Hunter of Legends wrote...
I see no issue then.
Loyalty only matters for ME2 as far as I saw.
The issue has always been about having a real choice (one that's truly up in the air regarding which will yield the most favorable outcome) and its resulting consequrence content.
Renegades don't have to be "always right," but they shouldn't be "always wrong" either. I wouldn't care if the new Council hated Shepard and appeared/argued with him in a comical way in ME2 before mutually agreeing to stay away from eachother. That would've been fine. But to not get equivalent content when there's supposed to be no "punishment" for a choice (and no legitimate reason for them to not be there, given the circumstances)... doesn't really work or make sense.





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