - watching them squirm as they decide the fate of the Rachni Queen or the Geth Heretics.
Personally, I think I fall into the last category. I find it difficult to toss in decisions that I do not agree with, personally. Likewise, my Shepard ended up turning into a Renegade that made a majority of important Paragon decisions. Kind of a jerk in day-to-day dealings, but his morality came into play when his interactions mattered. (On that note, I really wish that "Concentrate on Sovereign!" did not equate to "Kill the Council for Human Supremecy!" I like aliens - I just prioritized halting Sovereign over sacrificing lives [human or not] for a political concern.)
Do you fall into any of the above categories? Did I miss a type of player? My experiences are first-hand only.
By this division, I play as a Concept player, and although my interpretation of Shepard is quite similar to me, he's hardly identical, even considering the inconsistency in dialogue that comes with pre-voiced lines. I'd describe my vision of Shepard as having a hard, ruthless, almost "implacable force-of-nature" personality, but never needlessly cruel, sadistic, or violent. For those of you who have read The Wheel of Time, I envision Shepard as being a calmer version of Rand al'Thor as he was during the second half of The Gathering Storm.
However, I wouldn't make the generalization that Purist players are intrinsically better in combat than Concept or Avatar players, since I fail to see how a player's characterization philosophy determines how well they aim, shoot, and strategize. There will be people who play pure Paragon or Renegade who also can't manage to scrape through the game on Hardcore, and there will be creative players who can also breeze through Insanity without much effort.





Retour en haut






