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#1
Celtic Latino

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 As I'm deep into my school semester I can't really enjoy games on my console or at-home PC so I'm resigned to my low-end laptop at school. Fortunately many classic RPGS are available and I have the Icewind Dale series installed. 

As I plan a run for Icewind Dale (the first one), I'm curious to know what parties others who have played the game created. Did you add any backstories to your characters? 

(This topic is generally for people who have played Icewind Dale or interested in the series. If you haven't played the game or don't know of it that's fine too but I'd like to keep the topic for people who are interested. Thanks kindly.) :-) ^_^

#2
Deathwurm

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The Icewind Dale games are two of my all-time favorites, but it has been a looong time since I've played! Been meaning to pick them both up on GoG but my backlog is already pretty big...

I really can't remember the exact make up of my parties...I do remember that balance is essential (of course, that's pretty much always the case) as Black Isle did a pretty good job of constructing Adventures that call on each of the archetypal skills at least a few times...so you'll need a tank, healer, rogue, magic user, and a fifth that you have a bit of room to play around witth...I think I put a Paladin in my 5th spot just because I like the Paladin class.

The games are a lot of fun and look great! (and now I'm fighting the urge to go get my wallet and plunk down the $20 to grab them both)

#3
Seagloom

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My common Icewind Dale parties consisted of a bard as party leader, a druid to handle healing and double as offensive caster, a vanilla fighter, a multiclassed fighter/thief, and a mage. Icewind Dale is one of the few D&D games that gave druids and bards lots of love. They get nifty spells and abilities clerics and mages don't. Bards also got a few unique conversation choices worth a nice amount of bonus XP.

It was a far cry from the Baldur's Gate series where bards were fairly bland and druids had fewer options than clerics.

I always added backgrounds to my characters. Usually elaborate backgrounds to explain their alignments and where their dialogue choices lean. I do the same in any game where my character's background is somewhat vague; such as Neverwinter Nights, Fallout, or Arcanum.

Modifié par Seagloom, 09 février 2012 - 09:05 .


#4
Cyberarmy

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Heh my first Icewind Dale party was a bit generic.

A stout human male paladin as a party leader who is on the road to prove himself to gods and to order. Charismatic, sword&board bullheaded due to lacikng of wisdom :)

A human female cleric left, decided to help ^^ paladin on his rightous course. And have feelings for him :) But cannot open to him because of being so holy and such...Oh my what a cliche. Sling in her hand, high wisdom and dexterity aiding her party in every way. (lol that come out wrong...)

A half-elven female ranger, sworn to protect Icewind Dale from goblinoids and undead. She decides to join party thinking they can help her achive some heroic deeds. Young, bold and foolish. Chaotic good not afraid to get her arrows dirty in the name of greater good :) Dexteritious archer with her wold companion.

A mercenary couple a female human thief and a bullheaded male dwarven mercenary. They are just here for phat loot :) Thief is quiet and gets jobs done without error while fighter grumbles every step and violenty butchers foolish enemies with his 2 handed axe. Neutral evil they were.

And last female elven necromencer, exiled from mage tower for her dangerous experiments. She heard porblems of party and offer her (and her undead slaves :))services. Not caring anything but her spells she set destruction on battlefiled with her minions and chiling spells.


Those were the days...

#5
unclejoe1917

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Celtic Latino wrote...

 As I'm deep into my school semester I can't really enjoy games on my console or at-home PC so I'm resigned to my low-end laptop at school. Fortunately many classic RPGS are available and I have the Icewind Dale series installed. 

As I plan a run for Icewind Dale (the first one), I'm curious to know what parties others who have played the game created. Did you add any backstories to your characters? 

(This topic is generally for people who have played Icewind Dale or interested in the series. If you haven't played the game or don't know of it that's fine too but I'd like to keep the topic for people who are interested. Thanks kindly.) :-) ^_^

AH-HA!!!  Where was this thread yesterday?  I will answer your question and post an IWD2 question of my own.  I just started playing IWD2 not long ago and have been really enjoying it.  Usually in my first go , I like to bruise through as a fighter and that's exactly what I have been doing this time.  I have an Aasimar Paladin, Half-Orc, Dwarvish and Human CON/STR fighters on the front line and keep an Elf and Halfling in the back firing arrows.  With six characters and me being eager to get the game rolling, I didn't take the time to conjure up a backstory.  If I could do it in retrospect, they seem like the kind of guys that might have known each other growing up as a group of misfits that sort of grew to respect each other for being able to take a punch and deliver a harder one.  The one guy gets affectionately teased for being the weird religious fellow.  You get the picture.

Anyway...here is the issue I tried to post yesterday, but the Off Topic forum had escaped my notice:

I'm in the Ice Temple in Chapter 2 and killed Oria's corporeal form and she is supposed to respawn in ethereal form, but a bug is known where she doesn't do this. It happened to me and the fix is supposed to be that you skip the script ahead to where her ethereal form has been killed. I have the cheat code, but have no idea how to prompt the consol commands. I believe you are supposed to press Ctrl-Tab, but nothing happens when I do it. Does it make a difference that I downloaded the game from a website rather than installing it from a disc? Maybe Ctrl+Tab isn't the correct way to prompt the commands?

#6
Cyberarmy

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unclejoe1917 wrote...

I'm in the Ice Temple in Chapter 2 and killed Oria's corporeal form and she is supposed to respawn in ethereal form, but a bug is known where she doesn't do this. It happened to me and the fix is supposed to be that you skip the script ahead to where her ethereal form has been killed. I have the cheat code, but have no idea how to prompt the consol commands. I believe you are supposed to press Ctrl-Tab, but nothing happens when I do it. Does it make a difference that I downloaded the game from a website rather than installing it from a disc? Maybe Ctrl+Tab isn't the correct way to prompt the commands?



If ı remember right you need to tweek some *.ini or *.sys file, there should be a line with "console(or something similar)=0 which you need to change as 1.

I could be wrong just google it and you'll find it.


Same bug happened to me when i first played the 2nd game, i did start the whole level from entrace....

#7
unclejoe1917

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Cyberarmy wrote...


If ı remember right you need to tweek some *.ini or *.sys file, there should be a line with "console(or something similar)=0 which you need to change as 1.

I could be wrong just google it and you'll find it.


Same bug happened to me when i first played the 2nd game, i did start the whole level from entrace....

Not sure I have the computer skills to pull that off on my own.  Where would I find those? 

#8
Cyberarmy

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Goto the start menu (assuming windows, something similar on mac I'm sure) and find the Icewind dale folder.
There will be a "configuration" program you can run. Do so, then click the enable cheats option. Now open the normal game, and press tab + ctrl durring gameplay.


Try this!

#9
Kaiser Arian XVII

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*goes to pirates bay!*

#10
Cyberarmy

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Go to gog.com and buy it cheap you penny pincher!

#11
Wentletrap

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the ending narration of IWD is still my favorite ending to any RPG ever.

sadly I never finished IWD2, I got tired of micromanaging that fight and I just gave up.

Modifié par Wentletrap, 09 février 2012 - 04:52 .


#12
Lotion Soronarr

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Cyberarmy wrote...

Heh my first Icewind Dale party was a bit generic.

A stout human male paladin as a party leader who is on the road to prove himself to gods and to order. Charismatic, sword&board bullheaded due to lacikng of wisdom :)

A human female cleric left, decided to help ^^ paladin on his rightous course. And have feelings for him :) But cannot open to him because of being so holy and such...Oh my what a cliche. Sling in her hand, high wisdom and dexterity aiding her party in every way. (lol that come out wrong...)

A half-elven female ranger, sworn to protect Icewind Dale from goblinoids and undead. She decides to join party thinking they can help her achive some heroic deeds. Young, bold and foolish. Chaotic good not afraid to get her arrows dirty in the name of greater good :) Dexteritious archer with her wold companion.

A mercenary couple a female human thief and a bullheaded male dwarven mercenary. They are just here for phat loot :) Thief is quiet and gets jobs done without error while fighter grumbles every step and violenty butchers foolish enemies with his 2 handed axe. Neutral evil they were.

And last female elven necromencer, exiled from mage tower for her dangerous experiments. She heard porblems of party and offer her (and her undead slaves :))services. Not caring anything but her spells she set destruction on battlefiled with her minions and chiling spells.


Those were the days...



My party is similar. General composition is usually:

Human male paladin
Elderly human arch-mage
Female elvensorceress (with a level or two of fighter)
Male elven ranger
Male human fighter/cleric
Female human thief OR dwarven fighter

#13
BomimoDK

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Monster bump. But currently doing IWD and Expansion with a Thief, Mage/Cleric, Fighter/Druid and Paladin. Hoping it turns out balanced. It's pretty much all the diversity needed to take on BG2... so i hope it fares well here.

#14
Eurypterid

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BomimoDK wrote...

Monster bump. But currently doing IWD and Expansion with a Thief, Mage/Cleric, Fighter/Druid and Paladin. Hoping it turns out balanced. It's pretty much all the diversity needed to take on BG2... so i hope it fares well here.


Should be fine, although you'd probably be better off woth a FTR/Thief instead of a pure Thief. With the multiclass you'll have better thac0 and be able to use it as a backup warrior while still having the advantages of sneaking, traps and locks, as well as backstabbing.

I tend to run with a party very similar to Seagloom's:

Bard as the 'face'
Fighter dual to Cleric at level 6 or 7
Fighter dual to Druid at level 3
Mage
Fighter/Thief (usually a Gnome)
Sometimes I throw in a Pally as well.

#15
ErichHartmann

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My all female adventuring troupe:

Paladin as my main
Fighter
Cleric
Mage
Thief
Ranger

I love IWD I & II. Lots of epic fighting and some areas will make you pound your keyboard in rage.

#16
Skypezee

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Cyberarmy wrote...

Go to gog.com and buy it cheap you penny pincher!


Plus if you buy one DnD game from GOG.com you will get one free. Sale lasts until February 28th.

Modifié par Skypezee, 23 février 2012 - 05:39 .


#17
Eurypterid

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Skypezee wrote...

Cyberarmy wrote...

Go to gog.com and buy it cheap you penny pincher!


Plus if you buy one DnD game from GOG.com you will get one free. Sale lasts until February 28th.




In addition, if you buy any of the D&D based games, you also get Temple of Elemental Evil free. So buy one D&D game, get a second free, plus get ToEE free. Three games for the price of one. And despite its reputation, ToEE is very, very good if you install the Circle of Eight mod.

#18
AllThatJazz

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I spent hours coming up with elaborate backstories for my favourite parties in IWD. Wonderful games. Would definitely recommend taking along a bard and/or a druid as Seagloom said, lots of good items to be found for them, and some class specific dialogue, too.

My parties would usually comprise of the 'classic' four - fighter, cleric, mage, thief, to make sure all my bases were covered - then I'd use the extra two slots for bards, paladins, druids or multiclass characters (I remember finding a suit of armour especially for a multiclass fighter/mage in one playthrough). The first party I ever created for IWD remains my favourite party in any game ever. Good times.

Also, to echo Eurypterid, Cyberarmy and Skypezee, fantastic value on GOG at the moment. The site is always good, but I've just purchased BG2 plus Throne of Bhaal, Planescape and ToEE for the grand total of about 4 quid. Superb.

Modifié par AllThatJazz, 23 février 2012 - 07:43 .


#19
wizardryforever

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Well I've played both games many a time over the years, and my party balance usually goes something like this:
1 Paladin, for the special Paladin only equipment and dialogue options
1 Fighter or Barbarian (for IWD2)
1 Cleric (or Cleric/Ranger, explained below)
1 Wizard or Sorceror (but usually Wizard)
1 Rogue
1 Bard or Druid

I don't like to skimp on the martial/rogue/arcane/divine mix too much, because there are plenty of times where you'll really want at least one character for each situation.  I try to mix up alignments too, because there is a lot of equipment that requires certain alignments, including evil.  I also mix up race and gender, as much as I can.  2E wasn't very forgiving about using unusual races in certain classes.  If it was even possible, there'd usually be some stupid stat-restriction.

So I'll use two lawfuls, two chaotics, two goods, and two evils, mixing and matching in order to fit them all into six characters.  Three males and three females as well.  Oh, and I'll usually mix and match ranged and melee to even amounts too.  What can I say, Arundel's speech about balance really got to me.  :P

Oh, and to any who might not know: in the original game, if you have a multiclass Cleric/Ranger, they get Cleric and Druid spells when they level up in Cleric.  All divine spells rolled up into one!  Of course the downside is that they level up much slower than single class Clerics, denying you access to the most powerful spells.  There's also the fact that only half-elves get access to that multiclass (maybe elves too, not sure), which always bugged me.

IWD2 was almost too long to really get through for me.  I always start getting tired of the characters around chapter 5, but I always enjoy chapter 6 immensely, so I try to muscle through it.

#20
Dreez

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I always play IW-2 with a party of 4, more fun and more challenge.

Barbarian fighter.
Cleric of Tempest or Cleric of ... something else.
Rogue. traps traps traps, and lovely chests with loot.
Mage. Buffs and debuffs are SO under-estimated in this game.

I've lost count over how many times i have beaten IW-2, and i never get tired of it.
The story is epic, the ending gives me a clogged throat, and the challenge is ever present.

#21
Cyberarmy

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Eurypterid wrote...


In addition, if you buy any of the D&D based games, you also get Temple of Elemental Evil free. So buy one D&D game, get a second free, plus get ToEE free. Three games for the price of one. And despite its reputation, ToEE is very, very good if you install the Circle of Eight mod.



Yup we can get 3 mega games for 9,99 :)
ToEE was very good but amount of bugs was too damn high... As you said Circle of Eight mod is required . I wonder if we can use it with GOG version.


On topic;


My favorite IW2 group was a band from Underdark :)


3 Drows,2 Duergars and one slave half-orc.

Drow female cleric as party leader intimidating cold hearthed b!tch :)

High Dex Drow male fighter dual wielding and master of expertise.

Slave male half orc barbarian usually for soaking up damage.

Female drow thief/monk, i really wish IW have some whimps as weapons ...

Duergar fighter using crossbow but always keeps his axe for memorable moments :)

Duergar bard(lol) giving chills to both party and enemies with his "splendid" voice.

Modifié par Cyberarmy, 24 février 2012 - 08:26 .


#22
Eurypterid

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Cyberarmy wrote...



Yup we can get 3 mega games for 9,99 :)
ToEE was very good but amount of bugs was too damn high... As you said Circle of Eight mod is required . I wonder if we can use it with GOG version.


You can. I used version 6.0 of the Co8 mod on my GOG version with no issues.

#23
BomimoDK

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What i'm missing big time is Party Banter.

My group is a mix of alignments:

Lawful good Paladin.
Neutral Fighter/Druid
Lawful Evil Thief
Neutral Evil Cleric/Mage

Or along those lines. Personalities are bound to clash. After Edwin/Minsc making scenes it's just very tame really. I mean the closest i've seen to that level of party interaction was Miranda/Jack ****storm in ME2 and yet still there was no player-independant murder-scene or members leaving.

games these days are ****ing balls really. Too dependent on player agency. Also why i see Skyrim as a step backwards from New Vegas. No companion plots at all. Fail.

Anyway. Mortality rate is proving high so far. How would you guys feel about a collective AAR thread?

#24
Cyberarmy

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BomimoDK wrote...


Or along those lines. Personalities are bound to clash. After Edwin/Minsc making scenes it's just very tame really. I mean the closest i've seen to that level of party interaction was Miranda/Jack ****storm in ME2 and yet still there was no player-independant murder-scene or members leaving.

games these days are ****ing balls really.

Anyway. Mortality rate is proving high so far. How would you guys feel about a collective AAR thread?



So true, i still remember fight between Xzar-Montaron adn Khalid-Jaheira.BG1
They fight to death and you can choose a side if you dont winner also leaves you for not helping them.

Or in BG2 after Edwin became Edwina, oh boy coversations after that wa s hilarious. Even Minsc was hitting on Edwina :) And after you complete Throne of Baal you read Edwins future. Duelling with Elminister and never heard of again. But Edwina as a bitter barmaid :)

And Jan Jansen vs all Faerûn. Stealing Boo from minsc, making up naughty jokes for Korgan and irritating Sarevok/Edwin.



BTW there was a barmaid named Edwina at DA:O.

#25
AllThatJazz

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BomimoDK wrote...

What i'm missing big time is Party Banter.

My group is a mix of alignments:

Lawful good Paladin.
Neutral Fighter/Druid
Lawful Evil Thief
Neutral Evil Cleric/Mage

Or along those lines. Personalities are bound to clash. After Edwin/Minsc making scenes it's just very tame really. I mean the closest i've seen to that level of party interaction was Miranda/Jack ****storm in ME2 and yet still there was no player-independant murder-scene or members leaving.

games these days are ****ing balls really. Too dependent on player agency. Also why i see Skyrim as a step backwards from New Vegas. No companion plots at all. Fail.

Anyway. Mortality rate is proving high so far. How would you guys feel about a collective AAR thread?


There is a NPC mod for IWD2, which adds party members and party banter (made by the Gibberlings Three, I think?). I don't know if there is one for IWD1, however, and I don't know if the mods work with the GOG version of the game. Also, the mod obviously means that you have to take along at least some of the characters from the mod, rather than making your own, which is part of the charm of the IWD games.