Perhaps someone has said this before, I am not sure. You usually see it listed as one of the easy classes. Maybe, but that isn't really what I am talking about here necessarily. All of the classes are quite powerful by the end of the game, so it isn't much use talking about that. So early to mid game will be somewhat important.
Also let's forget bonus powers for the time being. They greatly alter the base class and can morph them into something different.
So what evidence am I going to present?
Signature Power: Tactical Cloak
I am aware that many like this power, and pushing a button to become invisible is pretty straightforward, but what do you get for your troubles? It does give a damage boost, I suppose that is nice. It allows you to "take less damage" since most enemies won't hit you. It allows repositioning. It has some problems. Instead of taking less damage, you usually transfer the damage to the squad. Additionally, rockets have a habbit of tracking you in cloak, which is fairly lame. Not just ones that were fired before you cloak. You also can't regen during cloak. How does this compare to Adrenaline Rush, or Charge which cover several of Cloaks bases? How does it compare to Tech Armor? What about Combat Drone... it actually distracts enemies reducing volume of fire the entire team receives? Singularity can stick protected enemies or ragdoll unprotected ones. This may be the weakest or least useful signature power in the game. Sure it is usable, but not as useful as the other ones. Additionally, skipping it entirely does not have near the effect as skipping the signature powers on the other classes.
Weapons: Sniper Rifle, SMG, Pistols
So you get the rookie loadout plus sniper rifles. Sounds alright. Your signature as a vanilla Infiltrator is Sniper Rifles and you are stuck with the Mantis for better or for worse. It isn't that the Mantis is bad, it does a pretty respectable amount of damage and is accurate. But for a class that was very rifle oriented in the first game how does it fare now? Mantis is screwed on ammo capacity worse than any other weapon in the game. It is so bad that the Off-Hand Ammo Pack doesn't even give it any extra ammo. To make matters worse, you aren't going to be upgrading until 1/3 - 1/2 of the way through the game (after DCC or Assassin, depending on order). Yes you can fall back on SMG and Pistol, which aren't terrible, but Sentinel, Adept, and Engineer have those and more powers to boot.
Bonus Weapon: Widow, Assault Rifle Training, Shotgun Training
At least you get to upgrade to the Widow. Not so fast my friend, how much of an upgrade is that? It does do tremendous damage per shot, and somehow even has more spare ammo than the Mantis. Is it more effective than the Viper, aka the best standard gun in the game? That is debatable. Especially when you consider that you will also get another weapon to add to the Viper if that was the direction you were going. Unfortunately, if you take shotgun you have the loadout of a Viper Vanguard while having worse survivability. Or you could take ARs and be a soldier with worse damage output and survivability. So Widow it is. Of course Soldier does more damage with the Widow and is more survivable... At least an Infiltratrator can briefly turn invisible to get his squad killed.
Crowd Control Ability
Infiltrator has some decent abilities here. Squad Disruptor isn't bad against Geth, and weapon overheat does give you a slight benefit. Squad Cryo Ammo makes certain missions with melee creatures easier. You can also get Incinerate, which is also pretty decent. AI Hacking can disrupt synthetics and isn't too bad. So you probably have more CC than a Soldier. Not really more than a Vanguard or Sentinel. Adept or Engineer? No.
Survivability
Infiltrator is a combat class hybrid, but certainly not a tank. Interestingly Sentinel who is not a combat class may be the biggest tank, but Soldier and Vanguard are pretty tough. Especially when signature powers are used correctly. Perhaps Infiltrator is a little more survivable than Adept or Engineer. The two classes most consider to be the least tough. That isn't saying a whole lot. As covered above, you do have Cloak. But if you are low on health what does that really do for you? Ok I can perhaps run to a different spot and hide, all the while not regenerating health or shields even if I am not hit. It's more like a little time out... I guess that isn't bad if you like to hide. However, Tech Armor, Adrenaline Rush, Charge would all likely work better here. Even Drone might be more effective as it draws fire and allows your shields time to regenerate. Adept it sort of depends... if you can have the squad strip the protections and you float all the enemies you can buy some time.
That's about it...
Really this probably comes off as innane ramblings, but I recently started a new game with Infiltrator and was thinking about this. Am I dying all the time? No. Is the squad dying all the time? No. But there are a couple reasons for that and in the end is probably despite the class rather than because of it. First I took Neural Shock and that vastly improves an Infiltrator's ability to get close to enemies and not get killed. It's also on a rapid cooldown. Incinerate just takes a bit longer, time you may not have. Which means actual Tactical Cloak use is down a bit. Do I still use it? Yes. Flanking is nice, damage boost is helpful. But it means squad positioning is very important when I use it. Also your mental timer of when it will end needs to be on if you are trying to drastically change position.
Perhaps interestingly I consider Infiltrator one of the best classes in ME1. I think for this one perhaps passive should give a bonus to sniper rifle ammo. Sniper slowdown is ok, but not something that is ultra helpful to me.
****edit***
The thread title may be a little over-the-top and yes it was supposed to be an attention getter. I am not trying to troll and I am not trying to insult anyone that likes the Infiltrator class. Just want to have an honest discussion about it. And if someone can make compelling arguments why I am wrong I am more than happy to hear them.
Modifié par capn233, 09 février 2012 - 04:06 .





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