Can Cerberus be saved?
#126
Posté 09 février 2012 - 02:57
#127
Posté 09 février 2012 - 03:02
/arguing without spoilers/
Everything you learn in ME2 indicates TIM controls Cerberus. To me (maybe behind and silly as I was), I felt like I saw his true colors when I captured the base at the end of the suicide mission. It seemed to me that what he really wanted, from the very beginning, with the horrible investment of capital in Shepard, was to capture the base intact and take the Collectors' technology. And after the "ra-ra-ra-Save-the-Human-Colonies," it was a confirmation of what I'd feared, and additional evidence that the base needed to be destroyed.
More on point...can TIM be saved? I know there's stuff floating about in the novels about him and Reaper tech. I would hope that he could be saved and redirect Cerberus's efforts at some point in ME3, but I don't think it's likely.
#128
Posté 09 février 2012 - 03:24
Yes, fortunately they're not in any postion of power.Xilizhra wrote...
Wouldn't this joke work better if it was Bioware moderators banning people for complaining about them? As it is, you're just a minority opinion in debates.
Alas, they still wave their internet dicks around trying to dismiss and silence any contrary opinions, instead of, you know, countering them with relevant arguments.
They succeed more then they fail. It's just that their successes usually result in lots of casualties which make many posters see it as a failure.SirEtchwart wrote...
What I don't understand is WHY anyone would want to save Cerberus. They sort of flail at their plans and hope it works (spoilers, it doesn't), and they're flat-out racist.
As for the racist thing, they have some xenophobic members but as a whole the organization itself is not racist.
Modifié par GodWood, 09 février 2012 - 03:26 .
#129
Posté 09 février 2012 - 03:42
I feel for your TIM - we're totally misunderstood.
What's this? *receiving transmission* Yeah - but greater good yadda yadda - hard choices etc. etc. Didn't see "that" coming. *end transmission*
And Cerberus isn't racist... much like the non-racist KKK... they just prefer to support a specific group.
#130
Posté 09 février 2012 - 04:06
Exactly.Medhia Nox wrote...
And Cerberus isn't racist... they just prefer to support a specific group.
Just like the STG supports the Salarians, the Commandos supports the asari, the Council supports the BIG 3 (at the expense of everyone else) etc etc.
#131
Posté 09 février 2012 - 04:10
The difference between between the French government and the KKK in terms of racism isn't that one's a government and one's not, but what they consider their group to be defined by. The KKK believes in racial superiority by the intrinsic value of biology, and pursues that belief: that in no way means that the French government has the same motivations when it pursues the advancement of the French. One is an ideological aspect-identity group (white supremacy), the other is a cultural group that is overwhelming tied to an aspect-identity (most French are white). When the French government acts in the interest of its people at the expense of others, it's not doing so on the basis of racial superiority and justifying itself because non-French are intrensically inferior races.
The universe of Mass Effect is defined by the Council as a xeno-nationalism system, and Cerberus reflects that. 'Humanity' isn't simply an ethnic group: it's a cultural group as well. Just like 'the Asari' refers to a plethora of city-states, or 'the Krogan' refers to disunited warring tribes. Race and cultural identity go hand-in-hand: there are no significant multi-species powers.
Cerberus doesn't compare with the KKK because it lacks any comparative ideology. It's far closer to a hyper-nationalist movement than any actual racist ideology or motivation. You could replace 'Humanity' with 'America' or 'the Council' and it'd be just as consistent.
Modifié par Dean_the_Young, 09 février 2012 - 04:15 .
#132
Posté 09 février 2012 - 04:19
#133
Posté 09 février 2012 - 04:20
#134
Posté 09 février 2012 - 04:24
I thought the community agreed that the entire thing was so horrible as to be non-canonical from every perspective?TMA LIVE wrote...
I'm wondering if we're allowed to include Deceptions take on TIM, which is "Humanity must not lose it's identity through integration, or we've lost".
#135
Guest_Saphra Deden_*
Posté 09 février 2012 - 04:40
Guest_Saphra Deden_*
Someone With Mass wrote...
Oh, if only they had been that splinter faction they were in ME1. None of the pathetic TIM crap and replacing it with something that's actually respectable instead of stamping "necessary loss" on everything that goes wrong for them just to smack every player/reader/viewer over the head with the message that they'll do whatever it takes, even if it bears little to no impact.
I actually agree completely.
I like the ME1 Cerberus more because they are more realistic. A secretive organization needs to maintain a certain level of anonymity to avoid the authorities. The last thing they'd do is plaster an easily recognizable logo over everything.
I do like the Illusive Man as a character, but to be honest I could do without. As far as plot devices go he is very similar to the Shadow Broker. He also reminds me a little bit of Admiral Hackett. I imagine you could have had a ME2 where you work with the Shadow Broker and are also exposed to a different side of Hackett you didn't see before (well, unless you played Renegade).
#136
Guest_Saphra Deden_*
Posté 09 février 2012 - 04:46
Guest_Saphra Deden_*
Hah Yes Reapers wrote...
Maybe, but IMO social skills aren't that important for a leader. Many very successful NFL QBs were jerks - your teammates will play their asses off for you if prove that you're a winner.
Umm... there are many kinds of leaders. A foot ball player may not need social skills because all he needs is to play foot ball well which at most will mean following a plan.
However the leader of an organization like Cerberus or the Alliance or a corporation? That requires social skills. You have to be able to network and build trust and especially loyalty. It is spoken about in Ascension how TIM is very effective and getting anyone he is talking to-to feel that at that moment they are the most important thing in the galaxy to him.
That goes a long way towards building trust and loyalty, which is useful for TIM.
Medhia Nox wrote...
Hey - I saved the DA and lost a lot of Alliance ships... and my successes are also seen as failures by many posters.
It is a failure of judgement, not a failure of outcome/results.
TMA LIVE wrote...
I'm wondering if we're allowed to
include Deceptions take on TIM, which is "Humanity must not lose it's
identity through integration, or we've lost".
That bit at least sounds accurate to me. It's the original foundations of Terra Firma (before it was over taken by extremist mobs).
Modifié par Saphra Deden, 09 février 2012 - 04:50 .
#137
Posté 09 février 2012 - 05:29
Saphra Deden wrote...
I actually agree completely.
I like the ME1 Cerberus more because they are more realistic. A secretive organization needs to maintain a certain level of anonymity to avoid the authorities. The last thing they'd do is plaster an easily recognizable logo over everything.
I agree with you overall on how ME2 Cerberus has little feeling of being a shadowing black ops organization. This is purely speculation on my part, but cerberus owns several large front corporations. It could be that what we recognize as the Cerberus logo on the SR2 and all the uniforms is actually the equivalent of the Kmart K or FedEx logo, only recognized by a few individuals as being cerberus related? Still doesnt explain all the times when people recoginize it as a cerberus ship approaching or in orbit. Why the hell would they actually label the IFF or ship ID as cerberus? You would think the SR2 would be labeled as a commercial freighter or something when given a scan or IFF ping.
Modifié par Butcher_of_Torfan, 09 février 2012 - 05:30 .
#138
Posté 09 février 2012 - 05:36
Either way, you have to get rid of TIM and his loyalists first.
#139
Posté 09 février 2012 - 05:39
GodWood wrote...
Yes, fortunately they're not in any postion of power.Xilizhra wrote...
Wouldn't this joke work better if it was Bioware moderators banning people for complaining about them? As it is, you're just a minority opinion in debates.
Alas, they still wave their internet dicks around trying to dismiss and silence any contrary opinions, instead of, you know, countering them with relevant arguments.They succeed more then they fail. It's just that their successes usually result in lots of casualties which make many posters see it as a failure.SirEtchwart wrote...
What I don't understand is WHY anyone would want to save Cerberus. They sort of flail at their plans and hope it works (spoilers, it doesn't), and they're flat-out racist.
As for the racist thing, they have some xenophobic members but as a whole the organization itself is not racist.
Actually, yeah, you're right, I hadn't thought about the racist issue like that. That redeems them a bit, though I'm still not a fan of how they do things. To each their own, I suppose.
#140
Posté 09 février 2012 - 05:41
Save Cerberus leadershp? Ehhhh..... maybe.
#141
Posté 09 février 2012 - 05:47
Cerberus is doing it right.
Bioware goofy-writing is sometimes loling. Normandy has Cerberus mark on itself and no one in the citadel give a damn about it!
#142
Guest_Saphra Deden_*
Posté 09 février 2012 - 05:51
Guest_Saphra Deden_*
Jedi Sentinel Arian wrote...
Thus how Cerberus was supposed to hire you without losing some of his black-ops-ness?
Why was it ever necessary for Cerberus to give up its "black-ops-ness"?
Why were the logos necessary?
I wouldn't mind it so much if it was just the people on the Normandy who had the logo and if it was clearly explained what the logo is. However we see that logo elsewhere too.
Fact is, it is just there to help the players understand who is who (everything is color coded in ME2) and because it looks kind of cool.
Uniforms are cool, I'll admit that. However they should have come up with different uniforms for the derelict Reaper team and Project Overlord.
#143
Posté 09 février 2012 - 05:56
#144
Posté 09 février 2012 - 06:28
Saphra Deden wrote...
Hah Yes Reapers wrote...
Maybe, but IMO social skills aren't that important for a leader. Many very successful NFL QBs were jerks - your teammates will play their asses off for you if prove that you're a winner.
Umm... there are many kinds of leaders. A foot ball player may not need social skills because all he needs is to play foot ball well which at most will mean following a plan.
However the leader of an organization like Cerberus or the Alliance or a corporation? That requires social skills. You have to be able to network and build trust and especially loyalty. It is spoken about in Ascension how TIM is very effective and getting anyone he is talking to-to feel that at that moment they are the most important thing in the galaxy to him.
That goes a long way towards building trust and loyalty, which is useful for TIM.
It's very much the same thing. Trust and loyalty also comes with proving that you can get results. No matter how well-liked you may be, if the guys following you don't believe you can get the job done, you just won't get their best. Doesn't matter if that's a QB running an offense or a commando leading troops on an assault. No confidence, no motivation.
Not saying charisma doesn't matter, it's definitely a strength. It's just not something that will make-or-break someone in a leadership role. People want to see if you can walk your talk.
#145
Posté 09 février 2012 - 06:40
Modifié par Third ShadowOps, 09 février 2012 - 06:43 .
#146
Posté 09 février 2012 - 01:46
No... I don't think they are.
It's not like - 'You become Cerberus - and we'll ignore the fact that you're a Krogan.'
Their filtering is heavily based on race. ((I'm sure they wouldn't care if you were a human from Noveria... being from Earth has nothing to do with it.))
"Human" interests... is not the same as "French" interests.
I can become a French nationalist... I cannot become a different species.
Modifié par Medhia Nox, 09 février 2012 - 01:46 .
#147
Posté 09 février 2012 - 05:01
Third ShadowOps wrote...
F%*#k Cerberus!! I have haited them ever since I played ME1. To me they are like Al Qaeda!
#148
Posté 09 février 2012 - 05:11
Saphra Deden wrote...
Jedi Sentinel Arian wrote...
Thus how Cerberus was supposed to hire you without losing some of his black-ops-ness?
Why was it ever necessary for Cerberus to give up its "black-ops-ness"?
Why were the logos necessary?
I wouldn't mind it so much if it was just the people on the Normandy who had the logo and if it was clearly explained what the logo is. However we see that logo elsewhere too.
Fact is, it is just there to help the players understand who is who (everything is color coded in ME2) and because it looks kind of cool.
Uniforms are cool, I'll admit that. However they should have come up with different uniforms for the derelict Reaper team and Project Overlord.
I'm amazed you didn't say the answer to that in your own message.
#149
Posté 09 février 2012 - 05:27
#150
Posté 09 février 2012 - 05:33
AlexXIV wrote...
Cerberus may not be racist as such, but they support and tolerate them. They are even spreading anti alien propaganda through Terra Firma. Anyway, they are not beyond salvation. Anyone who gave the Rachni Queen a second chance should do the same to Cerberus if they decided to play in our team. Just because people were evil or have done evil things doesn't mean that they cannot do something good in the future. Even though I don't think everything they did should go unpunished. They should be put on trial as everyone else.
Good luck getting them to help you, better luck convincing the Devs to allow them to even be recruitable.





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